New GM here. I want to run a SCP game with a crime thriller atmosphere and an emphasis on balanced investigation and relatively easy combat mechanics. Preferably rules-lite, but taking all suggestions.
I like the idea of the whole thing, but is there a way this can be stretched out to multiple sessions with a proper outcome that can be achieved provided everyone takes steps to survive?
Something you could do is have the players be part of Groups of interest instead of the SCP Foundation. I personally find the GOC to be fascinating in it's nature. Here is the link http://www.scp-wiki.net/goc-hub-page
Call of Cthulu seems like it'd be a good system to run off of. Just fuck around with the sanity system a bit.
Make it hard to go crazy.
I mean you work with world ending monsters on a daily bases. Ya dig?
But Gumshoe is absolute dogshit.
OP wants Unknown Armies or Twilight 2013.
If you want some of the best modern paranormal mechanics out there, you want UA. If you want to shoot shit and have fun doing so, you want Twilight 2013.