Does anyone have significantly younger/older /tg/ siblings or relatives? How do their games differ from yours?
My early-teens brother has been hosting sessions for his friends and I still can't get over the fact that all of his players scream in mock pain every single time their characters take damage.
I used to play TCGs with my brother when we were younger.
I remember when we got into Yugioh, I built a dragon deck because I thought dragons were fucking cool, then he built a fairy deck and continuously beat the ever loving shit out of me because he actually understood what made a good card and what was total garbage. I used to make fun of him because lolfairies but damn.
>friend has younger sibling who looks at stats over RP.
>gm has to balance encounters against him because he kills half the enemies everytime.
>gets huffy when he gets called a min maxer
>wonders why he never gets asked to join games
How young? Just saying cuz this is the first time I've heard a minmaxer story start with "is a young person", so my reaction this time is "yeah sounds about right" instead of "anger".
It's entirely possible that the child's force of will is so significant that it is able exert an unspoken control over its parents, leading them to revere it as some sort of mythic creature. In such a case, the stat may be accurate.
Given that characters are ignorant to the explicit values of their own statistics, the inverse may also be true. By this, I mean that the parents' interpersonal resilience may be so flimsy that they are entirely incapable of withstanding the charms of their child. Perhaps thinking themselves as exceptional creatures, as most men do, they quantify the corresponding statistic of their child in relation to themselves, convinced that the child is something nearly superhuman. Evidently, all parties involved are more likely to be something a little more sub human.
4 wis is bliss
I'm surprised the child isn't benefited from AC bonus from small size.
Evidently, most children are gifted by an Aura of Annoyance, so it's entirely possible that might resolve as combat bonuses for any aggressor. You'll have to talk to the DM about it, though.
Either way, the child is permanently helpless, so the AC is more of an academic point.
"Children (newborns to age 11) are handled differently from other characters. They do not have classes or levels. They begin with the same ability score package as ordinaries (15, 14, 13, 12, 10, 8), but their ability scores are reduced as follows:
–3 Str, –1 Dex, –3 Con, –1 Int, –1 Wis, –1 Cha
Children have 1d4 hit points plus their Constitution modifier (minimum 1 hit point). They have no skills, feats, action points, or occupations. Their base attack bonus is +0, they have a +0 modifier on all saving throws (plus any modifiers for high or low ability scores), and their Reputation bonus is +0. Children have a +0 modifier to Defense and a normal speed of 20 feet. Children have no effective attacks and should be treated as noncombatants.
When a child turns 12, he or she is considered a young adult and takes his or her first level in one of the six basic classes. At that point, the character becomes an ordinary (or hero, in some cases)."
So the parents are implying that when this blob grows up he'll have str 6, dex 6, con 7, int 7, wis 4 and char 19. Seems legit.
My Dad's the one who got me into DnD, now my dad is first gen of AD&D back in the 70's and is classic make a character crawl in a dungeon and have some other non combat encounters, the idea of an overarching narrative seems entirely ridiculous to him, and doesnt get why I spend so much time flushing out my own stories and worlds.
Tl;dr My dad love dungeon crawls with little narrative, I run story driven games.