Welcome back for another Late Night Random Civ Thread special! I'm you host, OP and tonight we're going to be starting off from the last part we ended at:
One of your spearmen decide to muster up some gut and push into the darkness. He takes a step in, breaching the darkness with his hide boot. A sound comes from within, a breeze. Nothing. The spearman walks around, getting used to the extreme dark and realizing these are just ruins. Nothing of value in any of the buildings. The spearman emerges from the darkness, unscathed, and waves to the warriors in the forest. All of a sudden a strong snow storm blows in. The wind is extremely strong and causing your warriors to have hard times seeing in front of them. What would you have your troops do?
>B) Bunker down in the buildings
Your troops decide to bunker down in the houses, not wanting to get lost in a blizzard. The houses are small, yet cozy. Your troops start to search the houses, searching for anything of value. The darkness doesn't help with their search, but their eyes are slowly adjusting.
Roll a 1d100
>Rolled a 12
Your troops find nothing of value in the house, realizing that these buildings are basically ruins. Your people are intrigued though, the use of stone to make houses. It's actually quite warm in these houses, and much cozier than the hide tents. The troops start settling down for the night, ready to wait out this blizzard.
With the troops in the stone buildings trapped because of the harsh winter outside, the settlement continues it's everyday life. Life moves on without the soldiers, for now.
A tribal council meeting has started, and several motions have been brought up by the village:
>1) Improve the living standards in the settlement
>2) Instate the Ku-fee religion as the settlement's main religion.
After the motions were brought up, the tribal council started to convene about the direction the town should should for the next half year:
Turn 9: Year 5
>Settlement Government:Tribal Council, Ku-fee influence
>Population: 388; 190 Ku-fee Followers
>Food: 6 Turns worth
>Water: Infinite amount left because of river supply
>Shelter: Hide tents
>Military: 70 men armed with stone spears; 30 are at Riveria, 25 are at the settlement, 20 in the Forest
>Technology:Hide tents; stone spears; fire; government; knowledge of basic fishing; Ku-fee; knowledge of Ku-fee; basic fishing equipment; basic calendar skills; basic language skills
>Locations of Interest: Cave(Frozen Over); Black Tablets(Frozen Over); Ku-fee Berry Bushes; Forest
Nearby Settlements: Riveria, population of 75
*Because of Winter, you can only make one choice.*
A)Improve food supply
B)Improve Settlement(Defenses, homes, etc.)
D)Scout(Say which direction you wish to scout in)
Rolled 88, 22, 59 = 169 (3d100)
Taking this over at least one or two posts.
We find fallen branches and brambles, and use these to Build Wall with bramble wire top that stops animals potentially climbing over.
Highest roll of the three decides what extra development is made. Over 80 means good version.
A, town hall
B, makeshift docks
C, wood houses
A stroke of genius from Ku-fee themself (female or male deity anyone know?) is given to the builders upon the completion of the first defenses built.
A large wooden Town Hall is completed in the center of town, with colourful pebbles from the close by river decorating the door frames and councilmen's seats.
Everyone in the capital is overjoyed at these latest developments and next 2 rolls are given a plus 20.
Mid winter gives only once choice for next turn.
A) improve food supply
B) improve settlement
C) increase military/improve
D Scout and which direction
E) Cultural Technology
F) Religious Technology
G) Military Technology