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Pathfinder General /pfg/

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Pathfinder General /pfg/

Motherly love edition

If you are asking for build advice, please mention which third-party books are allowed.

Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd

Previous Thread:>>44552175
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>>44562839
How is everyone's mothers going to react when you come home with Greta or the succubutt?
>>
>>44562839
i want to make a fairy barbarian
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Question for the DSP guys. The Aerial Wings feat from Bloodforge has the following prerequisities:
>Vestigial Wings, Character Level 7th
Tieflings have an alternate racial trait that replaces Skilled, also called Vestigial Wings (it grants a +4 bonus to Fly checks but doesn't actually allow flight). I believe that Aasimar also have this trait as an alternative. Is it intended for these races to be able to take Aerial Wings since they do, technically, meet the prerequisites? I would hope so, since it'd be a bit strange to name something the same thing as an ability that already exists and NOT allow them to take the feat. It has the same basic effect (your weak wings grow into full-sized ones that actually allow proper flight), so it makes sense to me that it would be obtainable, but I want to double check to make certain.
>>
>>44562884
How are your parents going to react when you come home with Baba Yaga ?
>>
>>44562884
I dunno, depends on the character. My arcanist's mother would just be glad her daughter is just settling down with someone. Though disappointed she isn't marrying a noble or a cleric of Abadar or Asmodean law mage.
>>
>>44562884
Probably smack me over the back of the head since I already have Nualia, Zaelsar and Seleval living in our farm.
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How did your session go this weekend, pfg?
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>>44562945
I may or may not have indirectly assisted in kobold rape.
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Will you serve the Infernal Majestrix and bring order to the Inner Sea, /pfg/?
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>>44562884
>>
>>44562945
Pretty good, completed Tomb of Horrors without anyone dying.

I also learned how to make my players rage quit. Apparently if you use invisibility and illusions on a smite happy paladin, they leave their own apartments for two hours, even after you give them a +2 dragonbane greatsword.
>>
>>44562993
What book is this from?
>>
>Normally play Bard
>Playing a Summoner
>Feel super super constricted by spell choice
>Eidolon already boss as fuck without buffs
>Rolled Summoner after the Bard died, would be lame to dip.

Do Oracle or Sorcerer make sense to dip into to open up some spells that aren't fucking +1's to my Eidolon over and over?
>>
>>44562884

My character already came home with a Kitsune and it went fine.
>>
>>44563067

Dipping is not a good idea for summoner. They have too many class level dependent features.

Summoners get a lot of good spells early (haste, black tentacles, planar binding line) that do a lot of cool stuff so I recommend you have another poke around your spell list again.
>>
>>44562884
My paladin's mother reacted remarkably well to a succubutt, all things considered. That daddy Erastil approved kept me on the good side, though.
>>
>>44562884
Probably be disappointed he didn't find someone to carry on his lineage properly, not that my warder ever would shack up with either.
>>
>>44562839
How good is crossblooded sorcerer? thinking of making one for the next game im in.
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>>44562945
My group has released so much salt from playing (in large part because they don't read the rules) and complain that the system is too complicated (again they don't read the rules, like any of them), and generally having a small schism within the ranks.

We barely meet as it is, and while the majority enjoy the game and the campaign the fringe players are so salty they demand we switch to 5e.

So no real closure and tons of salt really. I'm hoping we cut the fringe players but it's not up to me.
>>
>>44563166
Terrible unless you really only want to do literally one thing.
>>
At what level does a blade adept arcanist/ inspired blade swashbuckler/ eldritch knight become stronger than a magus? This is assuming the earliest entry possible into EK
>>
>>44563166
It's okay. Getting to pick the better parts from both of the bloodlines is nice as is getting both arcanas, but having fewer spells known hurts(especially if you don't have some source of extra spells known, like human FCB) as does the will save penalty.
>>
>>44563292
When you get 7th level and higher spells.
>>
>>44563305
Does the lack of spell combat and armor hinder it much?
>>
>Long time 3.5 GM
>Only a few sessions in new campaign
>One player askes if we can somehow convert to Path
>Sure. Lets work on your character sheet
>3.5 Swashbuckler to path swashbuckler

Its like the class went from slightly interesting commoner to an actual hero. Its such a huge jump I had to give an in character story of how the player got a cursed pirate hat in some loot and is now possessed by a dread pirate.


Speaking of which, does anyone have a decent, on-the-fly encounter generator? They are last resort but sometimes I cant open a book for 30minutes trying to find something decent.
>>
>>44563414
>Its like the class went from slightly interesting commoner to an actual hero.

I was hoping for something entertaining. Instead all I have is bait.
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>>44563505
Have you compared the two? 3.5 swashbuckler is literally a dead in the water fighter. Im not saying the path one is good compared to other classes, but holy shit it actually does something now.
>>
>>44563566
I think you're missing the point though. Maybe it did improve, but the argument can be made that it's the worst class in the system.
>>
>>44563505
The pf swashbuckler may be crappy, but it dozens of times better than the 3.5 swashbuckler
>>
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So question /tg/,
I am trying to import some creatures from the Paizo Bestiary to Roll20 and want to use the avatars(art) provided in the pdf. Now i tried several ways of extracting them and getting around the apparent copy protection with no luck. Currently I'm forced to snapshot them and use a graphical editing program (GIMP) to remove the background and export it. This has proven to be depending on the image rather time consuming. Therefore, I'm wondering if anybody could give me some advice on this?

I'll bump with some art in the mean time.
>>
So one of my players is trying to make an arcanist 4/sorcerer 1, and hes telling me that the bloodline exploit means he gets to get all the bloodline abilities with arcanist levels, is this true?
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>>44563662
Also, any general Roll20 tips or opinions would be welcome.
>>
>>44563671
>If the arcanist already has a bloodline (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted her access to the bloodline when determining the powers and abilities of her bloodline.

http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/arcane-exploits/bloodline-development
>>
>>44563604
But does PF swashbuckler have the ability to seduce anything with a Bluff check?
>>
>>44563671
>If the arcanist already has a bloodline (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted her access to the bloodline when determining the powers and abilities of her bloodline.
>>
>>44563662
Nitro Reader will do so for you.
>>
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>>44563662
>>44563739
Thank you, ill try it out.
Have a cute little goblin.
>>
>>44563566
>>44563604

>this pile of shit is better than this pile of shit, see how great it smells
>>
>>44562945
>have a nice bit of fluff RP at the start, finally start to get invested in characters after a dozen sessions
>immediate TPK that involved us getting utterly assfucked by an entangle and three nat 20's, was the most unsatisfying and shitty conclusion to a campaign ever
>GM was too frustrated to want to fiat it and threw up his hands, said we would start a new campaign and we'd get to level faster to compensate for only having a two PC party
>the other group did not meet because one player was still asleep from new years eve drinking

Honestly not a good week for Pathfinder.
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Wuttup, /pfg/? I'm currently trying to scrape together a cohort for the Sunday game and he'll either be a Mystic or Empiricist Investigator; the former for general skill usage and combat support and the latter would likely be a skill monkey supreme. Mystic could also fill the Artificer role for the party, but that still depends on what the rest of the group would like to do for their builds. Fortunately it will be a couple weeks before we hit Lv.7 and Leadership becomes a thing. Anyhoo, my cohort is going to be stuck with Heroic NPC stats and I'm uncertain whether STR or CHA should be the dump stat. What do you guys think?

Also! How was your latest session/first session of the year?
>>
>>44563810
I'm surprised there was no way to get rezzed by allies or come back as ghosts or adventure in Hell or something, if you all enjoyed the game.

Suggest to the DM that the new campaign be something like "two hundred years later, you're resurrected and told that the stories told that you were the True Chosen Heroes and could save the kingdom from [insert threat here]. Keep the characters, get a new campaign, get to learn about the fallout from your deaths in the past.
>>
>>44562945
We got TPK'd and I can't even blame the dm for it.
Goddamnit it's fucking embarrassing to be tpk'd right after our "group strategist" retires. It feels like we can't to shit without him.
>>
>>44562945
>>44563842
>Last session question
How did I miss it already posted? My bad!

Last session went well enough. I mean, we were surrounded by a pair of Desert Drakes, but we lived.
>>
>>44563802
>I should tell my player not to play a class they want with roleplay ahead of numbers, because, you know, its not as good as other classes

I bet you also tell players they need to fill tank, dps, and healer roles before you start too.
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>>44563909

>thinks tanks exist in PF or DnD

My sides.
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>>44563924
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>>44563924
>obvious sarcasm
>reading incomprehension

Don't mix the two anon
>>
>>44563944
>>44563947

>merely pretending
>>
>>44563843
I might suggest that, but I also feel unreasonably salty about it and don't want to keep bringing it up. Considering we were only level 3 should have been almost 5 with just two of us we didn't have much of a reason to go any further. Especially since we would have had to switch campaigns midway through anyway.

Since we're going from Runelords to Jade Regent, I would feel bad for just wanting to play the exact same class. But I am salty as fuck about not getting to use my fate's favored luck boost.
>>
>>44563982
I'm sorry to hear about the game. TPKs are always rough, especially when it's the dice's fault instead of any person's.

Good luck in the next game.
>>
>>44563924
Well honestly a zweihander sentinel with a shitload of marks gets very close to a tank. Hard as shit to take down, zone of nope and to hit malus to other party members makes my dm reee so hard that he actually diverts his battle plan towards taking me down or fixing me to a spot and avoiding me.
>>
>>44564000
I love seeing "Zone of Nope" when I'm browsing pages. Never fails to make me smile. How do pfg? I'm about to take my lunch but I'll be around.
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>>44563739
It works excellent!
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>>44562920
Gonna level with you, I had no idea that feature existed when I wrote the feat pairing.

But you know what, fuck it. The RAW works and I'm gonna let it hold. Enjoy yourself.

Afternoon /pfg/.
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>>44564141
kinda.
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>>44564135
My question from earlier: >>44562920

>>44564160
... Oh, okay then. May I ask who you are? I assume someone with DSP, but I've not seen you before here.
>>
>>44563909
>I should tell my player not to play a class they want with roleplay ahead of numbers, because, you know, its not as good as other classes
What the fuck system are you playing? That's exactly what it means. If half the party has 3/4 BAB casters and a 1-9 caster, I'm not going to let someone play something as shitty as swashbuckler or kineticist because I simply can't accommodate them. Either I reduce the challenge to something that even an NPC class can handle, or they get left behind in the dust while the rest of the party is off doing something useful.

There are better ways to play "quick witty stab guy with charisma" than swashbuckler.
>>
>>44564135
>Elric
Are you the guy who wrote the warder guide? Top work m8. I used it to build my character.
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>>44564177
It's Gareth. He put on the wrong trip.
>>
>>44564160
Wait, you're DSP?
>>
>>44564187
It's Gareth? Well goddamn, why is he using a different trip?
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>>44564185
Yep that's me. And then I went and ruined it by getting hired to write for DSP on PoW:E and other stuff.
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>>44564177
>>44564196
TFW wrong trip. Mother of fuck.

How's it, /pfg/?
>>
>>44564204
>>44564216
Are you cheating on us with another thread, Mr. Vox?
>>
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>playing a sylph
>wish i had martial proficiency but class doesn't give it
>mfw i find out outsiders get simple and martial proficiency by default
>>
>>44564232
He's cheating on you with like 25 threads.
>>
>>44564253
Doesn't work like that m8
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>>44563999
I'll get over it. Right now I just need to figure out how to get a druid and a magus to survive until the latter stops being a useless piece of shit.

>want to play a dex magus
>no features to carry me in early levels, can't bruteforce it like bloodrager
>90% of archetypes don't even kick in until level 3-4, some only ramp up at 11
>Really like kensai, but cannot afford gimped casting
>hexcrafters has the "best" options, but also takes until level 4 to kick in, just like the now-dead bloodrager's luck bonus

Maybe this isn't the best plan. Can't worry about beimg good at later levels if I can't even get out of rusty dagger shanktown.
>>
>>44564253
Nope. Planetouched don't, because Paizo hates fun.
>>
>>44564232
As he's said previously, he's a filthy 'questmaster.' As we've explained several times quests attract the worst kinds of people to /tg/, clarifying mechanics and showing us playtest materials. Fucking questies get off my fucking board REEEE
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>>44564262
What a slut
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>>44564282
the native subtype doesn't say anything about them not getting it. Did it get FAQ'd?
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>>44564181
whoa whoa whoa, before we get into a shit flinging match, lets just agree we have two wildly different ways of playing:

You seem a very by the book guy. Thats fine, alot of times necessary. I respect that alot and you like games where everyones even.

I use the books as guides and alot of my combat is roleplayed.It usually no maps, is very quick and deadly, and sometimes i dont even introduce hp sponges. I have very low level games and let my players use abilities creatively. The swashbuckler in path had way more things to use in interesting ways then the 3.5 one.
>>
>>44564313
Yep.
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>>44564286
I'm not sure how to parse if this is sarcastic mocking of people who don't like quests, noting that quests do bring people like half the DSP guys to the board, or something in-between.
>>
>>44564339
I hope the drawbacks of being an outsider were FAQ'd too.
>>
>>44564339
fug

alright, scimitar proficiency how, preferrably without spending a feat (though i suppose i could if i really had to)

i'm pretty sure heirloom weapon won't work since it refers to a specific weapon
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>>44564394
Ioun stone
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>>44564394
What class? You might get it through archetypes.
>>
>>44564232
>>44564262
>>44564286
>>44564287
>>44564360
Folks, you made it quite clear to me awhile ago that the topic was both unwelcome and not on-topic for the thread when I first brought it up. 'm sorry I fucked my trip up but I'm fairly certain both of those things are still true, aye?
>>
The Cleric vs Druid poll came out tied. (http://strawpoll.me/6445351/r)
Does that mean they're perfectly balanced against each other?
>>
>>44564540
Small sample size.
>>
>>44564320
Look, that's fine if that's how you run it, but this does not change the fact that the swashbuckler is an unreasonably bad execution of its concept. In my games, combat is only a small portion of the big picture, and a class that only does combat should at least be good at its one job. This is why if a player wanted to play a swashbuckler concept, I tell them that they can use DSP material, or I can work with them to adapt a class more to that playstyle rather than letting them be one-trick-ponies with a useless trick.
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>>44564514
That's mock-offense, belgarath, not real offense.
>>
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>>44564587
>>
>>44564514
It's just in-jest, Gareth my man. As long as you don't sperg about it we don't care that you're running a quest.
>>
Hey DSP guys, I see that you've made initiator archetypes for 4/9 classes and psionics. What are the chances we see bloodragers and psywars get the same treatment?
>>
>>44564748
Part of me gets the feeling Psywars already do?
>>
>>44564748
Psychic Warriors got one in PoW 1.
>>
>>44564748
Psywars already have one. I've got plans for Bloodrager. Ideally everything that doesn't have full casting/manifesting will one day have an archetype.
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>>44564757
>>44564758
>mfw

>>44564814
>Ideally everything that doesn't have full casting/manifesting will one day have an archetype.
Fucking perfect. Just try not to remove the casting/manifesting parts when you do pls, the rubato was painful to read tbqh.
>>
>>44564876
Isn't the point of initiators to eat spellcasting for maneuvers? The rubato's my favorite of them, personally.
>>
>>44564557
Swashbucklers aren't combat-only any more than another class who uses their skill checks to solve problems. They require Charisma, have all the social skills, and get +1d6 to all the acrobat-related skills. Just give them 6 + Int skill points instead of 4 and they can cover their intended-use skillset.

Their dogshit state is not 100% the same as the Fighter problem - they suck at combat but they were given the basic ability to get around a dungeon and talk their way past shit.
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>>44562945
Pretty good. DMing a homebrew campaign and it's starting to take off.

>tell players on character creation to play whatever the fuck they want and the only requirement is that they're a noble or associated to one.
>sigh in relief as no one plays a fullcaster and instead I'm looking at a Psychic Investigator, Unchained Rogue, Void Kineticist and (slightly homebrewed) Sword Saint
>starting objective is to go to a summit meeting of all nations to discuss some fuckery going on with artifacts across the world
>party gets two sessions to get accostumed to the setting, learn the lore of the major nations, fight some bandits and do a good amount of noble RP.
>During the peak of the summit meeting, cliché evil guy and minions show up after taking possession of an artifact and cast some major doomsday spell
>party wakes up in an abandoned asylum as a magically-cursed half-undead and now struggle their way through the post-doomsday world they first experienced as this vibrant country.
>oceans evaporated, landmass covered in dead trees and ash
>strange creatures roam the lands
>party currently just travels around, trying to survive, find other survivors and piece together information about the fuck even happened to the world and them.
>every session culminates in a big single boss fight.
>since party is playing shit classes and doesn't optimize excessively I can put out really strong items and not worry too much
>Investigator gets a pocket watch that allows him to take another turn for spending an Inspiration point and adds half his int to damage and attack rolls.
>Rogue gets a cloak that allows him to swift action teleport 60ft to an enemy and gain greater invis for a turn. 2/day.
>etc.
>tfw party genuinely enjoys what is essentially a dark souls rip-off.
>>
>>44564895
I'd be totally fine with initiating coming off the spell per day pool, but totally doing away with the casting is bad imo. Takes flavour away from the class.
Doesn't help that I usually play bards as casters backstory wise so the rubato doesn't fit with my wholly subjective view of the class
>>
>>44565002
I disagree, personally. I like the initiators that take away spells and then give both maneuvers and powerful abilities to tie into them. It's not about taking away flavor, it's about changing it. Initiator archetypes are not and never will be the base class; they're their own thing being built out of it.

I was iffy on the Rubato initially, but I warmed up to it. It's got some great "magic music," though, since it's basically a blaster gish bard.
>>
>>44564876
>>44564895

The point of Initiator archetypes is to give maneuvers to classes and provide interesting and unique spins on classes. While a lot of them eat spellcasting for maneuvers, that's not the case for all of them and it likely won't be in the future.

The polymath (for example) keeps spellcasting because it fits the goal of the class template to create a dilettante who can do a little bit of everything, while the Ambush Hunter loses it because spellcasting runs counter to the goal of creating a class that works as an initiating pair with their animal companion.
>>
>>44564979
There's a ton of fun to be had when there's less easy answers.
>>
>>44564514
If it helps you feel better, I'm aroused.
>>
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>>44565099
>>
I read here earlier that you can make a witch magus that grapples with prehensile hair then shocking grasps the helpless victims. What's the best build to do this with?
>>
>>44565164

Reciprocally?
>>
>>44564814
Does that include the magus?
>>
>>44565165
That would be the defiler build. It was in one of the guides I once read.... https://docs.google.com/document/d/1fSJuL1O4hs15NMk-y4MXbH9D_qt9V7iwhY2y9HDrs74/edit
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>>44564160
>>44564216

Changing your trip is a dirty trick.

Stop angering the koalas Gareth
>>
>>44565209
Pretty sure the PoW magus is just the Mage Hunter.

It makes sense that not everything would get an archetype. Some classes really can't be separated from their spells without removing everything that matters about them.

More importantly, does this include occult classes? Is there going to be PoW stuff in the psionics occult book?
>>
Before I embark on this oddball campaign, is there any mechanical pitfalls to beware of in the Downtime rules, the Mass Combat/Naval Combat rules, and possibly some of the other variant rulesets?
>>
>>44565209
The answer to magus right now is no. It's a very good class and we're reluctant to mess with it. Only speaking for myself, it's not outside the realm of possibility but it'd probably be one of the last classes I'd attempt to work on.

>>44565232
Maybe. I haven't poked around with OA too much myself but we've got other projects involving those classes going. I'd like to take a crack at an initiating Kineticist personally.
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>>44565222
Nice trips
>>
>>44562945
Pretty good.
>Third session with this group, like them a lot, we get along and RP well together
>Consists of me, my s/o, a friend we played with in our previous game, and the DM's favorite player of his from before we met us
>Session started a few hours late because DM ran late, but not a big deal
>New guy joined who is used to post-by-post RPing, so he always takes a very long time to type out actions and types out his inner turmoils, rather than how the group sees things, hopefully he'll just get used to how we play and adjust
>Didn't get much done in-game, but it was fun
>Bard got caught fucking a fey in the library while supposed to be researching
>Occultist whose curse is rage almost kills him because LIBRARY SEX IS INDECENT
>session ends when we're about to actually go do something because now it's late
>Stay up until 3am talking to each other and having fun anyway but don't play because "nah i'm going to sleep any minute now" (nobody did, having too much fun)

all around bro-tier group
>>
>>44565232
They could do a spell-less magus. It would basically be an intelligence based mystic with an arcane pool instead of animus
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>>44565321
>Occultist whose curse is rage
Whoops, meant Oracle
>>
>>44565211
Thank you much m8
>>
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>>44565280
Imo what you should do for Magus is replace their Spellstrike feature/features with Maneuver flavored versions of them. More or less a find+replace kind of deal.
>>
>>44565370
You're welcome to do that in your home games. Let me know how it works out for you and we'll see.
>>
>>44563012
Not OP but Inner sea guide I think? I've definitely seen that pic before.
>>
>>44565282
Why are her ears so huge? Isn't she a HALF elf, too? Just how big can they get in your world?
>>
>>44565458
>implying I ever get to play PF
>>
>>44563802
Swashbuckler in 3.5 was NPC-class tier. At least in Pathfinder it's no worse than the Fighter and actually a little interesting to play.
>>
>>44565518
So you can sensually touch them.

More ear, more to touch.
>>
>>44565613
But ears are gross.
>>
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>>44565663
No need to be mean anon
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>>44565707
You're cute when you're angry Elsbeth.
>>
>>44565707
Also that anime hairstyle was specifically invented to look like long bunny ears, so what's the point?
>>
>>44565707
You could always just idunno give her normal looking ears for a half elf?
>>
>tfe want to be speedy dex magus
>no archetype to just trade out medium and heavy armor for something without radically changing the rest of the magus

>>44565663
>not wanting long, expressive ears

That's the best part of elves/half-elves, though.
>>
>>44565707
Boobs aren't giant shapeless gravityless blobs FYI.

GO TO ART SCHOOL. DO LIFE-DRAWING CLASSES. THEY MAKE YOU BETTER AT DRAWING CARTOON FIGURES. FOR REAL.
>>
>>44565775
>>44565837
>>44565890
But I'm not the artist
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>>44565876
Use it to put on Mithral.
>>
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How would you roleplay a janni, /pfg/?
>>
Is there any kind of greatsword wielding magus archetype/feat chain/arcana/various shit?
My dm doesn't usually refuse 3pp so that's okay too.
>>
>>44566091
Suli Mystic.
>>
>>44566091
>janni
Did you mean to write djinni or are janni a thing too?
If the second, what exactly are they?
>>
>>44566127
You can be a Bastardsword Kensai. Works fine.
>>
>>44566148
IIRC, in Pathfinder djinni are genies of the air, while janni are genies without a connection to any of the elements. Janni are also the weakest kind of genie.
>>
>>44566148
>>44566259
Pretty much. Jann are formed out of all four elements, so they have to spend their time on the Material Plane. Thinking about playing a janni brawler for the campaign my buddy is throwing together.
>>
>>44566127
You mean someone that just gives up Spell Combat entirely? There are no real archetypes for that, most just modify it or get a later version anyway. It sounds like you want to be an Eldritch Knight or similar, not a Magus.
>>
>>44565267
Bump this question.
>>
>>44566317
>It sounds like you want to be an Eldritch Knight or similar
Pretty much, but I can't use the prestige class because the campaign is unlikely to last until EK levels.
I just had this concept of a warrior with magical training who uses his spells more as utility than as a weapon. I guess bard comes closest, but it's kinda hard to play a bard at my table without being pidgeonholed into the stereotype of the rockstar.
Oh well, some character concepts just aren't meant to be classed I suppose.
>>
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>>44565959
>>
What's a good prestige class for an Anti-Paladin?

DM hasn't specifically banned any third party books, so go nuts.
>>
>>44566491
Dude see >>44566159
>>
>>44566547
Low Templar if you wanna pretend you are a good guy.
>>
What's the ideal cha score for the skald? Should I just aim for the 16 to use all spells or should I try to max my cha bonus like I would for a full caster?
>>
>>44566491
So what is it from the magus you want? Spell Combat is kind of their defining feature, and you got a few ways of getting spellstrike (tho they are kinda costy, admittedly).
>>
>>44566651
The fluff essentially. I'm just trying to make a class do another class' job because I have a shit group.
>>
>>44566632
You can start with 14 or less as long as you can count on getting the magic items you need by the time you are at the level you need them to prepare spells.

But anyway, it depends. You'll never be an offensive caster, so taking high CHA for that is pointless. But for skills, other class features, UMD, it may be worth it.
>>
>>44566691
What's wrong with just playing a magus and not using spell combat? Magus still has a decent buff spell list.
>>
>>44566632
Probably just gonna want anything between 12-14 unless the dm is a faggit or you want to actually excessively use spells with saves for some reason.
>>
>>44566491
Archeologist bard would be just about perfect if you don't want the buffbot aspects of bard. You could also consider skald.
>>
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Hey DSP, any reason the Mystic is WIS-based and the Zealot is CHA-based? It strikes me as very strange, especially since the Zealot is the DSP'd Divine Mind/Ardent and WIS makes more sense for them. Similarly, a class all about commanding the chaotic energies of magic and shaping them with your force-of-will, AND that multiclasses with Sorcerer... kinda strange that it's not based on CHA.
>>
>>44566691
The point of fluff is that it's mutable. If you don't want anything crunchy from the Magus, you don't need to be a Magus.
>>
>>44566591
Thaank you, that class is perfect, can't believe I didn't see it at first.
>>
>>44566703
>other class features
Yeah I was mostly asking about this. It's only the performance rounds right? I wondered whether it would be influent with rage powers or other shit, never played a skald or a barbarian before.
>>
>>44566764
It really isn't worth taking that PrC.
>>
>>44566742
>especially since the Zealot is the DSP'd Divine Mind/Ardent

Who told you that?

Zealot is CHA based because it's a leader class that uses force of personality to whip people into a frenzy and get them to fight for a cause.

Mystic is WIS based because they use instinctive, primitive magic to control their overwhelming innate arcane energies.
>>
>>44565890
You realize she's propping her tits up with her crossed arms right?

Or did you just want to complain just because?
>>
>>44566821
on that note, why are Oracles cha based instead of wisdom? When I think of an oracle I imagine a wizened old seer, not a bombastic natural-born leader. Being spontaneous casters seems like a flimsy reasoning...
>>
>>44566891
Ask Paizo, not me. I didn't write the oracle, although I have my own theories about how they get their powers.
>>
>>44566891
Because there would be too much overlap with all the other wis based divine casters otherwise, I imagine. And fluffwise, Oracles are less seers, more some random guys plagued by "favor" of gods. And since they gain their powers neither from scholarly research nor enlightened meditation or prayer, that pretty much leaves charisma as the only option.
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>>44566864
>complaining just because

Where do you think we are?
>>
>>44565890
She wears a corset enchanted with the lift spell for her boobs.

read the profile first, sperg second
>>
So, what's the best kind of sin mage?
>>
Oh hey since apparently dsp guys read the thread, someone give a pat on the back to the guy who wrote the zweihander sentinel. It's so refreshing to see the greatsword used like a defensive, area denial weapon like it was in history instead of just a bigger sword for the warrior who doesn't care for defense and shields.
>>
>>44567462
Sloth for obvious reasons.
>>
Right so the downtime rules from Ultimate Campaign, are they total trash or is there something salvageable from them? The main issues I've noticed at the moment are a) it's better to cheese rooms and have lots of smaller buildings than one massive one b) that whilst the gold generated by a room/building is fine the amount of capital (goods, labor, influence and magic) potentially seems a bit too high as a daily value and finally c) that there doesn't seem to be any note of how much capital the player can store or hold onto (there's obviously mention of how much they can spend in a given day but that's it).

I figured you could potentially give larger buildings extra income rolls based on how many resources it took to build them and the issue of too much in the way of capital income could be solved by having income come in weekly as opposed to daily (would potentially keep gold the same though). I guess storage (like the vault and storage room) could be used for holding onto stuff like goods and magic.

That said I can't help but feel I'm trying to polish a huge turd. Has anyone here actually made good use of the downtime system? I really want to run a game that utilizes stuff like this and have the players invest in something outside of combat.
>>
>>44567619
DOWNTIME GOD WE SUMMON THEE
>>
>>44567512
My pleasure, glad that you enjoy it and the theme. :)
>>
>>44567619
We tried those rules once. It completely sidetracked the campaign into merchantile warfare, plot forgotten and ultimately abandoned. Our dm reee'd so hard he actually tried to fiat the king into shutting us down, but we went 4th crusade on his ass and in the end he relented.
So do it at your own risk, you're playing with your players' greed here.
>>
>>44565164
are you sslarn on the paizo forums?
>>
>>44567743
Hey, while you guys are around.

Is there any particular reason the Zealot gets left out in the cold as far as getting to apply their initiator stat to defences or attacks is concerned? I mean, everyone else gets some way to get a bonus to their saves, but the Zealot gets nowt. And he's Charisma based so he needs the help.
>>
>>44567980
No, he's Gareth. Sslarn is Sslarn and apparently MIA
>>
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>>44567619

Downtime is a useful but risky tool.
It must be handled carefully and even dipping a toe can have a huge impact.

Its effects will vary from funding consumables use to utterly obliterating wealth by level.

It essentially equalises power between NPCs and players, which gives a great deal of agency but requires a DM who can basically perform financial warfare.
>>
>>44567980
>>44568006

He's Prince of Knives on the Paizo forums, and Lord_Gareth on Gitp.
>>
>>44567811
>It completely sidetracked the campaign into merchantile warfare

I don't necessarily mind this too much as I'm running more of a sandbox game anyways. If they want to focus more heavily on running their establishment, keep, magical academy or whatever then I'll create additional plot around it for them to run with. If they don't follow the main aspects of the campaign then that's their choice.

The main thing I'm concerned about is that the system seems so unfinished in a lot of aspects and is potentially abusable. Upkeep was obviously going to be a thing but they (thankfully) ditched it. There's no mention of how much a 'manager' can actually manage or what players can actually 'store' in terms of resources. I guess a lot of these things could just come down to DM fiat but it'd be good to have more guidelines in certain areas.
>>
>>44567743
How's it going dude? You get shit sorted out?
>>
>>44562884
>Brawler goes home w/Greta: "A winter wolf? Interesting. Well, I'm glad you finally found someone. She /does/ look like she can keep you busy, and if she doesn't have any issues with your stature... I'm sure this will be a long and satisfying relationship for the both of you. Mmmmm."

>Brawler goes home w/Areushalae: "Oh, my! I certainly hope your relationship turns out fruitful. Oh, I bet that Miranda girl you're always fighting in the arenas will be /so/ jealous - and why shouldn't she be? I must admit, even I'm a little... excited right now."

In both cases, his father says nothing because this is the sort of thing that happens when you marry a cleric of Arshea and then raise a kid with her.

>>44562945
>leveled up, learned Tien, dealt the finishing blow to three of the seven guys commanding the goblins invading Sandpoint (GM derailed RotRL HEAVILY)

Feels good man.

>>44562993
>not living on Gogpodda
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I know I'm shitting up the thread with this, but in going through hexes to see if I want to play a hexcrafter magus despite hating witches I'm finding some interesting things. Namely that hexes are fucking dumb, and the hex vulnerability spell is a retarded spell. This shit is ridiculous and blows open so many doors that I'm perfectly willing to overlook my aversions to the fluff aspects of hexes and curse spells.

Who thought hexes were a good idea?

Can someone choose to intentionally fail a save? Because I can turn into a healbot for 1 round/level via hex vulnerability if I'm reading this right.
>>
>>44568069
Holy shit prince of knives???

Did he screencap the skr post where he linked his Wikipedia page at him saying he didn't need to argue with prince of knives because he. already. won.
>>
>>44568229
Yes, you can choose to fail a save
>>
>>44568229
I think they FAQd/Errata'd the healing hex/hex weakness thing away... or was that only for PFS?

Anyway, don't forget to get something to ride (like... a flying broom) and use your move action to cackle.
>>
>>44568019
Since we are on this topic (finally), would the Downtime rules abusability be countered by the players basically needing to use it to fund a nation and a war effort, on top of the region's resources being limited due to geography and trade possibility?
My players are nobility, and the entire nation is in civil war, with peacetime coming and going, and while they have some control, they are still at the whim of their lord's demands to fund national coffers for the war effort at both defense, expansion and settling gained areas.
>>
>>44568264
Not him, but still curious for other reasons. Can you cite where the rules say that? Does it only apply to certain saves, or can you willingly fail any save?

>>44568286
I can't say I've seen any FAQ like that, so it's probably PFS only. Seems like the kind of thing they'd rule, too.
>>
>>44567989
So. Neither Zealot, Harbinger nor Mystic get Stat to Save bonuses. The Warlord and Stalker each have only one good save apiece, and the Warder replaces Dex with Int instead of adding Int to Reflex (also its low save).

The Zealot is a d10, Full BAB class with 2 good saves (the 2 saves you want to be good even) and a plethora of useful class features both for themselves and for aiding their allies. The class isn't suffering without a bonus to a saving throw and most of the PoW classes have limits on their saving throw bonuses anyway, whether it's shoring up one of 2 bad saves, replacing a poor stat on a poor save, or restrictions on how their good save can be applied.

All in all, the Zealot is about on par with its saving throws to the other classes and has plenty of ways to make the saves it needs to make through use of its class features and maneuvers.
>>
>tfw you will never get to play in a PoW-friendly gestalt game again
It hurts so much, bros.
>>
>>44568566
I thought the warlord not having a good reflex save was an error to be fixed in the PoW errata?
>>
>>44568612

That's okay, anon, I'm trying to get the Skald to work as a primary combatant who happens to throw out buffs instead of a primary buffer who happens to have barbarian proficiencies. It ain't working so well.
>>
>>44568566
>Harbinger nor
Harbinger gets to apply it's Int to it's attacks, which fits its offencive playstyle
>Mystic get Stat to Save bonuses
Mystic gets hyper-stalwart by being a Wis class that can move all of its saves to it's good Will.

Zealot doesn't really get something like that.
>>
>>44568612
I'm in one atm
shit is cash
>>
>>44568674
Yeah, go ahead and do that. Go ahead and lord over the rest of us, bask in the glory for now. You'll get what's coming to you. They all do...
>>
>>44568655
Doesn't zealot get a whole lot of powerful abilities to help allies and attack offensively?

Not every class needs a save booster. You've got counters, too.
>>
A player of mine wants to play a character in a wheelchair. How would they work?
>>
>>44568655
>Harbinger gets to apply it's Int to it's attacks, which fits its offencive playstyle

1/2 INT. And Zealot gets to apply Zeal to allies at a comparable rate to a Bard's Inspire Courage without the rounds/day limit and a better delivery system.

>Mystic gets hyper-stalwart by being a Wis class that can move all of its saves to it's good Will.

Only applies to Spells, Spell-likes, Powers and Psi-Like abilities.
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>>44568702
Kineticist
>>
>>44568697
Most of those abilities eat into it's miniscule PP pool. Not even Sleeping Goddess can keep you up with it
>>
>be you
>be playing in the next session of your current campaign
>get a little too into-character
>the next time everyone blinks, your character is actually standing there
>he or she has all of their gear, spells, etc. as well as all of your memories
>if they have a phantom, familiar, animal companion, spirit animal, intelligent item, or mount, your "consciousness" is in there

How does your group react and what does your character do now that they know they were a figment of your imagination all along?
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So, someone haves the last companion and campaign setting book pdfs?
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>>44568755
Dude, they cost like 1 to 6 pp per use. That's fucking tiny.
>>
>>44568702
wizard with a constant floating disk of force
oracle with an over active lame curse
druid, shapeshift into an animal where shitty legs/paraplegia isnt an issue
synthesist summoner, disabled normal form, summons is a protector spirit/idealised body(captain america copypasted over steve rogers)
disabled horse jocky cavaliar (JOJO)
and thats off the top of my head
>>
>>44568778
What if you were one of those people who also got really into roleplaying the familiar/phantom/animal companion/etc?
>>
>>44568641
If warlord had a good reflex save then ALL their saves would be absurd good.

Really, between CHA to will, their tactical presences, and unbreakable gambit, you'll almost never pin a warlord down with a failed fort or will save.
As for reflex, if they're dex-based then it's not even a problem, and if not they can still get Reflexive Twist from thrashing dragon, or a number of other replace-save-with-skillcheck maneuvers.
>>
>>44568808
Uh. Well. Okay I didn't account for that, but I guess you could still be there as a sort of shoulder angel?
>>
>>44568612
Related:

What would /pfg/ gestalt with:
>Zweihander sentinel
>gunsmoke mystic
>Steelfist commando
>>
>>44568881
>alchemist
>alchemist
>alchemist
>>
>>44568697
You do remember that you can only use 1 counter per turn without eating into the rather small PP pool the zealot has, right? And even then you are limited to 2
>>
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I just got the Advanced Bestiary for Xmass and I want to use some of the templates in it in my Rise of the Runelords campaigns.
First of all, the Eye King, because allows me to have a beholder in Pathfinder, still, I don't know which creature use as a base for said template (but I know when to introduce it, at the last part of Fortress of the Stone Giants, in the library).
Any advice for which creature I should use as a base for build my no-beholder?
>>
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>>44568264
Oh baby. My GM is probably going to tell me to fuck right off if I mention it, but it's worth a shot anyway. I wonder if he'll let me intentionally fail that save in shattered star.

>>44568286
I don't really want to fully embrace the whole cackle/evil eye with my hexcrafter and can hopefully refluff the hexes, but even then I have a ridiculous amount of utility from this. I originally wanted to just play a generic anime/JRPG protagonist magus for kicks, but in trying to figure out how to make low levels and a party size of 2 not be complete suffering, I'm starting to stray heavily from that.

So far the only hexes I'm actually looking at are Slumber, Flight, and Healing. Maybe Ice Tomb, as well.

>mfw GM doesn't understand gestalting and doesn't want to bother with it
>mfw don't want to force him to do something he doesn't want to do
>mfw really want to try all these gestalts but will never be able to
>>
>>44568881
>IntCaster
>WisCaster
>ChaCaster

Next.

*Caster can be replaced with Manifester
*Zweihander Sentinel I'd also strongly consider dipping 3 levels into Aegis and getting Student of the Astral Suit
>>
>>44568906
I get alchemist for zweihander as a sort of alchemical knight which would be rad. But I'm pretty sure you wouldn't want to go that MAD with adding INT as a main stat.

but I'm pretty sure that was the joke so idk
>>
>>44568881
>Instructor Wizard
>Cleric or Empyreal Bloodline Sorcerer
>Master Summoner
>>
>>44568881
>Zweihander sentinel: I would take Scarlet Throne Style and gestalt with Daring Champion/Duelist.
>gunsmoke mystic: Chosen One Paladin to become a Mami Tomoe expy
>Steelfist commando: Aberrant Aegis
>>
>>44568803
No, he wants a literal wheelchair.
>>
>>44569010
>boring beatsticks
Screw off. I had a player who gestalted Warlord with Aegis. They literally couldn't do anything that wasn't related to pouring out damage and complained when I piled on the combat.
>>
>>44569059
For a moment I thought you were my old GM; I gestalted warlord and aegis, but was happy with my out of combat utility from using Aegis' Initiator's Soul to get stuff like at-will teleportation from Sleeping Goddess and Veiled Moon. Aegis gets a bunch of neat utility in general.

The GM ended up complaining that I trivialized too many encounters and actually stopped me multiclassing out of Aegis when I wanted more utility.
>>
>>44569123
Yes, this is your old GM speaking. You were an utter bore to plan for, please, by all means, never do that again and never tell anyone else to do it. And don't paint a biased picture of the account to /pfg/ when you get mad, that's not cool at all.
>>
>>44569011
Construct Rider Alchemist where the wheelchair is his construct?
>>
>>44569011
Psion, be Professor X
>>
>>44568881
>Investigator
for alchemical buffs, and every skill is a class skill besides fly, also int based.
>Soulknife (Soulbolt or Panolpy of Blades)
>Bard
Cha Synergy, and let the ringing beauty of your fists to buff your allies.
>>
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>>44569148
>Bringing gm vs player arguments into /pfg/
>>
>>44569249
Exactly. That's what I don't want him doing.
>>
>>44568881
>Zweihander sentinel
Some sort of int caster seems the most appropriate, but it would be borrring and you'd have no real secondary class, both are high action.
The more buffing sort of psion (like the one that gives you 150% buffs on yourself) and the vizier seem the most appropriate, but I don't like either. I suppose you could use a one handed weapon in two hands and gestalt with the magus, that could be fun. Even more fun if the magus had a more utility focused skill list.

I wonder how would a dex based zwei/bard with an elven greatsword work.
>>
>>44569260
>still taking the bait

anon, the moment you have to say
>hey I was there with you that one time and I need to publicly call you out on how salty you made me and drag the thread down
you've already made a fool of yourself
>>
>>44569478
>me
>salty
I think you need to reread that post, anon. I was making fun of him.
>>
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>>44569148
>someone other than the vancians for whom it is ALWAYS okay to do this has a way to get through - even if not perfectly - any situation!
>having to think about challenges rather than stonewalling someone like I can usually do is so boring!

They give this stuff in blocks to horses.
>>
>>44569570
Uh huh. Sounds exactly like the
>I was just pretending to be retarded! I was trolling you guys!
excuse, except applied to NaCl
>>
>>44568906
>Zweihander Sentinel Alchemist

Muh dick
>>
>>44569855
I prefer Investigator for this personally, more skills and better skill list, and Inspiration and studied combat don't interfere with your maneuvers unlike bombs. Plus you still get extracts and can get mutagen for buffing.
>>
>>44562839
Is there any nature equivalent to a lich that isn't a moss lich?
>>
>>44569925
Right, because you can't use maneuvers with bombs, even if you get Fast Bombs for some reason.
>>
>>44569925
>I prefer Investigator


Going an Investigator (especially an Empiricist) would be cool (and probably more useful) but the though of having bombs on a Zweihander Sentinel really appeals to me for some reason.
>>
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Hey /pfg/, wondering if you guys can help me with something. Because of reasons, I can't make it to as many sessions as I use to, even though I'm not usually during session time. It's because I'm dirt poor, just scraping by to pay my college loans while trying to find a new job and can't spare the gas money for the long drive to the session each week anymore. My DM suggested I try Skyping in on sessions when I can't find a way to make it to the game, and even though it definitely isn't as good as actually being there, it's a workable substitute.

The problem though is that I can't see the game map at all, at least not without someone awkwardly lifting their laptop so the camera faces it for a few seconds. As long as combat doesn't come up or isn't too complicated, it's fine. We fought a lone barbarian last session and it wasn't an issue because all I had to do was move up and full attack. Now we're doing a dungeon crawl though, and being able to tell what the map looks like and where everyone is on it will be a lot more important.

Have any of you ever been in a similar situation? Can any of you think a way for me to get a good enough idea of what's on the map to be able to make this work without people having to repeatedly hold their computers in the air so their cam faces in map? I'm assuming it would be possible to find something like a mini-cam that we could use and have my Skype video feed come from, instead of someone's laptop, but I also assume it would be expensive to get one so that's probably not an option.
>>
>>44568881
>Zweihander Sentinel
Either Aegis or take Ordained Defender too and go Inquisitor
>Gunsmoke Mystic
Trench Fighter for OP full attacks
>Steelfist Commando
Nightguard Paladin
>>
>>44570190
Go digital. Roll20 is a thing, or use Skype's screen share for other computer-based maps.
>>
>>44570063
You DO realize that kinda goes against the entire point of nature right?
The whole 'lich' thing?
Hideous mockery of life and whatnot?

The nature equivalent to a lich is those giantass redwoods that just keep getting more huge for centuries.
>>
>>44569681
That's the fun thing about vancians, you can throw a variety of problems at them. With the beatstick you're stuck doing one thing for them.

>>44569695
Stay retarded.
>>
>>44570190
You're abusing spoiler tags, anon.
>>
Is taking Martial Mastery for maneuvers on a Skald worth it, or should they be focused more entirely on buffing others, not so much doing damage/hitting people themselves?
>>
>>44570613

A skald is one of the best 1pp classes to go into their arcane caster/maneuver user prestige class, iirc.
>>
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>>44569209
>Steelfist Commando//Bard
We Sy/m/phogear now!
>>
>>44570341
Roll20 isn't an option. Our group is willing to Skype me in, but going totally digital is more than we're willing to do. I'll just sit out of the combat and pass control of my PC to another player during combat if we have to, but I was hoping there might be a better solution than that. I won't really be that surprised if there isn't, but I figured it couldn't hurt to ask.

>>44570509
Yeah, I guess you're right. Sorry about that.
>>
What ways are there to tie someone up other than combat maneuvers, spells, and Profession(Rope Tying)?
>>
>>44570073
Fast bombs is not an attack. It's a separate action all its own.
>>
>>44570478
Except I really don't see how that was the situation you mentioned.

>Martial is really good at combat
>Somehow they may have claimed there was too much combat

>You solution is... give them more combat because you think they'll complain if there's less combat?

Literally fucking how.
>>
>>44570786
I hope you mean in combat, because if your dm requires a roll to tie an incapacitated opponent, you better just change dm.
Alternatively professions (sailor) (dom) might be of help.
>>
>>44570895
Well there has to be a number for anyone who is tied up to roll escape artist against

I will see if anyone in the party has ranks in those professions for an extra strong binding, thanks!
>>
>>44562945
Well I've put together a new group on F-Chat and now I'm working on throwing a plot together because I just decided to do this on the spur of the moment. I think we might have a desert adventure.
>>
>>44570977
>Well there has to be a number for anyone who is tied up to roll escape artist against
Can't you just look up the appropriate DC? What do you usually roll against when a pc is making an escape artist check?
>>
>>44570646

Hmm. A pure skald could reach it right after level six. Still, not really what I want; Skald has so many level-dependant benefits that I'd rather not prestige or multi...
>>
>>44565510
Cheliax book.
>>
>>44571008
Usually the CMB of the one who did the tying +20
>>
>>44563193
My group is playing 5e right now while I work on finishing my PF campaign so we can play without our That Guy, because everyone, especially our usual DM, is getting sick of his antics but is too polite to tell him to stop playing with us (he's a friend outside of the group and also lives down the hall from the DM). I can tell you 5E isn't all that much less complicated than PF. The main difference is the lack of so, so many options. In fact it might be worse in that it lacks a lot of details in the rules.
>>
>>44571085
>My group is playing 5e right now while I work on finishing my PF campaign so we can play without our That Guy, because everyone, especially our usual DM, is getting sick of his antics but is too polite to tell him to stop playing with us (he's a friend outside of the group and also lives down the hall from the DM).


I've been in that situation before and damn it's painful. Seriously, speaking from experience, someone bite the bullet and just tell him he doesn't fit the campaign; when this campaign is over and you look back on it in retrospect you'll wonder why you put up with it for so long.
>>
Does the spell Shatter destroy target items (like weapons/armor) entirely, move it to broken, or deal an amount of damage?
>>
>>44570795

Not him but it should arguably function with moves (mainly looking at Solar Wind stuff) that allow a full attack action since bombs are modified by Rapid Shot, Two-Weapon Fighting, Improved Two-Weapon Fighting and haste due to the wording of "functions just like a full-attack with a ranged weapon.". It would almost certainly be modified by stances and boosts which is already pretty damn good.
>>
>>44568415

You're gonna need to let them skim a healthy amount off the top, if your players aren't allowed to spend a decent amount of the money they earn on whatever stupid bullshit they want then they're quickly gonna stop caring about playing fantasy business sim.
>>
>>44571137
Agreed about the lack of details. Pathfinder buries you in them, but it's really fucking frustrating as a DM when 5e's answer to everything is "lol I dunno, make something up!" What did I buy this book for if you're not going to offer me any answers?
>>
>>44571293
It's an issue of action conflict. Fast bombs is a full round action that lets you throw bombs as if making a full attack. That makes it incompatible with strikes which are standard or full round actions all their own.

Stances would probably still work because of their passive nature and boosts might depending on their specific wording but strikes definitely do not.
>>
>>44571295
They do not NEED to involve themselves, as they do have underlings to pawn it off on. However, it only helps them, as a more critical eye = better resources = better odds of victory against opponents that have a advantage over them.
>>44571474
Depends on what you are looking for.
I got my start with 2e D&D, so the answer being "Do what you, the DM, feel is best in the situation" is perfectly palatable to me unless it's a hard rules scenario like combat or skill use, and even then, I want the latitude to do what I feel is best, compared to some cunt ruleslawyer pointing to the book and telling me I'm doing it wrong.
>>
>>44571739
Dude, it's *everywhere* in 5e. Skill use? The game has a list of skills, but only like four actual, defined uses for them. Literally everything else is "lol dunno" shit.

And a rules lawyer is a social problem, not a rules one. Not even remotely an excuse for selling a half-product as a full one.
>>
>>44571816
Early D&D editions were full of the same "Use your judgment as appropriate" clauses.
To me, it's not new, and is mostly preferred.
>>
>>44571855
Early D&D editions also had races as classes, THAC0, and retarded multiclassing, they're not automatically better than the new stuff.
>>
>>44571985
>had races as classes

What.
>>
>>44572018
1e was a strange time.
>>
>>44572018
>not playing such glorious classes as ELF, HALFLING, or the mighty DWARF

What kind of pleb are you?
>>
>>44572057
>being a filthy race traitor
>>
>>44572018
You didn't make an Elf Wizard or Dwarf Fighter, you made a Wizard, Fighter, Elf, or Dwarf.
>>
>>44572018
If you wanted to a Dwarf, you took levels in Dwarf. And you could only be a drunk swingy axe guy.

If you wanted to be an Elf, you took levels in Elf, and had to be forrest loving prick archer guy.

Bard was a prestige class clusterfuck.
>>
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>>44562839
What would a Drakania mom even be like? I don't exactly think she's someone you can take your boy/girlfriend home to.

Even stranger, what would your Dad be like?
>>
>>44572091
Your dad would be a degenerate, dead, or both.
>>
>>44572082
Is this the same edition where you could not play a Bard or Paladin if you didn't roll high enough on your starts?
>>
>>44571985
I don't believe anything I said inferred anything of the sort, so stow the cuntish attitude for someone else.
I said I prefer open interpretations be open to the DM, versus hardcoded instructions from devs on things that do not involve math.
>>
>>44572031
Not 1e you historyless pleb.

OD&D had classes and races.
Holmes Basic had took away the unplayable options from the demihumans and gave each race a single class they could be.
AD&D1E has classes and races
B/X and BEMCI had 4 human classes, and three races as classes.
>>
>>44572080
In Basic D&D
Elves were Fighter/Mages.
Dwarves were Fighters better than Figther.
Halflings were Fighter/Thieves.
>>
>>44572127
that is correct!
>>
>>44568237
No, I didn't. That argument was unfortunate and involved a sad lack of professionalism from both sides. Thankfully, Mr. Reynolds and I no longer have a reason to interact; if we did, I'd prefer to bury the hatchet.
>>
>>44572588
>>44568237

Anyone else got a link to this then?
>>
>>44571855
You (assuming you were the one I was responding to) literally listed "skill use" as a place where you want real rules.

5e doesn't have them there.

Also, yeah, generally on board with the "the old rules were shit" (though not so much because of this point). We owe many things to Gygax, but despite being the driving personality behind getting this all started, he had some really SHIT ideas about game design, and we're all still suffering from that legacy.
>>
Hey /tg/

just a quick question. How much costs a Human Animal Training Harnish? I need it for my new Pet Arcanist.
>>
>>44572215
So better hybrid classes?
>>
>>44572795
>expecting us to indulge in your magical realm
>>
How are you supposed to know what Favored Enemy you'll want to permanently be stuck with?
>>
>>44573309
Look at your character's backstory. Now think about who he/she would hate the most, out of all things that live.

It's them. That's your Favored Enemy.
>>
>>44573309

The one that fits in your backstory.

It's the GM's job to at least make a token effort to have it be relevant, if he doesn't then he's just a cunt.
>>
>>44572795
In Drow settlements you can get them for free, otherwise custom ultra-specialized things from a craftsman are going to cost like 100+ gp.
>>
>>44573309
You're not. Favored Enemy sucks.
>>
>>44573352
>>44573354
Right, so you're saying it's a fluff backstory ability you're not supposed to use? Why's it in the same block of text as class features then?
>>
>>44573396
It gives you a mechanical benefit for something that would otherwise entirely be fluff.
>>
>>44573396

Like I said, the GM should make a deliberate effort to bring in enemies that fit your favored enemy.

But yes, Favored Enemy is a pretty sucky and inherently flawed ability.
>>
>>44573396
Because Paizo are morons who don't realize that.

Even when it applies, the bonus itself is pitifully small. Most rangers in my experience tend to forget they have the fucking thing even when it does apply.
>>
>>44573430
No he shouldn't, he should advise you on a good favored enemy for the area in which the character you're supposed to be picking up is doing their adventuring. With your way he could be taking FE: Fucking Angels and in most normal campaigns it would be really bizarre to insert them as foes.
>>
>>44573532

Obviously I mean within reason you fucking dullard.

If a player takes Favored Enemy: Outsiders (Good) then he's obviously too retarded to breathe anyway and you shouldn't be playing with him in the first place.
>>
>>44573588
>not running the edgelord through a Silver Age campaign where everything he does turns out for the best and the gods themselves go out of their way to aid his clearly heroic deeds
>>
>>44573396
>Be GM for an all human party
>All the rangers they come across are favored enemy: human

Still aren't that big a threat but hey
>>
>>44573970
Favored Enemy: Human actually makes sense in a human-centric region. Bounty hunters, bandits, and soldiers all have reason to take it.
>>
>Create water isn't a Summoner cantrip
Somebody tell me how this one makes sense.
>>
>>44574150
>making water out of thin air
>not strong af
????
>>
>>44574150
>Not only drinking the 'water' of your eidolon waifu
>>
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Not necessarily a Pathfinder question, but it's for a Pathfinder game I'm planning so what the hell.

I've got an adventure planned where the Players will investigate, throw down with, and ultimately purify a corrupted Kami/Forest Spirit. Lots of corrupted wildlife, some puzzles involving windchimes, giant spider-wolf hybrids, the lot. Only problem is I can't seem to figure out how the Spirit became corrupted. Currently operating under the assumption that it was a binding ritual gone wrong, and that the monks and priests who tried it are really just social revolutionaries who got in over their heads, but I think it's a weak reason to bind one of your Gods.

tl;dr: Why/How would someone be compelled to corrupt/bind a powerful Good/Neutral-aligned spirit?

Pic not necessarily related.
>>
>>44574445
>>tl;dr: Why/How would someone be compelled to corrupt/bind a powerful Good/Neutral-aligned spirit?
Evil.
>>
>tfw no slice of life anime based off jade regent
>>
>>44574445
Involve Iomedae.
>>
>>44574445
Either for power or they fear the spirit, or both.
Still yeah, an evil act.
>>
Hey faggots:

Ustalav vampire lord is sent to Korvosa at the request of Baron Whatever-his-name-is.

What does this powerful vampire do to set up a growing, but secret, cult within the city? What position of power does he put himself in and keep his children occupied with as a means to make himself stronger?

I want to expand the vampire subplot in CoCT, but I don't know what to do with it.
>>
>>44572747

Think this is it: http://paizo.com/threads/rzs2qftk&page=5?Revised-Brawler-Discussion
>>
>always create in-depth PCs that my DMs love
>terrible at actually acting my characters out
>after 3 years my group is demanding I DM a game
>have plenty of ideas but always back out of them

I just keep losing my nerve when it comes time to DM it. I don't think the stories would be that bad, but because I am horrible at role playing in person all my characters come out sounding the same. I can some what manage to try and give a single character something to work off of, but I don't know how I could even attempt managing multiple npcs at once.

How do I stop being a little bitch and just run a game?
>>
>>44574486
>Evil
Hm. I was trying to avoid Evil for Evil's sake.

>>44574567
Who? And in what way?

>>44574599
The problem is it's too evil for just a couple of priests and monks who are usually good aligned. I'd like to think of a better way.
>>
>>44572747
>>44574765
I realize I can't actually stop you, but can I respectfully request that you leave old arguments in their graves?
>>
>>44574806
Have you tried online stuff?
>>
>>44574879

The town/temple was under siege by a large gang of Ogres or something, the priests had no idea what to do so one of them dug up an old ritual to call down/bind the spirit which then went wrong The spirits killed the ogres but also got all twisted and couldn't go back to spirit town.
>>
>>44574879
Maybe something happened that made the priests more and more paranoid leading them to bind it? Start of darkness thing.
>>
>>44575223
The priests are basically Ikko-Ikki with the serial numbers filed off, so I might just go with that.
>>
You guys weren't kidding when you said Core Only suck.

Even fullcaster suffers from the lack of spells and good feats.
>>
>>44575510

It still boggles the mind that some people think Core Only is the only way to play.
>>
>>44574445
>>44574879
Fetish? Maybe some Wizard really wants to have a sexy Kami Waifu.
>>
>>44575587
I mean, I could understand core only if the OGL didn't exist
>>
>>44575613
Hurr hurr.
>>
>>44575700
My DM is very concerned about introducing overpowered 3pp.

He allowed Dreamscarred Psionics, so maybe he'd allow Dreamscarred PoW, but I figure it's not going to happen because he'd consider it OP.
>>
>>44575829
Probably wait until PoW 2 to suggest it to him. PoW 1 has Issues(TM).
>>
>>44575829
Core Only means they restrict Paizo material as well.
>>
>>44575868
Ahh, I see. What material do they restrict?

Is it really just Player's handbook accessible?
>>
>>44575887
Yep. Only the core book, nothing else because all that stuff is broken.
>>
>>44574894
Can I insult SKR one more time and call it a night?

Doin' it anyway: he's a douchenozzle.
>>
>>44576128
Just to play devil's advocate a bit, not saying I agree with anything SKR's said or done, but he has claimed that a lot of what he said on the Paizo forums was not his opinion, but positions Buhlmann forced him to espouse and then defend, as Paizo's official mouthpiece. This was cited as a major cause for his leaving Paizo. He also claimed that while working there, he came to have a much less hardline stance on a lot of issues of what constitutes "real" gaming, which has always been my biggest problem with him.

He might be lying through his teeth to save face, but even just the fact that he thinks these are the things to say to save face is, I think, progress. Plus, hey, I have no trouble believing that shit of Buhlmann.
>>
>>44576128
Yes, but make sure you use this system of his:

https://web.archive.org/web/20140202043441/http://www.seankreynolds.com/rpgfiles/misc/featpointsystem.html
>>
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>>44574894
If it's any consolation, I thought you handled it quite well.

In any case, it was a while ago, and obviously things have changed. Though I hope Brawler ended up becoming more flexible (I haven't look at it in a while.)
>>
>>44576299
Hey this isn't a bad idea-
>Empower metamagic only 5 points.
>Exotic Weapon Proficiency is 9
Oh.
>>
>>44576650
It seems like a decent idea at first, but most of the feats are terribly priced. And that's the problem with it, anyone could come up with the idea of buying feats with points but actually balancing the prices is the part that really requires some talent and understanding of the system. Some feats are probably going to be especially difficult to price because they will be more valuable to some people than others.
>>
>>44576299
>https://web.archive.org/web/20140202043441/http://www.seankreynolds.com/rpgfiles/misc/featpointsystem.html

>Acrobatic worth 9 points
>Augment Summoning worth 7
>Combat Reflexes worth 7
>Metamagic being equal to Endurance

Hmm...
>>
>>44576941
>>44576299
what a good idea that the man who is doing it has no ability to balance.
>>
>>44576299
>Weapon focus is 10 because of ALL DAY
>>
>>44577291
ALL
L
L

DAY
A
Y
>>
I'm looking to join an online PF group. Anyone got any openings?
>>
>>44577523
No
>>
>>44577523
We just lost a guy but we recently got a new one. Hope you can find a group though!
>>
Do we needs a new bread?
>>
DSP Material, basically all official (no unchained stuff)
I am building a Warder who primarily uses Iron tortoise, and probably Eternal Guardian. What feat should I keep an eye out for to be better at defending my team and hitting the big guy/little guys
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