So a few million of these land in the milky way galaxy, 40th Millennium, presumably able to keep their numbers up in one manner or another
How do they fair?
Not as well as a million of pic related.
hard to say, they never are shown to have females or any of the zerg's asexual breeding, they seem to depend on artificial facilities, but that may just be to shore their numbers up in a timely manner
It's the Protoss-Zerg Hybrid from StarCraft. The Protoss are a technically advanced race with equipment almost seeming like magic. While the Nids came first, the Nids were also influenced by the Zerg later on. They're supposed to be so opposite that their DNA can't be put together but someone found a way.
and that's how Zoanthropes are made
I say the Protoss are rather far from the Eldar. They got superior technology, psychic powers & can be assholes about it but their culture and government style is closer to the Tau than Eldar, they communicate through telepathy rather than speech, their "teleport away upon grave injury" is closer to the Necrons, heck their "Immortals" war machines are more alike Space Marine Dreadnaughts than Eldar Wraithknights.
While I don't think we'll see any Eldar Chestbursters any time soon, I think Eldar DNA could do something. >>44596491 mentioned Zoanthropes.
in theaory they could be infected by genestealers and we have already seen what happens when the Nids process their essence
that Depends really on what their goals are, if they can set up infrastructure like weapons and fortifications, and if their psionics are vulerable to the warp, they have nerve cors and could replicate the Protoss' Khala, which may let them bypass the waro the same way the WAAAHHG! and Hive Mind do, having Psionics not tethered to the warp is a big step, especially if they can start mind controlling an army of Thralls to run proxy work for them
>that Depends really on what their goals are
assuming post Starcraft 2, not being picked off by vengeful protoss zerg and terrans now that their god is dead, possibly expecting to use the warp to their own ends, or maybe seeking to replicate the formula that made them with nids orks and such
They're probably on par with a Tyranid Warrior.
If they all landed on one planet, then that planet would have serious problems, but they pose no real BIG threat to any of the factions, they maybe kill a planet or 2 off and then get killed themselves
The Hybrids are not a product of Protoss and Zerg fugging each other. They are genetic experiments.
Besides, the Protoss won't even have any holes to fugg.
People think protoss tech is better cause its flashier and better than everything else in universe because everything else is backwater marines or biological
>Eldar fight Necrons
>Necrons the fucking masters of science who can solidify time and kill gods
>Nids do everything the zerg do but better
>Zerg beat protoss
>Eldar regularly fight with nids
>Nids do everything the zerg do but better
Not necessarily true. The Nids merely just have a massive numbers advantage over the Zerg. Otherwise, their capabilities are pretty damn equal, with the Nids outperforming the Zerg in psychic shenanigans, while the Zerg arguably got way nastier bioweapons at their disposal than the Nids do. Shit like the way they can infest people in mere moments, and rapidly mutate and take over species, is something that the Nids are not shown to be capable of.
Though, that is partially because the goals of the Nids and the Zerg differ. The Nids seek to simply consume worlds for their biomass, and absorb any useful genetic info they happen to find on the way, while the Zerg are nearly completely focused upon absorbing new strains into the swarm, and improving it further.
Also, Protoss tech is easily superior to Eldar tech, seeing how they have same sort of stuff the Eldar have, in addition to tech that only Necrons have in 40k, like instant teleportation, advanced robotic drones, and in general wast technological understanding. While in comparison, the Eldar tech is way more reliant on their psychic powers, and they have forgotten much about how to make the nastier toys their ancestors wielded.
Nids do have some kinda worm that can infect people, mind control essentially, cant remember its name but im sure someone on here does
Old fluff suggests nids need new DNA strains and that's their main goal, with biomass consumption being a handy side effect. I don't see the zerg having any "nastier" weapons than Nids.
But you are right, the Nids outnumber the zerg so much its funny, look at the swarms in starcraft 1, the largest zerg brood has a whopping like 10 million zerg I think? Tyranid Hive fleets have more ships than that
I find weapons like the plague from SC1, the Parasitic bomb and Fungal growth in SC2 for example, seems way nastier in comparison to what Nids tend to pull.
Also, the ability of the Zerg to rapidly morph into new forms when needed is something the Nids do not display at all, as they are reliant on their hive ships to engineer altered forms when needed.
The Zerg also seem to be capable of infesting worlds far faster than the nids, being able to sprout hatcheries and shit super fast, even when taken outside of the gameplay context.
Though again, due to the sheer numbers advantage Nids have in comparison to the Zerg, makes the advantages the Zerg might have over the nids rather pointless outside of engagements with similar numbers, which never happen with nids.
That's what we figured out at /v/ some time ago.
Also, as protoss women clearly have tits, but due to no mouths thing, they logically have to feed their young via lactating on their skin.
Do not forget that the entire tyranid swarm bearing down on your guardsmen position are nothing but the pre-digestive enzymes; the 'spittle' if you will, of the ship(s) approaching to slurp up the biomass like a delicious blue-flavored slushie.
One of their nastiest bioweapons other than the ships themselves and biotitans is actually viruses and bacteria. A couple of balloons can pop high in the atmosphere and within days the entire population's coughing up blood and even the plastic filters on the surviving planetary forces are starting to somehow rot and rust.
So they do have some tricks of their own as well.
The nids are far more akin to a massive, single minded, super organism, whereas the Zerg are more traditional hiveminded swarm of alien locusts.
With the end of SC2, the zerg could be even further divided potentially, due to different Brood mothers that Kerrigan created being able to do their own thing, without being bound to a single ruler by the very nature of their existence, like the cerebrates were to the Overmind.
Starcraft is just a rip-off of 40k. Blizzard already admitted to trying by in side-ways to 40k with Warcraft, there's absolutely no reason to assume the same wasn't done with Starcraft.
That doesn't change the fact that the Eldar and the Protoss are hardly alike. The only thing they share is the whole "ancient psychic race" thing, and fondness of glowing stones.
One of these lands in the 40k Milky way Galaxy, and starts randomly killing things on scattered worlds.
How do the various factions react?
Agreed. They are one of my favorite scifi races, and I am glad that the Protoss campaign in LotV didn't have the same sort of lore rape as HotS had with the Zerg.
Depends on what you consider good.
It's not good in the way SC1 and SC:BW were good, that's for sure.
It does close the story in a satisfactory manner to me, but I've seen others' revulsion towards it, so it's certainly a matter of taste.
Go into it with low standards. I would say it's worth the time.
It is ok.
Way better than HotS. The story is pretty chiched, with all that ancient evul bullshit, but it has a couple of pretty good characters, and Artanis manages to be pretty ok protagonist. While some of the characters are rather dull, they are not aggravating like a lot of the minor characters you had to interact with in the previous campaigns.
The missions are pretty challenging, and you got the ability to customize your forces per mission, instead of being stuck with your choices like in the previous campaigns. You also have all sorts of support powers to choose from.
My main issues with it are mostly how little there is to interact and explore within the Spear of Adun in comparison to Hyperion from WoL and how much potential there could have been for all sorts of interesting protoss fluff and culture stuff that could have been featured on board of the ship.
So it is more of what could have been gripes.
The Epilogue is fucking retarded though.
An easy way to gauge how shitty the part of story in SC2 is, is how much it features Kerrigan. LotV has the least of her, and it is easily the best one storywise, Wol has some of her, and has okayish story that becomes shittier towards the end, as it becomes more and more focused on Kerrigan. Finally, HotS is solely focused on her, and it is utter shite. Same goes for the Epilogue, which is basically all about Kerrigan.
My revulsion is only towards the epilogue campaign, I could stomach Kerrigan becoming xel'naga because reasons due to being a sucker for redemption arcs but making her the fucking phoenix force was the last straw, the protoss campaign proper was aces
Pic related was the best character. I wanna see more of him.
Honestly the primal zerg would have been better if instead of literally ret conning the zerg origins they had simply stated them to be the xel'naga's alpha build of the zerg, which would have gone into hiding when the overmind was set up
To me redemption is not out of the question but making her just amnesiac after she displayed so much of her personality as the queen? A cop out, pure and simple, the key is that the process restore her human morals to her, leaving her painfully aware of all she had done, all she had once enjoyed doing
If I ever go into my own remake of the games, I want to add this dialogue
>So what zeratul, are you saying the bitch is some sort of chosen one?
>she Is no more chosen then you or I James, merely one of many critical pieces of a larger puzzle. One who me removal I have see to have terrible consiquence....
Establish that, don't have her fly off like poochie, and don't make her the Phoenix force, Kerrigan fixed
Kerrigan's ass was her sole redeeming feature the whole way through.
They mutually rip each other off. Remember when the Tyranids looked like pic related?
Metzin let it all get too personal, her turns Kerrigan into a mustache twirling super villain because of a bad divorce then gets over and decides it's a love story now, makes the tone inconsistent with itself
>Power armor functions as space condums too
At least NeoBlizzard can do something right.
Nah, the protoss males got no dicks either, so no facials.
Seeing how they seem to do everything from feeding, smelling, hearing and absorbing sunlight trough their skin, it is not much of a stretch to assume that they pass genes trough the same means.
Thus, the protoss reproduce by
handholding, back massages, and tummyrubs.
Well if they don't do the whole "plug head sockets into one another" thing from avatar, then we have to assume the skin thing. But in order for that to work, the male protoss will have to somehow excrete the genetic material
most likely the guy does fifty pushups, goes jogging, then holds her hand.
I don't see how they would be THAT dangerous. They are basically nothing but a physically-capable Zoanthrope, especially if we go with that type you posted which is basically kinda like a psychic Carnifex.
They aren't shown to breed like the Zerg do so my guess is that they wouldn't be able to to overrun the Imperium of man. Worst case scenario they can just Exterminatus the planet.
Way, way, way tougher and bigger than a carnifex, though. I mean, ultralisks were visibly patterned off carnifexes, but even more massive, and reavers are even moreso. A hybrid nemesis could just fly off and take on the exterminatus fleet head to head, of course.
That being said, they don't normally invade by themselves, they like to corrupt people's minds and such. Them showing in 40k would be totally pointless, since their inclusion in SC is more or less to include Chaos style themes anyway.
Pissed off, supremely intelligent beings with the physical properties of biotitans and the psychic properties of greater daemons. In 40k they'd be more or less tweaked daemon titans and daemon ships.
No clue. Clearly, due to the whole "no orifices" thing, they can't actually lay eggs or give birth.
Possibly they reproduce via budding. A female toss could for example, grow a temporary sack on the outer layers of her belly skin, inside of which the babby develops, and when it is ready to be born, the sack is shed away. Kinda like how reptiles shed their skin.
Bam, orificiless reproduction achieved.
So what if a few million Pillarmen end up in 40k?
>a million arrive via slipspace hole in reality
>arrive in a dead system
>within a year of waking up, one planet has been converted into a full eden, one is used as a strip mined planet down to the core, billions of strato-sentinels make up the rest of the stellar mass
>for shit's and giggles, they split a planet into 8 wedges with the core exposed to space at the center
fucking forerunners, their like space wizards
Would it be possible to harness the power of that planet's core, and keep it from cooling as quickly as it would, with forerunner tech? Because, if so, that could be repurposed as a superweapon.
considering the forerunners could probably produce weapons capable of sterilizing the galaxy within a decade of arriving, turning the core of a planet into a super-weapon is child's play.
No they do not.
They rely on webway to move about, which is far from instant, and in the case of Warp Spiders, short range jumps into the Warp, which is extremely dangerous for the Eldar.
They also explicitly do not have robots. They got constructs powered and piloted by the souls of their ancestors, but no actual robots with AI.
So what if a few million Bill Cosbys end up in 40k?
To be fair most nids still look pretty similar, just more modernised and monstery, the hive tyrants look very similar, gaunts look the same, lictor is similar, carnifex is the only real difference
Problem is they definitely do have both those things, but the 40k universe is a fuck load harsher than the SC one, teleporting can cause you to be ripped apart by demons so its used in short bursts, and robots aren't used by elder because they usually end in AI uprising and the Eldar cant be all lazy and sedentary like their past selves (who have machines do everything) because that feeds the demonic galactic god that wants to eat their souls.
SC universe got it fucking easy
The 40k equivalent of Teleporation is transportation trough the warp, outside of maybe Necrons. In SC, teleportation doesn't seem to involve any dimensional travel, but is more akin to straight up "Beam me up!" style transportation.
Well, at least in the case of the warp in stuff. The gateways etc, fluffwise do transport shit trough wormholes or shit like that. The way faster than light travel happens in Starcraft is not really explained at all.
FTL travel in Starcraft (at least how the Protoss and Zerg do it) involves using massive psionic energy to open a stable wormhole between your location and the destination. Same with non-Dark Templar teleportation
That's for the Zerg, but isn't protoss FTL more tech based? I mean, while the protoss are psychic, they are also very technologically advanced, and to my understanding, most of their tech isn't shit that is based solely on psychic shit. Sure, their technology is powered by the Psionic matrix emanating from Aiur, but they aren't on the level of Eldar, whose tech is basically half built on frigging magic.
as far as I know, most Protoss technology other than AI is just focusing for their innate psionic power. Most likely, the equivalent to their ships' FTL engines would be a large number of Khaydarin crystals that focus psionic power so they only need a few Templars to open the wormhole instead of the combined psionic energy of an entire zerg brood's overlords
Well we're damn sure going to TRY!
>I didn't know I needed more of this in my life
that's a consistent problem with Blizzard, and Diablo suffers from it too. They write awesome universes, stick 80% of the lore in books, then make games that shit all over it because their actual writers aren't very good
Not as much as giant mutant popcorn though.
Maybe back before SC2.
Mentzen's love story and prophecy crap, along with general retcons shat all over the mood and themes of original Starcraft, and made it simplified, hollywoodian spesh opera tripe.
well I suppose its a good thing I love classic style space operas, and honestly even with the Dip from 2 I think it's more cleanly written then 40k, and I speak as one who likes 40k
>Remember when Tyranids looked like pic related?
Oh you mean when Tyranids simply looked like slightly cartoonish early versions of what they are now? Like every fucking army book and mini from that era of 40k?
Is that what you mean, you stupid fucking asshole?
Something worth adding is that Zerg viruses and infestations spread fast.
A genestealer might take three generations to reach a significant population of a hive world. A zerg infestation could take three weeks, and be more thorough.
I think the mere existence of hive worlds will give zerg access to the numbers and biomass they need to be an equivalent fighting force to the other factions in 40K
So a few million of these Majins land in the milky way galaxy, 40th Millennium, presumably able to keep their numbers up in one manner or another
How do they fair?
Majins, a race descended from Majin Buu of Dragon Ball Z...
On the whole probably not quite as strong as Majin Buu, since Mr. Buu is the one who created them and he isn't nearly as powerful as he was when he had his evil half. That said, they're still an entire race of Buus, their bullshit turn things into candy magic would wreck house in the 40k setting.
One of these land in the milky way galaxy, 40th Millennium in a far away corner, and is left alone for a year.
How does it fair?