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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 291
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Hey /tg/
There is no Civ General

Seems to be a lot of them popping up now days. Some of them are even pretty good.

Feel free to discuss and share civs.

Personally I'm looking forward to the continuation of Machine Civ and Lizardfolk Civ.
>>
>>44593284
/pol/ seems to be seeing an upsurge in civ threads, I think some of the interest may be from there?
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>>44593381
Really?
Thats odd.
I guess they like to act out their fantasy worlds.

Personally I always like to play a mad scientist in civs.
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>>44593494
Well, its not hard to guess who the heroes and villians are in a /pol/ civ thread, lets just say that black-race tribes don't last long.
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I was thinking of trying to host a civ, would now be a good time to try running one for the first time?
Anything I should know before I start?
How do I even start?
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Bumping for personal interest
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>>44593603
Sure.
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>>44593284
>>
Thread is up! Lets see if enough people wanna play
>>44594369
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>>44593603
Heres a good place.
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>>44594441
Thank you anon! My thread is up now too!
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How the heck do you run werewolfs as anything but pack hunters? Im about to find out.
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>>44594908
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>>44594908
Good job mate.
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>>44594908
It was fun
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>>44593284
Is that actually happening?
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>>4460259
I hope so
>>
>>44594229
Learn how a dialogue works or go away.
>>
Did the insect civ OP abandon the campaign, or just busy? Was pretty good.
>>
FAGGEEEEETS

*bump*
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>>44605703
A lot of civs get abandoned
Especially if the civ master doesn't know what their doing
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>>44605885
*most civs get abandoned

I'd say all civs get abandoned but a few cms sometimes feel the need for closure and either kill off everybody or declares it over once you manage to defeat something
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>>44605885
Yeah I know
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>>44605961
Yeah.

The guy that runs the lizard folk civ doesn't give a shit about his civ lol
If no one wants to continue the lizard folk he IMMEDIATELY asks if people would like to start a new one.
>>
How would you guys run a cross civ?

Like, a community of multiple races living together.
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>>44606976

All races are very different psychologically, in their natural state there would always be much distrust and at least a perceived hierarchy of some sort, so their respective pride in their own traditions would make them shy away from integration lest they lose sovereignty. If two races get stuck living together it is very likely one will establish dominance over the other eventually.
The most equal settlement would be a multicultural one comprised of enslaved races under a powerful master race that supresses a naturally more dominant enslaved race in favor of lesser ones.
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>>44606976
Caste system federation. Easier if you're using numbers to measure actions, and simplify combat unit variety.

Say you have a community of gnomes, orcs and drow. You could provide a value for each race stat. gnomes and drow add 0.04% to their pop every turn while orcs add 0.07%. In scientific contribution, advancement is done by pop number x aptitude. Gnomes could have an aptitude of 2, while drow and orcs have 1. So a population of 300 gnomes would generate 600 points per turn, which is more than 400 orcs. The numbers really don't mean too much since you'll bullshit the value needed for tech cap, as much as you feel is logical (like mining requiring 7,000 points to complete).

For combat, each race provides 1-2 types of units. Orc Berserkers for melee, Drow Archers and Gnome Magiteks for ranged, etc. Orc pop would also stay balanced since they'll take the most trauma.

This way you convey the differences between each race, and how they contribute to the community. Also when you roll for random events, one of the things you can use is racial unrest. To help further build personality for each race, in time, you can add a hero unit from each race, which would be fairly stereotypical when you provide lines for them.

Another option is just to have a master race with a bunch of submissive slaves. Think you have to do that if you're playing Unseen or Vampires for example.
>>
Y'know what would be cool? An underwater civ.

Either Aquatics or Nagas, in a reef. It would have different challenges from a normal above-water civ thread. You would have to take precautions against invasion from all directions, above and below. You could have unique politics with other Aquatic or Naga groups.

You would have to hunt and gather (or possibly farm kelp, or herd fish or seal or something) in an environment where there are many, many creatures that are much bigger than you are. That could be another challenge; hunt around the reef, stick to the surface, or go deeper. The deeper you go, the bigger the fish get, but that's not necessarily a good thing.

The farthest depths are dark and cold, and their denizens vast and terrible. Hunting in the black depths could yield great reward, but you might also draw the attention of unspeakable things against whom you can do nothing. By contrast, hunting closer to the surface means smaller prey, but also smaller enemies -- the big terrible things could never go that close to the surface.

At the same time, however, hunting near the surface means running into ships. They would likely pose no threat at first, and in fact would probably be a good thing since you could just cut their nets and steal their fish. But eventually, they might get annoyed, and start setting water wizards to wait on a decoy ship and try to get your hunters with riptides or boiling water, or otherwise try to attack you.
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>>44607779
That makes a lot of sense but something I wanted to run someday was a fantasy post apocalyptic setting, where a bunch of races work together to survive. Your pitch gives me idea.
Thanks.
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>>44607948
You could do a Darksun civ thread.
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>>44607973
I don't know shit about darksun.
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>>44607902
>>Y'know what would be cool? An underwater civ.
I have been voting for any aquatic of at least seafaring civ for ages.

But everyone is always
>Insects - Forest
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>>44610132
Everyone always wants an insect civ until they realize there isn't a whole hell of a lot you can do with fucking bugs
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>>44606976
what, then, would be the main "identity" of the civ? If not on the basis of race, how would you do it?
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>>44610439
>can we morph?
>I can has morph?
>let's morph!
>want flying tank bugs! Can we morph?
There's the basic insect civ I have seen here.
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>>44610439
Then they just aren't being creative enough. You can do literally ANYTHING with bugs, just like you can with anything else. Your first noun should be a starting point not a straightjacket.
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>>44610132
I've seen an aquatic or two. The CM usually doesn't know what to do with it. Same with a lot of races.
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>>44610806
Name it the city/nation name? Avalon civ. Portland civ. Unified aquatics civ.

Maybe? I dunno.
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>>44610806
Pick your leader
>drow
>golem
>human

Give start bonus from that?
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I just wanted to run a normal human or elf or some other simple civ to build a kingdom and shit but everybody is like werefurry in pinkmoon everytime damn.
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>>44611035
Yea.
Can we mate with (x)…..?

I hear you anon.
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>>44611035
Humans and Elves are FUCKING BORING
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>>44593284
Newest civ I've seen is running using only the top three races which is all the Vanilla ones.
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>>44611112
Opinions vary of course.
Easiest fix is for the cm to only offer a choice of races he wants to run.

Also, a golem quest last week had anons namefag up, and made them a council. I like that idea. It looked like the players were into it. Lots of dialogue and discussion. Which is a good thing, IMO.
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>>44611200
I was actually apart of that as the name shows I was really happy with how it was going and then cm said it'd be a weekly thread every Tuesday and yet it never happened.
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>>44610921
I find a major problem is when you look at it on the Catalog, "Portland Civ" tells you a lot less than "Frog People Civ".

Unified Aquatics might work, though.

>>44610968
when you have 3+ races, unless there's a dominant race enslaving or enforcing a hierarchy, the leader's race isn't as important to a national identity.

>>44611069
I consider this the same problem as >>44610868, only worded differently.

>>44611200
councils are okay. hit or miss, like any other idea. There's a problem that the players need to be passably familiar with the culture from the start, though.
>>
Actually why don't we try running a couple of civs
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>>44593284
Or we could use this thread to plan out a civ quest?
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>>44611321
>3+ races

Hmmm. Start leader. And then pick a "policy", or doctrine the civ follows? With the leader applying a bonus or penalty based on that policy.
Example; unified subterranean civ quest.
Leader is darkie the drow, bonus to spying, penalty to diplomatic relations.
Or if the players pick a dwarf as leader, bonus to buildings, penalty to some other activities.

Allow the civ leader to be" voted" out and replaced as need/want.
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>>44611730
So would picking the race be separate as well?
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>>44611730
I guess that creates a mechanical difference? Feels very video gamey. How do you portray that happening in text?
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>>44611885
Well, the "race" is a mixed bag of other races.
So the cm would need to set that.

100 total
10 drow
20 dwarves
50 kobolds
20 humans

For example. Then the players pick leader and policy. And go from there.

I dunno, might be fun.
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>>44611966
Alright sounds like a pretty cool idea
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>>44604203
Learn not to shitpost.
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>>44611942
Influence maybe?
Leader has sway over civ, thus certain racial traits (perks) show.

"Using her charm and no small amount of subterfuge, darkie the drow begins to steer her people towards the creation if a spy network".

Or

"Nob the dwarf, never seems to sleep. He is always about, urging his people on towards building better, and faster.
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>>44611942
"After a season under her leadership, darkie was replaced by nob, who was better suited to the tasks at hand."
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>>44597144
Sorry Im pretty slow at typing still.
>>44598294
>>44598997
Glad you guys liked it!
Should I run again tonight?
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>>44605885
I left a civ behind when I moved. I didnt have internet for a few weeks and when I tried getting back into it I just couldnt. I still feel bad about the players I left behind.
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>>44613098
Yeah, might as well.
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>>44613267
Alright, let me just take care of a few things. In the next hour or so Ill start.
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>>44610439
>>44610868
That's why I wouldn't give them the ability to mutate.

Because then it becomes a Zerg/Tyranid/HQQ rip-off.

If I ran an arthropod civ they'd be based on a single kind.

Ants: Large workforce, no fliers, prefer underground
Termites: Vegetarians, large scale constructions, mostly blind
Mantids: Intelligent, possibly magic attuned, possibly war-like
Spiders: Natural weavers and trap-makers
Wasps: Parasitic, either small groups or large hives
Leeches: (the hirudo)
Flies: (the Miga)
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>>44613804
Im being taken out to see Starwars instead.
Sorry for being such a lying shitlord. Ill try again tomorrow
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>>44612025
practice what you preach
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>>44614694
No worries, boss. RL comes first, enjoy the movie
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So I'm thinking about bringing back the Red Throat Ghoul Civ in a week or two.
I want to run them alternating with my Death Among the Stars quest.

Would there be people interested in if I brought them back?
I'm thinking I'd have to do a Recap/Storytime thread telling the story so far in order to catch people up.
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>>44615281
Yes!
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>>44614702
Creativity isn't shitposting.
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>>44615464
I would say that is true but you post the same thing every thread. Nobody cares for it but you and you wont even try and run it. So whats the point aside from being a troll and shitposting? I appreciate you bumping the threads anyway.
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>>44615759
his next answer will be

>implying

although I'm not actually sure what it means
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>>44615838
Or he will tell me to go back to /b/
Either way its always the same.
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>>44615759
>>44615838
>>44615898
That's because the truth is invariant.
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>>44616476
Nailed it
>>44615838
Told ya so.
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>>44616476
Einstein didn't believe in quantum mechanics
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>>44616527
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>>44618231
Speaking of Civs that ended poorly
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>>44618651
What do you mean?
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>>44615464
No, but you are beyond your creative stage. You have done nothing but spam since.
Honestly, if you would just go into meaningful dialogue and answer to the questions people ask you, you could get somewhere.
But you cant or wont, so fuck off.
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>>44620462
They don't ask questions; they simply shitpost because they aren't used to non-shit ideas.
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>>44614642
>>Spiders: Natural weavers and trap-makers
HEY! Spiders are the Arachni, they are their own race! Don't mix em with them insects!
>>
>>44620726
>they
I'm pretty sure its one guy.
And his main offence is pushing something he feels superior about, without accepting any feedback or responding to any questions and calling everybody else shit.
I should stop getting mad about him, but its becoming increasingly hard.
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>>44621458
Yeah you replied to the one guy
>>
Bump for flying squid civ
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>>44622935
Rip telepathic crystal squid civ
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>>44622084
Oh yeah, now I see.
I asked you a large amount of questions last thread. I discussed your image and you at length and I really wanted to meet you halfway and hear what you had to say.
You responded to none of them.
Don't you tell me I didn't ask any questions.
>>
>>44623663
>implying
>>/b/
>>
this is too painful to watch
>>44623663
there, I found it.
https://archive.4plebs.org/tg/thread/43764370/#q43766400

this is the closest thing Myrm has ever done to explaining what he's trying to do
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>>44624804
Thanks dude, but never mind.
I see now that I repeatedly walked into the bait. I admit, I was clearly the idiot in this scenario, thinking there was anything else to Myrm than shitposting.
>>
you has 10 nakid hoomans wat do?

> go find munchies
> go find troubles
> spawn moar hoomans
> sumthing else
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>>44625003
>Ferengi roleplaying human civ
>>
Nobody votes humans anymore when we ask for votes. Anyone wanna play a human civ?
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>>44625217
Yes, actually.
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>>44625217
With a gimmick, sure.
Telepaths. All humans in the stone age are latent psykers that are only beginning to experience their potential. the strongest users lead the race. Females show greater potential and turn it to a matriarchy
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>>44615281
FUCK YEAH!!
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>>44615281
What are red throat ghouls?
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>>44626538
The name of the ghoul tribe in Jyoti's ghoul civ.
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>>44624895
As I've said many times, creativity isn't shitposting and the truth isn't bait.
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>>44629743
Do you know there is a level of dialogue that goes beyond dismissing others?
>>
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hey guys, a Drawfriend over at the Drawthread did my request
It was for Machine Civ
But, I'm starting to think that might not be coming back. At least not for a while, anyway. I hope it does.
But the picture was cool and I thought you guys might like it.
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>>44631391
Do you know that there is a level of awareness that goes beyond mere conversation?
>>
Doppelganger civ

a group of them living among humans.

Might be tricky to pull off, what do you think?
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>>44632893
It would be an improvement at least.
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>>44632985
Over the currently running civs?
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>>44633017
There are a couple really good ones going. Prop to the cm's.

Sadly there are also 5 (x) is preggo! Threads. Wtf?
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>>44633152
There are some good ones.

I'm a big fan of Machine Civ and Lizard Civ but they seem to have vanished.
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>>44633152
What the hell is up with /tg/ and prego?
I get that its a fetish but dont we have boards for that kinda thing?
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>>44633187
Sun Lizard? Or was there another one?
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>>44633195
No clue man.
Its fucked up tho. 5 preggo threads, and 5 stat me, and 12 anime faggotry threads.

What gives tg?
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>>44633222
Undead pirates for one. The xcom is sorts cool as well.
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>>44633222
No the one I liked was lizards living in the sewers of a human city.
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>>44633275
I musta missed that one. I miss SlowCM's civs.
>is anyone gonna host a civ tonight?
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>>44633286
Some guy was hosting Unseen but I think he bailed cause of lack of anons.
>>
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>>44633336
>>44633286
Should I host again tonight? Hosted Weres on Tuesday and I think it did pretty alright.
I never know when to host, first time doing this sorta thing.
>>
>>44633387
Wereciv was fun

I would have liked it a bit more if we could have had a mix of races who are weres, not just humans.


ALSO
A question for my fellow Civ-ers
You ever try and RUN a civ and other people seem to like it but... you don't?
I tried running one and I just felt like I wasn't doing very good. Like I wasn't cut out for it. know what I mean?
>>
>>44633232
I'm thinking it's just some false flaggers trying to whip up some hate. there's even a thread that's making fun of the "depends on the setting" thing.
>>
>>44633469
Why do people always wanna mix races? All it does as a CM is make more numbers and shit to keep track of.
>>44633483
youre probably right but god damn is it cancer.
>>44629743
Speaking of cancer.
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>>44633605
Well with were civ it doesn't really matter. It just adds flavor.
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>>44633469
To be fair it was our first session and it only went like, 2 days I think?
Let me take care of a few things and Ill host in a bit!
>>
>>44634493
Civ's up!
>>
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Bump
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Heres an idea.

A Warhammer 40k civ

Set on a planet after a large scale Titan War

90% of the planets population is dead, and the world is all but abandoned by the Imperium.

The remaining population find the site of a large Titan battle and use the remains of the mighty machines as homes.
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>>44594441
>heres a good place
yea to steal someones hard work and then take away the credits
>>
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>>44635848
are... are you joking?
Pretty much everyone uses that picture for civs.
>>
>>44635968
>>44635848
See >>44594229
>>
>>44635810
That's pretty cool would the races just be all xenos or would their be some humans trying to reclaim the planet for the emperor/
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>>44636136
All human.

Maybe some Eldar slaves or something.
>>
>>44635968
>>44636075
awh thats cute anons, you both must be new, its ok i forgive you both- but 90% of that "template" is mine
>>
>>44636975
Well good for you.
News flash, when you post something on /tg/, other people will use it.
Sorry no one told you sooner.
>>
>>44637744
theres a difference between using something and stealing it (i said specifically you may use my picture/ideas), but i also said give me the credit- like i said anon, i forgive you, just lurk more next time
>>
>>44637862

>give me the credit

I thought we were done on this subject already. Oh well, lets have at it again.

You see, nobody gives a shit about your claim.

Lots of people put effort on this before and after you, I don't see you giving any of them credit.

There's a reason nobody bothered with this recognition bullshit, it's a community effort in an anonymous imageboard.

If you don't want people to use the communal thing plus whatever your contributions might have been however they please just don't post it.

The end result is communal and anonymous regardless of your claim and will be used and abused by the community however it pleases with no obligation of recognition whatsoever.
>>
>>44638098
This guy gets it
>>
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>>44638098
I dont have a proper image for you but youre right.
Its silly for someone to post something on 4chan and not expecr it to be used however anybody wants. Its the way these kinda places work.
>>44636975
dont both talking about people being "new" when you still try and stake claim on things youve posted on here. Nobody cares that you made it. Just be happy that people are willing to use it because its good enough for them.

Welcome to the internet
>>
>>44636975
I gotta confess...
>I have used game ideas seen here in a couple games
>I have saved a couple images and used them

Am I somehow stealing?
>>
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>>44638432
YES YOU SICK FUCK >:C
UR GOING TO HECK
>>
>>44638463
Well shit. :(
>>
>>44632419
I do believe that's called arrogance.
>>
>>44638175
>>44638122
>>44638098
implying im going to argue on this subject when you are all anonymous in a blue board
--heres your replies

>>44638432
its ok anon, i forgive you, just remember to give credit where credit is due (when you can)
>>
>>44640141
I thought the abstract race guy was the only shitposter in this community. Unless you're the same guy.
>>
>>44640194
his name is myrmidon, im not shitposting either, lurk more anon i cant explain everything
>>
Ghoul bump
>>
>>44640194
There is always more than one shit poster anon.
Always.
>>
Good morning /civ/ General. I'll be continuing the Undead Reef that I started yesterday in an hour and twenty minutes (noon eastern). If anyone else wishes to join, you are welcome to read up on our progress so far here.

http://suptg.thisisnotatrueending.com/archive/44630173/s

I believe the vision is Undead Pirates, which I am more than happy to facilitate.
>>
>>44642507
No need to worry about scurvy

Just watch out for seagulls
>>
>>44642507

My mistake, this is the link. I must have copied it over incorrectly to the text document where I keep our statistics. By the by, any suggestions or comments are more than welcome.

http://suptg.thisisnotatrueending.com/archive/44630173/
>>
Just made my first civ thread. I hope I'm doing this right.
>>44642581
>>
What are some good map-making utilities for civ? I've seen one where octagons are used, that one seems good, but I can't find it for the life of me.
>>
>>44642772
I think the one you're thinking of is hexographer maybe?
>>
>>44642772
Hey Undead OP will you be doing it today and if so what time?
>>
>>44642772
Hexographer
>>
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>>44642832
>>44642894
>hexographer
Thanks mate, that's exactly it

>>44642870
Absolutely! We're starting in 45, anon. Going to be able to make it?
>>
>>44642918
Here's hoping we don't roll as abysmal in this thread as in the last one.
>>
>>44642918
My OP Otto von Zeek doesn't miss out on good Civquests
>>
I'm really interested in doing a civ set in either abandoned fantasy Britannia circa 410-500, or in 3000BCE Europe/Near east, playing as Sumerian Style city states.

Anyone interested in this sort of thing or would a builder be a better format for such ideas?
>>
>>44643688
If you do it anons will bump it
>>
>>44643729

Here you are gentlemen. Your first post is incoming.
>>
>>44640199
No, you're shitposting.

You don't get credit here. You put in effort because you want the result of that effort for everyone to use. The credit goes to tg.
>>
>>44640199
Go to fucking Tumblr
Or Devart
4Chan, THE HOME OF ANONYMITY, is not the place for you to go 'mah art!'
>>
>>44647795

Am running a thing

come join
>>
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bump

aayyyyy
>>
bumpage
>>
>>44639257
>>>/b/
>>
>>44640194
See >>44615464
>>
>>44652671
There are two other people that have any interest in the random bullshit chart, no-one else. No-one cares if you think it's better because you despise anything that you deem to be unoriginal, and no amount of random spewing in these threads is going to convince anyone. What are you even trying to achieve at this point?
>>
>>44653430
>implying
>>
Would it be so difficult to give an actual answer? I'm really interested in what the shitposting is supposed to be for? I mean, there has to be something driving this.
>>
>>44653541
Arrogance and boredom would be my guesses
>>
>>44653541
See >>44615464
>>
>>44653541
goddamn it, I already linked it in this thread.

>>44624804
>>
So for the totally uneducated how do you guys run these games? Mechanically I mean. Are there set kinds of rules people base their own rules off, or do QMs just make or appropriate their own rule sets?
>>
>>44655606
Just wing it. Once you winged it in a way you like, stick with it.
>>
>>44655672
That's what I figured, and I'm down for that. Any tips from current/past QMs?
>>
>>44655767
You could use a variation of my inventory/turn options list if you wanna. I know Jyotti and NewCM are using variations of it to decent effect.

Current Season:
Temperature:
Population:
Food:
Livestock:
Structures:
Unlocked tech:
Weapons:
Stockpile:
Current Actions: 2 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (1d6 for really basic, 2d6 for anything more)
>E. Research Technology (Takes 1d6+1 actions over time)
>F. Research Magic(1d10+5)
>G. Engage in Diplomacy (locked)
>H. Other

Roll a d100 for each action you choose First 3 will be used
>>
>>44655965
Calling it mine dumb tho, since its anyones who wants to use it.

>>44655767
Also maps help, try Hexographer if you want. Makes it pretty easy to make world maps any way you want.

I cant think of anything else but Ill answer anything else if I can!
>>
>>44655767
Always pay attention to what is written between the lines. Listen to what players say, and what they mean, and learn to tell the difference. Often times you will get your best material and ideas from them by paying attention, as well as warning signs that you may be going into dangerous waters or are otherwise doing something dumb without realizing it, but you should also be careful not to derail everything just because a few people complained about something. Learn to listen to feedback from your players, and figure out how to tell the difference between people complaining about badwrong fun and those with actual complaints. Going too far in either direction can be equally disastrous.

As for prep, I tend to require far more of it when running a quest then running a tabletop game, specifically names, locations, and general notes. Things that have happened more than things that may happen. If you are good at improvising things on the fly, you will still need to record lots of what happens and keep an account of things to avoid plot holes or mix-ups.

Your actual writing ability is incredibly important overall, as it is the primary method by which your players view and interact with the setting. Practice, and make sure you have at least a basic understanding of written English. Players have varying degrees of tolerance for typos and poor grammar, but you need to at least be legible. You will find many quests with terrible writing. Be better than them.
>>
>>44656142

Finally, marketing.

Figure out what you want your quest to be about, and find or make an image for your opening post. The image should include the legible title of your quest as well as provide a general understanding of the tone and content of the quest itself, like a book cover or movie poster. This serves as your billboard to tg. It is also critical that you use filters. While some claim it's to appease anti-questers, the truth of the matter is that quest players use them to find new quests just as much as anti-questers use them to avoid quests. Make sure you have your title in the title field and include "quest" or "civ" somewhere in the title and content of the OP. It is also a good idea to make a trip and name for running your quest. This is a simple and effective security measure to ensure players can tell you apart from any would-be shitposters or derailment efforts. It also allows new players to search your posts by trip on the archives to catch up after joining in a later thread.

Pick a name that fits your quest or style, make it a joke, or whatever you want, just try to make it easy to search for in an archive, and try to maintain trip code etiquette. Try to avoid posting with the trip you run with outside of your quest thread or the general.

Lastly, get a twitter, and post it every time you run. Use it to let players know when you plan on running, and when you can't make a stated date. It's convenient for everyone and has become a kind of de facto standard.
>>
>>44656142
>>44656161
This guy said it waaaaaaay better than I.

Good way to put it. What civ do you run?
>>
>>44656204
At the risk of sounding pompous, a relatively popular one that has been on hiatus for a while, but with the intention of coming back, so I probably shouldn't say.

Just know that all my pieces of advice were learned from first hand experience, and in many ways no matter how much advice you get there will never be a better way to learn then making mistakes yourself.

The only mistake you truly can't afford to make is convincing yourself not to try at least once.
>>
Civ threads on /pol/ will be removed now so we're moving them here.
>>
>>44657197
There goes the neighborhood. Was a good run while it lasted
>>
>>44656390
Oh, hey CyclopsCM.
>Dont think I dont see you.
>>
>>44657575
Nope, although I think I have a lot of the same player base.
>>
>>44657575
>>44657617
Damnit that was my guess too
>>
>>44593576
/pol/ here, can confirm. The first antagonist in every thread are the "darkskin tribes"
>>
>>44657857
So how do you feel about the new rule?
>>
>>44657944
Eh, fine, but it's a damn hassle now.
>>
>>44657944
I think it's not unreasonable to be sort of pissed with 2+ civ threads at every hour of the day. That said, those threads are a part of /pol/ culture. Our threads are going to be much different than those on /tg/. I guarantee there won't be any "chink village", "darkskin tribe", or Trump Empire on this board.

With that in mind, I'm going to purpose a sort of comprise where we are allowed to keep our threads as long as we keep them down to less than 2 at a time.
>>
>>44658045
Should I make some maps in MS real quick?
I'm gonna go off and do that.
>>
Great advice, reinforced a lot of what I had expected but it's good to know how you guys deal with it.

I might look at starting a game soon, just juggling a few other things and trying to figure out how to best work a schedule (Ausfag timezone here)
>>
>>44656390
Normie Shitter?
Is that you?
>>
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>mfw i'm new here and thought this thread was about the digital games
>>
>>44657197
The goes the Neighborhood.
>>
>>44658222
Who?
No, haven't heard of him actually. What does he run?
>>
>>44658339
Machine Civ
Vanished day after Christmas, I think.

Haven't heard a peep out of him.
>>
>>44658374
Longer then that, sadly.
>>
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>>44656161
>>
>>44658288
It is basically a lo-fi version.
>>
>>44658506
Maybe he's just on break?
...
He's not coming back, is he?
>>
>>44658339
What civ did you run anyway?
>>
If anyone wanted a harpy civ, what would ypu want the general "goal" to be?

>find the /thing/ as a nomadic tribe?
>trade for the ultimate collection of spices/shinies?
>something else
>>
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>>44658993
SPACE
HARPY
EMPIRE
>>
>>44658993
Kill all minorities
>>
>>44659093
Okay.....what part of "space harpy empire" is uniquely "harpy"?

The way they have a high breeding rate and can be deployed in most environments?
Some implied culture I'm missing?
>>
>>44659198
If different bird types and plumage creates the various "minorities", that could very well be possible.

I take it nobody would really like it if the player civ slowly became the minority due to constant fighting and not enough breeding?
>>
>>44659198
Go back to /pol/ plz
>>
>>44659211
Pro tip.
Don't play Harpies.
>>
>>44659288
Yeah, I'd prefer elaboration before I consider following that tip.
>>
>>44659319
No one wants to play Harpies.
>>
>>44659329
That's interesting to hear.
>>
>>44644907
>>44645268
heres your replies shitposters
>>44658993
honestly? not "goal" but goals
the first being achieve mastery of archery
-----
also stop shooing away the /pol/tards atleast they bump the threads
>>
>>44660527
>mastery of archery
interesting, although I don't see that happening with harpy arms any time soon.
>>
>>44660594
thats the beauty of it
>>
>>44658993
Same goal as any civ. Dominance, expansion, elimination of faction rivals, progress. Concoct a story fleshed with world building.
>>
>>44658993
This.

Wtf do harpies do, beyond eat and fuck?
Build bridges? Plant fields? Build a forge? Mine ore? Research medical practices? Practice a shield wall?

What?
>>
>>44663054
What do humans do? I think it shouldn't be a talk of what's so unique about harpies and let's do super unique harpy stuff!. Rather, they're a civilization which is made by harpies. They build large nest-cities on top or to the side of mountains. They're dangerous because they can fly and breed fast. They're cunning and greedy tradesmen. They're beautiful and work the same way Asari do. They'll ore mines, plant fields, build bridges, yes, all those things. They'll build a civilization.
>>
>>44663008
It just doesn't seem to fit with some civs.
>can't build really
>can't into metal
>no desire beyond food and sexy time
>>
>>44663095
Then it's a civ fluff of harpies. There are plenty of harpy versions. Some versions don't have arms and hands even.

Because if you don't create a harpy race for a civ game, then they should just be removed from the deluxe extended list version of races.

https://www.youtube.com/watch?v=rhlkvO6NLnI

Possible example, to a degree, of how harpies would act in a skirmish. (not the council, just the regular angels).
>>
>>44663143
I like most civs. The ones I don't like, I don't participate in. Easy enough.

For those that do wanna play harpies or were creatures, great. Doesn't bother me.

I just have trouble even relating to what certain ones would be/do. It may be my failure, more than the general concept.
I'll admit that.
>>
>>44663198
Probably not. Harpies aren't chosen because their popular fantasy image is just fucking overgrown birds. Slimes can't make a civ either. I recall the original image version didn't have these. Someone just decided to make his own "Bigger is always better" version and added even more redundant crap. Not that the original version was clean of them of course.
>>
I'm toying with a land acquisition mechanic to be the basis for a more empire management feel, and introduce a grander scale for a civ thread. I wonder how well it would work and be received? Coupling it with a combat system inspired by Heroes of M&M. For the sake of simplicity I'd limit army units to five types to keep it quick even with a spreadsheet. They can be customized and upgraded, but if there's a new type of unit then an older one needs to be retired.

>Population: 320 humans (+5) [1.5% growth]: 272 civilians, 48 military [15% drafted].
>Employment
>200 Hunter-Gatherers (x1): +200 food
>72 Workers (x1): , -72 food, +72 Industry
>Military
>33 Clubbers [-66 food, -17 industry]
>15 Stone Throwers [-30 food, -8 industry]
>Territory Owned: 2 square kilometers

>Village (name) maintenance:
>Projects: Housing: Thatched tents (x5) (-25)
>Food: 0 (+32 per turn)
>Industry: 22 (72 - 47 - 25)

>Researching Pottery : (272/2,000) ~7 turns. Allows construction of Granary to enable food storage.
>You are currently building a Monument (22/100) ~5 turns.

>Scout
>Expand territory (North, West, South, East). (Increases food cap, allows more assets to fall in your territory, increases chance of contact with other factions, etc)
>Prospect land (Reveals assets in conquered territory)
>Other (Write-in)

Every X amount of territory a new village will be constructed. Every X villages a second tier of pop center will be constructed (city, castle, etc).

Criticism?
>>
>>44663231
that is generally what I've been trying to overturn with my civs, yes. How to make races that lack certain fundamental traits like arms work as a civ.

>>44663082
I've generally been asking because having a vague "goal" setup makes it easier to guarantee certain standards of quality content.

If it was a simple, and importantly reactionary, "just survive", I would need to bring up a lineup of challenges to throw at the civ, likely a random table making some use of the event cards.

>>44665083
things like number crunching are all well and good, but
>I am not a computer, nor will I aspire to match them or derive pleasure from doing so
>I would rather focus that energy in the things that CAN'T be so easily done by a program, narrative or emotional challenges and solutions


So I'm asking about particular "goals" that particularly match harpy biology and culture, and from there work out the challenges and progression to reach that goal.
>>
>>44665083
I'm mainly concerned with your military

>Military
Having exact numbers for each unit type seems to me to be needlessly nitpicky for very little effort. You're balancing multiple costs and stats before you even get to how they will play in combat or how upgrades will affect all of those calculations.


To simplify the voting process for training more military, maybe you can add the percentage of Pop for each military unit?
>33 Clubbers[10% pop] [-66 food, -17 industry]
>15 Stone Throwers[5% pop] [-30 food, -8 industry]
I'm generally still worried about all this maintenance balancing. Is that even fun on either side?
>>
>>44665249
>If it was a simple, and importantly reactionary, "just survive", I would need to bring up a lineup of challenges to throw at the civ, likely a random table making some use of the event cards.

Nothing wrong with that. Fluff them a sky deity to give them direction and an established empire the live under the shadow of they need to depose. And generally, yeah. Throw shit in their direction.
>>
>>44665343
Didn't get to that yet, other than saying it would be based on Heroes of Might and Magic. Yeah players can choose to balance the % to simplify it. The actual combat stats would be in a textdump to minimize the information spam. Voting wouldn't be every turn either, it's more of a vote once and forget thing until the next military warfare revision.

This 'tribe elder survey' would only come every 5 turns or so unless an event demands to see the consequences. Growth would be exponential which is why it may seem nitpicky at turn 1, but later on it's hundreds of soldiers.

The formula itself is simple and tied to a spreadsheet. Since upgrades are tied to research and buildings the formulas will be updated only infrequently, except for the pop number. Calculating a combat result would be done in a few seconds by just updating the formula and hitting enter, basically a program doing that work for you while you begin writing the result in a paragraph or two of combat description, and only showing the actual numbers in the very end.

When expanding territory it will start an event on your army most of the time. You will at first encounter packs of wolves, a troll, poisonous flora, or just a natural disease. Things that will take a toll on your standing forces. Surviving forces' strength determines the amount of land you acquire. Sometimes you might even find a random starving barbarian village and they may join you, or ruins holding artifacts, but beneficial events are rare.

Is it fun? Well, the burden is far less than it seems to be thanks to tools and experience. A hugely popular civ-quest thread had a ton of number crunching (seriously, he went overboard, I keep it simplified because I won't deal with that). Think it was called Hive Queen and it only stopped because he lost his hard drive. It gives players more concrete information on the world, and what they own. It shows things are not just abstract and have noted value.
>>
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>>44667337
It gives tools that help a bit more flesh out the empire part of civ and the grandness of it, with a system for numerous population centers and increasing numbers. OPs seem afraid of having more than a city state of 300. Rules tend to actually remove burden rather then add to it.

Overall; sources of inspiration are Hive Queen civ, Heroes of M&M, Civ 5, and Swarm Simulator browser game.
>>
well guess we should call Civs a dead art now that we're about to be flooded with the racist scumbags of /pol/
>>
>>44667884
It was nice while it lasted
>>
>>44667884
Who says those pol refugees won't be integrated
>>
>>44668002
Don't want them to be.

/pol/ civs need to go the >>>/trash/
>>
>>44667884
Oh eat a dick, then get over yourself.
/pol/ won't be worse than the fuckers who try to ' cross breed with the human slave girl" every civ.
>>
>>44668128
Or the ' lol stat me' thread starters. Or the ' u find preggo elf girl wat do?' Thread starters.
>>
>>44668128
Fuck /pol/
>>
>>44668128
This. Nearly every civ thread.
>insects: can we breed with halflings?
>lizards: can we rape the human?
>minatour: can we cross with humans?
>but but but, racists are worse!!!
>hurrrrrr
>>
>>44668237
I never had that problem in my civs or the ones I played in.

The only one that came to mind is Cyclops Civ and them trying to breed Cyclops and Medusas.

But yes, racists are worse for your information
>>
>>44668237
That's not really that common as you picture it, and yeah they're better.
>>
>>44668237
Guessing I've missed those.
>>
>>44668282
>>44668269
Opinions very.
I see FAR less racism stuff shitting up civs, than I do the fetishfags.

Maybe tumbler has a better civ quest for you animalfetishfags. They seem more open to your furry fetish.
>>
>>44668315
>>44668237
Nice strawmanning I give it a 7.5/10

Maybe stormfront has a better civ quest for you racistfetishfucks
>>
>>44668282
Really? See below. In just this thread. It isn't like I am the only one who sees it faggot.
>>44633195
>>44611321
>>44611035
>>
>>44668335
>don't like furryfetish
>must be a stormfront
>logic

W/E.
>>
>>44668441
Don't think they're defending the furryshit.

I think they just don't want racists here
>>
>>44668678
Fine.

Times I've seen racists shit up civ threads= 0

Times I've seen furfetishfags shit up civ threads= about half.
>>
>>44658821
I miss this one.
>>
OK anon. Start one up.
Ya. YOU.
>>
>>44670098
no u
>>
>>44670098
It is pitch black. You are likely a grue.
>>
>>44637862
>>44640141
>>44640199

Oh my god fuck off
>>
>wait all day for Future Jews to continue
>or Undead Pirates
>neither does

sadfrog.jpg
>>
>>44670912
>>44670098
>>
>>44671213
I don't have enough fantasy knowledge to create a good story. One of these months tho.
>>
>>44671282
Don't limit yourself to shitty fantasy tropes.
>>
>>44672631
Waco Siege: The Civ Quest
>>
>>44670902
my bad myrm
>>
>>44593284
Anyone think think dark eldar civquest would be cool
>>
>>44673974
Dark Eldar are the worst fucking faction
>>
>>44593284
I just want to enjoy muh Trump tribal village fighting Cuckoldville and Shillary. ;_;

I don't want to shit up /tg/ or even post here in general other than to enjoy a /pol/ flavoured board game.
>>
>>44675203
Go to /b/ if you want to do it. No one gives a shit there.
>>
>>44674063
Alright what faction would you be cool with?
>>
>>44673120
...I would play that.
>>
>>44675606
None?
Most of the factions in Warhammer are to busy fighting to stop and be civilized
Or don't do anything buy fight
If you REALLY want to do a Warhammer civ, go with the Imperium.
Learn all about the different types of Imperial Worlds and put it to a vote.
>>
>>44675975
True enough
>>
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One day...
>>
bump
>>
>>44671265
>>
>>44678210
Yes?
>>
>>44679067
>>44679020
>>
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I'd like a gargoyle civilization. >>44678547
>>
bump
>>
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>>44684367
Could you make a 'new parts acquired' or something on that vibe for insects? Since they're popular it'll get used quite often.
>>
>>44684367
Also is there a link to all the cards you made so far?
>>
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>>44685074
>>44685095
>>Could you make a 'new parts acquired' or something on that vibe for insects? Since they're popular it'll get used quite often.
These cards are intended to be NON-race specific, there is the "mutation" that might be onto the topic, the art even has the insect race.

>Also is there a link to all the cards you made so far?
Of course, I just do not repost them every thread to keep from looking like a pretentious ass doing non stop self promotion. (even tough that is a key element to be successful these days) Maybe making a master OP post for future threads can make list of resources and my stuff included with stuff from other contributors?

For reasons unknown to me imgur ordered the cards in a weird order.
The imgur gallery is at
http://imgur.com/a/xtYLp#0
pic set for card draws
http://imgur.com/a/dPcrN#0

maybe I should put them up to my DA to make it less of a barren wasteland of a gallery.

btw I have steered away from civs because I am terribly unfocused and try to do 100 different things at once. I did toy with the idea to make heroes or just "famous characters" that are not for fighting but instead more of an economical asset. Similarly to Master of Orion 2 where you have 2 types of leaders, the first for driving ships and the second that lead your colonies. Although you can have 4 of each at the max.

These heroes could be recruited by whatever means you wish rescued, business connections, racial interest, desirable buildings etc. They bring you a single tech which is yours forever from then on but they can leave later.

Say pic related could stop by at your town, and say that she will share her knowledge if you build her a special workshop and home and you will acquire weaving technology (an other whatever bonuses) but if you don't for X turns she will leave. (Could be tied together with "Honored Guest" card)
>>
>>44685578
>These cards are intended to be NON-race specific

I understand that, and autism-wise i'd be against it too in your position, but in practice insects kinda have their own mode, and with their popularity it would stand to be the most used card I think?

Mmm... Maybe. Well, let's see. We have regular races receiving a new tool, like a crossbow or a gun. We have machines getting a new part or power source. We have insects getting new parts. Necromancers constructing some monstrosity as a new unit. How would you generalize that? Advancement? Upgrades card? Ingenuity? Maybe just "Breakthrough!" or "Eureka!" Something that may have a token example from all of these in the card and convey that one idea.

And yeah that's an interesting idea. A specialist of sort. Maybe a demon or an angel that offers to unlock his Holy/Demonology school of magic to your civ while he's present? Or a 'Deity Encountered' as some mystical shaped fog would do the same trick.
>>
>>44685578
And yeah a master post for generals would be a proper place for it. Links to tools such as Hexographer, all the civ race images, things like that.
>>
>>44685701
But I see some of those are already present in the gallery. Ah well.
>>
>>44685740
I am to please! hehe
>>
>>44685750
The sudden discovery card looks really good by the way.
>>
>>44685765
You can easily tell which one was referenced and which one was mostly from imagination.
>>
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Hey guys, /pol/ tundra civ here
I managed to make two threads yesterday on /pol/, both lasted until archive. I continued with a new one two hours ago or so and it got deleted. I'll try again and if they delete it again I'm moving here
>>
Reminder to report all sightings of /pol/ Civs.

If they want to run their trash they can run it on /b/
>>
>>44689560
Go to /b/
>>
>>44690200
Or on >>>/trash/ where they belong.

>>>/trash/905004
>>
>>44689560
Sounds fun m8.
>>
/pol/ has a long tradition of civ games, as far back as 2009 they had a pretty comprehensive ruleset for their civs, many CMs back when we ran with the six basic races only used to copy or draw inspiration from their rules
can't for the hell of me find the damn ruleset tho, maybe someone from /pol/ knows what I'm talking about
>>
>>44693369
No one gives a shit. We don't want you. Nor does your board.
So go to /trash/ or /b/ with all the other non stop shit posters.
>>
>>44693972
Speak for yourself faggot. There is no "we".

I'd rather see a board full of pol shenanigans, than the fetish, anime, and preggo bulkshit faggots have been posting.
>>
>>44693972
>we
>speaks for board
kek
>>
Is Tide of Ages still running?
>>
>>44689560
/pol refugees unite!
>>
>>44663095

The six basic civs all make sense, have proper goals, fleshed out psychology and well establish relations towards each another.

The ten extra civs of that old pic with fairies or the variant with skaven sorta make sense too, they're all relativelly common fantasy races with only minor modifications from well established lore and one can easily picture long term goals for them.

The crazy wankery of poorly thought out races that followed was very hit and miss, people just kept piling up whatever races they found cool without putting much thought on their internal organization or how they would relate to other races; some races are simply redundant, others are ridiculously overpowered, some seems to be just furry fapbait. Some brave CMs sometimes try them out, and a few even manage to make them interesting for awhile usually by associating the weird race with a more normal one, but for the most part they're outright unplayable - it quickly becomes apparent that there's not much to do with them at all.


It kinda is a spectrum that goes from good ol humans all the way to abstract myrmidon races, but the exact point where the whole thing becomes ridiculous and unplayable is hard to discern. I really think ya'll wannabe CMs should try out the more basic races sooner rather than later, if only to get a sense of progression and a good reference to compare pacing before you run the more weird stuff; though I'm sure that if only you give them a try you'll find that even something as simple as humans on plains, elves on forests and dwarves on mountains can be quite interesting to run and play.
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>>44696963
Well said anon.
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File: M_myrmidon.png (483 KB, 956x835) Image search: [iqdb] [SauceNao] [Google]
M_myrmidon.png
483 KB, 956x835
>>44696963
>implying
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