>Play a Champion Fighter with Great Weapon Master + Charger
>That moment when you charge, and land an attack at an additional 15 damage despite the -5 to hit penalty.
That shit is borderline cathartic, I swear.
What are some moments you've had where you can't help but go "Fuck yes"?
The time I rolled some dice and got a natural 20, and confirmed with a roll of 15, and did sufficient damage to kill the enemy in one hit. My party members were impressed by this feat and congratulated me. "Nice crit!" they said, and I felt good because of randomly rolled dice signifying that I had just killed someone in a simulated game.
>Pit-fighting duel, facing a big enemy
>Action Surge + Bonus attack
>Crit like 4/5 of the attacks
>Big enemy goes down like a bitch
>Wake up the next day in a cauldron full of gold
This one time, I posted an extremely passive-aggressive over-simplification of every account of a fun game ever made and then felt extremely smug at my sense of superiority as another anon also did the same thing to me in an equally passive-aggressive attempt to belittle me.
Once a time I pretended to cath myself on imitation of a mockery of a simplified account of an act to ridicule the mockery of a simplified account of an act, merely to prolong the running gag.
>Playing Sactioned Psyker
>Raiding some Imp facility overrun with Nids
>Hear something clawing around in a dark corner
>"Hey guys, watch me magic the fuck out of this"
>cast some psyker power, roll Perils of the Warp
>Lose all of my equipment in the resulting explosion, end up naked and unconscious.
>Thing in the corner? it was a cat...
>you should only take feats because they are good in terms of rules, not because they might fit the character
He's not saying that. He's saying it's a bad feat.
It'd be better if it was decent and when people took it for flavor/character reasons it gave a more significant benefit.
Is it wrong to want a character with consistent characterization and roleplaying opportunities that is also mechanically sound and competent?
No, but it's wrong to judge feats mechanically when you should be judging them based on character/flavor when you can. Worry about mechanics second and flavor first.
Of course, feats in general are just part of the deluge of rules bloat that came with 3e.
Savage attacker is like billion times worse, charger is situational as fuck, and literally never found a situation in where I couldn't make all my attacks but use charger, but might exist...meanwhile savage attacker is a fucking waste of scarce resources like feats.
>level 1 variant human fighter with sharpshooter and archery fighting style
>framed character-wise as a super-skilled archer
>miss three turns in a row even after burning two hero points, level 1 so I have nothing else to do
>then say fuck it and try a sharpshooter shot
>11 + 7 - 5 = 13
>hit the terrorist wizard in the chest for 16 damage, sending her to 1 hp
I do this for every system that bothers with heavy mechanics for characters. The more mechanics there are to a character, the more you need to evaluate and learn, so you can figure out what mechanics fits your character the best.
No. That a game has mechanics that encourage players to do that is the problem. The instant that you include character build choices that can be non-optimal, you create a pitfall for the player, because they can then make the 'wrong' choice.
There should be no wrong choices in character builds. Choices that could be 'wrong' should just not be available.
>wizards constantly shittalk me all game in our first run
>LOL IM A WIZARD BRO BARDS ARE JUST SHITTY WIZARDS
>we run into a group of 8 goblins
>wizards blow all of their spells doing jack fucking shit
>5 8's in a row
>the remaining goblins all fucking drop to the ground
>wizard players never come back
was a good time
You're right it's situational, but it's a situation I wish I had paid attention to. My last DM used the variant encumbrance rules, so my fighter CONSTANTLY had 10 feet less of movement just from my plate, shield, and weapons, let alone all the gear I needed to have.
It's extremely painful to run up to something, especially something with legendary actions to move, only for it to run off in the other direction, juuuust far enough for me to dash to, but not enough to attack.