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Pathfinder General /pfg/

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Pathfinder General /pfg/

Combat maneuvers edition

If you are asking for build advice, please mention which third-party books are allowed.

Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd

Previous Thread:>>44562839
>>
>>44577934

I like the Bodyguard -> Take the Blow featline, since you already have Combat Reflexes.

You may wish to take Seize the Opportunity from the PoW:E playtest, but I think my reading of things is that you can already use most combat maneuvers (trip, disarm, etc) as an AoO.

If you're going full Intimidate, then I suggest taking Signature Skill (Intimidate). Combine that with Grim Guard's Laughter and you stand a decent chance of making your opponents run away while peeing their pants.
>>
>>44578262
Which Skinwalker heritage is best for Magus-ing?
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I want to marry a drow!
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Any advice for a PoW/usually non martial character? All paizo stuff+DSP allowed.

I'm making a TWF Dervish Defender and don't really know where to go with it. Currently UC Rogue 1/Dervish Defender 4

I'm currently level 5 and for feats I've currently got: Improved Initiative, Quick Draw, Deadly Agility and don't know what to pick up at 5 or what I should particularly be aiming for. I understand that intimidate martial can make good use of shatter defenses/csmash but I'm not looking to go in to intimidation.
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>>44578530

I want to marry a best waifu!
>>
>>44578530
>>44578674
>marrying
>ever

Do you even murderhobo?
>>
>>44578752

>he doesnt murderhobo with his waifu

Plebeian
>>
>>44578530
I want to fuck your wife!
>>
>>44578622
Well first off, why the one level in unchained rogue?

1d6 sneak attack probably isn't worth being a level behind in maneuver progression and other class features, unless there's something else I'm missing.

Next, two weapon fighting is in a pretty weird place in Path of War right now, because if you build optimally, it's really really good - and possibly a bit too good. Your full attacks with Thrashing Dragon Stance and the Thrashing Dragon style feat will often be far better for damage output than any strikes you'll have access to, and as a result the only maneuvers you'll end up using are boosts and counters. It's going to get some rebalancing when the errata comes out eventually, but for now, that's the sort of place it's in.

Also, why do you need quick draw? Once your BAB is above 0 you can draw a weapon practically as a free action anyway.
Also
>Not taking the Two-Weapon Fighting Feat
This one eludes me.
>>
Kinda new and making a old west snake oil seller alchemist. Any good name suggestions?
>>
>>44578792
Not that anon but Dervish Defenders get the feat free.
>>
>>44578792
>because this can be a problem, you're going to choose to make this a problem

Can you not?
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>>44578806
>>
>>44578834
Whoops, my bad there. Should have seen that one.

>>44578837
That's not what I said; I just said it can be a problem. Also some people like to find the limits of the ruleset rather than limiting themselves and feel odd if they're holding themself back without a solid reason.
>>
>>44578792

>Unchained Rogue
Dipped in one level strictly for weapon finesse to save me a feat and for the class skills, as coupled with high int and dex it makes me a very good skill monkey and saves me a feat.
>Quick Draw
Yeah, I've been thinking whether it is worth it or not. But I can only draw one weapon as a part of a movement for free, and while it might rarely come up I'll be glad for it when it is needed, and the campaign setting means running around with weapons drawn constantly wouldn't be beneficial all of the time.
>Two-Weapon Fighting
I got that as a bonus feat from Dervish Defender at level one, the feats I listed where the ones that I've had to select that weren't freebies, sorry for not clarifying that.
>>
>>44578891
I'm sorry, but "as a result the only maneuvers you'll end up using are boosts and counters" seemed to exactly be argued from "because you can, you must". Carry on.
>>
>>44578806

>Dr. Shmoo
>Doc Mitchel
>Doc (insert anything really)
>Clark Anderson
>D.B. Rielly
>Begga Stevens
>>
>>44578806
Dr. J. B. Westington-Caller, Gentleman Medicine Salesman and Entrepreneur, at your service.
>>
Alright, /pfg/, I've got questions about Thassilionian Sin Phantoms.

>1. Why are Pride phantoms so bad?
>2. Why does the Lust phantom get a CON bonus?
>3. Why are there no Sloth phantoms?
>>
>>44579319
>1. Paizo
>2. Paizo
>3. Paizo
>>
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>>44579319
1) I dunno, I think they're pretty hilarious especially when you refluff the illusion of perfection ability as kanji in Jojo style. I will agree that the hour of lost fear immunity is pretty rough, though it only kicks in at level 12.

2) Exactly why you think they get a Con bonus also because Alluring Presence is a tanking mechanic and they need more hp

3) Fuck you - love, Paizo
>>
>>44578896
Initiating archetype URogue should get you Quick Draw, and doesn't lose anything (apart from the one initiating level).
>>
>>44578980
Perfect
>>
>>44579319
>Why are there no sloth phantoms?
Like in all those great ghost stories were the person who died doesn't have a real motivation for haunting the living and are just too lazy to move on to the afterlife.
>>
>>44579541
>"So can you go to the River of Souls already?"
>"Nah, man. Just gonna lie back and take a nap."
>"Best part is I'm basically possessing this kid so the Psychopomps can't actually take me."
>"Easiest job ever."
>>
For a fullcaster... Should I go with 16 DEX 14 CON or 14 DEX 16 CON?
>>
>>44579849
I like con but you shouldnt be getting hit as it is.
>>
>>44579898
True. I guess those extra hp only help during rusty dagger shank town level, when I don't have access to a good long range spell yet.
>>
>>44579849
Consider the fact that fort saves are more viable later on and that most things that require reflex saves are easy to get resistance/immunity from.
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>>44579958
Sorry I meant valuable instead of viable.
>>
>>44579849
14 dex/16 con. The bonuses from con are worth more than the bonuses from dex.
>>
>>44579427
>10,000 years ago
fucking fantasy writers
>>
>>44579972
Depending on the type of caster, it might even be better to just have 10~12 dex and put the extar points into wisdom if you're a wizard or int if you're a sorcerer.
>>
>>44579972
But anon.. +1 initiative means you already win at life!
>>
>>44580008

>he didnt play a diviner wizard
>>
>>44580022
But what if it's a Diviner Wizard vs Diviner Wizard : Initiative War Edition : The Movie : The Game?
>>
>>44580032
>>44580045

>letting your GM have a GMPC

Found the problem
>>
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>>44579986
WotC is a little bit better about this.

Since they made "The Grand History of the Realms," I can tell players that it has been 1,626 years since the psionic empire of Jhaamdath fell if they pass the Knowledge (History) check.
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Just a word of warning, the PF trove hasn't been updated since November 2015 so any books you're looking for you're going to have to go to the source to find.

On that note, guess what's been cleaned and is out for download?
>>
>>44580193
Except with Eberron. One of the few stupid things in Eberron is that they inflated the size of dates to make it more "epic" in scale. Dividing all Eberron early historical dates by 10, and multiplying all population numbers by 10 (the result of bad math in that case) ends up making it much saner.
>>
> Be a Dorf
> Hardy + Glory of the Old + Steel Soul
> Saving throw is so high that party member think I'm a Paladin
>>
Mechanically, what makes for a better divine caster a druid or a cleric?
>>
>>44580282
Yes.
>>
>>44580194
Will need an alternative link to get. Gboxes is an ad-filled mess on phone.
>>
>>44580282
what are you trying to do?
>>
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Hey, /tg/, I have a rules question.

If summoner equips his eidolon, does items goes with the eidolon when it returns to their home plane? Or drops to the ground?

I've seen different opinions, so now I'm looking for any source of a "hard proof" - citation from rulebook, errata, faq. Heck, even designer's post would be good, if it is dated after the APG release.
>>
>>44580282
Cleric. Druid spell list kinda suck.
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>>44580512
But can a cleric bring back the dead dwarf to life in the form of an elf that can't hold its liquor?

>http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/reincarnate.html
>>
Would a god be able to survive a black hole or would they too be obliterated?
>>
>>44580404
I want to have a combatant with pretty good action economy that has the capacity to fall back on taking a full casting on when the long spear is no longer doing it.

The original plan was a reach cleric with sacred summons for standard action summons if I need more help possibly taking the animal domain for an animal companion (the problem with this will probably squeezing the handle animal pts into the clerics poor skill pool).

Alternatively I'm considering the druid because the animal companion is already in there so that saves me a feat on boon companion at the cost of standard summons but with the benefit of natural spell and polymorph shenanigans.

I'm comparing the spell lists but I've never played a divine caster before so I'm having trouble weighing their spell casting prowess against each other.

Lunar oracle also seems like a choice but kind of looks trappy since I'm giving up the best features of the above plus being forced to raise a less useful ability score.
>>
>>44580553
Yes. Cleric with Craft Wondrous Item can craft Salve of Second Chance (somehow it's cheaper than casting reincarnate)

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/salve-of-the-second-chance
>>
I don't think I appreciate just how powerful a PF angel might be, how would they fare in our modern day world?
>>
>>44580582
Some angels are pretty shit but like a planetar is a world killer
>>
What's the best nemesis for the story feat of the same name?
>>
Don't hide it from me /pfg/
Tell me about your subconsciously recurring character trait

>I always need my character to have ranks in knowledge: local, just in case we need a handy plothook to advance the game (confirming rumors and tall tales, getting rid of the local organized gangs, etc.)
>>
>>44580609
PC with similar class levels but better optimized.
>>
>>44580568
>probably squeezing the handle animal pts into the clerics poor skill pool

What? You only needs 11 to pass check. That's is easy to achieve even at level 1. You already has +4 bonus on Animal Companion. Buy a training harness for another +2. Get Beast Bond trait for net +4.
>>
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>>44580568
Little trick for a lower levels. Fate's Favored + Divine Favor = +2 to attack and damage for 1 min at 1st level. With Half-Orc it's also +2 to saves all the time. Switch to Prayer and get +2 to almost everything later.

Also, I'll try to bump my question: >>44580494
>>
>>44580648
I always carry a dagger, rope and a 10ft pole. Nevermind if my character is a wizard or a barbarian. Those three handy things *might* save your ass someday.
>>
>>44580648
I always max ranks in spellcraft when I play with random people under the assumption that I'll need to craft my own items later.
>>
>>44580568
perhaps look at nature oracle. you get a companion but it has to be a mount. and you can use your cha instead of dex for ac and cmd. and you can give your cha to saves for your companion.
>>
>>44580648
I always try to hide my character's class from the party, disguising it as something else.
>>
>>44580651
How similar is similar?
>>
>>44580684
I find that the problem with oracles and reach aoo builds is that the cha/dex tradeoff kills the potential for combat reflexes.

Its awesome for str based greatsword builds though.
>>
>>44580494
You can't equip weapons and armor on Eidolons iirc. for two reasons:
Weapons require proficiency - which your eidolon lacks.
Armor doesn't fit non-humanoids - which your eidolon isn't

Though, any objects currently carried or worn by your Eidolon simply drop when the Eidolon is banished or unsummoned as they're not native to his Plane.
>>
>>44580648
I haven't rolled a pure martial in years. I just feel psychologically secure when I see my character has a spell list.
>>
>>44580710
If it were up to me I'd also pick "better" classes.
If the PC is a sorcerer, then I pick wizard, If He's already a specialist wizard then maybe I pick the same specialization but be a Thassilonian specialist or pick the opposing specialization, possibly metagaming to counter his spell list if you want to be a dick about it.

Basically add the Gary Oak template to that DMPC.
>>
>>44580648
Every one of my characters has a star-shaped symbol of some kind, either on their body, on their gear, or as a personal logo/sigil/mark. Some of them have multiple.

>Gunslinger: Sheriff's badge on her duster, star-shaped stud on her hat
>Brawler: Shooting star symbol on his armor and caesti (fluff caesti, not the actual gear since those are worse than his unarmed strikes)
>Inquisitor: Holy Symbol of Asmodeus
>Spiritualist: Star-shaped tattoo/scar/birthmark (not sure which just yet) on her chest, star-shaped pupils (people actually comment on this being weird)
>Sorcerer: her Arcane Mark is a star surrounded by lightning, she wear star-shaped earrings, and her cape has a star-shaped clasp
>Mesmerist: has a star logo on her pocketwatch and a star-shaped pommel on her sword cane

Once I noticed, I star-ted doing it intentionally.
>>
>>44580648
I have a near-compulsion to have my characters able to fight unarmed.

Either Improved Unarmed, or at least wearing something like Cesti.

Only three characters who didn't/don't. One had sorc bloodline claws. One was an alchemist with feral mutagen, so also claws. And the other is a witch. And she's still being played, so she may well end up getting some guardian/defending cesti too.
>>
>>44580648
My characters have always worn a mask or anything to hide their facial features.

I always like to seem more "mysterious"
>>
>>44580739
>And the other is a witch
Go White Haired Witch, anon.
And guardian defending on a single weapon is a bad idea. you have fewer points to add to AC or saves.
>>
I don't thinks there is a hard answer for this. But seeing that a Wizard can loot everything while jumping between planes. I don't see why Eidolon can't do the same.

>>44580712
Wrong. Please check your fact before posting shit next time.

Eidolon can equip Weapon. There is even an evolution that grants them proficiency (and they can take it normally via feat too). There is also no rule that say you can't equip weapon without proficiency, only the rule that said you take penalty for not proficient with the weapon.

> Armor doesn't fit non-humanoids
Oh what is Barding? What is "Armor for unusual creature" rule? Those are explained in CRB. Eidolon can't wears armor because Eidolon rule state so, not because of your bullshit.
>>
>>44580751
Nah, she's a Gravewalker. Trying to convince my DM to let me rebuild her with Spheres, but we'll see.

And nah, not on the same weapon. Cesti being the plural. One Defending, one Guardian.
>>
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>>44580751
>White Haired Witch
They can't use Int to attack, aren't they?
>>
>>44580727
>I just feel psychologically secure when I see my character has a spell list.

This is wizard mentality right there.
>"I don't know how you fighters and rogues just rough it out in the outside with all the death-slinging liches, and fire-breathing dragons. Haven't you commoners learned at least how to start a campfire with a wave of your finger?"
>>
>>44580648

Every single one of my characters has a high Acrobatics score, even if it's useless most of the time. It's a problem.
>>
>>44580766
why are you getting angry?
>>
>>44580648
I like to play characters that allow a degree of customization to the point where you need some time to double check to see if its legit.

For example I really want to play as a Conjurer or Arcanist Occultist with as many Evolve summon monster feats as I can take. Obviously this requires a degree of trust between me and the GM but the problem is I still dont have a regular group so this hurts my chances in the LFG section whenever I pitch my concept.
>>
>>44580673
>>44580784
I always like how spellcraft and acrobatics had a special purpose for non-casters and non-rogues in Neverwinter Nights.

Every 5 ranks in acrobatics = 1 dodge bonus to AC (as long as you're not flatfooted)

Every 5 ranks in spellcraft = 1 bonus to your saves (if you can successfully identify the spell)
>>
>>44580780
For me its because I've been playing enough games with random groups to know that you end up getting paired with the worst full casters.

There is nothing more disappointing than realizing that the party wizard prepared nothing but blast spells when the mission briefing made it apparent that <utility spell> would have been helpful.
>>
>>44580795
Because that guy is being wrong on the internet. I'm so angry that I can't into English.
>>
>>44580648
I always subconsciously abuse action economy by getting an animal companion, cohort, familiar, extra action class features, etc.

My current DM actually pointed that out to me.
>>
>>44580648
If I can help it. I don't always resort to direct damage. Or a weapon.

I've lost count how many times I've used fall damage, falling object damage, hazards and traps.

And at most, I don't even resort to fighting. Just casting spells or resolving an encounter with diplomacy, illusions, compulsions and intimidation.
>>
>>44580648
Everything character I play always has Summon Monster/Summon Nature Ally as Plan B.
>>
>>44580648
I always roll an Elf
Always. Favored Class or Racial Bonuses be damned.
>>
>>44580568
When it comes to casting, Cleric has better buffs(unless you're buffing exclusively yourself/animal companions) while druid has better crowd control spells. Cleric also has better access to healing spells, if that's important.
>>
>>44580810
These should be feats.
I can imagine the Lore Warden would benefit from these so much, due to light armor and lots of intelligence for a non-casting class.
>>
>>44580648
Profession : Cook/Baker/Chef/Brewer.
>>
>>44580810
I do like how having three ranks in Acrobatics improves your Fighting Defensively bonus to +3, and Total Defense to +6.
>>
>>44580648
I can't seem to stop myself from roleplaying historical people.

I roleplayed Erwin Rommel as a Hobgoblin Siege Mage / Construct Rider Tank Commander.

I roleplayed Ooyama Masutatsu as a Dwarf Monk / Druid Wandering Kung-fu Hermit

I roleplayed Simo Hayha as a Drow Gunslinger
>>
>>44580648
For years at the table half my group would melee anything and everything. At first I started carrying ranged backups because the alternative was standing around like idiots as we died to foes they couldn't charge...

But for years now I haven't been able to make anything other than heavily ranged characters. Even if creating something purely for swords and maces, as soon as I stop paying attention I'll just end up naming some kind of cannon that and calling it a day.
>>
>>44580648
My characters are always sneaky or casty or both regardless of the system. The one time I made a character that was neither, the game never got off the ground.
>>
>>44580648
I had it pointed out to me. All my of characters have issues with their father. I however, have no issues with my father. Odd.
>>
>>44581038
It's not odd anon. Your character father is the representation of your penis. You actually has issues with your penis.
>>
>>44581093
I never realized.
>>
Is there a way to get a psuedo caster level for the purpose of taking item crafting feats?
>>
>>44580591
How's that?
>>
What does everyone think of Cheliax: the Infernal Empire?
>>
>>44581129
The Master Craftsman feat gets you one for Arms and Armor and Wondrous.
>>
>>44581206
besides that
>>
>>44581259
1st party only, or what?
>>
>>44581129
There's one alchemist discovery that lets you cast a single spell, I believe, and Mystic from Akashic playtest gets an ability along those lines.
>>
>>44581129
getting a caster level.
a dip in mystic (not Akashic Mysteries, but Path of War, >>44581307).
a dip in vizier (the actually Akashic class, able to be seen on d20pfsrd).
>>
>>44581129
Anything that'll give you a spell-like ability that scales with hit dice, really.
>>
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Can anyone tell me if there's a city/country in Golarion that is totally cool with necromancy and they hold ceremonies for the dead and all that shit (similar to Nevarra in the DA universe if you know what I'm saying)?
>>
>>44581366
Spell likes don't count, bruh.
>>
>>44581366
Are you still in 2014 or something?
>>
>>44581388
That's like, SO two years ago.
>>
>>44581388
>>44581376
Goddammit, really? That was one of my favourite tricks. Oh well, good thing my group doesn't follow errata all that closely.
>>
>>44581368
Geb, probably?
>>
>>44581368
Geb is the most pro-necromancy area. I don't know what kinds of ceremonies they hold for the dead, though.
>>
>>44581594
>>44581628

after talking to my DM a bit my character would probably be in Ustalav, but thanks /pfg/
>>
For the Steelforge stuff, I know that the /prices/ are a seperate track for the mundane and magical enhancements, but what about the bonuses?

For example, if you had a +3 Magical Sword, with +6 worth of mundane damage enhancement off the third tier of it, what's the total damage bonus? Is it 3, is it 6, or is it 9?
>>
Is there a reason for martials not to dip a level of Medium? It's easy +3 damage.
>>
>>44581765
You act like 3 damage matters compared to class features.
>>
>>44581129
Pact Magic Effigy from Pact Magic. You have to be a binder though.
>>
>>44581785
> martials
> class features
>>
>>44581791
>Path of War
Sorry, what were you trying to do there?
>>
>>44581785
>>44581765
>>44581791
>paladin 6 comes with +1d6 lay on hands, +1 use of lay on hands, +1 smite damage, a mercy, and that mythical second attack
>>
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Hey /pfg/, has Agents of Evil been released by our brother Magmadog, 3 chans down? I have a feeling its already around, but i think i missed it.
>>
>>44581823
I don't thinks 1/4 caster count as martial.
>>
>>44581870
what's with that terminology, anyway? is it because it has a caster level of 1 at 4th level?
>>
>>44581870
1/3 casters absolutely DO count as martials, because they're full BAB classes focused on dealing damage.
>>
>>44581939
Then what do we call plebeian classes without any magic?
>>
>>44581955
Decoration?
>>
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>>44581955
We don't call them anything. They're plebs.
>>
Looks like the new stuff for the Divination Sphere has a playtest on Giantitp.

Ssalarn posted yesterday on the DSP faq thread, so we can finally get our giant robots.
>>
>>44582127
>Looks like the new stuff for the Divination Sphere has a playtest on Giantitp.

But why not here?
>>
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Is the bard/cavalier prestige class any good ? I'm thinking about making a noble duellist with some magical talent due to their lineage and some diplomatic skills which Bard seems to be a good combination off.
>>
>>44580194
I hate this faggot so much. In my Iron Gods game they'll find his corpse and get all the gear he has for free, along with a fedora that gives +6 intelligence if you hate the gods.
>>
>>44580194
What was the Jade Regent one?
>>
>>44582184
Various ones, actually.

One option was Amaya Kaijitsu, Ameiko's shy little sister.
>>
>>44579319
>Pride is the worst sin
>For the endurance to keep going, even into the wee hours of the morning
>Too lazy to make them
>>
>>44582203
Could you post them?
>>
>>44581637
It bugs me that Ustalav is apparently home to many necromancers when the majority of its counties officially worship Pharasma. You'd think there would be fewer necromancers. It made deciding on my own necromancer's county of origin a lot harder.
>>
>>44580648
For some reason most of my characters are bastards born out of wedlock.
>>
>>44582175
I really don't see what's so bad about him. Does /pfg/ really think Misotheism is anything new?
>>
>>44580648
All my golarion characters are from Taldor and come in varying flavors ranging from Monty python ignorant peasant to Assassins creed super serious will do anything for the crown Lion blade.
>>
>>44582305
Yeah that is pretty weird. I guess some people are still opposed to it, creating some social rift between Necromancers and Pharasma-worshippers?
>>
>>44582410
It would be more than a social rift, it would be a fight to the death.

I mean, I guess it's not like their could be an official "This is the county of necromancers!" county because all of its Pharasma-worshipping neighbors would declare war. But the only possibility I can see are that there must be a lot of necromancers operating in secret, probably living on the edge of town or in hidden necromancer cults, stuff like that. But what I remember from the guide book about Ustalav is that there isn't much like that. So that's why it's kind of weird, it's painted up like necromancy is a big issue in Ustalav but the practition itself is strangely absent. The only necromancer I can remember from that book off the top of my head is a head in a jar that mind-controls one of the lords of a county.
>>
>>44582472
You assume that the Pharasman church has a lot of power in the various countries.
>>
>>44580194
>Plasma blade
>Elec and fire damage
I find it strange that two second level spells can completely turn this guy into your bitch.
>>
>>44582509
Tech Weapons are poorly thought out and way too expensive. Because apparently having non-magical things to great things is too much.
>>
>>44582305
Ustalav is weird, there's a lot of political infighting and espionage between the churches of Urgathoa and Pharasma, to the point that certain individual chuches have had their beliefs bled together or have priests that corrupt clergy to believe in the other's beliefs.
>>
>>44582509
https://www.youtube.com/watch?v=wC9ubKGf_HQ
that is how effective the plasma blade is in WoTR where everything has fire/electricity immunity
>>
>>44580194
What book is this from?
>>
I'm a level 4 occultist (Pact Magic one, not that abomination from OA). I found a +3 greatsword. I'm not proficient with it. I can't waste a feat to be proficient. How can I best use it short of selling it or waiting a couple levels to get item crafting shit and sticking Transformative onto it?
>>
>>44582524
>>44582534
>BFG wouldn't work on Demons in Pathfinder
THIS IS SOME GRADE A FUCKING BULLSHT
>>
>>44582551
Ioun stone, or give it to someone who can use it.
>>
>>44582551
I'm pretty sure there's at least one spirit that grants proficiency.
>>
>>44582569
BFG would probably be force damage so would be A OK
>>
>>44580194
wait. how the fuck does he have +12 net favored enemy when it starts at +2 and increases by 4s? is favored enemy now +2 and increase all previous bonuses by +2? I'm so confused
>>
>Two sessions ago, Bard dies near end of dungeon.
>Roll up another character
>Synthesist Summoner
>Next session
>Just as caster as our Oracle
>Just as fighter as our Fighter
>broken.mp4

I think I read somewhere that Synthesists are banned from organized pathfinder society play. I understand why, now. Fuckin' busted class, mang.
>>
>>44582509
don't forget the peashooter does cold damage
>>
>>44582644
Try regular summoner and enjoy the benefits of both with double the action economy.
>>
>>44582534
>>44582524
A level 3 wizard can probably kill this guy by emptying a cl 1 wand of magic missile into his face and laughing at him during his turns.
>>
>>44582607
BFG uses energy cells like the plasma gun. I';m pretty sure it's plasma.

What the fuck is force damage, anyway? I get that it's an energt type. But what the fuck is it exactly? I always imagined it as being wind, but that's because of SMT.
>>
>>44582684
Kinetic force in whatever form
>>
>>44582671
He's also packing an Adamantine Heavy pick. So I give it about a round before he engages the wizard in a "philosophical debate" about the nature of the gods.
>>
>>44582684
Its basically untyped energy. Which is what tech weapons IMO should have.
>>
>>44582644

What >>44582660 said. Regular Summoner is stronger than Synthesist.
>>
>>44582644
you really don't understand why.

when you're a synthesist, you're either in your battlesuit (being the fighter) or summoning monsters (which you can't do in the battlesuit without burning spell slots, and if you do that you aren't fighting)

when you're a regular summoner, you have a pet fighter (with its own actions) and can use your spells to either summon more monsters or buff said pet fighter

the only advantage the synthesist has is in equipment costs
>>
>>44582644
On each turn, a normal summoner gets to both cast spells and have their pet rip someone's face off. A synthesist summoner has to choose one or the other.

Officially the reason synthesist is banned is because players keep misunderstanding its mechanics.
>>
>>44582660
>>44582713

Any more powerful than I am would cease to be fun. It'd just be the DM sending in baddies way more powerful than the rest of the party to try and KO me.

>>44582720

I mean, I do understand. Just because summoner is more busted doesn't mean I don't comprehend that synthesist is busted.
>>
>>44582608
No, I think you're right. His stat block seems to be in error, and I even checked out his archetypes and items to make sure they don't alter favored enemy somehow. He gained favored enemy at level 1 (picking +2 against humans) and then again at level 5 (another +2 against humans and +2 against lawful outsiders) and then again at level 10 (another +2 against humans and lawful outsiders, and a +2 against chaotic outsiders).

My only guess is that they forgot how favored enemy works and thought the increase applies to all your existing favored enemies.
>>
>>44582747

I mean, I get that. I must have touched a nerve with you guys. I said sythesist was busted and I got 4 straight posts talking about how I don't understand the regular summoner.

Chill, friends. It's all okay. I get it.
>>
>>44582684
A solid object made of shaped force field. It's extremely hard, so it hurts when you hit people with it.
>>
>>44582702
>Norsuvious the wise casts levitate and levitates 30 ft in the air, briefly gracing Malin with a view of his wizard underpants and resuming his antics.
>>
>>44582748
> Try to KO defensive archetypes
Yeah, your GM is shit. There are tons of way to deals with Synthesist but trying to KO them with hp damage isn't one of them.
>>
>>44582763
It's because you mentioned " Synthesists are banned from organized pathfinder society play."
>>
>>44582803

Well, I assumed that's what he'd do, but this was also after only one session with my first summoner. So I mean, if you want to do the normal /tg/ thing of just needlessly calling everything shit, be my guest.

Why is everyone such a fucking edgelord elitist in the /pfg/ lately?
>>
>>44582763
>Discovered the tier rankings for the first time
Wait till you meet a wizard that summons a tyrannosaurus rex to eat your face as he plane shifts your little outsider fuccboi.
>>
>>44582827
Better yet a Giant Flaming Tyrannosaurus.
>>
>>44582820
People have become jaded as fuck. You implied /pfs/ bans are any reasonable indicator of balance. Which triggers people, with good reason, because it isn't.
>>
>>44582509
I honestly dont see why it couldnt have been force damage. Mordenkainen's sword was made of force and seemed to do just fine.
>>
What feat is good for a pure skill monkey Eidolon?
>>
>>44582891
"Plasma Blades aren't magic."
>>
>>44582908
I dont see why technology cant emulate a similar energy type as force.
>>
>>44582820
>Make a fool of yourself by saying something stupid
>Get mad when people put you down in 4chan of all places

Maybe you should try reddit?
>>
>>44582903
Skill Focus, probably. Or Extra Evolution to get Skilled.
>>
>>44582551
Jesus christ woman, bind the Tyrant Black Cromwell
>>
>>44582803
My DM does this, which makes the Cleric of the party completely useless yet at the same time necessary to counter-act the threat.

Our Party Cleric went Evangelist, causing the DM to send in wave after wave of CR8 creatures against a party of level 5 characters to counteract the buffs that the Evangelist gives. It started out fine, but as the campaign has gone on, the DM has been increasing the difficulty exponentially to try and "challenge the party". It has made spells like Summon Monster useless because what the fuck is a Giant Ant Worker going to do against 3 Gargoyle Guardians, a Vampire and his pet Deathweb?
>>
>>44583090
Already. But I'm not going to be bound to him all the time, and combat may start any second.
>>
Is grappling worthwhile in pathfinder without the use of 3pp content.

Something along the lines of an oracle of battle with the maneuver master revelation seems like a fun concept seeing as he can bring his own buffs and can help out by poking at things with a reach weapon while he buffs himself into codzilla levels.
>>
>>44583213
I think there's a chained monk archetype that can actually grapple things with freedom of movement. I don't remember what it's called, though, and you'd be playing a monk.
>>
>>44578530
you're not alone my friend, you are not alone!
>>
>>44583213
>>44583231

Tetori Monk archetype is about the only way to really do it. Especially at high levels.
>>
Simple Question here
Assuming i will take all the Trip Combat Manouver Feats and of course their prequisities;
Which Combat Manouvers should i take after this?
Which one if i could only take one? Disarm?
Keep in mind this is a dex build but with full BAB
>>
>>44583370
Dirty Trick is the best Combat Maneuver. Widest variety of effects, least specific resistances to it.
>>
>>44583370
Literally not worth it unless your GM relies HEAVILY upon human enemies with class levels as almost the entire cast of enemies/NPCs he uses.
>>
>>44583498
yes he does. Most enemies we face are humaoid.
We dont do dungeon crawls.

so what is litereally wothless?
>>
>>44583567
Combat maneuvers. The majority of enemies that aren't core-race humanoids with class levels have a CMD that, for any character that isn't 100% hyper-minmaxed for combat maneuvers, may as well be replaced with a large "No."

Even if they are humanoids, then you pretty much either do Trip with all the feats to get the crazy shit for it, or you do Dirty Trick, nothing else ever.
>>
>>44583567
Yes, trip is fucking must have in that case. So is disarm. So is sunder. Dirty trick optional (but if you are creative, you may as well replace every other maneuver with it).
>>
>>44583567
>We dont do dungeon crawls.
Wrath of the Righteous says hi.
>>
>>44583567
>>44583701
>>44583716
Grapples CAN also work, and probably have some of the most support in regards to that, but even then you pretty much hit a brick wall past level 10 unless you're taking on Rasputin Must Die or something.
>>
>>44583701
grapple used to be pretty mean, until paizo decided that you can cast while grappled.

which is insult to injury, since it's impossible to catch a spellcaster to grapple them anyway (emergency force shield, freedom of movement, any sort of teleport/flight, etc etc etc)
>>
>>44583845
>>44583862
Grapple has never been anything but shit, in 3.5 or Pathfinder. In 3.5 the literal only way to grapple was to make some weird abomination character exploiting Black Blood Cultist, a shitload of natural attacks, and Gorallion Arms to get a huge bonus to grappling.

In PF, the only way to grapple is to not do it because holy shit why would you hate yourself that much.
>>
>>44583898
tetori monk+shitloads of size increases is pretty much the only means i know of to actually manage it decently, grapple+constrict+pin, then hogtie and/or throat cutter CDG

(similar with underfoot adept for trip, since human with racial heritage can get to tripping colossal+)
>>
>>44583965
Feral Gnasher can get like 6 grapple+bite checks off in a round can't they?
>>
>>44583898
DSP Fiendbound Marauder Warder gets the job done pretty well, though.
>>
>>44584067
>Grapple combined with PoW
Cmon, man.
>>
>>44584085
>Not grappling dragons and forcing them to play nice or else CdG.
+Int to grapple checks is great.
>>
>>44578530

Is this epic meme from /mlp/ going to come over now?

Since if it would, well /tg/ would still be /tg/ I quess.
>>
>>44584184
I'm not sure what you're talking about. If it's people shouting "I want to marry an X!" then you're about a billion years too slow, that's been happening in /pfg/ for ages now. Might have started with DrowAnon, but maybe that's just doing it with drow specifically.
>>
Ok so am I retarded?

I am looking up the Spheres of power for my game but when I downloaded the one in the OP's link it was just a bunch of class/race options, not the actual mechanics of the spheres of power. Where can I find that? I've heard a lot of good things about it and I want to read it.
>>
>>44584247
people have been doing it with drow since their creation--though marrying them is certainly a new concept.
>>
>>44580648

All my DM characters have some sort of weird weapon that sets them apart from other dudes.

That or it's the first seen with such a weapon.
>>
>>44584255
Sounds like you got the second book, look up the first book, especially the artless one
>>
>>44582763
>I mean, I get that. I must have touched a nerve with you guys
You implied banned from PFS meant anything, which indirectly implies PFS balancing makes sense, which further implies paizo understands math and balance. What you did was the equivalent of shouting "NIGGERS" in the middle of harlem.

But yeah synthesist is banned because pathfinder players are retarded and paizo made the mistake of turning synthesist into an archetype rather than its own class.
>>
What's the best weapon setup for a Skald? I was initially going to go with a big ol' greataxe and pick up Martial Training, but at 3/4ths BAB I feel like this is a mistake; going sword/shield isn't really necessary either because AC generally doesn't matter. I'm at a loss of what to do with my hands in combat now.
>>
>>44584765
Greatsword or greataxe. At 3/4 BAB you shouldn't really take the penalties from two-weapon fighting even if you could spare the feats, and as you already pointed out, sword and board is not that great and you have better defences than AC available anyway, like mirror image.
>>
>>44584809
Speaking of mirror image, how exactly does that work? Say I have a single mirror image, when an enemy rolls to attack it'd be flipping a coin to determine whether it hits me or the image?

Because that's way better than AC unless your AC is through the fucking roof.
>>
>>44584864
That is exactly how it works yes.
>>
>>44582543
Hells Rebels adventure path. One of the parts involves breaking a bunch of JJ's favorite NPC's out of prison, which their writing would make some characters from dragon age 2 and 3 look amazing by comparison, or something like that, which any GM worth his weight in salt should probably just exchange them for characters his group knew in the past in other games and come up with appropriate reasons for them being there.
>>
>>44584864
Yeah. First the enemy rolls against your AC to hit, and if the attack hits they then roll to see if it hit you or the image. If it hit the image, that image is destroyed. If you have four images, that means they have a 1/5 chance of actually hitting you after they make a successful attack roll, and then a 1/4, then 1/3, then 1/2, and then you cast Mirror Image again. Somewhere down the line, you buy a Cloak of Minor or Major Displacement and then you just laugh.
>>
>>44584864
The way we resolve it we usually just roll a dice relative to how many images + the wizard. So if you get 3 images you roll a d4 and they connect if they roll a 4.

Depending on your table you may or may not be expected to call high or low to determine what number connects but it generally works like that at the end of the day.

And yes, it helluva lot better than AC to the point that an inexperienced GM may take offense at the fact that the wizard dare use a spell to deter getting attacked. Make sure you polish up on how it works so that you know what you can and cant avoid with this spell.
>>
>>44584962
>Make sure you polish up on how it works so that you know what you can and cant avoid with this spell.
I'm assuming, like every other defense in this system, it's totally useless against *most* spells that don't call for an attack roll, such as fireball or charm person.
>>
>>44584999
Yes. A Fireball fills your whole square, so it doesn't matter if you've got one, four, or ten illusionary copies of yourself in that square with you- the Fireball will hit you. Your mirror images will still be fine, though. They aren't destroyed by the Fireball. Magic Missile is also explicitly unable to target Mirror Image, so you can't say "I fire Magic Missile and direct one missile at each of the images I see" in order to destroy all of them at once.
>>
>>44578262
Sauce on OP image?
>>
>>44578674
>Wannasex Trex

kek
>>
>>44584999
Dont forget cleave, some people will try to insist cleave works on it but it doesnt.

And yes, aoes dont affect it since all your images go "owwie" when you get hit.

But yeah, anything that requires a roll on the attackers end including CMBs are subject to it while things that require you to make an opposed defending roll typically bypass it.
>>
>>44585186
>Dont forget cleave, some people will try to insist cleave works on it but it doesnt.
Yeah, this was another automatic assumption on my part. I know cleave *should* work, but I also know the system I'm playing in, and I damn well know that a melee attack will never be able to bypass a magical defense without the help of another spellcaster because fuck martial combatants.

>>44585122
Love/Hate Letter
Artist is Yuuki Ray
>>
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>Friend wants to do a one-off campaign.
>Three, maybe four sessions at most.
>level 20, 500k gold
>Make a Dwarf Gun Tank
>+5 Mithral plate and +5 buckler, with ring of protection, belt of physical perfection +5 and natural amulet +5 with 34 DEX through shenanigans.
>AC is 47; 40 flat and 22 touch, 31 with bullet deflection.
>Take a dip in Witch for prehensile hair.
>DM rules that since guns are out, I'm allowed the bullet deflection ability to affect ranged touch attacks that aren't AOE.
>Make him a Bolt Ace too.
>Take all two-weapon fighting feats, along with feat trees leading to clustered shots and rapid shot.
>give him two +3 heavy repeating crossbows.
>With deadly aim and point-blank shot, each one deals 1d10+28.
>on a full round with clustered shots, deadly aim and two-weapon fighting, I can deal 10d10+280 damage with a crit of 17-20/x4.
>>
>>44585317
>DM rules that since guns are out
Firearms becoming standard in fantasy fucking WHEN?
>>
Best way to fake Hamon? I'm this close to turning it to a Kineticist element.
>>
>>44582472
Most Necromancers in Ustalav hang out in the county of Vyrlich, which has no ruler and are also members of the Whispering Way which is a secret society.
>>
>>44582524
>poorly thought out
NO.

Thinking they "just didn't think things through" is goddamn retarded. You should know better than this by now, especially if you've read it.

People don't "inadvertently" go out of their way to specify "This Enchantment Only Works On Bows", or "This does half fire and half electrical, not "Fire/Elec" or anything combined".

It is deliberate. All the tech stuff is DELIBERATELY overpriced, PURPOSEFULLY restricted by multiple feats and a requirement of multiple motherfucking ARTIFACT BUILDINGS to even try and craft, and IS FUCKING USELESS AGAINST MANY THINGS BY DESIGN.

It's no fucking typo that the only all-around-good tech rifle (force) is 165k base nonmagical, when its other damage type bretheren are less than 1/8th the cost. Charge-eating telekinesis is NOT that expensive.
>>
>>44585501
I hadn't noticed but those guns are all 20/x2, as opposed to regular firearms at 20/x4

By the time you can start breaking any DR with enchantments or the such - coincidentally around the time you can start affording an unenchanted tech gun - you've far surpassed the tech ones in ability to kill shit ded.
>>
>>44585470
There's no real positive energy fighting style in PF. You could do a little bit of work on the unchained monk and make it able to channel positive energy through its punches using ki or something.

>Kineticist
Don't. If you want to play kineticist, use one of the fixes that have been floated on /pfg/ or don't touch it at all.
>>
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>>44580648
>>
>>44585618
A Tech-focused Warsoul actually makes a great kineticist

The non-Heavy are regular firearms, making it easy to get them as Discipline Weapon Shapes: Gravity Rifle for a weak telekinesis at will and a force shot with optional autofire, Laser to get through walls of force, etc, and you can switch elements pretty much on the fly.
>>
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>>44582184
>>44582203
Amaya is for Council of Thieves, technically. The one specifically for Jade Regent is this Oni guy who ate someone that didn't agree with him.
>>
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>>44582543
A Song in Silver, The fourth part of Hell's Rebels. Part of the back matter is an NPC for each of the previous APs. Also advice on how to use them in other APs, including Hell's Rebel Scum.
>>
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>>44585722
A perfectly reasonable replacement for Ameiko.
>>
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so I am playing a cleric of desna

I am using a shield and a star knife that I intend to throw and then have it return with called eventually

what can I do to make my character more like pic related
>>
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>>44585750
>>
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>>44578786
>>
>>44585753
Books?
>>
>>44585859
anything on the srd
>>
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>>44580648
>Character wears a mask to hide his face, or at least a helmet to keep it under a shadow.
> Wears face paint around eyes and cheeks to give a gaunt appearance.
>One of my DMs hates transformers
>Try to slip in a few references under his nose
>He killed my last character when he realized what that cannon was actually strapped to, when I told him it was mounted to my shoulder.
>>
>>44585984
I don't understand anything about that comic page.
>>
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>>44586125
It's a composite, showing off his face holes.
>>
>>44585392
Hey, he let me be the original slinger, I'm cool with it.
>>
>>44580648
My characters tend to descend into madness after 6-7 sessions, becoming more and more unstable with time.

We're not playing CoC.
>>
How do I dex barbarian? We're using first party only books, and we're level 4.
>>
>>44586160
Did he dead?
>>
>>44586243
Go unchained, as the bonus from rage does straight to damage rolls.
>>
>>44586243
Urban Barbarian?
>>
>>44586280
Anything else? Should i go two handed, one handed + dervish dance, or twf?
>>
>>44586304
That, or Savage Technologist.
>>
>>44580648
I'm currently playing a confidence trickster. I find a high Charisma stat to always be useful.
>>
>>44580648
My characters all end up picking up a point or two of each knowledge skill, more if I can spare it. I like having lots of skill points.
>>
>>44580648

I tend to play morons. Regardless of their mental stats, I enjoy getting my characters into trouble, so poor decisions are par the course.
>>
Hypothetical character build: would there be any purpose to taking a level of brawler before going into druid (saurian shaman)?

It fits my character's backstory perfectly, but if there's nothing particularly interesting I get out of it, then it's not worth it. Mostly I'm trying to see whether martial flexibility (the brawler ability that lets you gain temporary combat feats) opens up any interesting options down the line. I'm going to be more of a melee fighter (our group is pretty heavy on casters and ranged attackers), and I thought it might be a way to open up an even wider range of tactics.
>>
>>44580648
>I always dump charisma and only charisma
>I always make my characters explicitly ugly, even if Charisma is my main stat
>>
what does an elven curve blade actually look like.
>>
>>44586834
A katana
>>
>>44586834
I always assumed like a slightly curved falchion.
>>
>>44586834
> Essentially a longer version of a scimitar, but with a thinner blade
>>
>>44586852
Maybe more like an Odachi cause its 2h?
>>
>>44586852
Then what does a katana look like?
>>
>>44586920
Well I googled "elven curve blade" and based on the image results: Stupid.

basically halfway between a katana and a scimitar with no guard or pommel and a curved grip that would be terrible for a two handed grip.

>>44586948
Like a katana. Elves just want to think they're special that's the only reason it has a different name.
>>
Is it bad to do too much of skills-adding-passive-bonuses as a system modification? Like does everything get way too headachey if you say...
• Every +6 in Acrobatics = +1 Dodge AC
• Every +6 in Spellcraft = +1 to saves vs identified spells
• Every +6 in a creature Knowledge = +1 damage against them
...etc? Sort of like the NWN system described earlier except tied to bonuses and not ranks.
>>
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>>44586834
>>
>>44586986
Personally, I would not want to have to keep track of all those fiddly bonuses and I'd feel like I was cheating the few times I would remember to apply them.
>>
>>44586985
I like the idea of a long grip for them but the blades look retarded and why would the grip be curved jesus.
>>
>>44580648
All my characters have at least 14 INT, regardless of whether it's good for the class.
Which generally ends up in me not playing classes that have no uses for INT. God bless path of war for reopening martials to me with the warder and the harbinger.
>>
>>44586986
It feels too much like a meta-metagame patchjob since skills are supposed to just be for checks.

I would actually be okay with them if they activated on successful checks, and it would feel more natural. Perform a thing, get +1 to relevant stat by every 5 you beat it by. Easier to keep it in your mind too.
>>
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>>44586986
It would be better to add additional ways to use skills, that can be unlocked from the certain skill rank (rank, not bonus). Even supernatural ones.
That way primary skill-users would get slightly more power and\or versatility, that they really needs.
>>
>>44587105
That sounds like a fun thing. Just have a list sheet present at the game for it like people do with critical fumble charts.
>>
>>44578395
Werebat for +int, dex (assuming you go that route, probably should with a one handed weapon) would be my guess. Wererat has the same stats. I like Werebat more because 1/day obscuring mist as an SLA is legit great compared to talk with animals shit.
>>
>>44587158
Wait so is it ALL skills that get one in this idea? This is getting complicated. And itching my chart-making fingers
>>
>>44587158
>critical fumble charts
Kill yourself. Right now.
>>
>>44587243
For knowing about other people doing a thing? Does that mean you have to kill yourself now that you know too?
>>
Would dex-to-damage feats or weapon properties apply to finessable thrown weapons as well? Or am I fucked?
>>
>>44586986
I like the concept, but I feel as though >>44587105 has a more organic implementation; rather than just a static bonus based on ranks, using skills and achieving and/or beating certain DCs by a margin to grant bonuses is a bit more lively. I like the idea because it puts more weight and value behind a skill rather than mundane usage. Say, for example, if you were to use Spellcraft to identify an enemy spell and succeed by 5 or more, you would get a +1 competence bonus to the corresponding save(s) per +5 your check beat the DC. It could get mucky with Acrobatics I think, especially with enemy attacks. Should be simple enough to grant circumstance bonuses to Reflex saves though.

>>44587224
I'm interested to see what kind of chart you'd come up with!

>>44587158
That can get a little out of hand considering skills can't be fumbled on 1s or auto-succeed on 20s. But if that's a house rule you want to run with then that's your thing; just bear in mind that crit/fumble generators can add onto time during an encounter. Then again, so would adding bonuses to over achieving skill checks.
>>
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>>44586269
No, they're both alive. The come to blows several times while aboard the Lost Light, but make a short truce during the season finale to stop half their race from being murdered, culminating in them formally absolving their feud.
Here: http://imgur.com/a/s1ebq
And the other issues: http://captaincolder.imgur.com Enjoy.
>>
>>44587243
I don't get this. Why the hate for crit fumble charts? Having an extra effect that's only mildly detrimental adds a bit of flavor, and at mid-high levels it's almost a benefit since PCs are rarely if ever going to confirm a crit fail.
>>
Is it just me or is Skald just a REALLY good buffer with it's ability to give allies rage powers? Is there a reason for me to still choose bard?
>>
>>44587413
Yes. Bards are better with skills and have more generally useful buffs. Skald buffs are only really good for melee.
>>
>>44587383
Holy shit, IDW Whirl looks fucking badass in both his modes
>>
>>44587413
I could never get my head around that guy, honestly. Do tell.
>>
>>44587427
Another thought, could a Skald VMC Bard give both inspired rage and inspired courage simultaneously?
>>
>>44587410
Most critical fumbles are not "mildly detrimental." Many of them eat your entire turn, or multiple turns. Some get you killed.
>>
>>44587410
Well, for starters they punish martials(who rely on attack rolls almost exclusively) way more than casters(who can always choose spells that don't require attack rolls at all).
>>
>>44587496
with virtuoso preformance yes

But raging songs count as bardic performances.
>>
>>44587427
I am unsure of this because rage powers have some good general buffs, like energy resistance, saving throws, and more.
>>
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>>44587432
You should get into the story, Whirl has a pretty complicated history.

At least two massive wars are solely his fault.
>>
>>44587559
>"How can anyone's voice BE this low?"

kek
>>
>>44587611
"My CO's Voice Can't Be This Low!"
>>
Whats some good shit to do with Shadow Enchantment?
>>
How do i become as versatile as possible as a sorcerer?
>>
>>44587934
>Human FCB
>Page of Spell Knowledge
>Mnemonic Vestment
>Paragon Surge if your DM allows it

Just off the top of my head
>>
>>44587934
Be smart with your spell selection.
Arcane bloodline.
Metamagic.
Also this: >>44588166
>>
>>44587934
Get an Arcane Bond! Then you can cast any spell you know!
>>
>>44588201
Sorcerers can already do that. It's kind of their thing.
>>
>>44588166
Spell Lattice, not page of spell knowledge.
>>
>>44580648
I lean towards anti-authority types. My last three are a guy who rebels against authority because he's king of the Last Free Tribe, a guy who rebels against authority because he only understands elven culture and law and lives in the human nations, and a guy who rebels against authority because his nation was conquered and he's mad that he's not in charge.
>>
So a friend of mine is running a level 16 PvP game in which we will all be given a VIP and expected to defend our own VIP while eliminating the VIPs of enemies.

In addition we will have several restrictions, including being required to not draw attention to ourselves (doing so results in a loss).

When proclaiming actions we each write down an action then reveal them simultaneously. Priority on what actions occur first (in the case of conflicting actions) changes each turn with some formula the DM has devised.

I plan on playing a Raven Lord Harbinger specializing in Riven Hourglass, Primal Fury and one other.

Any advice for building under these kind of odd situations?
>>
Is there a WIS aegis archetype yet?
Assuming no, how would you do it?
>>
>>44588627
Not an answer to your question, but is there any reason why someone couldn't just teleport their VIP to safety?
>>
>>44588657
We're also not allowed to leave the city. We're not allowed to know until we begin the game, but there is some kind of goal in the city we are attempting to complete. The VIP is essential to this.
>>
>>44588679
Scry, teleport, and a lead box!
>>
>>44588627
You're going to want Shattered Mirror and I'd recommend against Primal Fury. If your goal is to protect your VIP you need a discipline that will actively support that like Iron Tortoise or Eternal Guardian.

You won't be hurting for damage as an Initiator, but you need to make sure that you have ways to get to and defend your charge. Shattered Mirror is great for countering spells and odd effects, Iron Tortoise and Eternal Guardian could both serve to protect your charge through attack negation or zone defense.

Smart move going with Ravenlord though, that extra action economy will help you a lot.
>>
>>44588709
Unfortunately I doubt that will cover it. Use of communes could pinpoint a location fairly easily. If it's a 600 sq. mile city (the size of the greater london area) you could get it down to a few hundred square foot area with only 15 questions. That wouldn't require scrying. The safest place for my VIP is next to me while I move on what ever goal we have.

Scry and die also seems like a bad idea. If I bring my VIP they are in danger of the enemy I teleport to. If I don't bring them then they are vulnerable to attack of another. Every character gets a vague sense of what the others are doing (somehow, the GM hasn't explained exactly how much information we'd get).

I plan on spending a lot of time in public areas. They can't make a move on me since we are required to stay hidden.
>>44588744
Sounds good. Riven Hourglass, Shattered Mirror and Iron Tortoise seem like a good combination.
>>
>>44588836
Ah, no, sorry. I just meant that as a possible route for someone to hide their VIP. However, if the vip is essential for a task that'd only keep them safe while you figure out a plan. I wasn't actually saying this as a suggestion for you, since I'm not up to snuff on what the harbinger is capable of.
>>
>>44588941
It just seems like a hard task. Safest place for the VIP is out in public where they can't be attacked without rousing suspicion. However, once night falls and people head home it'll be harder to find a place to keep them defended.
>>
>>44588836
There is a 3rd level Veiled Moon stance I recommend getting as well. It gives Blur and See Invisibility as constant effects. You'll need both of those, especially if somebody tries to be a sneaky bastard.
>>
>>44580648
>repenting war criminal/monster desperately trying to atone for his atrocities and put his past demons behind him. Sometimes they fail, sometimes miserably.
>Last character was a Paladin who, before taking up his oath, drowned seventeen-thousand Drow and Duerger children to demoralize an invasion into retreating, which in turn caused an explosion that reduced his country to a blasted, cratered wasteland.
>He became increasingly unstable and unhinged, resulting in him breaking out of a Drow prison camp and going on rampage, murdering everything in sight.
>His story arch ended when his druid teammate convinced him to abstain from executing seventy-two drow guards who surrendered upon recognizing "the Forced Flood."
>He finally got justice and felt at peace after killing the Drow responsible for the invasion in the first place, avenging his home nation after sixty years.
>>
>>44588998
Thanks. I'll look into it. The game itself is inspired by the Fate series. I'm planning on bringing Edgar Allan Poe to the table.
>>
>>44580648
My characters never seem to have a full family. I also tend heavily towards Ratfolk or Kobolds, never made a character who dumped into, usually tend to have high dex except for the time I made an arcanist.
>>
>>44580648
>special snowflake
They have to be unique or unusual in some significant way.
>>
>>44589024
>seventeen-thousand Drow and Duerger children
Ow, the edge.
Also, how the fuck did he actually manage to take that many kids without outright destroying multiple drow cities? It's retarded that he could manage that but not just repelling the invasion through sheer warfare.
>>
>>44589024
I cut myself on that edge. Holy shit why?
>>
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>>44589024
>>
I'm looking for an online PF game to join. Anyone got any openings?
>>
>>44589304

Check the fucking Gamefinder thread.
>>
>>44589100
Int not into >< dang autocorrect
>>
>>44589375
>><
Leave.
>>
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>>44585678
Can I have the pdf of this, please?
>>
>>44589435
( - 3 - )p
>>
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Making an item based off pic related. How much would this item be worth? How rare would it be?

What's the cheesiest way to abuse this item?

>Coat of Arms
>This bright red coat has many more sleeves than any humanoid could make use of all at once…well, normally.
>+2 AC, may be worn over no armor or light armor only. AC bonus stacks with light armor.
>For 10 Rounds per Day you may increase the number of arms you possess up to a number equal to half your character level. Each arm adds a +2 Competence Bonus to any skill check which requires the use of hands, and halves the time necessary for such a check.
>On a Full Attack Action you may use any number of arms not occupied with another use to attack. Each arm attacks at your lowest Base Attack Bonus value, and none of these extra arms may add Strength or Dexterity to the attack or damage roll.
>You may expend 5 rounds of use for the Coat of Arms to instead take 20 on a Craft check.
>>
>>44589572
Probably needs multi-weapon fighting.
Lowest BAB is a dumb thing cause it's going to shuffle around as you level, and it's contrary to every other rules.
>>
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Got some rules question /tg/. Party wizard just found a really cool Staff of Fire, first time we find a staff actually. I had two questions about it.

1. Can you use metamagic on staff spells? Not as a wizard, but as a sorcerer? What about a metamagic rod?

2. What if I am a paladin with UMD, using this staff. With a DC of 20, I can activate it and use its CL of 8 for the spell. What do I use for the DC? My INT, because wizards? Or can I use my CHA like a sorcerer?
>>
>>44589158
He threw a cinderblock into the flying castle/island's engines and caused it to slam into the lake, and making it explode.

>>44589199
>>44589224

Don't blame me, I did this to get back at the GM and session mates for pulling stupid bullshit.

We spent three sesssions investigating a rash of disappearances and murders in a city. You know what we found out? It turns out that a cult of werewolves worshipping a clan of mummies were gangraping the populace to replenish their numbers due to the sacrifices starting to overcome their birth rate. The other guys figured that "reverse raping" the converted werewolves would cure them.

That was a seven out of ten compared to some of the other stupid bullshit I had to put up with. And aside from what I've said I've done, I'm the only one trying to make a positive change to the world.

Hell, when the game's over, I'm going to say that my dude uses all the treasure and gear and got through the adventures to hire a shitload of druids and clerics to clean up his country.

>>44589572
That's pretty cool, I like it. Put it on a monk.
>>
>>44589632
>Lowest BAB
I didn't want to give full on more attacks, especially at highest attack value. I figured Low BAB kept it niche. And was easier than figuring out a whole new progression of attacks.

>>44589678
>That's pretty cool, I like it. Put it on a monk.
Thanks! Any way you could see to abuse this item? Would your current character use it?
>>
So I've never made a high level PoW character. How does their design philosophy differ than normal martials/casters?
>>
>>44589739
Scaling off lowest BAB, especially if they can't apply STR or DEX to the roll (which is even worse), means that your attack roll only ever varies from +1 to +5 and it actually reduces as you level and gain more attacks.

A level 5 fighter's lowest BAB is +5, a level 6 fighter's lowest BAB is +1. By using "lowest BAB" you penalize people for being better at fighting. Not that it matters since the denial of attack roll bonuses means those extra attacks will only ever hit on a 20.
>>
>>44589826
You can pick what sounds cool and have it work.
>>
>>44589893
Hm...what's a good alternative?
>>
>>44589826
It's hard to build a bad PoW character because even the worst options are still pretty good. They're not as dependent on their caster party members because they themselves have access to maneuvers and stances that can do things ranging from healing, to movement powers, teleportation, buffing, and disabling.

Basically, it's a martial that can have nice things with no strings attached.
>>
>>44589826
First, vouch for >>44589961 That's a big deal. It literally covers building in its entirety, because we don't really have to give you advice; you can do whatever you want. Pay some attention to maneuver prerequisites; most initiators only get enough maneuvers known to continue advancing 2-3 disciplines. So pick 2-3 disciplines you want to focus on, and know the others you have access to, you'll probably only have a couple of low-level maneuvers.

Low-level maneuvers are sometimes more valid than low-level spells are.

As for playing, don't think of them like casters; they're not. Per-encounter and recovery means you are going to almost-always have your shit available, you're not going to run out. The question "but what if I need this later?" should just about never cross your mind.

Combos, on the other hand, might. You might want to use boost B because you want to use boost A with a full-attack next turn. But that's as close as you get about worrying about resources.

Instead, your goal is to spam your effects as hard and fast as you can. That's the mindset you should have when playing one. Many of the PoW initiators also get great bonuses during recovery, so feel free to recover early and often.
>>
>>44589826
I'm on my phone so I'll have to keep this short.

Design philosophy differences:

1. Runs off of "per encounter" instead of "per day."
2. Minimal trap options (and none on purpose)
3. Abilities designed vs. Bestiary instead of directly comparing to other classes.
4. Move + Attack is a viable tactic now thanks to Strikes.
5. Discrete abilities with specific effects instead of generalized "fighting ability"
6. Robust, useful class features instead of +number abilities.
7. Flexibility in builds and build options.

If you want me to go into more detail on any of these let me know.
>>
>>44590048
Scale it off of highest BAB but with a penalty, like every other ability. Probably -5.
>>
>>44590205
Hm. I could see that. I also thought of this:

>Once per Round on your turn you may spend an additional Round of use of the Coat as a Free Action to gain one additional attack made with one of your new arms at your highest attack value. This stacks with other sources of additional attacks.
>>
>>44590181
>1. Runs off of "per encounter" instead of "per day."
The warder may only maintain a number of
marks equal to 3 + her Intelligence modifier at a time, and she may make a number of marks per day equal to ½ warder level + Intelligence modifier.

why
>>
>>44590293
The per-encounter thing applies to maneuvers and stances, not class features. That being said, that's an exception rather than the norm.
>>
>>44590293
Because it's x/day additional uses of angering smash, a maneuver that already exists.

MOST stuff is per encounter, some is per day. If you look at the other ways to spend Marks, you'll see why it follows the per day format.
>>
I'm looking to get an owlbear as a companion/pet/cohort: how early can i manage that, and with what feat/gold/class level expenditure?
>>
>>44583829
what does that mean???

>>44583716
well i planned on getting at least one other combat manouver.. disarm because i dont have powerattack.. or maybe grapple
>>
>>44590854
There's a feat in the Dirty Tactics Toolbox called Dirty Fighting that counts as nearly every prerequisite for the Combat maneuver feats.
>>
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tfw chose stormborn instead of arcane
>>
>>44591226
But arcane is for fags
>>
>>44591226
Arcane is boring, storm born is flavorful. Who cares about which is optimal.
>>
>>44591822
Okay but arcane gets a familiar, which is fun.
>>
>>44591822
This. I have no idea why you autists always optimize everything.
>>
>>44591865
Not as fun as turning into lightning.
>>
Is tactical acumen really useful if your DEX is the same as your INT
>>
>>44591822
if im not optimal elsbeth will outshine me in fact she alreadyd oes ;_;
>>
>>44592078
at worst, it's not a loss. why is your dex equal to your int? did you roll?
>>
>>44592078
are they going to stay the same?
>>
>>44592109
Maybe he's a Dex-Magus?
>>
>>44592078
Might be playing a Dervish Defender
>>
>>44592109
>>44592136
dhampir racial stuff

And I'm probably going to be pumping CON for the rest of my days

anyway, if my CON goes from 13 to 14, do I get an extra HP per HD I have?
>>
>>44582945

lol nice ;^)
>>
>>44592176
>f my CON goes from 13 to 14, do I get an extra HP per HD I have?
yes. all stat adds retroactively give you what they normally would.
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