population/(2^level) = how many people exist of that level
Furthermore I say that 90% of indivudals do not have PC class levels, period. A further 9% have a composite of NPC and PC class levels. The last 1% have PC class levels.
This means you roughly need ((population)/(2^20))*(1/100)*(1/32)=1, solving for population to find a level 20 indivudals of any given class (in pathfinder).
So, by this formula, you need a population of roughly 3.3 billion indivudals to ensure there is a level 20 indivudals of each PC class. You require 1 million indivudals to have a level 20 character, but likely they are an NPC, or a composite.
Furthermore the population of the Earth in a time medically/technologically/etc. equivalent to Golarion was ~990 million. In golarion/eberron/dragonlance/etc. there are shit tons of people at high level, I dislike this.
I use my formula, people are free to use others. In the setting I actually GM in there are approximately 2.1 billion indivudals in the world. Which means a level 20 of each class (again, pathfinder) does not actually exist. When making the setting I determined randomly who got level 20s and who didn't.
>>44593118 >Furthermore the population of the Earth in a time medically/technologically/etc. equivalent to Golarion was ~990 million. In golarion/eberron/dragonlance/etc. there are shit tons of people at high level, I dislike this.
You need to factor in the external pressures of having FUCKING DRAGONS EVERYWHERE. I imagine a planet where magic exists and getting turned to stone was a real possibility would have a higher number of high-level characters
>>44593118 Also, to add onto this. I use random generation when beginning a country/setting and then build off the random building for ideas. I wrote a short script that you give a population number for a town and it gives you everyone's levels and classes.
Gave me a level 17 rogue once in a small town, which was odd, but possible.
>In my games. Maybe, maybe one or two besides the PCs. D&D Epic Level parties are the sort of things that derail interplanar politics (they sent several global political spheres into tailspin long ago) and shrink the list of gods in existence. You can't have more than two or three of the things in operation with a straight face if there's any kind of stability in anyone's life anywhere.
>>44592418 If we're talking Forgotten Realms, any high level adventurer would have long since found a Spelljammer ship and gotten off the rock to go where the real action is. Heck, look at the Baldur's Gate series, you find 3 Spelljammer ships in your adventures (most in 2), granted you sink one in a cutscene and kill the crew of the other two. They're all over the place. And worse come to worse, just head to Waterdeep and hitch a ride on the next ship heading offworld.
No; it's him standing there naked. Depending on what the fighter's endgame kit is, he might or might not be able to disable them all before they land a critical blow, but they're an example of a bunch of otherwise low-leveled NPCs (counting the crew, that is) being able to go toe-to-toe with an endgame character:
highter tier classes would probably have easier ways of destroying and/or disabling them.
>>44601143 well, its not that /nothing/ like that exists, its that the things which are their equivalent are creatures which prefer to live in solitary for fear others might steal their gold, so getting 4 of them, old enough and working together. would be near-impossible.
>>44601130 A population one 1 million can support a fairly large organization of arcane casters if you consider adepts to be added as arcane when working with arcane PCs.
Even if it only PC classes a population of 1 million will have 9 level 10 PCs in it. There are Wizard, Witches, Sorcerers, Magus, Arcanists, Summoners, and Bards. That's 7 of 32 classes. At least one of the level 10s is gonna be a arcane caster. Then double it for the levels below. 20 level 9s, 40 level 8s, 80 level 7s, 160 level 6s. Once you get down to level 5s, add in adepts, factor in non caster employees, an organization of spell casters if very feasible.
The average person: 1st level The average petty sheriff, town mage, or leader of a small group: 3rd level Average 'heroic type' or leader of a moderate sized town: 5th level Important NPCs, leaders of organizations, etc: 6-9th level. Very important lore characters: 10+
I'm not a fan of double digit levels, so I play almost unofficial E10. You have a better chance of getting struck by lightning then running into a level 10+ character in one of my settings.
>>44601302 I just think the ruleset breaks down at those levels, and i prefer the setting have only a handful of such level characters. If you can't count all level 15+ characters of the setting on one fist, I tend to imagine it as being too many.
Our own Party has a Divine Space Ship with a death ray and infinite resources, we live in a crazy ass Age of Sail and are trying to figure out how to: 1. Keep the cool Space ship 2. Not completely Shrek the world 3. Not get shrekt'd by the gods for shrekting the world.
Did I mention, the gods took a vote on whether or not to kill us by destroying the world?
It's currently a deadlock, and I have have only the foggiest idea of how we're going to come out of this unexploded.
In my Pathfinder setting everyone has a class level according to their role. Starting at normal adulthood for a race, class level is the character's age divided by six, round down, then modified by supposed ranks and/or experience (mooks like rank-and-file soldiers/thugs are unmodified, mooks-plus like sergeants/gang leaders/city guards gain two levels, and two levels for each rank above that). Mages are full casters, fighters are martials (Path of War), and such. Those who do not qualify for a definite role are some sort of a rogue.
>>44601401 I'd advice simply not to shrek the world and work together with the gods. Or shrek them instead of the world.
>>44601461 The difference between those who are simply better is the PC stat block vs the NPC stat block (or point buy budget).
For classes it is the difference between a soldier and a veteran, someone who is sneaky and a diamond thief. It really is more training under harsher conditions. A warrior that survives a campaign on the front will probably come out of it with fighter levels.
>>44593615 >Be level 17 rogue in small town >Be a respected veteran/elder of the town, own a decent-sized house with my significant other with potential offspring >Live off the spoils and riches of my earl adulthood adventuring across the country >Regale townsfolk of stories and moments of my adventures >One night, random PCs break into my house because some schmuck I pissed off back when I was level 7 grew a pair and tried to have me get killed >Rogue's reaction is pic related.
>>44601461 Usually a combination of innate/natural talent (represented by having higher stats) and being thrust into deadly situations so often that you know how to keep yourself alive longer, or hit harder/smarter, or tap into more magical energy, or increase your devotion to your patron diety, etc.
Daily reminder that towns with a population of 693 and assets of 6,340 gp are ruled by high level wizards.
>Maeruhal (Village): Conventional; AL NG; 200 gp limit; Assets 6,340 gp; Population 693 >Authority Figures: Mayor Rinlin Pulgro (NG male human evoker 14/Halruaan elder 2). >Important Characters: Kelvrim Errowd (LN male human diviner 11/Halruaan elder 1), Dobyo Flurrig (NG male human abjurer 12/Halruaan elder 2), Inyda Lauz (LG female human diviner 12/Halruaan elder 4), and Drindos Bez-Mont (N male human evoker 13/Halruaan elder 2)
Halruaan Elder is a full casting prestige class, and a really good one at that.
>Yaulazna (Hamlet): Conventional; AL LE; 30,000 gp limit; Assets 9,000,000 gp; Population varies (about 180), averages 300 >Authority Figures: Yargo (LE male lightfoot halfling rogue 9/Great Sea corsair 8), the Pirate King of Yaulazna. Important Characters: Zuusted Nimderval (NE male human conjurer 20), Yargo’s right-hand man
>Yargo has a powerful friend—a renegade wizard from Halruaa named Zuusted Nimderval (NE male human conjurer 20), who has developed a variation on the plane shift spell that actually causes the entire shantytown to vanish to another plane temporarily.
Here we have a pirate hamlet whose ruler's right-hand man is a level 20 conjurer wizard who Plane Shifts the whole "shantytown" to another plane.
>>44592359 In my game I've been GMing things are a little different from the norm. There is a higher abundance of mid-level and high-level NPCs due to the overall difficulty in my campaign and the fact that my players are all 4+ year veterans.
Breakdown of world population: 75% NPC classes with no class levels 10% NPCs with 1-4 class levels 5% NPCs with 5-10 class levels 5% NPCs with 10-15 class levels and/or dual classing 4% NPCs with 15-20 class levels with dual classing or Prestige class. 1% Either the PCs or Epic Level NPCs
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