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What does /tg/ use to make it's maps?...
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Thread replies: 136
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File: map10.png (628 KB, 2048x2048) Image search: [iqdb] [SauceNao] [Google]
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What does /tg/ use to make it's maps? I usually try to draw mine all on my own but I'm having a hard time right now and wondering what other programs are out there.

I didn't draw Pic Related, it's just there to show the thread is about maps.
>>
I use paint.

Inkarnate is popular but as some people said it does make maps look 'samey'.
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>>44615229
>pencil
>paper
>tiny horses
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>>44615346
fuck forgot comment, yellow area is where the city on the right grows all its food (big ass field) what should I call it? Also what to call the massive country sized ruined city to the south? Ideas for the two areas without anything?
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Let's be real: If a DM ever showed off any of the shit in this thread, players would be justified in just walking the fuck away. Especially >>44615346, but I assume that is a joke and no one really looked at that and said "Yeah, this is a good thing. I'm gonna show this to people."

Is it really so hard to make it look like you care about the game you're running?
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>>44615229
AutoRealm and the *ographer trio.
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>>44615229
Holy shit, that continent just wants someone to put someone out of its misery. Literally cries rivers. What have you done to it, OP?
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File: MapInspire.jpg (1 MB, 1024x768) Image search: [iqdb] [SauceNao] [Google]
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>>44615300
Of course they're samey. There's a very limited palette of colors and sprites. But if you can get scale and shit right you can usually make something that isn't just a blotch on a gray ocean.
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I used to use paint when I had more time on my hands. Now I use donjon and add all the details/make any edits like cities, ruins, castles, and the like. It's p. gud.
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>>44615434
not everyone is an artist, and not every person is good. You are shitty, and id rather play with someone who draws their character with colored pencils and it looks like shit than play with you.
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>>44615893
That's why Inkarnate exists: so shitty artists can DM with decent maps.
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>>44615229
I just generate a map in Dwarf Fortress and edit the data output a bit until it looks real.
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>>44615667
So, what? Do you adventure in the Gildhall or go off to the giant forests to do things?
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>>44616522
Anywhere can be a site of adventure.
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>>44616536
It's only 160 square miles in area. That's pretty small for "anywhere" to be a site of adventure. I'm pretty sure those towns are like 800 people apiece, tops.
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>>44616609
Oh, I missed the scale on the bottom. Maybe it's in leagues or something.
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>>44615229
macaroni
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>>44616749
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>>44616656
>>44616609
>>44616536
>>44616522
Originally, I was thinking it would a Lancre-sized fantasy kingdom. As the history ballooned, so did the land, until it reached the present size. The scale is in miles, since a good horse and light rider should be able to ride across the kingdom in about 5 or 6 days, averaging 30 miles per day. I'm not sure what this corresponds to in the real world though; is it 160 sq. mi. because it's 160 miles long on each side of the map, or is it 25,600 sq. miles?
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>>44616770
25600 mi^2, because the area of a square is l^2, where l=160 mi.
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>>44616763
>>44616749
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>>44616811
So then it's roughly the size of Bavaria. I'm going to have to make that scale smaller or something, because that's way too big. Or maybe not; this kingdom is supposed to be torn into two competing factions, each aligned with a foreign power that wants to bring this nation into their sphere of inlfuence China-style, so perhaps it should be a fair-sized territory.
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>>44616749
Brilliant.jpg.
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>>44615667
Damn nigga I like those rivers
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>>44617025
I fucked up on those rivers so hard. Originally the river was supposed to split at the Gildhall, one portion going into the lake, the other going down the kingdom to the Forest Cliffs at the bottom of the map. Then I added another fork linking the main river down to Salljey Cur (Salt Swamp in Manx, the local language) and to the river flowing in the other direction coming down the mountains.

Then I found out rivers don't work like that.
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>>44616749
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File: dnd_mapmaking.pdf (1 B, 486x500) Image search: [iqdb] [SauceNao] [Google]
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Usually the first half of this tutorial, then say "fuck it" when I get to drawing rivers and mountains.
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>>44615434

You're a fucking dick. Go away.
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One I did ages ago. Use Photoshop, OP. CS5 is pretty easy to find online, and it works well for cartography.
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>>44617208
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>>44616831
Just make it 40 miles in each side. 5 called in that expense isn't too unusual.
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Here's the barest start of a map in Inkarnate, about 30 minutes of work. Premise is going to be about 8 nations surrounding an inner sea that leads off to the ocean. Cities placed next to mountains are actually built into/under them dwarven style. Strong, hot winds from the west make the westernmost regions a desert, but once it hits the central sea we get a lot of fertile land around the water. Not sure what to put in the far east so I'm using forest for now. North-west area is notably colder, thinking maybe of making most of the terrain past the mountains tundra plateaus.

I know it sucks but it's my first time using the program. Advice would be very helpful.
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>>44618260
...and I didn't upload the image for some reason. Sorry about that.
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>>44618281
Spend some more time on those coast lines to make them look less circular. Try squiggling perpendicular to the coast line with progressively smaller brushes, alternating between adding and subtracting land as you shrink the brush size.
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>>44618357
Thanks, coasts are my next priority. I was just using the circle tool to get a good idea of the dimensions quickly. Adding extra land as I go along is a great idea, I don't want to just shrink my terrain as I add details.

Your map looks really nice, by the way. Eventually I'm going to add all those little trees and stuff but I tried using the tool for a bit and it's beyond frustrating.
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Presented for your consideration.
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>>44618357
> Lakes that drain onto different sides of the island are connected by a river.
That'll work only if it is a man-made canal. Water. Elevation differences. Path of least resistance. Yada yada yada.
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Would any of you good sirs have a map for a winter island? Or something like iceland? My thanks in advance.
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>>44618475
Thanks, I'm really proud of that map. I have the art skills of an epileptic chimp so it was great to find a tool that let even someone like me create something half-decent. It actually got me enthusiastic about running the game that uses this map.

As for the trees, it took forever but I placed most of them individually instead of scribbling with the tool they provide. To be honest, the dark green deep grass brush thing probably works better on larger scale maps to communicate a densely forested area than placing tiny trees by hand.

>>44618555
Yeah, I put zero effort into making it realistic. I don't even know what kind of biomes those regions would have. I could go back and redraw that area if I learned more about how rivers work. Where should those rivers go, anyway? The only real requirement is a central lake with a canal that connects to the inner sea. The other river doesn't even have a name and doesn't necessarily need to exist.
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>>44618601

Remove the trip and we can begin. Trust me, it's for your sake more than ours.
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>>44618630
Sorry was running a quest and forgot to take it out.
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>>44618555
Not if Lake Daya has two exits.
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>>44618666

I really want to make a joke about you removing your trip and getting trips but I can't bring myself to do it.

ANYWAYS check out the Saderaan tutorial and check out the bit near the end about adding ice and snow. If you want to know more about the actual geography of designing a winter landscape, I personally can't help you that much sorry man.
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>>44618553

I like it man it's nice. Not sure why there's a desert near the north pole though, but I'm not an expert on deserts so I might be full of shit.
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>>44618715
Not a problem any help is welcome. Specially from a gallan/tg/entleman as yourself.
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>>44615229
GIMP ma nigga
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>>44618695
The outflow will eventually lower the water level to a point where only one remains viable. Or the other one will silt up and shut down, leaving just one outflow. The only long-term means to have two outflows on a lake is having the other artificial.
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>>44618733

Thank you.
It's meant to be the typical badlands steppe made by magical disaster.
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I've just been messing with this shit, but don't know much about map making.

Trying to do a regional map, heavily forested area, scattered towns and ruins of the old civilization (to be added later).

What do to make it more interesting geographically before I start adding towns and shit?
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I need advice on my map. Mind you this isn't a tiny island, but a giant continent the size of Europe.
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>>44619800
It's generic and boring and looks exactly like every other generic and boring worldmap ever made. What exactly is there to talk about?
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>>44619738
How about a marsh by the coastland? Foothills branching from the mountains into the plains?
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>>44615308
Niiice you draw well anon
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>>44619820

Don't be a dick. His players are likely going to be impressed by their GM putting any amount of effort in worldbuilding in such a tangible way.

>>44619800

It looks fine, man. The alleged scale is a little confusing, but for what it is it's okay. Just needs more detail I'd say.
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>>44619856
As a note, the dark green signifies forests. They've completely overtaken much of the continent, with humanity carving out a desperate existence in the southern coast which is warmer (and easier to hack down the trees or burn them down). There's some hardcore city-states that continue to literally carve out an existence in the monster infested forests, but they're in limited numbers and depend upon the great cities they occupy.
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>>44619855
You take that back anon. I'm shit.
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>>44618281
It looks good but it also looks like a clone of the Mediterranean.
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Guys I just made this map for a campaign I'm in, how'd I do? It's my first map using Inkarnate, and I've only ever dabbled before using GIMP.
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I habitually photograph any maps I come across, and use them in as inspiration.
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>>44615229
Amusingly, I used the software that generated OP's map to make my game's continents. The latest version of it is found here.
http://simblob.blogspot.com/2013/11/updating-polygon-map-generator-demo.html
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File: map 1.png (2 MB, 4096x2048) Image search: [iqdb] [SauceNao] [Google]
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>>44621198
Oops, forgot to attach pic related.
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>>44615229 (OP)

What I tend to do is draw a small map first on graph paper so I can scale it up on a much larger piece of paper or board.

Pic I posted is a 22" x 17" quadrant of my campaign setting I use. Just keep at it with drawing OP, practice makes perfect, and I've become really skilled with cartography. My older maps looked horrible when I started DMing.
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>>44621073
The most wooded area is the one completely blocked off from rainfall, must be magical.

At first I was intrigued by the black riverine areas but then I realized those are just borders.

Caelum river wouldn't split in the south.

Form and elevation map look nice.
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>>44619738
Worked on it a little more, Implements swamps like >>44619852 suggested
Also tried including foothills for the mountains, but couldn't figure out how to do it with the current tools cause not of the colors conveyed that very well and they had no good icons for hills.

Added a few more rivers, and also a corrupted area to the south (which is why the rivers dry up once they enter it)

I still need to put in the regular tree icons in the forest areas (the primary color on the map), but I will do that when I am done with the general geography.

Any further advice would be appreciated, and as a specific question, what scale is good for my current hexes? I want to know if I should resize them to make them more meaningful
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Photoshop of paper and pencil

Inkarnate is cancer.
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>>44615229
Gimp. I generally avoid random generators because they never produce anything that I think looks good.

Drawing them myself also lets me experiment with different styles.

Pic related is a (unfinished) thing that I did.
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>>44621619

Rivers do split into distributaries, but normally it happens in a delta and it almost always happens in such a way that one of the distributaries is significantly smaller.

The Orinoco bifurcates, and one of its distributaries, the Casiquiare, drains into the Rio Negro (and from there, obviously, into the Amazon). That's the most extreme example, but it does happen. In the USA, there is a series of river control structures in place to prevent the Mississippi from bifurcating and sending most of its water down the Atchafalaya.
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>>44621903

I was about to make fun of you for cloning the western US, but then I read the place names. What's the setting?
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>>44615229
I actually found a really neat tutorial on imgur one time. It's not so great if you've got a specific map in mind, but fantastic if you wanna just experiment and see what you come up with.

http://imgur.com/gallery/mU9M6

Pic related, it's the map I'm currently using for my D&D 5E setting I'm building. Made it with the same process but it took a few tries before I got something I really liked.
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>>44622191
One with a slightly more magical apocalypse than is traditional

Pic related
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>>44621903
Is there a tutorial for this style?
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>>44615434
In case you're serious:

You've clearly never actually played with anybody. Players don't give a fuck what the map looks like, and nobody is autistic enough to analyze DM maps for geographical possibility in settings that usually have magic.

I pity you.
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>>44622393
Very nice!
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>>44615229
It moves
IT MOVES
I love that visual effect, where did you find this map?
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I want to use Inkarnate to make a world map for my campaign.
Has anyone made any guides on how to do this while making the map look half decent/logical?
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what about stuff like pic related?
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Pic related is my first attempt at using inkarnate. Can definitely see how it can end up looking really samey. Couldn't get the central desert, the top left border with the ice and the jungle/forest join on the left but I'm happy with the lower right.

>>44623657
I usually just sketch it on a piece of paper to get spacial understanding.
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Inkarnate is a good idea, but it just feels so cheap and lifeless. Even if you have no artistic ability just scribbling something with a pencil would feel more alive.
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>>44623280
This.

I presented my players with a garbage-ass MSPaint-made map for my last game and nobody left. They all stayed. Nobody said anything mean about it. One player was kind enough to call it charming.
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>>44615483
I recognise that map generator. It's not a continent, it's an island. Likely volcanic, which gives the noticeable streams. I don't think they're that big – at least, I've only ever used them for descriptions of small islands in an archipelago.

Still, it's pretty good. You can even export a 3D rendering of it!

http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
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Might as give my shit, used Autorealm to make the basic shape and then Gimp to make it "nicer". It's very far from the final product but it's a start.
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Made this some time ago after spending ages following a tutorial from the Cartographer's Guild. It's a redrawn portion of a map generated from http://experilous.com/1/blog/post/procedural-planet-generation , which is damned good at making almost-realistic random maps on the fly.

Whatyathink?
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>>44625501
The paint bucket doesn't work as well as the magic wand and layers do.
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>>44625631
Decent, if samey. I don't know if you can use better brushes from Deviantart for those mountains.

Do tablets let you draw things more "naturally," with varying widths on penstrokes and things? Or does the pen tool do that in photoshop?
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>>44625843
I went through a lot of brush packs from dA, and ended up just using the one the tutorial suggested at the beginning. The problem is that many of them only supply one thing, like mountains, or trees, or cities, so when you put it together it's all rather out-of-place. Too incongruous. Still, thanks anyway.

I have a Surface Pro 3, and, although I don't use it for art, it does make penstrokes very nice and smooth (especially if you use the pen that comes with it, unlike Apple).

In practice I use GIMP on a desktop, and although I CAN make varying widths for strokes and whatnot, it's a bit of effort configuring the pen dynamics. But not impossible. Just experiment for a while and you'll get the hang of it.

The 'calligraphy tool' in GIMP makes these automatically, and does it really well, but you lose some finer control. Works well for not-so-detailed paths or curves that aren't too wiggly.

Admittedly I don't know about Photoshop, but I assume it has the same stuff GIMP does.
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>>44615308
THIS TO BE HONEST FAMILY.

All you need is a pencil, some paper, a little patience and maybe a good scanner.
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>>44622393

I have a new fetish, and that fetish is motorcycle knights.
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Made using this tutorial:

http://www.cartographersguild.com/showthread.php?t=1142

I'm aware my borders are stupid.
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>>44615229
I have been using the CIV 5 scenario maker to create maps for my setting. It actually is pretty good, as it uses hexes and has a variety of terrain and you can port it to the game to make a nice screenshot of it.
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>>44623910
What map generator is this?
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>>44621619
Thanks for the feedback, anon. The wooded area is indeed magical. It used to be the capital of an ancient magocracy, that has since been destroyed.
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>>44630685
Yeah, but cities and towns.
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>>44618733
>but I'm not an expert on deserts so I might be full of shit.
Technically speaking a desert is a place lacking liquid water in either pools or vapor form. So technically, Antarctica is the largest desert in the world. You can have deserts near the poles, but a heated desert that we commonly think of? That IS uncommon.
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>>44615229
That map is generated using MapGen2, so if you like that style, go look it up.
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How'd I do, /tg/?

Yes I know it's a picture for ants
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This is my world map, in progress. It's just a screenshot of Photoshop because the full image is over 300 MBs. Please give any suggestions.

>>44635245
Pretty nifty. The edges of the lake in the center of the continent are a bit too rectangular, though. I especially like your Canada-like splitting land up in the top left. You shouldn't use Diablo "O"s, it just makes everyone think of and expect Diablo. Trust me.
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>>44635245
That's pretty good. You've learned how to use mountains well, though I think the forests look too fake. The fjords are a nice touch.
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>>44635400

Yeah I'm not too happy with the font, it's just the default one that Inkarnate selects. The Diablo-style "o" is meant to be an "o", for example, and every "N" looks like an "M".

I agree that the little centre lake could do with a touch-up, I was thinking of colouring that whole area kind of beige to indicate steppes, too.

Yours is looking pretty sweet so far, my only suggestion at this stage would be to fill in some of those internal seas, assuming that the map is depicting two big continents there.

Bodies of water that size would normally only occur quite close to a coast that gets strong winds directly from the sea, because as soon as the clouds hit a mountain range, they dump all the rain they're carrying.
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>>44635575

Thanks mang. Do you reckon the forests would look better without the tree pictures, just colouration?
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>>44635644

>The Diablo-style "o" is meant to be an "o"

That second o was an o with a diagonal line through it when I typed it, guess 4chan doesn't do scandi letters
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Any map snobs willing to help a shit mapper out?

Yeah it's kinda empty but the essentials are there, more worried about the landscape and aesthetics.
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>>44636027
>aesthetics
Not enough marble
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>>44635575
>fjords
Lovely crinkly edges.
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>>44635753
I think they look better with a mix of coloration and trees. Use the trees as an accent for borders and some of the interior, on top of the appropriate coloration. Inkarnate is versatile enough that you can mix colors together to make patterns if you use a lower brush setting.
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>>44636027
The issue might be the scale. Inkarnate doesn't do density very well, so lots of mountains together just make their sameness and artificialness really apparent.

You could do with more
>Lovely crinkly edges.
in your coloration too.That would keep things from looking too artificial like with the Ice and Tundra textures.

The Road texture should've used a .2 brush setting, so that it's crisp and not fluffy around the edges.

And getting back to mountains and hills, they don't need to be right on top of one another in a map; you can space them out a bit, suggest the general shape of the hilly or mountain area instead of trying to literally fill it all in.

See >>44615667 for semi-decent mountains.
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>>44615667
Does this look like a star to anyone else?
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>>44622141
Random generators are pretty terrible, procedural ones barely better if you understand what you're doing.
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>>44621903
>Astora
My acquaintance of Catarinian descent.
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rate my shit map

I'm so fuckin done with this program, holy shit I think I'll just draw everything manually.
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>>44637121
Cartographer is a waste of money. I regret ever buying it.
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>>44637121
Meh / 10.
Boarderline worse than inkcarntate.
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I'm looking for an online map maker that was for making indoors and outdoors, like cities, forests and shit, can't remember the name of it but was pretty good for making town maps fast
>>44623657
what map maker is this?
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>>44638162
Roll20. Pay $50 for those assets.
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I use Photoshop. This isn't for any campaigns I'm running or plan to actually run, but just for a setting I'm working on. The names are all placeholders btw.
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>>44638537
Same, I like photoshop a lot once I figure out the color palette.
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>>44615229

I've made some stuff in roll20 that I hen printed out for my live group
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>>44635245

Damn, I've gotten a lot better with my inkarnate skills but you'res puts mine to shame. Pic related is my best so far but Itlll motivate me to try harder
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>>44618733
The Monte Desert (hot) and Patagonia (cold) in South America and the Nullarbor Plain (hot) in Australia are deserts that aren't terribly distant from the South Pole. Despite looking very far away from the Arctic Circle, the Gobi Desert (cold) and the deserts of Central Asia are actually pretty close, the reason they look so centered on a lot of maps is because few schools and such use a decently accurate projection.

Antarctica counts as a cold desert, and much of far North America and Siberia are basically cold dry desert.
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Hey guys, I'm been following a tutorial for making a continental map in gimp, and it has been mostly procedural directions and stuff I could follow without much knowledge, but now I have gotten to the "draw rivers" stage, and I am not really sure where to put them beyond "start high and go to ocean"
Any advice?
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>>44638911
HOW

SHOW ME YOUR SECRETS
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>>44636783
>lovely crinkley edges
Sorry you lost me there, what exactly do you mean?
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>>44639161
I've been following this tutorial: http://www.cartographersguild.com/attachment.php?attachmentid=30650&d=1288649425 which is a gimp version of this tutorial for Photoshop http://www.cartographersguild.com//attachment.php?attachmentid=11961&d=1238695159

The gimp version references the photoshop version, and the author of the gimp version uses a non-standard pulgin without noting you have to download it (Felimage, google it), but other than that it's been fine so far.
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>>44639291
Woah what the fuck, those mountains just magically appear there?!!?!?
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>>44623280
>nobody is autistic enough to analyze DM maps for geographical possibility in settings that usually have magic.
That makes me actually sad.
I draw most of my maps taking into account landmass movement and hot/cold sea stream effects on climate, vegetation and topography. I then populate it with, albeit fantastical, animals that would make sense being there.
My secret fetish is for one of my players to accuse me of making a "Patchwork Map"(sorry for using a tvtropes term) and then proceed to tell him to take points in geography if he wants explanations. He would then dedicate his next 1 or 2 levels to geography skills and I would present him with the version of the map I use, with all the nuances players don't get to see.
Sad every one of my players just wants to beat up monsters.
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>>44639369
Maybe try not playing D&D
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>>44639385
>Ahaha lol le "try not to play dnd meme"
>Am I oldfag yet?

Stop.
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>>44639369
t. autist geologist
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>>44639409
:^)
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>>44639385
did it twice in my lifetime. We usually play Warhammer Fantasy, but we've been playing a lot of homebrews we find on the internet, like Giant Guardian Generation and Final Fantasy d6. I like these games because they usually have a good combat mechanic, but stay mostly out of every other situation. I'd rather improvise social and other non-combat situations entirely than rolling on 50 tables to seduce the barmaid.
And don't suggest me storyteller, I'm not goth.
>>44639410
not even a competent amateur. I just paid a little attention to geography class in highschool.
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File: Map(2).jpg (821 KB, 1024x768) Image search: [iqdb] [SauceNao] [Google]
Map(2).jpg
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My world has some slightly odd features: it's a flat plane as far as anyone has ever been, but only the area pictured can support life, outside is too cold. the sun rises out of the volcano every day, cools off at evening and returns to its birthplace.

Given sufficient magical effort it would be possible to walk out into the frozen wastes beyond the sun, but the way is dangerous and it would take years of travel to find another world, most have never been beyond the rim.
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>>44639269
You can mix your color textures up rather than just relying on the paint brush setting to mix them at the borders.
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>>44638911
Start high, go down to the ocean.

Rivers almost never split apart, they only merge together. Unless they do, occasionally, reach a geographical feature that survives impact with water and so will split. Like Niagara Falls.

Rivers can flow into lakes and new rivers can flow out of them, if you so desire. You can even have multiple rivers flowing in different directions into a lake from another lake. Nicaragua is like that, which is why it was the preferred trans-Isthmus sailing route before the Panama Canal was dug back in the 1820s.

Major rivers tend to be rare, and don't necessarily have to start in the mountains, since they're born of many smaller rivers merging. That said, it can help the look of the map for them to go all the way into the mountains.

Valleys and canyons follow rivers, not the other way around. Your mountains do tend to lack noticeable valleys, but there are areas that look lower like valleys and rivers should flow through them naturally, not cutting across them against the grain of the terrain.

Even icelands can have rivers and lakes. Even if they show up on the map they might be frozen most of the year.

Those mountains actually look good for procedural stuff.
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File: new-mapbig.jpg (599 KB, 2000x2000) Image search: [iqdb] [SauceNao] [Google]
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>>44638911
I used that style to me pic related. It is a pretty easy/fun way to make maps.
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File: Sketch63135328.png (949 KB, 1280x800) Image search: [iqdb] [SauceNao] [Google]
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Something I´ve been working on for a book.

Purple is wind, red thingy is volcanic areas, that thing NE is a sort of plateau with a marsh or swamp at the bottom, browns are dry biomes and green are wet biomes (still to be determined).

One anon pointed in the worldbuilding thread that the right side of the middle body of the major continent should be more coastal China weather so that big dry-ish area might not be the most fitting thing.

Any other tips?
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