Realms of Dragons Edition
Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd (embed)
If you are asking for build advice, please mention which third-party books are allowed.
Though really, Paizo has been known to drop the ball as often and as bad as any other 3pp anyways.
its a work in progress.
So far, it just grants class features from the Paladin and AntiPali (smite and lay on hands), Barbarian (Rage and a Rage Power), Rogue (Trapsense and Sneak Attack), Cleric (Channel Energy and Turn Undead) and Magus (Spell Combat and Spellstrike using psionic powers)
The other problem is its very MAD as hell but I don't want to make a one-stat wonder archetype like the PsyArm.
Why do people insist on making their character names pop-culture references?
Why do people insist on breaking setting verisimilitude with names like "Brock Hardblast" for characters meant to be from not-France?
He's going with "Jack Spicer".
As an Elf.
Who in setting are Francophones, or roughly equivalent.
He doesn't even have the courtesy to name himself Jacques Pimenter.
And then, when I point out there would be some minor-but-interesting interparty conflict regarding his character's apparent rejection of traditional elvish culture coupled with the way the elves will still accept him as one of theirs, while my character struggles for acceptance among the elves despite embracing their culture due to her status as a bastard half-breed, he gets bitchy about it and starts moaning excuses ranging from "Jacques and Jack are homophones (a thing I pointed out trying to gently nudge him towards a more appropriate name)" to "the name is easier to pronounce, which is mission critical because it might get someone killed," outright disparaging elven naming traditions established in setting and throwing a bloody anglo-centric lens on the entire bloody setting.
just went though a module. ether my dm is a creep or this module had a huge amount of implied rape. the whole "orcs raid the town" thing is really kinda...sick if you think about it. Was trying to have fun with my friends, not re-visit kirkuk.
If someone was interested in converting the Ravnica setting from Magic the Gathering into a Pathfinder setting what are some ideas for mechanical tie ins? Equipment/artifacts from the setting? Sorceries, enchantments, and instants as pathfinder spells?
I'm leaning away from planeswalking as I think the idea of a city that covers an entire plane, that remains constantly at war with itself, should give an expansive setting for the players to explore.
I'm also debating splitting up the spell lists of wizards into "colors" that said spells would fit with but that might be a little bit too much work. At the very least I'm planning to swap the concept of 'Familiar or bond' into a 'Keystone or signet' system.
As an example of a spell conversion for a more common MTG spell
>Color: Red, Blue; Level: wizard/sorcerer 3
>Casting time: 1 standard action - Components: V,S
>Target: Any number of creatures in range
>Save: Reflex; Spell Resistance: yes
By simultaneously charging your body and shocking opponents you recover a spell and deal damage to your foes. You deal 1d6/2 levels of damage divided equally to all targets (rounded down). If you’re a wizard, you regain the use of any single spell that you have cast since the last time you prepared spells. If you’re a sorcerer, you regain a single spell slot. The spell recovered or spell slot regained must be of a lower level then electrolyze.
R8 H8 Deb8. Figure the crew in /pfg/ would be able to shed some light on interesting mechanical ways to convert one presentation of mechanics to another, especially when the systems and fluff seem like they would be very well suited to such a conversion.
Is that Giantslayer?
One of the character from that might as well be the protagonist from violated heroine. Went off to be an adventurer, came back with a dozen kids from a dozen different fathers, many of whom were half orcs.
Would you have preferred if these were the only Orcish raiders you've ever heard of that just don't feel like raping?
Should the GM have damaged immersion to keep your emotions intact? Would you have felt insulted if you could tell the GM was pulling punches?
I'm not judging; I'm legitimately curious which you'd prefer. I've asked myself how to handle this before.
You're right, and he's wrong.
Making a 'good' character doesn't just mean making sure your numbers line up correctly. It also means writing a good story, and his is a joke.
Sometimes, that's okay and the people playing the game are fine with jokes. Maybe that's what your group actually is, and you're the stick-in-the-mud, but it seems to be the former.
There are two faqs, which might seems to contradict each other but it isn't. Lance's text said you can wield it with one hand which is different from "using it as one-handed weapon" text that all the other weapon/feats seems to has.
I don't really know. I just wanted to hang out with my friends and have fun. I guess this campaign was a little too real. the world already has enough real stuff in it. lets go slay a dragon or invade a tomb full of mummies or something.
I think I will just ask them if we could play a different game maybe.
It could all just be me too. Now that I think on it it really wasn't too bad. Orcs raided a town, we freed some prisoners, killed some remaining orcs. Probably just me putting that shit in there.
I mean, most of the group is somewhere in the middle.
One derives her character names by reversing their class - which came up with Human "Reggie" (From Regnibrah) and Samsaran Draziw (in a miiiildly jokish game). Others use name generators, or put stuff that sounds cool but isn't too far from the setting.
I'll admit I'm really the only one who's a huge stickler about name verisimilitude (I had one campaign where I vetted every character name based on their culture, wealth, race, and ethnicity, in a fantasy homebrew setting), but usually people at least try. Mind, Jack Spicer would be good as a human (if a bit pop-cultury), which he sort of wanted to be (we asked him to be an elf because he'd get some cool plot strings, and he acquiesced as long as we agreed not to be jackasses to him about being an elf like his last group was), but still.
Human in an elf's skin is a perfectly viable character concept, which he seemed to be going for. What really irked me, I guess, was his attempts to shirk the RP consequences.
How about people just not bring up the raping part? Is that so hard? Fuck your immersion. We come here to play tabletop games, and you can learn to do that without focusing on the terrible parts.
Okay, so you'd both prefer leaving it out even if that breaks immersion.
Totally reasonable. That's my standard operating procedure anyway. I just was curious if people perceived that as...I dunno, coddling them or something.
But I guess not, so I'm not complaining.
Someday anon. When I finish I'll be sure to post a PDF to here.
so murder, dismemberment, being ripped apart by demons, immolations, decapitations, being eaten alive, torture, defenestrations and eviscerations are all fine, but you draw the line at sexual violence?
Did you roll a Paladin of Social Justice or something?
The only time there is rape is where you as an adventurer fail to protect the settlement!
Adventurers actually adventure, not "Hang out with friends"!
Why didn't the orcs fill your orifices?
As hard as the Orcs are!
I think the issue lies more with him having wanted to be a Human and being asked to be an Elf than anything to do with the naming conventions of anything.
I think he just doesn't want much of anything to do with being an Elf. He's willing to acquiesce to the group's request for advantages and bonuses, but he's not willing to acquiesce for negatives, and I don't blame him.
I'd probably let the off-setting name slide, then. He's guilty of not really playing an Elf the way the setting intends an Elf to be played, and that's true, but it's because he didn't really want to play an Elf to begin with. Saddling him with other negatives is unlikely to make him more invested in playing an Elf. It's more likely to make him decide to just forget the whole thing and play the Human he initially wanted, I think.
That's my 2cp anyway.
What is the cutest character you've ever played /pfg/?
I don't usually if ever play cute characters and I want to live vicariously through you.
The issue being, those plot strings come from being an Elf. In every sense of the world. At this point, I really think we'd all be better off if he just played a human (which I recommended to him), but at this point I'm not sure if the GM or other players will allow it.
Right, yeah, I know that's the issue.
I'm saying that in this instance, just for this guy, this one time, you decide that the name 'Jack Spicer' is a perfectly legitimate Elven name, and all NPCs, PCs, plot hooks, and etc. just totally roll with it and let him have his way.
This is the price you're paying for him choosing Elf.
A Half-Elven Cleric of Callistra... Who was a 'free spirit' that used big blue doe eyes to charm even the most hardened bandits.
2nd: Kobold Thief who was chosen by a Elf as a wife? He tried to break that hug, but failed his Escape check. He kept on bringing back kills for 'mistress'.
I want to play either a Ninja/Antipaladin (if evil party) or a Monk/Paladin or a Ninja-Paladin (if good party) but it feels like there may be a lack of synergy and it may be MAD. I also don't know what race to be. Group allows "anything on the PFSRD, but NO THIRD PARTY!"
Looking for race suggestions and feat suggestions.
If I asked, "should I be taking an armor check penalty?" the answer would be yes. If I "forgot" to include armor check penalties in my math, nobody would notice. I don't particularly want to deliberately cheat though.
I was picturing wearing light or possibly no armor. Make up for it with bracers of armor and ring/amulet, depending on level.
You sound entirely too sensitive. There was no rape in the module and you didn't mention that the GM put any in or vividly described it happening. It sounds like you're just putting your own hang-ups into the game with no reasoning.
Don't be a douche bag.
Plenty of people have seen the aftermath of a murder, should we take out all the killing frm games since it might upset someone?
You're a monk - Use your WIS to AC class feature + DEX
As for Ninja - Don't bother with armor. You can stealth even when being observed. If you're really worried, raise your dodge bonus to AC.
But really, don't cheat. It breaks the trust between players.
Sounded like it.
Still, if rape never happened and no one brought it up, what are you complaining about? The implied nature that it could have possibly maybe exist in some way theoretically off screen?
Straight up: how many of you are literally autistic?
A guy comes here, says he was bothered by his last game. Says it had too much "real stuff". Later even just says it might all be him, because he has some hangups from kirkuk.
Googled it. Kirkuk is somewhere in Iraq. US infantry?
Cue shitheads claiming "too sensitive" and "lol you kill dragons, rape isn't different".
I didn't say anything like that personally, but I know for me, it's too hard to trust some random anon from /pfg/ when we're so easily and commonly the victim of trolling.
I don't think people are really that autistic and shitty. I imagine if they met someone in person who wanted to join their group they wouldn't all go as far as that.
But you know how it is on the internet. We've been taught to be very skeptical. It would not be strange, at all, for this Kirkuk anon to come back later and spout some shit about how we were all baited.
It wouldn't be weird for you to do it either, as soon as I'm done replying.
That's just 4chan.
They're called slaves, anon. Taking women and children after killing all the fighting age males is pretty standard warfare. The only one suggesting that they would be sex slaves is you.
I don't know what rock you live under, but rape+pillage is standard operating procedure for sandniggers. grandmothers, women, children, hell its not even gay over there if you rape a boy. If this guy is serous, and is bothered by stuff like that, he probably shouldn't be playing a game with sandniggers-lite as one of the iconic enemies.
Hey /pfg/, can anyone think of a way, using only first party material, that I can wield a Greatsword in only one hand?
Caveat: I have no free feats, and no free class levels. The Greatsword must be sized appropriately for me, neither larger nor smaller.
Reddit, tumblr or other forums would be a better place for those unable to deal with 4chan's bantz, autism, and assholes. Those have punishments for not following societal standards, unlike this anonymous chinese cartoon image board.
You know, 4e wouldn't be a bad basis for that sort of stuff.
At-Will, Encounter, Daily works pretty well for letting people play with various CMC spells earlier and the common system for abilities means that everyone can get some spells.
Toss each player Class + Colour (Maybe two if you want more options?). You can take powers from those colours.
As a lot of notable Planeswalkers and Mages are pretty good at beating your face in along the way too. I don't really see Chandra as 'Better at using magic in general' than say Elspeth despite the latter being a warrior as well.
I'm avoiding planeswalkers if I can. I'd rather focus on the ravnica setting rather than the MTG meta-verse
I feel like 4e is too gamist to really emulate a living world without extensive abstraction but then again that abstraction would give some wiggle room to the players. Also the math sucks but I guess if I'm putzing around with mechanics I could play around with the math.
Admittedly that could work out pretty well. It would be a shitton easier then trying to convert all 12 trillion pounds of PF
Typing things out 4e seems like it could work really well. Someone convince me not to do it. Why do we play Pathfinder in the first place?
It's 5AM and I'm trying to write out a coherent progression for Seven Days to the Grave. I think it might be a little light still.
I once had a minotaur player try to name his character Steak. I managed to haggle him down to Sir Loin, a knight of Porter's House.
It could have been worse, my naming sense is usually awful. When I play mmos I often just give up and name myself Bard Mcbard or Punch Mcfist. Needless to say I use random name generators when I play/dm tabletop games until something catches my eye.
Oh yeah. Planeswalkers were just an example.
I meant mostly 'Magic in mtg tends to be more specialist and doesn't come at any cost to your physical abilities'. For every wimpy mage there is a muscle-bound boros guy who can call up Fury-Shields with the best of them.
While pathfinder magic is a bit more 'You can do everything and even specialists only lose a little generalist ability'.
Hence my thoughts with 'You get class + colour' to pick powers from to let them tailor where natural skill ends and magic starts.
White: Primary Leader-wise, strong secondary in defender. It's there to protect and to aid, mostly.
Blue: Controller as fuck but a little tactical leader. It will run rings around you and help it's allies get into the right position or put you in the wrong one.
Black: Controller with a strong Striker secondary. It makes your life suck then it kills you. Hefty on effects that suck a BIT for an ally but suck a LOT more for the enemy.
Green: Defender with a strong secondary in striker. It's good at all forms of beatstick time.
Red: Strikers are Fun. Everyone likes big damage numbers. I secondary in Leader as I help other people throw out big damage numbers too. That and Bravado Warlord sorta 'High Risk, High Reward' powers.
So a guy could go 'Blue Warlord' if he wanted to be tactical and manipulating the battlefield while a Red Warlord would be 'Guess what fuckers? That guy is gunna get killed to death and you're gunna help me!'
But I'm just throwing stuff at the wall.
Gareth, Elric, Forrest, how does the Awakened Blade's Hypercognitive Focus interact with the mystic or warpath follower's recovery method? Does it refresh psionic focus every round for free?
Ah, I meant have you used the specialization option that I gave to goetics: use only three horrors, but default to getting them each 2/day, twice the total time. Might work better for you if you're focusing on Psychokinesis and Metacreativity. Its benefits are somewhat lesser at high levels, I find, though.
Being underwhelming without a horror is intentional; by 15th-16th, each one lasts two hours and you get 3-4 extra daily uses. Since you can swap into one instantly, I was hoping it'd not be too much of a problem. Has it been?
The other horrors not seeming useful is much more concerning. Can you elaborate on that? They're not really meant to be too specialized, so they should just generically be useful in a fight. Particularly compared to not splicing in anything, I'd expect you'd always want to.
As for dying when unsplicing, very much unintended! I'd imagined the extra HP would work like temp. HP, removed first, so that doesn't happen. Of course, I now realize I haven't actually looked up the rules for this, so I don't know how it would go officially. I'll probably add something explicit to Psionic Flesh along these lines just for clarity either way, but for what it's worth, intent is for that not to happen.
Is there a way to combine Archetypes? I was looking at Holy Gun and Divine Hunter, because they seem like they'd mesh well.
I want to try playing a gun Paladin like it was a wandering lawman you see in Spaghetti Westerns.
gun use in pathfinder is futile, unless you have access to 3rd party materials
they have made ancient guns near useless, especially compared to bows, and you won't get modern guns
but, if you really want to try and pull it off, see if your gm has the 'guns everywhere' rule, if he does, a 1 level dip in gunslinger gives you dex to damage, which is nice. If not, 3 levels in trench fighter(a modern fighter so I dunno) gives you dex to damage, or 5 levels in the normal gunslinger. Gunslinger requires wis for grit, as a paladin you are cha heavy, so you would be quite MAD. Wis for grit, cha for paladin stuff, dex to hit and damage and con to not die to a stiff breeze.
My recommendation is an archer paladin, they can dole out the damage with ranged smite. And have better 1pp materials support.
I haven't looked into gunslinger in detail, since firearms are basically unusable, but why not mysterious stranger? It would eliminate some of the MAD. As is, that character cares about twice as many ability score as Pathfinder can really support.
>I was hoping it'd not be too much of a problem. Has it been?
I've got 2/3rds casting, so I'm not entirely useless, except when I'm also out of spells, which... happened at early levels. Combine with the fact that you effectively take those bonus HP as wounds when your transform stops (the classic barbarian rage problem) and... well... things get hairy.
It fortunately didn't last long because I talked the rubato in the group into swapping one of his disciplines into Silver Crane to keep me topped up before I'd switch out of a form, but by that point I was already pretty much only using Psychokinesis and the GM just kinda glossed over transforming out at the end of the day. It was less "these forms look useless" and more "experimentation risks character death" so I avoided futzing around with the other forms and took a back-line approach when I couldn't use Psychokinesis.
It also doesn't help that the attribute bonuses are often not generally useful. Psychometabolism in particular felt like a trap; I've got a 3/4ths BAB, so I'm not using CMB anyway, and a bonus to constitution means more HP I need to worry about losing when I switch out. After I died trying to use Clairsentience I got a fair bit less creative with spirits.
Mysterious stranger 1/Divine Hunter Paladin X is perfectly servicable.
You'll need to invest in a slate spider ASAP, but otherwise good to go. Possibly use one of the AoE guns (blunderbuss or dragon pistol) to spread around the mysterious stranger damage bonus.
So, I should clarify how I started approaching the spirits:
"Hmm... Tanking/healing focused, it'll give me higher save DCs, but I really don't want to take hits if I can help it, I'm too fragile."
"Huh, fate manipulation is always powerful, giving my allies dice rerolls is nice, I wish it worked as an immediate action rather than a swift, it's hard to predict who will need it. Oh, I'm dead."
"Well, I can stack AC and actually get pretty decent form based immunities. Useful for boosting survivability when I can't use psychokinesis. Why do I want +Intelligence?"
"Oh, good, I've got decent STR and WIS, this is going to be my bread and butter."
"Already died to clairsentience. Pass."
"Dex based tanking? I'll just stay back when kinesis/meta isn't up."
"I really don't want to futz with this stuff again after clairsentience."
Really, it's a bit awkward how tanking focused it is when your CMB is taking a hit from 3/4ths BAB and changing forms means you take a fair bit of HP damage. Good to know the HP damage is definitely not intentional, but I can't retroactively tell the GM this.
Also, why does everything lose powerful build when it becomes large at 19? It feels weird for the class to hit a nerf at level 19. It's better to be medium with powerful build than it is to be large.
Well again, dying from unsplicing is stupid. I'll probably put in something to limit you to not going below 1 HP from unsplicing itself.
As for Psychometabolism and CMB, your Con really should be larger than the difference between medium and full BAB. Still, CM math is fucked. I want to give it the monk's thing, but anticipate whining.
Anyway, thanks for the feedback. If you could, I'd love to hear more experimentation with other horrors. Particularly if your DM waives the risk of suicide thing.
>Gareth, Elric, Forrest, how does the Awakened Blade's Hypercognitive Focus interact with the mystic or warpath follower's recovery method? Does it refresh psionic focus every round for free?
Nope. They're not recovering maneuvers every round, they're being granted them. They'd be able to get free action psionics focus whenever their maneuver cycle reset (thus recovering maneuvers) or when using an ability like blade meditation.
Athanatism also negates a decent chunk of the damage you take. Still, fragility was a big concern of mine.
Metacreativity does use Int a little.
For the rest, my experience doesn't match yours, but I am concerned that the impression here is that they just don't seem tough enough to use their tanking abilities safely. Why is that? They get a lot of HP, comparable to barbarian. Their AC could use some improvement, which I honestly was thinking might be a decent use for feats, but then yeah, feat starved. Any other thoughts about why you wouldn't feel comfortable tanking with them?
I'm going to be playing Pathfinder for the first time soon, and I needed some advice.
I was thinking of drawing some inspiration for my character from Faramir.
So mechanically, how would I do that?
The GM advised me to look at Path of War if I wanted to go with a martial character of any sort, and we'll be starting at level 1.
How does the Void Prophet's 8th-level augment work with counters that negate spells/powers? Can it redirect any spell or power that targets the Prophet or does it have to be one that requires an attack roll? Can it redirect area spells that have the Prophet in their area?
>If the void prophet spends 3 power points when initiating a counter and that counter successfully negates an attack against the void prophet (either through making the attack miss or otherwise preventing the attack from occurring), the void prophet may have the attack target a member of her collective instead. The redirected attack uses the same attack and damage rolls as the initial attack against the void prophet, but can target the member of the collective regardless of the range.
>Why is that? They get a lot of HP, comparable to barbarian.
Well, yes, but like a barbarian dropping rage, I'd lose that HP when I would shift out of my form. Given the number of feats I took with Ars Goetia, that was a fairly sizable chunk of my HP at lower levels (and never stops being a fairly sizable chunk, to be honest) so that HP felt pretty illusory.
Likewise, I'm used to being screwed with via combat maneuvers, and since I'm not a real initiator I don't have the depth and breadth of counters others do. My GM builds encounters with initiators in mind, so things can get fairly hairy. As for adventure path level adventuring, it's easily able to tank that. But I think a blind deaf baby tied up in a burlap sack could probably tank adventure paths, so... yeah.
Switch hitter Warlord.
Scarlet Throne and Tempest Gale should be your disciplines of concern. Take a few things from Primal Fury as well, like the scent stance for mad tracking skillz.
Stat Priorities should be: STR=DEX>CHA=CON>INT>WIS
I assume any kind of targeted spell that doesn't require an attack roll doesn't count either. Still, the ability to redirect a decent chunk of spells/powers is pretty damn sweet.
An Aasimar Oradin. She became a weapons sergeant in her order and was bashful to the handsome recruits.
Her and a second character of mine in a completely different campaign have a fling.
>inb4 you can't waifu your own PC with another PC
>gay agenda army
>ravaging horde of scantily leather clad warriors who capture heterosexuals
>spoils of war include gay sex with the captured heterosexuals in attempt to force conversion for more warriors
Jesus Christ how horrifying
If you make a Monk/Paladin you can also go the prestige class that requires those two, Champion of Irori or Champion of Balance or something like that. Get Smite Chaos and stuff.
>want to have an AoO build
>no way to actually reasonably use up 10~ AoO's in one round unless you're fighting a huge group of stupid enemies
>tfw no idea how to make it so that anything a single enemy does to me will provoke an AoO
Is 3.5 content allowed? Because there are a few things from there that would help. I think some of them were from Expanded Psionics so I'd check DSP stuff as well if 3pp is allowed.
Just get extra ways to spend it. Dip that Intelligence-based Swash archetype, be a half-orc with that Orc feat to counterattack people, the teamwork feat(s) where you AoO people for hitting or being hit by your buddies, take a combat style for counterattacking (Crane? Could be more too), take Weapon Trick (One-handed), etc.
Lunge+longarm could work, I suppose. If I went with a bodyguard build, would I need an AoO to grant AC to an ally for every attack? Does having reach let me be able to stand further from allies for that?
The assumption I have is "1pp only, unless you can convince me otherwise". I've been slowly trying to convince my GM to look into DSP's stuff, but it's not getting very far.
Unfortunately not. Kensai Magus has the option to get a fucktons of AoO's (1 base, 6-8 from CR, 6-8 from class) but no easy way to use them.
>can have 17+ AoO's
>have to take class dips and/or completely base your feat build around AoO's to use even half of them
>tfe some of the shitty alternate features could have been designed to utilize AoO's
Well, yeah, now that we know that's not on purpose I'm sure the GM will do some sort of work-around. We just kinda figured like barbarian's capacity to die after a rage, it was intentional.
This campaign has mostly run its course, so I don't know what more testing I'll get in. The girl who pointed me to this class is going to be playing one gestalted with alchemist in a campaign, but she's not going to be levelling quite as fast.
Fair warning, she's a bitch.
I know, I've played a Kensai before. I chose not to take Combat Reflexes because I wouldn't need it with all the AoOs Superior Reflexes allows for. It's a dead feat once you have Superior Reflexes, so I'd see if your DM will let you retrain it into something else. Alternatively, see if he's willing to homebrew some feats for you that run off of AoOs or allow new ways to use them. Perhaps if he could make a spell that allows him to take AoOs against certain actions that don't normally provoke?
Inspired Blade (that swashbuckler archetype) expressly isn't making AoOs with its Opportune Parry and Riposte deed, even though you're using up your actual AoO. You spend the attempt to try and parry an incoming melee attack, and if you succeed you can free-action attack back.
It's like all the things that say "as an attack action" without actually being, y'know, "Attack."
Does it work with things like Combat Reflexes? Yes. But it relies on being attacked and then replying with a normal attack yourself, so anything that rides on "When you make an attack of opportunity..." won't function.
I'm building a level 7 bladebound+kensai for a oneshot my GM wants to run to test mythic, so I haven't actually taken combat reflexes yet.
>25 PB, can take 3 traits with a drawback, base WBL, and 1pp
>decide that for this I would go full memestar, 10/18/16/10/18/5 for STR/DEX/CON/WIS/INT/CHA
>Dervish dance, magical lineage intensified shocking grasp, defensive strategist trait, all the "basics"
>not sure what my remaining feats will be, looking at weapon specialization just because I can take it
>dual pathing champion/archmage once mythic kicks in, will probably see if I can make by black blade into a mythic item via path ability
>Will have a 20 CHA paladin "cowgirl" tiefling teammate, third player hasn't decided what to play yet.
Yeah, to be honest my parties always pack enough out-of-combat healing that it's never mattered for barbarians for us, either. I didn't even consider it.
Note that Ars Goetia is a psionic feat, so Psionic Flesh does benefit from it even unspliced.
As for combat maneuvers, sigh. Yeah. They suck. I'd hoped the bonus would be enough but you're probably right. Would a monk-like full-level CMB (on top of Con) incentive or enough to you?
I'm trying to run Giantslayer in the near future. Anyone else have experience running it? I am already re-writing it a bit to account for the fact I allow Path of War and Psionics in the game.
Was he an alchemist and/or Wizard?
Did he dump his Wis to massive amounts of Int?
Lay On Courage feature
targeted Make Smitable feature that makes foe's incoming attacks Smite-like (not full Smite benefit obv)
Casts spells from custom supportive list, up to 5th level
Some kind of Knowledge feature
>lose arcane bond for a caster level increase a couple times per day
>lose arcane school(including all the school abilities and the extra spells per day) for ability to cast cleric, druid or bard spells out of combat a few times per day
It's still a wizard, so obviously it's still t1, but compared to the abilities you lose, it's utter trash.
Not a full re-write, just including some manifesters and initiators among the opposition. Thinking of updating the big bad to a warlord instead of a fighter to give one example. Also I tend to modify non-mook fights a bit as my group is both larger than normal and a bit more powergamey than what the APs are written for.
My reaction entirely.
He's a storm giant with 6 levels of fighter. He's got an artifact because of course he does and he rides a dragon, both of which can be cool but with the exception of a few things from Ultimate Equipment and one campaign setting feat he's a core only fighter who uses a falcata
Yep, somehow, someone decided to NOT make the final boss another full-caster. Scary thought, innit?
Oh but he's also a fucking Storm Giant who will likely be riding an Old Red Dragon.
Half-orcs have to come from somewhere.
Afternoon /pfg/. I bring good news!
You've asked for it, now it's here - we've started a Patreon: https://www.patreon.com/dreamscarred?ty=h
We're showing this to you guys first, before we fire it live at other locations. Partially this is a gratitude thing; /pfg/ has been very good to us. You've tested our stuff with enthusiasm, offered critical feedback, helped save Chris's ass in a time of need, and continue to be both critical and supportive. We appreciate that more than you know, especially considering that, honestly, we sorta expected to be laughed out of here ages ago.
We're /also/ using this as a chance to learn more about our customer bases. As we've branched into new forums and made our PR attempts more aggressive we've sorta lost track of the numbers of customers and readers in various non-Paizo locations. This isn't part of the pitch, I just figured I should be on the level with you guys.
Everything's laid out in the Patreon. It'll be updated as new supplements come out or coalesce into being near enough to done to announce. It should be noted that the payments are a per-supplement model, not a per-month model; we're all aware of our Layout Hell problems.
My thanks, from the bottom of my heart, to all of you for the help and support you've given us thus far, especially in making our projects better. We do this for love; it just takes money to actually publish.
We'll be fielding questions starting /now/, though I need to note that I personally will likely be gone for two days (tomorrow and Saturday) for oral surgery and recovery.
WEEEE IT'S FINALLY HEEEERE.
What are the essential Warpriest spells at lower levels?
So level 3 and have wondrous item what are the best custom items I can make at my level?
Base cost is 75% due to feat
Have normal wealth by level. I was thinking it might be best just to make a +5 perception and a +5 to something else
You'll note that the votes are for priority, not content, my friend. We're not promising to write whatever is demanded; like with the drugs request last thread, we're not always comfy with whatever's demanded.
No forcing enough votes for a gnome supplement? ;;
Is this system going to be in lieu of your previous subscription based system? Honestly there's some shit in there I just wouldn't care for and would rather not throw 8.99 at stuff I don't want
Just learnt about the ruling that prevents a spell-like ability from allowing you to qualify for a prestige class. In light of that is Eldritch Knight any good any more, and is there any other way to make a gish character in Pathfinder instead of just taking the 'gish in a can' class, magus?
Protection from [Alignment] is never a bad choice, either, for level 1 slots at low levels. Also if you really want to spam Divine Favor then make sure you grab the Fortune's Favored trait too.
In paizo only paffinder, there are options for being a non arcane gish. But otherwise you're forced to be a shittier EK, a bard or magus.
In 3pp paffinder, bladecaster is leaps and bounds better than nothing.
Projects large enough to justify a subscription will still get one - things like Path of War, or the upcoming fey book.
Additionally, all the work will still be available for sale through the normal channels.
A lot of the projects the Patreon is talking about are small and self-contained - approximately the size of Psionics Augmented: Wilder. It definitely is not going to be the only method of acquiring them, it's just how we're attempting to fund them.
Some of our group is looking to build half-constructs for a side mission. Looking into the Lunar Oracle, when I shape shift do I become a robot version of the beast? Is my animal companion robotic as well?
As mentioned before, it's my personal love project. It's also an experiment with using the subscription model to give a feeling of campaign progression; it's going to transition from 'murmurs of activity' to 'open portals to the home of the fey' to [REDACTED] to [AFTERMATH OF REDACTED]. If it succeeds, it'll then be compiled into one supplement with some smoothing over.
The section I'm on will contain a race, traits, archetypes, a mini-setting in the vein of the Leatherworker's Guild, NPCs, and fluff, as well as, potentially, spells & feats.
Speaking of Soul Knife:
>Soul Knife Augmented Soul Knife is proficient in their Mind Blade
If I attach my crystal to an exotic weapon, can I use it without penalties?
Not sure where you're getting that, Anon, other than the Form Mindblade text. Augmented Blades do not get Form Mindblade; they need to be proficient with the weapon they're augmenting to use without non-proficiency penalties.
Book's too in flux to say for sure at the moment. It may end up getting released as a series or it might get a subscription; we need a better idea of what the final product is gonna look like.
Right now we've got like five freelancers all excitedly shouting ideas and refining them for playtesting, which makes it a bit hard to say where we're gonna stop.
reminder that the base soulknife is proficient with "with his own mind blade (regardless of form)" (UltPsi 58). if the Augmented Blade doesn't change the class's proficiencies, then that remains in effect.
Augmented Soul Knife ADDS martial/heavy armor to the proficiencies of the Soul Knife
Soul Knife is proficient in any form their mind blade takes
Taking Weapon Focus(Mind Blade) gives you the benefits of Weapon Focus to any weapon you Augment.
Thus, Mind blade -> Any weapon you augmented, and because Soulknife is proficient in their Mind Blade, one can come to the conclusion that they're proficient in any weapon their mind blade can merge into.
I know that's a bit of a stretch, but I'm hoping I'm right anyways because fuck dropping an entire feat slot for Exotic Weapon Proficiency.
>Improved Psicrystal Augment - Magical or psionically enchanted weapons that possess special abilities that are not normally on the soulknife’s enhanced mind blade list (such as bane) are temporarily added to that list for use by the augmented blade when using his psicrystal augment class feature, and the enhancement bonus applied to the weapon by that class feature increases by +1. The augmented blade must be at least 4th level to select this blade skill.
Augment suppresses any active enchantment on the weapon.
If the Weapon has an enchantment that's not on my list, that enchantment gets added to my list as long as it's augmented, but it comes at a +1 price.
Thus if I had a Bane(Human) sword, then I augmented that sword, Bane(Human) would be added to my list, but it'd be +3 instead of +2.
Except that's not what it says.
You overwrite the current enchants, yes
But the enhancement bonus (that's the to-hit/damage bit) applied to the weapon by that class feature increases by +1.
from the looks of it, you want a weapon with a quality you don't have on your list.
>This adds the quality to your list, but only to your list, not to your weapon
>your weapon's enhancement bonus increases by +1
>but only if the weapon's enhancement bonus AND special ability came from a class feature the soulknife does not have
It needs... clarification.
Discipline: Mithral Current (Strike)
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
One of the basic tenets of the Mithral Current is that all momentum can be turned into a powerful offensive tool. As an initiate of the discipline, you can use the momentum of drawing your blade from its sheath to increase a strike’s power. Make a melee attack. If it hits, it deals weapon damage as normal plus an additional 1d6 points of damage. If you drew your weapon as part of this strike, your target is considered flat-footed against this attack.
You could at least try and read what the ability in question does before trying to answer questions, man.
>No no. If you want questions, go read Improved Psicrystal Augment.
>You'll be full of them.
>>Improved Psicrystal Augment - Magical or psionically enchanted weapons that possess special abilities that are not normally on the soulknife’s enhanced mind blade list (such as bane) are temporarily added to that list for use by the augmented blade when using his psicrystal augment class feature, and the enhancement bonus applied to the weapon by that class feature increases by +1. The augmented blade must be at least 4th level to select this blade skill.
>Augment suppresses any active enchantment on the weapon.
>If the Weapon has an enchantment that's not on my list, that enchantment gets added to my list as long as it's augmented, but it comes at a +1 price.
>Thus if I had a Bane(Human) sword, then I augmented that sword, Bane(Human) would be added to my list, but it'd be +3 instead of +2.
That about sums that up, thanks Anon!>>44627915
>Augmented Soul Knife ADDS martial/heavy armor to the proficiencies of the Soul Knife
>Soul Knife is proficient in any form their mind blade takes
>Taking Weapon Focus(Mind Blade) gives you the benefits of Weapon Focus to any weapon you Augment.
>Thus, Mind blade -> Any weapon you augmented, and because Soulknife is proficient in their Mind Blade, one can come to the conclusion that they're proficient in any weapon their mind blade can merge into.
>I know that's a bit of a stretch, but I'm hoping I'm right anyways because fuck dropping an entire feat slot for Exotic Weapon Proficiency.
It is a stretch and abuses the wording I used. I have replaced that wording. Exotic Weapon Prof sucks hard, but it's there. I did not intend for this to be a loophole to exploit using whatever exotic weapon you happen to pick up, so I'm cinching that closed.
Yes you can reshape the blade to add in the 'new' quality.
But you didn't get it for free, nor at a cost of your current enhance value going up by 1
Instead, your enhancement bonus actually went up by 1, and the quality's just on the list.
But all this depends on both an enhancement bonus AND a weapon quality coming from a class feature.
Which as currently written would work exactly only with the spheres Armorist.
>taking away the free EWP the class gave
Are you asking me to change what's already written? We're long past the point of doing that.
If you're asking me a different question you might want to rephrase it and maybe give me more info because I'm not sure how to answer.
If that was your intent, then it really needs to be reworded, but it's also a really bad deal. It's the kind of thing some people might sometimes but usually not want to do with their build/specific-weapons if it was baseline. But it's costing you a bladeskill too.
Two, if you consider that +1 is also a bladeskill, so you're paying a bladeskill to pay the equivalent of a second.
How can you not be proficient in what you're using if it's augmented?
Well, not like we can't just make martials with the weapon creation system; most exotics are significantly weaker anyways.
EWP is the trapiest feat anyways
Most Exotic weapons are garbage to begin with, and on top of that, you have to blow a feat on it so you don't suck.
The best part?
>Emulate Melee Weapon
>The soulknife can form her mind blade to replicate any single melee weapon, chosen at the time she takes this blade skill. The soulknife is proficient with her mind blade in this form and it functions in all ways as the chosen weapon. This blade skill may be taken multiple times; each time, it allows the soulknife to form her mind blade to replicate a different melee weapon. This blade skill may not be used with the mind bolt.
Base Soul Knife not only gets the benefit of not being able to lose your weapon, but also can get an EWP for the price of a blade skill instead of a feat. It's fucking laughable.
Seriously >>44627614 this. Gnomes have almost nothing positive to bring to the table, and the things they do bring are done better by other races. The very creation of gnomes in D&D was basically "whatever fuck it, let's just slap some shit together", and we ended up with a half-assed bastard race that has somehow remained core up until 4e despite nobody giving a shit about them.
Gnomes were actually given reasonable fluff in Golarion though, it's one of the few genuinely good things. I like the way they're handled in Golarion, with like the Bleaching and their mysterious exodus from the First World and all that. It gives them more depth than just "kinda magical short people who act weird for no reason".
Most things you can emulate are strictly worse than your mindblade though.
The ranged version was just... ugh.
Discipline Weapon Shapes was the best thing that ever happened both to the emulation concept AND to the paizo-development-reviled tech firearms table.
Falcata is the highest DPR weapon in the system (I believe), and even that doesn't seem to justify the investment unless you're a fighter with more feat slots than feats worth taking.
I often forget about Akashic stuff because it's something I had never even really heard of being DSP started talking about it in these generals. As best as I know, it's another D&D 3.5 (which I never played) thing that they're working on converting to and supporting for Pathfinder. Skimmed a little of it once when they first started talking about it, but didn't get too deep in it because my group is still 1PP-material only.
Could someone explain to me fluff-wise how it differs from arcane magic/psychic magic/psionics? Mechanically I can easily see the difference, but I'm curious how I'd spin it to the rest of the people in my group if I tried to get it in, since generally they're a stickler for lore and keeping fluff the way it's suggested in the book.
I'm asking you "Hey, this one maneuver that's useful has two version that show that it started to scale, but then it cuts off. All the other similar maneuvers, like TWF stuff, the Scarlet Throne Sense-Motive damage multipliers, and Primal Fury charge-boosters scale fully. Would it make sense to just say that there's scaling versions at the appropriate levels for it, like the others have?"
And "Would we ever see that as an official thing rather than what sounds like a pretty sensible houserule that got looked over?"
Per hit. That turns into 10 damage just one a full BAB character's natural iteratives once they're high level, and there are ways to get more attacks than that (namely Haste or Speed, but there are some ways to slide in another).
Although in the end I still prefer to pick a weapon that's based on what's fitting for the character.
>Mechanically I can easily see the difference, but I'm curious how I'd spin it to the rest of the people in my group if I tried to get it in, since generally they're a stickler for lore and keeping fluff the way it's suggested in the book.
It's an early branch in the development of magic which is nowadays obscure or seen mostly as a curiosity, because arcane and divine magic are so much more convenient to use. I'm not sure why you need any more explanation than that.
Don't be silly. Nothing about the falcata justifies spending a feat on it outside of DPR theorycrafting, where it squeaks out slightly ahead of staple weapons that you DON'T need to spend a feat on.
late to the party here, but rogue and cleric seem more than a little underpowered compared to the others. consider grabbing some stuff form unchained rogue instead (sneak attack and debilitations, maybe)? perhaps channel energy and a domain (just one, locked in even if you change to emulate another class and change back if that's how it works)
just make it a [physical stat]+[mental stat] class (like paladins/bloodragers/etc). everyone needs to manage their con already anyway.
Any specific questions?
DSP converts and clarifies 3.5 subsystems, the expands on them. They've got Magic of Incarnum, Tome of Battle and Expanded Psionic Handbook under their belt. At low levels they're arguably more powerful that paizo materials but as the game progressed it's usually better balanced.
Radiance House converted the binder, making it less terrifying in a cosmic horror sense. It's perhaps a little underpowered at first level, but quickly balances itself.
And we've got Drop Dead studios, made a weird poorly internally balanced subsystem that nevertheless works and it generally fairly well balanced.
And then there are other publishers whose works are hit or miss.
>made a weird poorly internally balanced subsystem
>generally fairly well balanced.
Internal balance, like the different schools of magic are poorly balanced against themselves, but in terms of power level verus paizo or other 3pp the system isn't too game breaking.
DSP has psionic races you might want to look at. Rite Publishing has In the Company of X series which allows you to play things like dragons, angels, etc. which are, from what I've seen of them, pretty good.
Well, just because there's two maneuvers that do a similar thing doesn't mean there's supposed to be a third. You can always homebrew more maneuvers if you want, but the discipline is what it is and won't be changing anytime soon.
Man, crit multiplier weapons in the hands of the enemy are silly. It's a way bigger deal if a PC catches a scythe crit in the face than if the PC hits 10 other ones himself that day. I came up with this whole encounter that I want to rewrite after calculating that instakill mooks would be a thing.
Much appreciated, anon!
I'm very happy with the reception thus far. I'ma post the link in the next thread as well (for the folks that missed it/will miss it in this one) and then stop providing it unless asked. Seem fair?
I also get to act smug with my friends in real life who said no one would be interested. "They're just pirates" they said. "You're deluded" they said. Vengeance undying will be mine.
There's always Bloodforge. As terrible as it sounds on paper, putting player races and monster races in a blender turns out to be really fun. The supplement has a lot of tools for customizing your race via heritage feats.
Read through it VERY carefully as there are a lot of subtle details, especially in the plague house that you might miss. This goes double for the encounters, as some, especially involving gentlemen from freedom town is ultra TPK bait.
Oh and two words to consider in the last part of the book. Incorporeal. Swarm.
It's not an oversight and I never said that it was an oversight. If I have given that impression, that's on me and I apologize.
But the fact is there aren't more flat-footing maneuvers in Mithral Current because I didn't include them and the fact that there aren't more maneuvers like that isn't going to change on my end anytime soon.
Yo DSP boys, when are we getting a shotgun-totin', aoe-blastin' Firearm-based Warder archetype?
I mean, what better way is there to defend against a shitload of demonspawn? A shield? PFFFFFFT.
>Can anyone tell me if I can use the focused offense bladeskill when using an augmented ranged weapon, i.e. a pistol
>Also can I still take the "close range expert" blade skill as an augmented blade soulknife?
Yes, and yes. Just know you have to have proficiency with that pistol to not take penalties.
>Yo DSP boys, when are we getting a shotgun-totin', aoe-blastin' Firearm-based Warder archetype?
>I mean, what better way is there to defend against a shitload of demonspawn? A shield? PFFFFFFT.
Well, you can sorta do it with Ordained Defender warders, especially if you go Hawkguard as well (they stack). You take the Black Powder Inquisition at 3rd level.
Anon, I'm pretty sure their response to that is going to be something like "REEEEEEE"
You're looking for the Zealot and some refluffing, in any case. Destruction augment for Strike cones.
Doesn't Hawkguard only work for bows, crossbows and thrown? Did it get errata at some point?
Also, where is this Black Powder Inquisition, I can't seem to find it.
But anon, they already have cone-based maneuvers all over the place. There's like three!
Cheers to you guys!
>Doesn't Hawkguard only work for bows, crossbows and thrown? Did it get errata at some point?
>Also, where is this Black Powder Inquisition, I can't seem to find it.
Hawkguard specifies ranged attacks; it has a class feature called Archer Training but it's not bow specific. You pick a type of ranged weapon to specialize in. You can pick firearms if you wanted to. And Ultimate Combat.
>a rocket launcher
Maybe if you are some kind of no-skill scrub.
>Making new character
>Slowly realize it'll have to be MAD
>This would be the first time I don't play SAD
I am actually afraid it'll be shit just because it's MAD. How do you people deal with this?
There's a consistent way that maneuvers scale. There's two of those maneuvers, implying that they, too, scale. And then they don't, despite those being pretty thematic and useful maneuvers.
So... why not just add versions of them that do scale?
Anon, I don't know how many times he can tell you that the flat-footed thing is not a series, ended or otherwise, and was never meant to be one. I don't know what it is you're looking for here but we've given you all the answer we have to give.
Additionally, for what is probably the fourth time in this conversation alone, even if we were inclined to change it at this point IT IS TOO LATE, BOOK IS IN LAYOUT BROSEPH.
Thank'ee for the interest but you're barking up the wrong tree on this particular topic.
It is Bayonetta.
To ruin the joke for people who didn't play the game: the expandable items in bayo are the (alchemically created herbal) lollipops. You aren't supposed to actually use them, as they tank your score, but if you are a no-skill casual, and rely on items instead of getting gud, well, that's about how it'd look.
If you pick your maneuvers VERY carefully it will never affect you.
If you don't, such as if you ever touch anything with Save DCs, then obviously you've shot yourself in the foot.
One of my players is concerned about Blade Rush Frenzy being overpowered due to it being a practically at-will (given the right setup) swift action to move your speed and make an attack against everyone you come near.
What do you think about that?
You're making a single attack against multiple enemies, instead of focusing on someone and using a full attack to actually do something relevant. It's like the un-metamagicked fireball of melee options.
Is there a way for oracles to gain immortality? Similar to how Sorcerers or Wizards do?
If I want to just put all my points into INT for a gestalt character, what should my other class be? I'm 100% the other scores will be 10 or less. Maybe 12 in some. The class I'm going for is minion-based so I can pick an active class, here. I'd prefer to stay away from magicians for it.
That basically leaves me with Harbinger and Warder, right?
A Lore Oracle gets Wish 1/day as a SLA for a capstone. They could probably wish for immortality, or failing that wish to extend their life indefinitely (IE wish for an extra year once every year).
I'm sorry you find their racial fluff does apply to settings the race was not made for? Mechanically they're still fine, so I'm not really sure what you want.
>I'm 100% the other scores will be 10 or less
That, uh, pretty much leaves out everything but casters and even WITH casters you generally want at least a decent con on top of high casting stat. Even if you have d10 HD, you do NOT want to be anywhere near melee with 10 con.
Where would I be without you /pfg/?
>Skin of the Defender: This psychoactive skin continually grants the wearer a +4 bonus to natural armor.
Is this a miswording meant to be a +4 natural armor bonus (Meaning it wouldn't stack with other natural armor bonuses); or is it meant to stack with everything(Just like thicken skin does)?
I'm agreeing a bit with >>44630375. Charisma tends to be a rather important stat to a Warlord depending on how often you use your Gambits and take advantage of things like Tactical Flanking. I personally wager CHA to be second to STR in terms of importance, but that's just me.
How do you play a gunslinger that isn't actually a shitheap like the gunslinger normally is?
It's like, having to pay 1000 feats to get firearms on different ranged classes is a pain in the ass, but gunslinger itself is a pile of shit.
You know what? DSP should publish something that's just builds, showing ways to represent different types of characters.
Include things like a Hashshashin built as a Myrmidon Mutation Warrior fighter with Versatile Training, pointing out the difference between a guy who fights with sneak attacks and a guy who just sneaks into places to fight the people there.
One of my players is concerned about Blade Rush Frenzy being overpowered due to it being a practically at-will (given the right setup) swift action to move your speed and make an attack against everyone you come near.
What do you think about that?
>Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.
>Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.
>Advanced firearms resolve their attacks against touch AC when the target is within the FIRST FIVE range increments. Advanced firearms have a maximum range of 10 range increments.
>Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity. The Rapid Reload feat (or using alchemical cartridges) reduces this to a free action.
>Advanced firearms can misfire, but when they do, they only gain the broken condition. A further misfire does not cause advanced firearms to explode.
>One of my players is concerned about Blade Rush Frenzy being overpowered due to it being a practically at-will (given the right setup) swift action to move your speed and make an attack against everyone you come near.
>What do you think about that?
Am I being interviewed, anon? o.O
But for serious, it was a wording issue that's been clarified as of like, five minutes ago. Recheck the playtest document again. Blade Rush is still a swift action move, Blade Rush Frenzy is a full round action that lets you basically run around and hit everyone. Both cost a psionic focus.
>Is Soulknife going to get Holy/Unholy burst properties added to its list?
>I have a mighty need for DEUS VULT
This... not in Psionics Augmented Soulknife. Doesn't fit. Now, assuming Gareth can be bodily restrained, there is talks of a book where divine/psi stuff will get mingled but done actually right.
It's being rewritten to be a blade-dance kind of thing. Full round action to move and attack each enemy once that's in reach during your movement. The new wording should clear up the confusion.
It's from y'alls steelforge book
Price: +3 Bonus
Aura: minor transmutation
A Holy Burst weapon functions as a Holy weapon that also explodes with brilliant light upon striking a successful critical hit. The light does not harm the wielder. In addition to the extra damage that the Holy enchantment provides, a Holy Burst weapon deals an extra 1d10 points of damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d10 points of damage instead, and if the multiplier is x4, add an extra 3d10 points of damage. This damage is only applied against creatures of evil alignment.
Even if the Holy ability is not active, the weapon still deals its bonus damage on a successful critical hit.
Construction and Requirements: Craft Magical Arms and Armor, holy smite, creator must be good
Is it feasable to put a small ranged fighter inside of your body (with campaign races this is possible for one), something like a small modron or so, as a wizard? Is it worth the effort to create a construct for it to wield, say dual bows out of your body, while hidden within most of the time? At what level would this be a thing?
Campaign is in a planescape -like setting.
Some of Steelforge's new weapon enhancements will be compatible with the soulknife and added to the whitelist; it's planned to have which ones are listed in Steelforge, because it's likely to come after Soulknife Augmented.
We'll get back to you on exactly which ones, though.
Did the dread nightmare constructor archetype get an errata?
I vaguely remember seeing one posted but I can't find it anywhere.
The names/character section that some people in my club use.
I couldn't be a part of the shared setting we were using this year for a reason.
Forrest, what kind of action is it to turn a Mind Blade into a Brutality Blade? The archetype says you can make the Brutality Blade as a free action as part of creating a Mind Blade (Or creating both simultaneously with the same free action); but not about the action needed for an existing mind blade.
Actually... good idea, not sure why I didn't think of it before. I'll probably add it tonight (or Sunday when I'm doing the bigger update)
I'll look back through the enhancements in Steelforge and put up the Special section on those which are good for Soulknives. SHOULD be all of them currently in the doc, but I'm going to check them first just in case.
Dr Rumplestiltskin Pickashroom and further down the list Mr. Poopy Butthole were also among the reasons.
I get that sometimes people find that funny, but lolrandum isn't my cup of RPG tea.
>Two new damage types are introduced in this book, profane and sacred.
>Profane damage comes from attacks that are heavily infused with the power of sheer Evil and carry this unholy power over as a form of harmful energy to good aligned beings. Attacks that inflict profane damage inflict an additional 50% damage to good-aligned opponents or opponents with the [Good] subtype.
>Sacred damage comes from attacks that are heavily infused with the power of sheer Good and carry this holy power over as a form of harmful energy to evil aligned beings. Attacks that inflict sacred damage inflict an additional 50% damage to evil-aligned opponents or opponents with the [Evil] subtype
This is probably a stupid question, but why do you all not just... say that any class that you make that can add a +X equivalent bonus to armor/weapons can pick ANY that has whatever the value of X is? It makes your shit compatible with future content, allows it to be compatible with old 3.5 stuff, and makes it so you do as much work. Plus, works with other 3pp stuff.
Why not just do that for shit like Soulknife or whatever?
And also, because some things cause problems when allowed to be used at all times. Bane, for example, is disproportionately strong for a +1 ability if you're able to always have it on against every enemy. It's always worth talking to your GM to see if there's specific things in 3.5 or 3pp that you want added to a list of available things, but we don't want to make "anything goes" the default. There are too many moving parts.
So... why not just say "Stuff applicable to all stuff, or melee/ranged specific is applicable to it's respective weapon types, barring stuff like Throwing Greatswords"
and then add in something for things like Bane?
Like, that'd be a shitload less writing to do and less work, for a far simpler and easy to use end result.
>Bane is disproportionately strong
You mean that it's still a +1, and really isn't all that disproportional to anything?
>You mean that it's still a +1, and really isn't all that disproportional to anything?
Bane itself isn't that strong, it's "bane that you can change the target of" that is significantly stronger than other +1 enchantments.
Bane is balanced around not being able to switch its type. If you can change your bane type around more or less at will, it becomes far and away the best +1 WSA out there, being almost 3x as much damage as most other +1 WSAs.
What you're suggesting we do would end up being a blacklist instead of a whitelist and just not that much space saved. Considering all the work that's already put in over several books, it would end up being more work to go through and rewrite everything, and we'd still have to keep an eye out for new special abilities to blacklist.
What feat should my Ape companion have at level 1? I'm thinking about giving him weapon finesse but it'll quickly becomes useless at level 4.
Can I "release" a companion and "bond" him back to reset his feat?
>>Bane is disproportionately strong
>You mean that it's still a +1, and really isn't all that disproportional to anything?
>being this fucking stupid
If you're really this stupid, you should just die. A +1 equivalent that you can use as a flexible +2 enhancement bonus with your suggestion and +2d6 damage on top is objectively superior to +1 enhancement and any other +1 equivalent.
Only in the level one stance.
In other words, you quickly grow out of it (or have a problem).
Things that can help:
>Mystic: Animus Ammunition
Be warned this is a stopgap measure; you don't want to rely on this to sustain full attacks at higher levels
>Warsoul: Discipline Weapon Shapes
The top ammo-substitute at the moment, this feeds *ANY* weapon, shutting down those double-crossbow load taxes and insane tech-charge expenses
Many ways to get it, ideally at 0 as a Psy-Warrior or anything with sleeping goddess. You can either use that to produce your weapon or you can just ignore it and load that 3d6 into the gun you have. Special mention goes to Rocket Launchers and Railguns; 3d6 is not exactly autofire friendly past level 1. You do have to reload manually however.