Warhammer united general
"I'm not used to make generals, next time someone else must do it" edition
Thread dedicated to warhammer fantasy of all kinds: from the old world to the new realms, from role-playing to tabletop and video games, from official to fan made fluff and crunch.
check the followings before asking
>WFB and WFRP resources
>Age of Sigmar resources
The 9th age http://www.the-ninth-age.com/; AOS comps http://pastebin.com/9JtJviaU[insert pastebin to the various links for comps and versions]; Endhammer https://1d4chan.org/wiki/Endhammer; Age of Slam https://1d4chan.org/wiki/Age_of_Slam
>What, When, Where and How
http://pastebin.com/9JtJviaU; whfb.lexicanum.com/wiki/Main_Page; warhammerfb.wikia.com/wiki/Warhammer_Wiki; warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki
Total War: Warhammer https://warhammer.totalwar.com/; End Times: Vermintide http://www.vermintide.com/; Mordheim: City of the Damned http://mordheim-cityofthedamned.com/en/; Blood Bowl II http://www.bloodbowl-game.com/; Man'O War: Corsair http://manowarcorsair.com/; Return of Reckoning http://www.returnofreckoning.com/
DISCLAIMER: No shitposting, don't fall for baits, ignore flaming provocations at all cost; this is not the place to affirm your own opinion over the others, to insult choices or to suffocate ideas; if you want to do that, go in another thread.
It is encouraged to repost this disclaimer as answer to the above cases, regulate yourselves on approaching shitposts, guys.
last thread >>44561082
the idea of having a united thread is still, relatively young, leave people see how it unfolds and if it is possible, people are free to post here or to make their own dedicated general.
the pastebin are a bit of a repetitive mess right now, they work, but if someone wants to organize them better he is free and welcome.
Let's start the thread on a positive note!
What are you guys working on at the moment? Maybe some cool conversion? Trying out a new paintjob? Assembling a long-awaited model? Writing some headcanon? Share with us!
>DISCLAIMER: No shitposting, don't fall for baits, ignore flaming provocations at all cost; this is not the place to affirm your own opinion over the others, to insult choices or to suffocate ideas; if you want to do that, go in another thread.
>It is encouraged to repost this disclaimer as answer to the above cases, regulate yourselves on approaching shitposts, guys.
Okay see, I know you're trying to mean well? But saying that on fricking 4chan of all places sounds hugboxy and trite.
People will always call one another autistic faggots here. Just how the community works.
that, my dear sir, is an attitude of a man, who feels bad when he sees rubbish in the park, but then thinks, "Well, there's rubbish here anyway, why can't I drop my own, noone will care, right?"
I, for one, never shitpost, and always try to be nice. We shall all try and then at least these generals may become a nice and friendly place.
>that, my dear sir, is an attitude of a man, who feels bad when he sees rubbish in the park, but then thinks, "Well, there's rubbish here anyway, why can't I drop my own, noone will care, right?"
Nah, I have no problem with the tone of the community. It's far more pleasant than a regular forum, everyone just screams at each other here instead of broiling in passive agression.
One man's garbage is another man's refreshing ability to actually hold a sane discussion and ignore the people who froth at the mouth too much.
reposting an idea proposed in an AoS thread earlier:
>Fyreslayers as another faction in the old world, sorta like the "wood elves" of the dwarfs; situated up north from where the chaos dwarfs resides and still east to the world edge mountains.
>Could be the clan of dwarfs who most of all followed grimnir, emulating his appearance as a norm in their own culture, rather than it being path taken to redeem themselves like conventional slayers.
>Put a line of old ruined strongholds and roadways crossing the world edges mountains, going from their actual location up to near the greek/roman equivalent zone of the world and south still into the northern part of the southlands.
>Add a little justification for a period of isolation from the normal dwarfs, like partially following grimnir in his quest to close the gates, getting paths and communication cut off by the great catastrophe and kind of believing alone in its aftermath, only need a few centuries or millennia of isolation to make them concentrate on their own culture and differentiate from the normal dwarfs, then good old tradition for the old ways (from both the types of dwarfs) when getting in contact again with the others and I think that could do it.
>The salamanders would find their fitting place in the mountains and volcanoes in between the ashes wastes and the chaos ones; the rest is up to when I get to learn more about the AoS ones.
>A funny bit would be making being able to distinguish between slayers and fyreslayers almost a thing exclusive to dwarfs, with humans or elves genuinely or ironically mistaking one for the other.
>>Fyreslayers as another faction in the old world, sorta like the "wood elves" of the dwarfs; situated up north from where the chaos dwarfs resides and still east to the world edge mountains.
Nah it will not work.
they are all pretty foggy places, so big you can have everything you may want in terms of civilizations ecosystems or strange stuff; there's no real uniform depiction of everything.
>>Fyreslayers as another faction in the old world, sorta like the "wood elves" of the dwarfs; situated up north from where the chaos dwarfs resides and still east to the world edge mountains.
Basically just using Fyreslayers to represent the Norse Dwarfs.
Sounds like a great idea.
normal dwarfs are the dawi, chaos dwarfs are the dawi zharr (fire dwarfs), these could be dawi drakk (drake dwarfs in khazalid) considering the numerous depiction of dragons on them and the reptilian beasts they ride.
What a shit thread about shit things for shit people.
Trying to force AoS and Warhammer Fantasy together is fucking futile, but one also have to ask oneself why you'd even fucking try.
They're completely different, and the only thing they have in common is that Warhammer Fantasy is in the background of End Times and Age of Shitmar.
Because they still haven't understood that fans of Warhammer Fantasy wants absolutely fucking nothing to do with Age of Shitmar, yet they cannot stand the idea of not injecting themselves into the conversation, because their own community is stillborn.
And people wonder why people are annoyed at Age of Shitmar.
>just play what you want man it doesn't matter!
>it's just fluff, decide on using what you want!
>just stick to what you know and play warhammer fantasy if you want to do that, it's not "dead"!
This right here is the perfect example. Even when people are trying to hold on to Warhammer Fantasy, Age of Shitmar fanboys insist on injecting their shitty fandom into the community and into their threads.
Even when fans of Warhammer Fantasy actively try to keep End Times and Age of Sigmar out of it, Shitmarites come hauling their fanfic-level writing and their completely disconnected, inconsistent continuity, incompatible with pre-End Times fluff, into the equation.
Fuck off. Stop trying to do this. We don't want what you want. I sincerely hope you fucking die.
Why are you putting warhammer and age of mememar together?
Because the Age of Sigmar threads routinely die at 50 posts, and they want to piggyback off the recent trend of every WHFBRP thread hitting autosage.
Also, these threads are just being made by the same faggot who wants to pour salt on wounds that only recently began to heal. Just hide them, sage any replies, and move on.
>Also, these threads are just being made by the same faggot who wants to pour salt on wounds that only recently began to heal
I can assure you this is not the case, the idea is to help both communities, especially the WFB one since the generals stopped going on and I've seen quite a few people wanting to stick to the old setting but found only a non responsive WFRP general and an AoS one, and to get past the unreasonable hatred for the other and share ideas, stories and news.
The thread were suggested by anons from the WFRP and supported by some from the AoS too (but not its general's maker in fear of these type of posts suppressing possible discussions), definitely made by people who posted the old WFB general so far; there's no attempt at causing flamewars apart from the infamous warmahorde slav shitposter and a pair more people max who are actively shitposting in both this and the AoS general for the sake of shitposting.
Considering both factors I'd say the hell-pit abomination, awesome sculpt, fearsome rules.
Having to choose something less based on the power of rules I'd say the slann is an impeccable model.
The best way to help both communities is to let then settle on their own. Plby placing them together, you encourage mods to delete segregated threads, and players to spit venom at one another. Nothing more.
The games are incredibly different, and the communities are diametrically opposed. Threads like this don't do anything but put fuel on a fire that was near to burning out on its own.
Age of Sigmar is so diametrically opposed to everything Warhammer ever was, that it makes about as much sense to make a unified Warhammer and Age of Sigmar thread as a unified Age of Sigmar and Warmachine/Hordes thread. Heck, Warmachine is closer to Age of Sigmar aesthetically than Warhammer is.
In conclusion, this thread is now a Warmachine thread, have a nice day.
/WFRP/ General - Pretty much everything fantasy, hidden up the WFRP banner.
/Warhammer United/ - For people who can talk about either setting and are interested in the development and growth of Games Workshop, as well as their future projects and how the fluff of both settings have merged and what could come.
/AoS/ General - For AoS specific discussions, like Battletomes and Miniature releases.
Have that going for a while, see what happens. Ignoring the shit posting in the last thread, there was a lot of good ideas and commentary shared.
Pretty much this. Diametrically opposed is right. There can be no peace in this state. Whfb players don't want the aos posters, any discussions will get squashed by either side. Let whfb/9th have their own thread, and aos have their own
No three threads. Two threads.
Multiple generals could easily be determined by a mod to be against the rules, and they would then either delete the ansulary "combined thread"
which, considering how much vitriol these threads are sure to produce, is the more likely option, or to delete the other two "segregatedl threads.
It's a shit idea. Stop trying to force it. If you continue, everyone will just call you for the troll you likely are.
Because the community isn't big enough yet to create its own thread without being bogged down in shitposting and responses to shitposting. Best solution is let AoS piggyback on WHRPG for now and when shitposting has hopefully died down, let them go back to their own threads.
>Converting Arkhan to fit my army better and writing some fluff
Don't leave us hanging, brother. How are you converting Arkhan, what sort of army are you running and what's the gist of the fluff?
I'll post pics when I get home, on the bus right now. Arkhan hasn't had too much done too him, I changed the head to a regular skull that I plan on adding ghostly flames to and added some stirrup things to him. Fluff-wise I had an idea of these sort of revolutionists from the old world who were able to grant themselves immortality. This caused them to believe they were above the gods, that the mortals of the world could do just as good if not better than the gods and that the gods had no right to play with the lives of men. This goes on for a while gathering up followers and strength before End Times happens and they get BTFO. The only survivors are the second in command and some other elites, which are able to somehow escape to the mortal realms. They wake up in the AoS, find out what happened, and start gathering up followers who are pissed that Sigmar or whatever god has abandoned them. Arkhan is the leader of the group who got killed during the End Times, but found them self in the realm of death and started stealing shit from Nagash and gathering an army, which is how I justify them having Morghast Archai, and the giant ghost dragon mount thing. It's not too great and I need to clarify some things but it's a base.
To clarify, I'm playing a Tomb kings/ Vampire counts army, only skeletons. Arkhan isn't actually Arkhan I'm just using the rules and model, fluff is that he's the leader of the faction.
>basing them on squares
That's pretty sensible. Most games that use a round base won't punish you for having square ones, but if you're playing a rank-n-file game then you need squares.
Thanks, here's a pic of Arkhan by the way. The stirrups are Morghast harbinger chest pieces. There's a couple of other things I want to do but I'm still waiting for the bits to come in the mail. I'm also writing up a tournament based around the Fyreslayers for my local GW. I won't be able to pitch until the weekend but I expect to have the pdf done in the next couple days. I'll make sure to share it here if anyone is interested.
New fyreslayer leaked image
now fuck off aos, you have a general for your bullshit. aos and whfb dont mix
Half way through a Dwarven Cannon crew. One is completely finished, as is his cannon, one is basecoated and one is mostly basecoated. I am planning on finishing one at a time just because I like the progress.
After that I got 9 Ironbreakers to finish off, then I am having a break from Dwarfs to make and paint a small Sylvaneth army.
I am also trying to think up a small, simple scenario to play involving my Dwarfs and Sylvaneth so I can show my friend the game. I plan on just using a couple of units and a hero on each side, and then thinking up some special rule to make it special, then have some fluff behind it.
So far I am thinking of something along the lines of the Dwarfs heard about a magical tree, whos wood is harder than steel, and that it is slumbering so they are able to cut it down to use it for their crafts, and the Sylvaneth obviously aren't that keen on tree murder.
My idea for this is the slumbering tree has the stats of a Treelord, but it can't do anything. Then, any Sylvaneth Wizards (there will at least be a Branchwraith) gain a special spell that it can cast on the tree instead of one of its normal spells, and if they do they can choose one weapon from its profile and use it to its fullest extent in the relevant phase (So like, they can use strangle roots in the shooting phase, or they can use the sweeping blows for example).
I think it's an impressive effort. A community driven rule system could be a great way to keep WFB up-to-date.
The rules themselves I'm a bit eh with, but I think it will improve in time.
>Dwarfen Logging Company
Needs Slayer Lumberjacks.
>Needs Slayer Lumberjacks.
>Some human town hires the Dwarven Logging Company to remove some trees from the area they want to build their farm.
>Spectators are baffled as the lumberjacks cut down the tree in record time, but all rushed beneath the boughs of the falling giant as it begun to tip
>The Dwarf in charge of the operation takes payment in full and makes some comments on "the lowest labour costs he has ever had" before heading home.
It seems to be a very solid start, addressing the largest problems of 8th and streamlining army books to hopefully have a balanced foundation to build upon.
I miss the more involved and flavorful rules (e.g. Hell Pit Abomination just does 3d6 attacks each round instead of having a chart of wildly different attacks, Plague Furnace doesn't cause a cloud of poison etc.) but I'm hoping they'll return in some form once the bigger picture starts to take shape.
As far as I now, the chinese has a big amount of mobilizations.
So should I go with skeletons then?
I fear they'll look to similar to my necropolis guards, are two units of 30 necropolis guard each with a hero (so ws 5, 5+ armor, parry and T 5) enough tarpit or do I need more skeletons?
hey guys, about to start my new bastiladon, where can I find a link to the aug 2013 white dwarf, it deals with lizardmen, and I want to kinda see how to do the pattern shown on the box art.
gonna build it with the ark of sotek cause I think all the snakes on it look awesome.
>probably gonna play it as solar engine most of the time thought.
>also hoping the new box sets have a seraphon one so I can cheaply expand, so excited.
I've been working plus getting ready to move in a month and a half.
Kinda living under a rock right now.
and oh yeah, Im gonna buy this once I move.
>dont want to to have to transport any more models than i have already.
Spent the Holiday week literally building everything.
1 Herald of Khorne
1 Soul Grinder
1 Daemon Prince
1 Be'Lakor (still need to mount him on a base)
5 Blood Warriors
Still to do:
The rest of the boxed Khorne Bloodbound not mentioned above.
And then I have to paint them. Thank god for the new Mephiston Red spray about to drop.
My wife is putting her skull cannon that I got her for Christmas together.
The khorgorath's are awesome, plus are really fucking fun to paint.
>she's doing a korne/chaos daemons army
>I'm stormcast/seraphon, just started seraphon side
Question for the group:
What would you want to see in a campaign set in the Dark Beneath the World? Be it from WFRP, WFB or AoS - what sort of monsters or forces would you imagine in an extremely subterranean setting?
>campaign set in the Dark Beneath the World
In no particular order:
1. Dwarf Lumberjacks farming mushroom stalks.
2. Skaven being the dominant race.
3. Fucking giant monsters everywhere. Horrifyingly still ocean. Sunless Sea style.
4. Lizardmen Cave-men style.
5.Some massive underground drilling project.
Its a cool kit. I used the Herald on his own base and assembled the Throne for use as terrain.
I was originally gonna do Stormcast first, but they're on the side burner right now. Im enjoying Khorne and am tempted by the new Slaves of Darkness box (seriously need to start painting before I get anymore though).
No conversions. Im just getting back into the hobby. I did get some greenstuff and sculpting tools to experiment with but Im at level 0 with advanced modelling skill trees.
>No conversions. Im just getting back into the hobby.
Best way to get better is to practice. Use the greenstuff to just fill in the gaps at first, then see if you can put anything together with extra bits.
What's the best weapon load out for nm\cata elf and dwarf in vermin tide? I know the dwarf is typically a tank along with the soldier but I've seen good dwarves with that two handed hammer doing work as well. So what's the preferred weapon there?
As for the elf I've seen hagbane and seeker bow users. Why is that and why not the normal longbow--or at least why the hagbane? It seemed fairly shit when I tried it and the exotic damage boost hardly seems like it would make any better to the other weapon choices.
Here's a question for people who've gone from WFB to AoS - did you transfer your characters over?
I mean, for people who have their own characters for their armies, with their own stories and history, did you keep them for AoS? If so, how did their character or story change?
>>Has no creative spirit
>my fanfic that Norse Dwarves should looks like gay niggers from outter warp is CREATIVE SPIRIT NOW!
Nah, I like to try to keep them as separate as possible
I also stopped playing after Storms of Chaos so I kinda have it in my autismo story that my snowflake humies all died during it
Why would you leave them naked if you were going to convert them to Norsca Dwarfs?
Just greenstuff some pants, maybe some boots, all sorted.
You're a weird one, Anon. But whatever floats your boat.
>Why would you leave them naked if you were going to convert them to Norsca Dwarfs?
Why I should buy over[rived models with totally different design and aestheitics and trying to make them Norse Dwarves, it's like making croots from orks models.
It's discussion for AoS general thread, not WHFB.
Legions of the fuckers. Growing out of mushrooms.
Wait a minute - where the fuck do Night Goblins get their signature hooded robes from?
Are there Night Goblin seamstresses farming spider silk?
Throw in Mallus at the center of the world - maybe some sort of nod to Sigmarite.
>design and aestheitics and trying to make them Norse Dwarves,
Because some people are creative and enjoy a challenge, slavscum.
Honestly, I like the aesthetic of the sigmarines as a basis for a single lord level hero. I think you lose something when you use them as a basic unit design, but the core unit reminds me of the old Lord Solar Macharius model.
>Because some people are creative and enjoy a challenge
Okay, you are pointing hobby aspect, but that's ll, there is no more reasons to use homo dwarves as Norse Dwarves (you can also make greenstuff clothing for more cheaper dwarves), especially when we have LotR dwarves.
Problems with slavs Adolf?
Scale is wrong for LotR dwarves. The Fyreslayers have an interesting aesthetic that can be used as a strong basis for a Norse Dwarf army. Or at least the slayers for it. The other dwarfs would need something different. Maybe a mix between dwarf models and chaos/marauders? A stronger viking element than usual, anyway.
>problems with slavs Adolf?
Nah, I think he just has problems with you shitposter.
>Scale is wrong for LotR dwarves
Because they doesn't looks like MMO?
>The Fyreslayers have an interesting aesthetic that can be used as a strong basis for a Norse Dwarf army
Which one? I cannot remember that Norse dwarves used such oversized weapon.
>Nah, I think he just has problems with you shitposter.
>everyone who didn't like AoS discussion on WHFB thread is SHITPOSTER!
>Because they doesn't looks like MMO?
No. Because LotR is measured in 'true' 28mm scale, but Warhammer Fantasy is measure in 'heroic' 28mm. Compare a LotR dwarf with a Warhammer Dwarf, you'll see the size difference.
>still LotR aesthetics is better for Norse Dwarves.
Definitely, but it'll be a great deal harder trying to convert them up to the right scale instead of converting the ones at the right scale to look more like the LotR dwarfs.
>but it'll be a great deal harder trying to convert them up to the right scale instead of converting the ones at the right scale to look more like the LotR dwarfs.
Nah only if you want to use them in AoS.
>The current WHFRP thread is cancer. It was better when it was expressly non-End Times/AoS.
The current WFRP thread that's discussing the pricing in the old world armoury, WFB/WFRP crossovers and the Dark Beneath the World campaign idea? The thread that doesn't go full-autistic shitposting just because people bring up AoS or End Times?
>(seriously need to start painting before I get anymore though).
That's the way to go. It's the worst thing in the world to have a shitload of unfinished models on your plate.
Are you planning on keeping it that way, or adding a few more?
Have a few games to see how it works for you, but in my experience I tend to see people get a lot more fun out of playing magic-heavy undead.
looks real nice! Really didn't like original helmet of his.
Might pick Arkhan at bits sellers now, even.
Would make a cool Tomb King with that plate armour.
>everyone who didn't like AoS discussion on WHFB thread is SHITPOSTER!
but this isn't a WHFB thread, it's a united thread. equal rights, get it?
Is there much point in Lord-level caster now in 9th Age, that with magic changes?
(for people unfamiliar - wizard level is no longer directly added to casting rolls. level 1-2 wizards get +1 to casting rolls, level 3-4 wizards get +2 to casting rolls and cost much more)
seems to me this is the case of egg/baskets. better have a few hero-levels, especially if your army has multiple options, than a single lord.
>Are there Night Goblin seamstresses farming spider silk?
Well, they've got mushroom farmers who make a variety of poisons and drinks. I suspect the Night Goblins have a surprisingly advanced infrastructure.
now I want to see Warhammer Shelter or Mushroomville, where you govern a peaceful underground community of Night Goblins. farm mushrooms, make mushroom cloth, mushroom booze, mushroom food, mushroom shrooms, stuff like that.
>(for people unfamiliar - wizard level is no longer directly added to casting rolls. level 1-2 wizards get +1 to casting rolls, level 3-4 wizards get +2 to casting rolls and cost much more)
I always tend to argue towards spreading out your firebase, especially if you plan on making a Magic Heavy force. I'll have to go over the magic rules in detail, but based on what you've said...I'm not seeing any immediate reason to get a Magic Lord. Depends on the precise points value, and if Lord level unlocks any better spells.
well, yeah, but in this case a combat General becomes better even for magic-heavy armies, and unless you plan on picking up something costing 50+ pts on your wizard, you're better off spreading them items over multiple wizards. eggs/backets again.
well, level 4 Spellweaver (in WHFB terms) would cost me 225pts before other options
level 2 Spellsinger would cost me 95pts, so even if I want more spells of same school, it's better to take heroes it seems... and then there're Branchwraiths, who can go to level 2 now, costing 105pts total, if I'm specifically after Life or Beasts. (you cannot have more than 3 duplicates of any unit, including characters, in 9th)
now, the question is, how much is that +1 to casting roll worth?
not sure. magic playing field did need levelling out. now you don't HAVE to bring a level 4 to stand a chance, you can play a nice combat army. sure, a magic-oriented army with a bunch of casters will be better at magic, but not overly so.
I new magic item goodness, I might actually enjoy having a combat lord general for my Wood Elves.
>where you govern a peaceful underground community of Night Goblins. farm mushrooms,
It should be pretty small community (it's remind me about one of my WHRP session in Ostermark village with small forest goblin pack).
> (it's remind me about one of my WHRP session in Ostermark village with small forest goblin pack).
Care to share the story?
Which is the better mini - Archaon on the three headed dragon, or Archaon on the steed?
Could work. Skaven play well with the vermintide sort of style. But their elites do pack a punch.
I suspect you'll find yourself getting outmatched, but it should be an enjoyable ride. Give it a try and tell us your results.
oh, okay. people just say so often, that slaves are bread and butter of skaven army, can't make a step without them, blahblahblah.
really depends on aesthetic you prefer. Horsaon looks more tame, more fitting with 6th Ed style, while Dragaon looks definetely 8th Ed, almost ET, speaking in WHFB terms.
well, if you consider last three Elf releases and Dwarfs ET... oh, and them Empire wizard altars too. and Mortis Engine. and, I dunno, ALL THE OTHER over-the-top 8th Ed stuff.
well, it's only nice dragon we have at the moment, apart from DElf Black Dragon. just gotta headswap.
>AoS General - page 5
>WFRP - page 6
>this thread - active, with shitposting not crossing 60% line
I call that a success.
didn't say that. only say 8th Ed was designed in almost same style as End Times.
I prefer 6th Ed style, FYI
>I call that a success.
For AoS of course, but I still dont understand why sigmarines need another thread, while other warhammer communities doesn't need it.
>was designed in almost same style as End Times.
>I mever saw empire design of 8th edition.
Enough to make it worthwhile. 4 can be fine if you prefer an open game. If you want something more claustrophobic, double that.
You don't need any buildings to play the game, just add them until it suits your board and how your group likes to play.
I'm pretty happy those Start Collecting! boxes are a thing. It will allow my friends to get their own units for pretty cheap. Though, I have a few questions:
Do they come with defined weapons, or can you pick whatever you like?
Will there be Stormcast boxes?
I doubt GW will make new sprues (it costs moneys, as I understand), so if different options come on same sprue I'm pretty confident they'll be in the box.
If an option comes on separate sprue though, I'm not so sure, really.
Luckily, Malignants box has no option but to supply me with Black Knights and Coven Throne.
They come with all options, they're the same sprues as if you buy them separately.
Dunno. There's loads of stuff that hasn't received a Start Collecting bundle so far so a round 2 doesn't seem impossible.
Well, the Chaos/Stormcast starting kit includes various Stormcast and Chaos units you can find in separate kits, but you can't select which weapon you'll give to your dudes. The arm/weapon is a single piece. Wether this was a commercial move to make sure players would get other kits, or if it's just to reduce production costs, I don't know, but I know there is different versions of a single mini depending on the kit you buy.
I'm converting some Stormcast into Chosen of Slaanesh.
Do you need a hand getting your head out of your ass?
In the resources in the op there's should be a link to branstark torrents, there should be one with a shitload of white dwarfs, shouldn't be too difficult to find the WD you're looking for if you know the number
Who said a thing about them living in norsca? The original post was about the northern limits of the dark lands, the post about them representing norsca dwarfs was more about the type of behavior, interactions and traditions.
Still the point stands
>muh marauders can be almost naked
>dwarfs bearing multiple hot weapons and runes can't
>I never saw Norse Dwarves, because I am AoS player
>The greco-roman gladiator muscle armour style
>generic MMO paladin/warrior armor-set with samurai mask
>muh greco-roman-germanic-celtic-indian armor
>>muh marauders can be almost naked
1) Marauders models is shit.
2) Humans (who actually was changed by warp influence) =/= dwarves, so there is no place for your AoS fire elementals.
Because you are the only Slavshit Shitposter, hence the singular 'the'.
>AoS =/= Warhammer.
Correct. And you haven't played AoS OR Warhammer. You're pretty shit at Warmachine, though.
meh, why not? can be cool if done right, can be cheesy and stupid if done wrong. then again, it allows people to use Warmachine minis, so it's pretty cool. gotta appropriate all you can, I say.
I thought the changes in magic might be make a single mage better but how many mages are usually fielded.
This would be my first undead army, terracota just were to appealing.
What do you think of 9th age?
I've been playing a couple of games with it and my local gaming group has either switched to it or/and AOS. Finally a warhammer game with frequent updates which listens to the community
Also ogre tyrants are finally good
the steamhead will probably get a battletome, speaking of miniatures there're rumors about runic golems but nothing actually solid in terms of reliability for now.
If they come, they will come shortly after the fyreslayers though.
haven't had a chance to play it yet, but looks fucking awesome on paper. so much more streamlined and balanced, while maintaining depth and complexity.
also they took some nicer ideas from KoW, which is cool
These are dwarfs who have magic runes of their own god of endurance and fire incised in their own skin and commonly go around carrying flame related stuff, to assume they can't stand a bit of cold the same way the marauders who are not all empowered by chaos is stupid even for a troll.
>marauders is shit.
Still better than warjacks :^9
>These are dwarfs who have magic runes of their own god of endurance and fire incised in their own skin and commonly go around carrying flame related stuff,
Too bad it's not AoS, which full of magic elementals.
>marauders who are not all empowered by chaos
>I never read WoC armybook.
>Still better than warjacks :^9
AoS players for some reasons needs more than 1 thread, so they try to consume WHFB general.
>AoS players for some reasons needs more than 1 thread, so they try to consume WHFB general.
Ironically, I started the first united thread yesterday so there's a proper WHFB thread, 'cos all we had was some dead WFRP thread where nobody discussed WHFB.
And it works pretty well, apart from a few people who, for some inconceivable reason, believe that game systems are at war or something, and it's offensive to make a united thread, and that a matter of principle comes into it somehow...
>and it's offensive to make a united thread
Not him, but it's not offensive, it's stupid. Even a WHFB/KoW thread would be more appropriate. As I said, there is nothing in common between AoS and WHFB.
>cos all we had was some dead WFRP thread where nobody discussed WHFB.
Surprise newcomer, but it's normal thing for WHFB threads.
>And it works pretty well
Yeah it's just become another AoS thread, uncomfortable for WHFB players.
>believe that game systems are at war
Nah, it's not war (since WHFB is dead), just for space marines lovers GW killed WHFB (setting, models and rules).
>origins and at least basic fluff is enough in common for me.
Totally nope. wHFB have too many low elements even in magic, unlike AoS.
>still get less shitposting than majority of pure WHFB and AoS threads
Because it's dead and every parts of communities, except AoS, says "fuck off" to this thread.
Even more true for KoW, since you can play it with your WHFB models in the same way you used to do. (That is, without having to imitate a horse).
Oh yeah right why not make an AoS/40K common thread then ?
>at least basic fluff
a few namedropping doesn't mean the basic fluff is common.
>still get less shitposting than majority of pure WHFB and AoS threads
90% shitposting is barely better than 95% shitposting. And it's that way only because OP samefag like mad to keep the thread civil.
The games are totally different at every level (rules, atmosphere and fluff).
I find it odd that the main contribution from WHFB players* to this thread is to moan about AoS and the existence of a combined thread. The sad thing is it's drowning out what WHFB discussion there is (the dark beneath the world, homebrewed norse dwarfs, etc.) far more effectively than the AoS discussion they're moaning about.
*Or maybe it's just trolls and we should just accept trolls in every thread. What happened to you /tg/, you used to be cool...
I want AoS, 40k, LotR, WHFB, Blood Bowl, Dreadfleet, Mordheim, Warmaster, Battlefleet Gothic, Epic, Inquisitor, Necromunda, Space Hulk, Warhammer Quest, Horus Heresy, Talisman and Judge Dredd general.
Holy shit thought I was on reddit for a second
Who are you trying to fool? This thread is 70% shitposting (including complaining about a combined thread), 5% people trying to talk about 9th age but getting no discussions going because no one has played enough of it, 5% people talking about AoS while trying their absolute hardest to pretend like no one is complaining and 20% slavposting.
There is minimal overlap between people who want to discuss WHFB and people who want to discuss AoS. Combining the threads is asinine, AoS generals will stay alive through GW releases and WHFB generals will pop back up once 9th age starts to solidify and people play enough of it to have something to talk about.
>As an anti-cheating measure, if any mods are detected in the installation forces of stormcast eternals spawn on the campaign map and attack whichever faction you're playing as. Even in multiplayer battles stormcast eternals will arrive and attack your forces.
>Too bad it's not AoS, which full of magic elementals.
>magic runes and flaming torches don't exist in WHFB.
>I never read WoC armybook.
Well, you didn't.
Or you would find that you're confusing marauders with the classical chaos warriors, not all marauders are necessarily favored or empowered by the gods.
>it allows people to use Warmachine minis
Fuck, I didn't even think of that. Fuck yeah.
Usually in an army that has any reliance on the magic phase like undead you tend to see 3 spell-casters. Not necessarily wizards, but at least spell-casters.
The same reason you'd have Bloodbowl and Warhammer in the same thread.
Then just consider it a GW thread.
So it's set around 2500ish? That's when 1ed WFRP was set, right?
Fantasy fanbase is worse in all respects.
>9th age starts to solidify
If it does
Kind of hard to get new people playing a game when you have no in store presence and likely no way to advertise.
Funnily enough, Bloodbowl threads seem healthier than Fantasy threads, and this was before it was revealed that a new release is coming.
>no way to advertise.
Most of the knowledge of 9th age spreads by word of mouth.
>Bloodbowl threads seem healthier than Fantasy threads
Generally they are. The Bloodbowl community is self-sufficient. Doesn't need a lot of updates or new miniatures. The game is self-contained, enjoyable and allows for campaign play. The Mordheim community is similar, but they don't have as big a presence on /tg/.
Well I figured this was the Fantasy united general, so here I am.
To be honest, I had no desire to really invest in Fantasy until AoS came along.
Skarbrand. He's got a tremendous amount of detail, went together very well without any fussing and overall showed that even though GW is going to charge out the wazoo for stupid models like him, they're at least going to ensure that they're top notch casts.
I do like Be'lakor... but resin, man, resin... and the Giant Enemy Cra--- Soul Grinder, is a pain in the ass. To glue the legs, or not to glue the legs.
>Kind of hard to get new people playing a game when you have no in store presence and likely no way to advertise.
Very ironic to say this and talk about the success of Blood Bowl, a game with no in store presence and no way to advertise, in the same post. Almost every discontinued specialist game has local scenes in every country/state.
People who played 8th and don't like the gameplay of AoS have every reason to try out 9th age. Many aren't very likely to do so right now because playing a wildly changing beta is off-putting and they've probably shifted focus to some other game or hobby, but eventually a combination of wanting to use your fantasy models, nostalgia for the gameplay/setting and word of mouth will kick in and make them try it out.
Friend circles will have no problem getting games going once interest sparks in someone. FLGS's are just as incentivized to allow/encourage a fan game with a free rule set (9th age) that requires models that they sell (GW models) as they are an official game with a free rule set (AoS) that requires models that they sell (GW models).
Getting completely new people to play at that point is done just like with other games. Friends inviting friends, people finding local scenes that play in FLGS's through online discussions, TW:WH making people interested in the old setting and online presence pointing them towards 9th age, even people that started collecting AoS but want a game with more depth are potential new players.
Well by healthy I meant simply that Bloodbowl threads exist and are filled with posts that generally seem to full of content and not just shitposting, can't really say if the game itself is growing.
However the one thing that Bloodbowl seems to have had going for that Fantasy doesn't is that it seemingly had no real competition at the time of its canceling, didn't have tons of editions that needed to be reconciled, and people able to agree with a set of fan rules. Fantasy on the other hand has all of those problems.
Again, my problem with word of mouth is that word of mouth alone did nothing to help Fantasy as it continually declined and it was a game which was living in that it had an actual company behind it. I should clarify that I'm not arguing whether or not 9th Age will stick around, but whether it will actually grow. Since I've the feeling it clings to the same mistakes of 8th Edition, I've my doubts.
I also have my doubts that Total Warhammer will make any difference whatsoever just as I always doubted the people saying it would lead to a rebirth of Fantasy. I'm a video game player first and foremost, I found out about miniature gaming via Dawn of War. To date outside of buying some things and playing a few games I've not done much, in fact all I mostly do buy is books to read because I've taken interests in the universes. Based on that I'm not entirely convinced that you can turn video game players into wargamers, especially when the game you're counting on to do it is probably going to be roughly the same as or even better than the real life product.
>>magic runes and flaming torches don't exist in WHFB.
How it makes Norse dwarves fire elementals?
>Or you would find that you're confusing marauders with the classical chaos warriors, not all marauders are necessarily favored or empowered by the gods.
All humans in the North was changed by Chaos influence.
>Funnily enough, Bloodbowl threads seem healthier than Fantasy threads, and this was before it was revealed that a new release is coming.
Of course, since none try to consume their thread.
I am not saying I disagree with you, but do not make the mistake of responding to the Slavscum Shitposter.
See what I mean?
Slavscum Shitposter has a vision of the Warhammer World that they subscribe to. They will refute anything that breaks how they view the setting. They are incapable of understanding how the setting can be viewed differently than how they have retardedly chosen to view it.
As far as people of the North not being corrupted by chaos...tends to be true.
Those living deep into the Chaos Wastes are definitely Chaos fodder, but for people like the Kurgans, the Hung, the Tong and all the different people of the Norse - things are a bit more fluid. The Norscan's themselves are polytheistic. Whilst most of the gods they worship are Chaos in one flavour or another, there are situations where they are not worshippers of Chaos. Endhammer goes deeper into this, exploring the character concept of an Ulrican Norscan.
As for being touched by the influence of pure chaos - depends on their location. Clans like the Bjornlings are just as far away from the Chaos Wastes - if not more so - as the Kislevites.
>The Norscan's themselves are polytheistic.
I recall this coming up in a previous thread, and I did a little reading. Found something you might find interesting:
"Curiously, many Norsemen believe in Gods with strong parallels to those worshiped in the Empire, although no Norseman believes in Morr, since the afterlife is closed to all but the most courageous warriors.
For example, the Skaeling tribe claims a God name Mermedus, often believe to be a dark reflection of Manaan, dwells beneath the Sea of Claws."
It raises some interesting questions, given the relationship between Chaos and the Gods of the Old World. You could argue that any worship of any god is just Chaos Worship in one flavour or another. But you can go the other way and argue that some of the Norscan gods are distinct entities from the four core gods of Chaos.
>But you can go the other way and argue that some of the Norscan gods are distinct entities from the four core gods of Chaos.
I wonder how many of the Gods of Norsca are reskins of the big four, and how many are discrete entities.
Like, most would argue that Nergal is clearly Nurgle with a different name. But some people would claim the same of Khaine and Ulric in relation to Khorne. And the simple fact is that we're never really given a lot depth on what these reskinned gods worship entails. Most just accept 'Oh, it's a funny name for X' and leave it at that. But there is reason to believe it could be different.
>They will refute anything that breaks how they view the setting. They are incapable of understanding how the setting can be viewed differently than how they have retardedly chosen to view it.
>your arguments is not arguments! Norsca dwarves should looks like marauders from cahos wastes!
Again, Norsca Dwarves wear a lot of clothing, they are not fire elementals, so it will be pretty hard to make fireslayers looking like Norsca Dwarves.
The Warhammer Fantasy community.
No, Fantasy threads stopped being made because they would fall off without even reaching 50 posts. In contrast Bloodbowl threads may go on for days, but they never seem to fall off.
Outside of perhaps the Norse, the other human tribes in the north seem to be heavily influenced by Chaos culturally, worshiping at least one, if not all, of the gods and seeing mutations as blessings.
Nothing is ever made clear, but it's hinted that races ultimately create their own gods, whether it be by certain emotions and concepts coming together or the aforementioned with the addition of souls.
It's not known how Sigmar became a god, even the End Times just says that Tzeentch bound him to the Wind of Heavens and left it at that.
Sigmar was probably meant to parallel people who were born as humans and then became gods after they died because of what they accomplished in life. Sigmar may have been strong enough to keep his soul together after he died and slowly grew in power as people worshiped him and his worshiper's souls joined him when they died.
>No, Fantasy threads stopped being made because they would fall off without even reaching 50 posts. In contrast Bloodbowl threads may go on for days, but they never seem to fall off.
I talked not about numbers of posts, but about quality, none try to kill Blood Bowl threads and their community looks much healthier than fantasy.
>the other human tribes in the north seem to be heavily influenced by Chaos culturally,
That includes the Norse. They also tend to view the Realm of Chaos as 'Reality' and the world they exist in as some sort of lie or illusion that they have to fight to get past.
This in mind though, the Norse are actually resistant to mutation after they get one.
>Nothing is ever made clear, but it's hinted that races ultimately create their own gods, whether it be by certain emotions and concepts coming together or the aforementioned with the addition of souls.
From a personal perspective, that's how I choose to interpret it. It makes the Gods an interesting character, knowing that who they are and how they act can change as their worshippers slowly interpret them differently from generation to generation.
>he Skaeling tribe claims a God name Mermedus,
Don't they view him as basically Cthulhu-light? Walking around on the sea bed making thunderstorms and sinking ships, generally being an evil bastard?
>As far as people of the North not being corrupted by chaos
In the roleplaying game, Norscan characters get the 'Innured to Chaos' trait which makes them resistant to chaos mutation.
>none try to kill Blood Bowl threads and their community looks much healthier than fantasy.
The Bloodbowl community tends to be about as healthy as the Fantasy one, but a lot more insular. They don't get as many trolls as Fantasy simply because they're not as easy a target. They're pretty cool guys, generally.
>knowing that who they are and how they act can change as their worshippers slowly interpret them differently from generation to generation.
I never really got this impression, then again the gods rarely make an appearance.
>I never really got this impression, then again the gods rarely make an appearance.
It's not something made clear in the setting, but assuming the gods are made up of the emotions of those that worship them, then it's a logical progression to assume they'd either change over time or eventually become parodies of themselves.
Sort of like the 'a copy of a copy of a copy' problem.
>but assuming the gods are made up of the emotions of those that worship them
Chaos Gods wasn't created by emotions of Warhammer World mortals, they comes from outter warp, other gods was supported by winds of magic and died when vortex was shot down.
Most of the gods are ultimately based in broad concepts though and as such I don't see how an interpretation would change them.
They're also sentient beings so you could argue that for any change to happen they'd have to willingly do it.
>Chaos Gods wasn't created by emotions of Warhammer World mortals
What's this bullshit? "Hordes of Chaos" says that the Chaos Gods were created from the dreams and emotions of humanity. Also it says that all other gods are portions and conjunctions of the Chaos Gods.
So not only the Chaos Gods are made from emotion but all other gods as well.
>Again, Norsca Dwarves wear a lot of clothing, they are not fire elementals, so it will be pretty hard to make fireslayers looking like Norsca Dwarves.
What does that have to do with anything? I actually had to go back in the thread to even understand you. No-one has been talking about Fyreslayers in fucking hours, man.
You don't get to say old source and do not provide a newer source to prove your claim.
The Winds of Magic are Chaos energy that entered the mortal realm and broke up into 8 parts. So even the Winds are emotional energy. In fact, as shown in ET, the Winds are sentient and are attracted to emotions that correspond to them.
The Chaos Gods do not come from other worlds. The Realm of Chaos is place where linear time does not exist. So when the Chaos Gods were created by humanity, they always existed and not existed at the same time.
> Morr and other gods of death died when Nagash consumed wind of Death.
Only Ereth died as the wind of death was broken fron the vortex. There is nothing stating that Morr or the other gods died. In fact, in ET Nagash, the Tomb King God of Death was alive and fought against Nagash.
>do not provide a newer source to prove your claim
End times, actual armybooks.
>There is nothing stating that Morr or the other gods died. In fact, in ET Nagash, the Tomb King God of Death was alive and fought against Nagash.
They all was consumed by Nagash.
Just ignore him. He is a trolling shitposter.
Ereth died when the Winds of Death was ripped from the Vortex.
Usirian was A-Okay. Nagash couldn't even fight him in a straight fight and had to use one of his pawns to release the souls of the Tomb King Underworld to destroy him.
They wasn't even mentioned.
Also lileath lost her powers too when vortex was shot down.
>ET is not canon, armybooks is not xanon, you are shitposter!!!
>dat buttblasted nazi
is it just me, or 9th Age slashed point costs across the board? tried making some 2k points army lists, have to throw more minis into each list now...
not that I complain, I love big armies, but now I need to expand my collection a bit
If they did, why are you arbitrarily sticking to 2k points? Make what you used to consider to be a 'standard' list and see how many points you end up with, maybe that's the new norm.
Tournaments in my country has now generally gone up to 2500 points. I can't recollect I've seen an outcry against that, and my army isn't a whole lot bigger.
Did you use bad units in 8th? Like Yethees, giants and shit? Because to balance they've slashed points cost on everything which was considered bad by the developers
I enjoy it.
Some Forces feel a bit different but personally I like what they did with my armies.
It also made many Option fieldable and while the changes to Magic might feel off it makes low Magic viable.
This pretty much seems to be my feeling, 9th Age isn't looking at what was wrong with 8th as a whole, they're only looking at was bad for people already playing.
People who already own armies may not mind or may even like point costs being slashed across the board, but for potential new players that only means more models for a game that already requires a stupid amount of models.
Essentially this is putting Warhammer on life support, not trying to breathe new life into it.
I'm gonna be playing a game of small hammer later this week. It's 250 points using 9th age, how would I go about building a nice fluffy Averland army list ? Just pull of Terços? With a pinch of magic ?
I'm pretty sure it was supposed to be Ostland and Hochland but since Averland has the Black Fire Pass it's not strange.
Also Greatswords are supposed to be the "over the stop" design from 5th edition or 7th edition rather than the sleek design of 6th.
is it silly to have two versions of same army? having (and loving) a more classic undead army, I still keep returning to the idea of making a machinized undead army, frankenstein-style, with heavy Mechanicus content
A pic found in a quick search, looks like they can rank up, but a bit of extra care is needed; I assume gluing them with various fan out positions on the base with already in mind what spot of the formation they occupy is the best.
25mm bases even if they don't look so at first glance, because they have not the classic step separating lower base from upper base.
>Averland lies in the south of the Empire, between the rivers Aver and Upper Reik and borders upon the Black Mountains and the huge range that is the Worlds Edge Mountains. It’s a prosperous province, though it’s neither one of the largest or most influential in the Empire. The Black Mountains and the World Edge Mountains harbor plenty of mines, many are in Dwarf possession. The metal ore is sold at a good profit in Averheim, the provincial capital, to merchants from Nuln, who transport it on barges down the river Aver. The mountains contain several ancient Dwarf strongholds but Night Goblins or Skaven has overrun several of them, while others have been lost in violent volcanic eruptions.
>The Black Fire Pass guards an important trade route between the Borderlands and the Empire, it divides the World Edge Mountains from the Black Mountains. The route is an old Dwarf road and extends past Averheim and further north into the Empire. Goods from the Black Fire pass are usually shipped along the Aver River to Nuln. The pass is the only place to cross the mountains, as the mountainsides are extremely steep and almost impossible to pass. Not to mention that the weather is notoriously unpredictable and few dare risk being caught in a snow blizzard or avalanche. As if things weren’t bad enough the mountains are home to fierce tribes of Night Goblins, Trolls, Skaven and legendary monsters. Some daring adventurers have made a living off stealing eggs from the tallest peaks and selling them to the Imperial Zoo. These beasts will be brought up to become mounts for famous generals.
and well suited to a life in the bleak mountain wilderness.
>Averland is a rich province and as a result exorbitant sums of money are spent on the uniforms of the state soldiers. Seasoned veterans prefer flamboyant uniforms to make them stand out compared to the peasant, but also to reflect their seniority. This tradition has seeped down through the ranks to a point where even the militia and mercenary bands strive to have as flamboyant clothing as they can afford. The Averlander army is said to employ enough tailors to supply a small city! Outsiders joke that the Averlanders are such great archers because they do not want to get up close and personal as they risk tearing or bloodying their clothes. Such remarks are hushed down in the presence of a veteran of the Black Fire Pass though, or else the jester will soon find himself in the gutter with a few missing teeth. The practice of wearing outrageous clothing has certainly appealed to the diminutive race of Halflings and tailors are constantly being asked to shorten sleeves and add a little extra width to the waist. Many Young recruits are disheartened to learn that they are disallowed from wearing the stunning uniform until they have served at least a year in the army. These ‘Youngbloods’ are by no means regarded as professional soldiers yet and have to make do with more simple clothing.
>The Bergjaeger are a special detachment of the Black Fire Pass guard that is made up of trappers and rangers from the surrounding mountains. They are experts at moving silently through rocky terrain and are often used as scouts. The background of a ranger is as varied as there are rangers, and most of them have a story to tell. Some were gamekeepers who have lost their job or found it too uninspiring. Some where poachers press-ganged into the army to avoid serving prison time. Some might have been rustlers who decided to flee to the militia when the angry farmers came too close to catching him.
Can't find the pdfs for a reason but that is the fluff
there is, carries a pretty huge inventory with 400+ fantasy items. I do not think he's got the 2006 slayer, tho there is a 'slayer' character with a quite small picture but it seems to be having dual axes
which forums/sites do you use for trading/buying fantasy miniatures? looking for a europe based site, preferably one where sellers are not afraid as fuck to continental shipping (why is this even a thing? I mean are britbongs really that afraid of europe, literally nine out of ten I ask goes with the 'sorry only shipping UK')
Yes this is tasty tasty fluff.
So pike draped in sexy black and yellow up front and archers and black powder at the flanks.
My orky friend stands little chance.