>>44640989 >>44641019 Games that cost $60+ always intimidate me. Sure, all the tiny little plastic guys look cool, but in my experience, people usually just play a boardgame once or twice before it ends up collecting dust.
>>44641089 I don't know about your gaming group, but in mine every time the DM can't make it, or if he comes but feels like taking a break, we always play it. I can understand your hesitation though.
Perhaps having a "tip jar" where everyone can chip in a dollar or two to go towards games every now and then. That way, it's not just your money, but everyone's. Obviously, this only works if your group is stable though. If you're constantly getting or losing members, it won't work.
>>44640999 Arkham Horro by itself doesn't really take that long (it's not a particularly short game, but but lasts around the same time as most other board games I've played), but if you start adding the expansions it gets a lot more complicated and lasts longer (although if you play with all expansions at once it'll probably end pretty quickly unless you have a ton of players since you probably lose the game pretty quickly).
>>44641143 I've been in several gaming groups, and come from a boardgaming family. And in every group I've been in, there are two or three games we play over and over, usually simple stuff like Carcassonne and Smallworld. Every now and again, someone buys a giant, extensive game with a billion little plastic models and stuff, because it looked cool, and it's either played once, or never at all because it's such a massive project to just set it up.
This pattern has been pretty consistent in all groups I've been in.
>>44641089 >people usually just play a boardgame once or twice before it ends up collecting dust
How is that even possible? If you're into this shit, then you should meet with your group at least twice in the month (in my teams case it's a solid three meetings a month with a whole squad and a few one on one wargame meetings between). Meetings like that takes an evening which is enough time to play at least two games/two battles. If your group can't even force themselves to play board games, then they are simply not into this kind of spending their free time.
>>44641872 I'm with that guy. Depending on the group, especially how big the group is, smaller, shorter games are favored. At the 25-person meetup, I prefer hour-long games because I like having that flexibility and it means more new games. When I'm in my six-person game group I usually indulge in long games because that's usually what people bring to the table.
>>44641143 I have 2 gaming groups. First, oldest group has the attention span of an ADD kid during his first day at school. They just can't stand long games like Arkham Horror. The longest game they can play is Carcassonne. This group has the tendency of ending the night playing Mario Party/Kart/Smash Bros games in their Wii U.
This motivated me to find a second group to actually play games with. One of my colleagues in my Netrunner Nights holds this group to play boardgames. I can finally play good long boardgames without feeling guilty of boring the rest of the group.
>>44642681 Depends on the Haunt you get, and on how early you get it. Some of them are heavily stacked in the traitor's favor.
On the whole, the game has great ideas but a really flawed execution. The scenarios are all really cool conceptually, none of them is really fair, in one direction or the other, just based on the RAW. Add on to that the fact that you can roll the Haunt really early and the traitor can just fuck every one over while they're still scrambling to find the rooms and items they need, or you can roll it late and a fully equipped party will just stomp all over the traitor right away, and shit gets stupid fast.
A lot of the scenarios don't clarify their additional rules enough, too. In a lot of cases I think they just didn't think it through enough when figuring out how that extra stuff would interact with the core chassis, if they thought about it at all.
In the end, I'd say things actually favour the traitor overall, since it's an even split which way the scenarios are unballanced, but one roll is enough to get a Haunt early while you have to keep consistently rolling well to get one late.
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