Question of the Day:
What are you playing at Store Champs?
>What is Android: Netrunner?
>Android Netrunner Official FFG News & Spoilers:
>Official FAQ, Compendium on rulings, and common mistakes
>Netrunner Card List and Data Pack Details:
>Articles and Blogs:
Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html
NBN still does it better.
24-7 News Cycle + Breaking News is to strong to contend.
Weyland will be trash till they start getting playable Agendas. None of their Agendas really make me want to score them, they are not really that game changing of effects. Most of them are just "MORE" cards that don't really help if you are always behind.
>Weylands are shit.
Look at this:
More of something you are not really doing anyways. How many times have you wanted to instant speed advance a ICE?
More bad pub and money! WOO!
A way to hide one of your shitty agendas
Unscoreable more money!
What the fuck even is this shit?
More advancing things!
One of their two good agendas.
Advance an Agenda and keep it on the table till you can kill! Oh wait there are no Ambushes in this faction so there is nothing to bluff this with.
Their other good agenda.
The ICE upgrade Agendas are all bad.
More meat damage!
Interesting idea but way too hard to keep on the table for any meaningful amount of time.
Same problem as Posted Bounty but with a even bigger downside.
only 2 out of 16 agendas are even playable...
My HB deck is shit. Probably because it's made of third pick cards after 2 Jinteki decks my friend built with my cards. Although I did pick Custom Biotics as my identity to mitigate this.
The main problem I was running into was always drawing my expensive ice when I had no money. My 3 credit stuff was always hiding, and I suppose I just need more of it.
The closest I ever got to winning, my dreams were crushed when Adonis Campaign got trashed.
Most iconic Weyland cards are either expensive ICE or advancing ICE. Having agendas that gives you money to rez ICE, or advance ICE fits pretty well the theme.
The viability of these as a way to win it's a different matter and it doesn't depends on the agendas.
On the topic of agendas, Firmware Updates worth is 3 credits and 3 clicks, which is actually pretty good. Able to turn Ice wall into a 4 strength barrier by itself. Changing morph ice during a run is just the cherry on top.
>What are you playing at Store Champs?
My old trusty PSP.
>How many times have you wanted to instant speed advance a ICE?
Every time I've wanted to advance ICE.
>Unscoreable more money!
6 damage Punitive Counterstrike.
>One of their two good agendas.
I think you meant "More bad pub and money", didnt you?
>Interesting idea but way too hard to keep on the table for any meaningful amount of time.
Two turns (IAA-AAA) is 7 cards. I think that's fair enough. It's more how click intensive it can get I have an issue with.
Do not listen to >>44548065. CB flexibility lies precisely in being able to get the best from other factions while keeping the consistency and power of HB.
Also Efficiency Committee + Project Vitruvius for infinite Scorched Earths/Traffic Accidents. Plascretes are nothing to CB.
I'd say Oaktown is really good too, because you don't get the money AFTER you score it, you get the money as you score it. What traditionally can become a scoring window becomes much harder for the Runner to contest since you're still progressing your economy instead of experiencing a loss. So, three good agendas.
As lamented in previous thread, too bad it's going to get killed - or I guess more exactly hit hard - in Mumbad, before it ever got its chance in the spotlight.
Add me to the Oaktoawn fan club. Really great agenda, especially in rush. Should have probably added it to the list up there >>44547587, but I didn't even feel like it needed an advocate.
Hell, going niche use, I loved Superior Cyberwalls in some uncorrodable variations. Hollywood Restoration can allow you to score two agendas at the same time if you're willing to take the risk - very Weyland.
High-Risk Investment allows you to shut off liquidities as a deterrent to traces - very powerful in the right build/meta.
Posted Bounty by its sole existence can single-handedly force the runner to check your never-advance servers before being ready. Hell I've used it along with Casting Call in Argus. Can't say the runner was liking it.
I woul play it in Blue Sun, but it's hard to generate a good econ that doesn't just die to David without scoring agendas, and you need the money to set up the server to score agendas. Kinda like a catch 22, and it's only Blue Sun who can reliably get out of it thanks to OAI.
>You use Batty as a Caprice I presume?
Yeah, if you mean trashing their fracter/killer and then forcing them to jack out after they can't keep going.
I use Grail ICE, since Galahad/Lancelot flexibility is pretty useful to keep the trashing going. But I've seen it done with Rototurrets and Grims.
Also, Project Chronos and Blacklist is part of the deal. I don't want them keeping popping parasites and clone chips like nobody's business.
Not before mid-January at best for us commoners.
I don't know about fixing, but yeah, at east it's going to initiate some changes. Well, at least for those to whom such lists matters.
Chaos Theory: Wünderkind
-- Event (18 cards)
2 Career Fair
3 Lucky Find
3 Sure Gamble
3 Test Run
-- Hardware (4 cards)
2 HQ Interface
2 R&D Interface
-- Program (9 cards)
3 Femme Fatale
3 Magnum Opus
3 Self-modifying Code
-- Resource (9 cards)
3 Daily Casts
3 London Library
3 Professional Contacts
I haven't had much success with Femmes as the main breaker from a London Library. It's awesome for early pressure, and to set up a single ICE easily mid-late game. But it makes a terrible suite to handle the kind of R&D lock and permanent pressure I was looking for.
I made my own card divider to fit in the core set box.
Sorry to disappoint, not much. Mostly just talks about how he was a really visionary businessman who refused to back down when everyone told him the Beanstalk was a crazy idea. He picked up and merged together a ton of construction companies in an effort to get the best crews, tech, and engineers in the world on his project. Hired some hyper-savvy investors to help make it work, who immediately bought out Titan Transnational (largest bank in the world, backers of the Credit currency) and turned his construction conglomerate into a fullblown mega-consortium of money and power.
After the Beanstalk was built, he was pretty much strongarmed out of the CEO spot because his ideas were deemed too harebrained to allow him to stay at the helm. He was given control of a couple side projects, while the enigmatic Board (completely shrouded in mystery) decided to diversify to the extreme.
That is pretty much everything I found about Jack. Weyland doesn't get as much love as Jinteki and HB in the book.
And since I don't have much better to do, and they're my favorite, I'm gonna start throwing out random trivia the book taught me about Weyland. It is entirely possible you could learn a lot of this without the book, but I didn't know most of it beforehand.
It's implied heavily that the acquisition of Titan was not entirely above-board, and was probably the inspiration for the Hostile Takeover card.
Elizabeth Mills is the executive in charge of Weyland's operations in the New Angeles district, particularly urban development and renewal. Due to both this and the Root being located there (the only part of the Beanstalk of which Weyland has full ownership), our girl Lizzie is probably the single most influential non-boardmember employee of the Consortium.
Because the Board regularly commits conspiracy on over a dozen different charges, their identities are kept a complete secret from each other. Only a few sitting members know who even one other member is, let alone more.
Weyland doesn't have any ownership of the Beanstalk -- it belongs entirely to SEA (of the SEA Source card). However, there is plenty of evidence (both visible and hidden) that Weyland has their fingers in SEA's pie, and SEA feeds a huge amount of information and kickbacks their way.
There's a great story in the book about how Weyland bought up GRNDL knowing full well that one of their drills had the potential to cause earthquakes on a massive scale. Instead of reporting it or halting drilling, they just bought up all the nearby coastal properties and took out massive insurance policies on them. When GRNDL wound up causing a huge earthquake that triggered a tsunami, Weyland got a huge payout, and then turned around and snatched up all the reconstruction contracts. That is exactly what the Vulcan Coverup agenda is referencing.
Look sorta like cardboard to me. Decent enough.
I aim to please.
Thanks a lot. Can't wait to get my greedy hands on the book.
For those interested in such things, interview with Damon Stone. Goes over the MWL:
Oh god, and here we go for an afternoon of debates about how to deal with the MWL at the local club level.
On the one hand, I have a fear this could furthermore segment the community, on the other, the non-competitive side of the community doesn't really care for the MWL as a balance mechanism, and it's already hard enough to get the more casual interested without crushing their silly thematic builds with added restrictions.
Oh, well, at least I get to play all day.
My local meta is throwing a hissyfit on the internet and saying stuff like they're gonna sell their shit, it was a shit move, it was the shittest way of dealing with the problems etc. At least some posted positive reactions but the old dogs proceeded to slap them with their e-peens.
Me and my noob pals fucking love MWL, it deals with issues we see as new players (op cards, cards we see in every deck).
If it kills established strong archetypes then I will cheer and not shed any tears. I'm guessing this is the biggest reason our own old players are so mad though.
long live MWL!
Doom Dozer x3
Chainsaw Insect x2
Koa'ki Meiru Beetle x2
Aztekipede, the Worm Warrior x1
Cross-Sword Beetle x3
Flying Kamakiri #1 x3
Infernity Beetle x1
Desert Protector x1
Man-Eater Bug x1
Magical Merchant x2
Shiny Black "C" x1
Verdant Sanctuary x2
Mystical Space Typhoon x2
Lightning Vortex x1
Nobleman of Extermination x1
Heavy Storm x1
Swords of Revealing Light x1
Dust Tornado x2
Bottomless Trap Hole x2
Dimensional Prison x2
Dark Bribe x2
Mirror Force x1
Magical Cylinder x1
Torrential Tribute x1
Summery of the interview.
Yog is included because the impression is that Corps have stopped considering code gates strength 4 or lower.
Decklist websites are not considered valid snapshots of the meta; spreadsheet analysis of official tournament decklists is preferred.
"Lady is one of the best barrier breakers out there;" granted it is limited use, but in Shaper it's not difficult to mitigate this."The problem is that Shaper is not supposed to be good at breaking barriers."
Clone Chip is on the list because of its ubiquity, its ease of use, its low influence, and the effect it has on the game in general. Jesse Marshalls argues that CC fills a role that no other cards do (unlike Eli and Lady, for example); Damon counters that it's just too powerful a card as printed. Damon says that CC is very close to perfect in design--not overpowered--but currently a bit too above the curve.
Jesse asks if Damon is concerned that restricting Desperado will be the nail in the Criminal coffin at the competitive level; Damon laughs; isn't worried about it. "The biggest hit to Criminals has been that Corps have figured out how to play around Andy" and once she went away players stopped playing Criminal because the hivemind said she was the only one worth playing. Damon is convinced that Criminal has been unfairly abandoned by the meta. Desperado is MW because most players won't consider any other blue console. "That's a card that should have costed 5...The card's too good."
Hollis asks if some of these choices are future proofing, meaning they are included because of other cards down the pipeline; Damon says yes, but not heavily, since it's easier to change the list once new cards come out.
Damon on Parasite: "Mostly it has to do with the idea that having the ability to...insta-kill ICE upon the first run was just deemed too stifling to the meta-game." Why was Parasite chosen over Datasucker? The choice was made for Parasite based on 2 playtesters' well-supported reasons regarding the overall impact of Parasite versus Datasucker on the meta-game.
Damon on PPVP: Personally he believed that PPVP Kate was "way too prevalent," but that is not the reason for its inclusion, though it may have influenced the decision to include it. "This card impacted event creation in a major fashion...it was just affecting design decisions way too frequently." Apparently there are many cards that have been binned until PPVP rotates.
Damon & Co. have a good laugh about Force of Nature.
Damon: "Playing in the current meta-game is very difficult for me," because he is accustomed to playing in a post-rotation environment.
Why not Faust? Damon: "I think mostly it is a case of the card being...so new."
Jesse begs for a Weyland AI-hate card. Damon: "I like Weyland," and teases that their time will come.
Architect was chosen for its prevalence. "It protects itself in a fashion that no other card does...It's just above the curve and...in an excessive amount of decks."
Mimic was considered for the MWL. "Putting Mimic on the list...along with Yog and Parasite puts Anarch in a not enviable place." Corroder was also considered.
Damon says play-testers had lists for consideration that were approximately twice as long as the current MWL.
Damon on AstroScript: "It is...solely responsible for the population density of the past 2 years of NBN...The card is just the best agenda available...If a card is running away...there was a mistake somewhere...There was no other agenda that when it was included it was always times three...[Since] after the first Worlds, NBN has been the most represented Corporation, and I feel a significant portion of that has to do with this one card."
Scorched Earth was considered, due to how punishing it can be, but the influence requirement was deemed already steep enough.
Damon on Eli: "There are a lot of good to decent barriers that cost 3, and...within 1 strength or so that are just ignored because they are more expensive." It restricts design space, and Damon and FFG would like other barriers to be considered. Including Eli was especially easy due to the existence of Markus.
Damon isn't convinced that we won't see any more 3/2s. They will be on a case-to-case basis, specifically by faction.
Damon: "Half of the cards on this list could come off at some time," while the other half are probably permanent inclusions. NAPD is of the former group.
SSCG was included because "it's an instant-threat on the table, and having it on the list will encourage people to look to other cards in their deck composition...Between Astro and SSCG, one of those is obviously one that may be taken off the list if NBN stops having such huge popularity in tournament play," in reference to SSCG.
MWL will change with the meta, depending on what are considered the best decks and cards.
Why not Jackson Howard? "Jackson was never on the list...The various things that Jackson does will always be present in the game," but it's unlikely they will take the same form.
Damon says instant-speed cards have to be carefully balanced, moving forward.
>Damon isn't convinced that we won't see any more 3/2s. They will be on a case-to-case basis, specifically by faction.
He does think they're very strong though, so (other than Mumbad Neutral) we're not likely to see them soon
>Damon: "Half of the cards on this list could come off at some time," while the other half are probably permanent inclusions. NAPD is of the former group.
San San was also mentioned as a likely non-permanent member of the list - in contrast to Astro which will likely be there forever
>Damon: "Playing in the current meta-game is very difficult for me," because he is accustomed to playing in a post-rotation environment.
I think this is a major point people need to think about. Post rotation (at this rate in 2020) is going to be almost entirely a new game.
>I don't expect much from it
Weyland-wise, or at all?
It certainly looks good for NBN
>FFG has acquired Quintet and all their IP (The Soul Blazer Trilogy, ActRaiser, Robotrek).
>New board game based on the Soul Blazer Trilogy. It will focus on a evolving board as the players go from age to age.
>New LCG based on the classic RPG Robotrek. Players will build teams of robots and compete to complete missions or just beat the crap out of each other.
>This will start a new focus for FFG to find and acquire the rights to older golden age video game IPs and bring them into the modern age.
Ibrahim Salem is ridiculous.
I like Voter Intimidation.
I'm not sure what to think of Fear the Masses. But I guess "Run HQ to trash cards from R&D" is just as good as Spoilers or Baghat.
Ibrahim Salem + Salem's hospitality seems pretty nice - NBN's pseudo-damage is pretty nice, and you get a lot of information (presumably because it's not as common as Jinteki's net, in as big quantities as Weyland's meat or as crippling as HB's brain) out of the deal as well.
Play with Targeted Marketing and Snoop for extra fun
Do quite want to know Salem's fluff now though - he's quite clearly a big deal in Mumbad, and he's a character - as the political subtype is a thing I guess he's a celebrity or actor, but I could see being a big shot in organised crime that's allied to NBN being a "character" as well
cerebral static (kills most t2 IDs dead)
elp (not amazing now that rp gets less play but still quite good)
targeted marketing (creates a win win situation where you can name a common econ card and tie your econ gain to the runner)
paywall implementation (can end up being worth a whole helluva lot, basically a popup window in front of every server all the time)
sub messaging doesn't QUITE work like that since the runner can decide not to play a card until they've stolen an agenda. that is also in your favor, but relying on sub messaging to pay you 10 is not a good reason to include it. your deck has to be able to function on the assumption that the runner might never play the named card for the rest of the game.
u rite tho, got that and targeted confused. both of those cards are pretty nice! just gotta remember your paywall can go down the turn after you play it if the runner gets lucky, so in decks with lower agenda desnity it does less work on average (unless you playin sol)
>"The biggest hit to Criminals has been that Corps have figured out how to play around Andy" and once she went away players stopped playing Criminal because the hivemind said she was the only one worth playing. Damon is convinced that Criminal has been unfairly abandoned by the meta.
On the one hand, I totally agree about the stagnation, on the other, I'm not so certain it's so much about Andromeda as much as the first successful iteration Crim build being built so much around Anarch assumption (by borrowing so many Anarch tools) people (myself included really) never rewired to actually play Crim as it was intended.
While we were discussing things this afternoon someone mentioned that a big issue with the game is that they changed timing from ONR so that you could still use paid abilities after the ICE was rezzed totally changing cards like SMC or Clone Chip... But then what would be worse received, errata-ed cards, or errata-ed rules ?
Thinking CT is a problem is about as retarded as the custom card I just linked.
DO NOT TOUCH MY BABY!!!
Is that your baby? Or a baby for ants?
I like to envision his job just being storming into places and yelling "RISE THE STRENGTH OF THE ICE!" and people just looking around shocked that they have never thought of that before.
Then IT Department (Remember the month that card "ruined" the game) is HB's attempt to get a in house troubleshooter but it just ends up being bloated and slow (like all in house IT).
From a design space standpoint, do you think the loss would be worth it ?
I mean, I love that card, but seeing the face-check fear come back ? I think it might be worth it.
I don't know. That's one tough question.
If you build right there is still a fair bit of face check fear. People just use too many ETR ICE (A crutch for bad players IMHO) and don't go aggressive on the Runner's Rig.
When is the last time you saw Aggressive Sec?
Corp plays today are just all "Oh you set up your perfect rig by mid game while I did nothing to stop you at all? THE GAME IS BROKEN!". People need to remember that Rig disruption is a core design of the game. There are so many cards that fuck with the Runner and open windows but people just ignore them and focus on being ultra fast.
LEAVE THE HIVE MIND AND JOIN THE MOVEMENT!
agg sec, corp troubleshooter all suck right now because whatever you kill, it's easy to lol clone chip it right back.
the stock of the "trash 1 program" sub has been pretty low of recent. there are too many easy ways around these subs (sharpshooter, faerie, sometimes david) and even if they fire, you can just clone chip it back so it's not really a setback.
>When is the last time you saw Aggressive Sec?
I know the answer to this! December 29, AggSec smashed my Medium.
Personally I love that tiny window. Dropping stuff in a Personal Workshop (oh god, I can't remember the last time I saw it played) and then installing the breaker I need. Or Savoir Faire installing a crescentus. A DaVinci installing DDoS at the beginning of the run.
Going back to the question. Such change would make cards like Faerie more powerful. Professional facecheckers like Kit a bit more playable. And Nero the main aggressive criminal.
Yeah, that was mentioned in the interview - instant speed is likely to be more expensive in future
Was reading the Fear The Masses announcement to see if there was anything more on Salem and found "including neutral cards for the Runner that give you good odds of bypassing Corp ice for free and a neutral 3/2"
The 3/2 I'd heard of before, but a new, neutral, bypass (admittedly only a chance) sounds interesting
That would be pretty cool
So don't target only Programs. Go after hardware. Where is PPVP Kate after you kill her PPVPs?
They can only have so many Clone Chips as well. Make them waste it on breakers and they are not using it on Parasites.
Hell go aggressive and attack their cards before they install them. Snoop, Data Hound, Net Damage, Underway, etc. So many ways you can just keep attacking.
What about just killing one type of breaker and protecting a Black List behind that kind of ICE? They are not going to Clone Chip that card back out then.
There are a massive number of tools people just ignore as they don't see it as instantly scoring them Agendas. People seem to WANT the coin toss FA decks that just win off their shuffle. People love the super low skill decks it seems.
ppvp kate is just making good money instead of obscenely great money, and they can always Levy. Unless u got The Tank on the other side of your ID, can YOU Levy?
There seems to be some line of thinking for some that there's a SECRET AWESOME ALTERNATIVE STRAT that's being IGNORED. More times than not though, it's not a matter of that strategy being better than they think, it's a matter of it being worse than you think.
I think it's neither really. It's just that we're at one possible point of equilibrium, which generates a lot of inertia for people vying for another one.
I think the issue is whatever the corp tries to attack, it's so hard - more importantly I guess for the competitive crowd, so unreliable - to land a hit, and it can be recovered so easily (at least seemingly so when you sit from across the table, when you're the one playing, sometimes it's a completely different story) that those strats don't look desirable to many.
As the runner, I do love that window too. But I do think I'm allowed to facecheck too carelessly and too liberally, if trying to see things from both sides.
Well, yes, I've been playing voluntarily "gimped" Crim decks (say, event-only decks) to try and correct how I view and play the faction for some months now, and I do think one thing that kills expose is, I'm just not afraid enough to face-check most of the time.
Even when you have a use, or even *need*, for expose, you basically *never* expose ICE.
Hell to go at it from the opposite angle, I really thought I would love to play Adam, but to a point, deck construction aside, I kinda think he's easy mode really, basically forcing me to do things I already do, with diminished risks and added benefits. Just run and see. Sure it can and will kill you once in a while, but the game is overall so secure for the runner right now you'll win more than you'll lose.
Run early, run often and all that jazz.
And expose becoming more powerful makes criminals more powerful too.
Pic related's existence makes me think (and kinda hope) that cards that will really, really hurt if you blindly facecheck are coming - HB's brainstorm being an example (though unwieldy as fuck) - I could easily see Jinteki, as home to many ice that are painful if unchecked (and Damon's preferred corp) getting a few as well
Of the corp factions, both Weyland and Jinteki could do with a hand, and Criminals are in a similar position on the runner side. Jinteki specialising in low strength but painful ice, Weyland's predilection for big (often destroyer) sentries, and criminals having expose tools and some of the best killers: these are all known things, but they come together in a way that suggests to me a lot of potential for a renaissance for the factions
Worst card of 2015!
Not only does it trash it's self, instantly die to parasite, AND get broken for 1 use of all AI breakers (the most common breaker type in this meta) it ALSO allows the runner to pick what card she trashes.
It is amazingly bad in all ways a ICE can be bad.
At least give it something like -> Trash X installed cards where X is the number of ICE above this card.
I'm reserving judgment until some cards are here. It's easy to misjudge cards while being stuck in the now.
How many "shit" binder cards have become overpowered with the proper changes to the card pool?
Most traps cost 1 to break with AI breakers.
I contest your worst card of 2015 with this one.
Yeah, it's a contender for one of the worst ice in the game (pic related and Zed fight it for the bottom spot) - but it does exist, so there has to be a reason for it, and I hope that it's at least somewhat justified by later releases, in the form of cards you really really don't want to facecheck (I'd love to see another spiky barrier, for instance)
You get to draw a card and grain 2 credits for 1 click each turn. You spam out events like a insane child on coke and smash things with the biggest breakers in the game.
Here is the list:
Chaos Theory: Wünderkind
3x Dirty Laundry
1x Game Day
2x Legwork ••••
2x Levy AR Lab Access
3x Lucky Find ••••• •
1x Net Celebrity
3x Power Nap
3x Sure Gamble
3x Test Run
3x The Maker's Eye
2x Oracle May ••
1x Battering Ram
1x Garrote •••
15 influence spent (max 15)
40 cards (min 40)
Cards up to Breaker Bay
It does not need a console, it just slows the deck down. It does not need Clone Chip, it just slows the deck down and you never pay full price for breakers anyways. HEll you hardly even need half the cards in the deck. It is insanely flexible to whatever you feel like running in it. I like the Power Nap + Double events version, Some people run the Hyper Aggressive version with Anarch Events, Some people roll Inside Jobs for early attacks. The deck gets better with each powerful Event released as there is always room for it.
Free your inner little girl and smash all the servers!
>and honestly there it was fairly strong
Is there parasite and/or yog in any draft packs?
Because though Salvage is usually terrible, like all of "gain subs" ice, there is the potential for it to be nasty - in an interview that type of ice, along with Monolith, were used as examples of the playtest results preferring to err on the side of caution, and it's not that hard to see why - after a couple of advancements they start to become pretty damn taxing.
Chaos Theory Account Siphon Comet or a Homebrew Apex
Gagarin Corp Town Team Sponsorship or SYNC Psycho
I think the decks to beat will be all flavors of NBN corp side, and Noise & Nexus Kate runner side. Slight nod to Haarpsicoord Murder and ELP RP.
Salvage was shit at the time because everyone played Yog, and Salvage did nothing against Yog. Everyone played Siphon tagme, and Salvage meant nothing against it. Everyone played Parasite, and it died instantly at parasite. On top of everything, you couldn't advance it until it was rezzed, so no element of surprise either.
Now we have runners that play refractor/Torch/Study Guide, so Salvage taxes. We have parasite in the MWL, so Salvage will die less. We have players scared shitless of playing tagme, so the tags threat. The element of surprise is still lost, but the card is *salvageable*.
It's also the only code gate that tags, so there is that.
Clean image for those who want their own OC.
Anarchs will still play Parasite, and most Kate builds will still jam 1x in. And where there was Andy Yogsucker, now there is Nexus Kate, who flies through trace 2.
You're better off playing Searchlight with STR boosts, Turnpike, or Hunter.
I appreciate the discussion but despite my utmost optimism Salvage is completely unsalvageable. Tyrant and Swarm have a chance to do something, with Salvage and Woodcutter being the sacrificial lamb that we all learned from when it came to designing cards.
>who flies through trace 2
Thing is, if they take the trace, you might only need to be able to threaten one to go through.... and if the runner's willing to waste Nexus on Salvage? Be my guest.
Hell, something silly I've been contemplating somewhat seriously recently, just to shit with my opponents: Salvage + Surveillance Sweep.
Bandwidth does too, though rarely permanently.
Weyland's tagging ice is kind of weird to me - all low level taxes, but being Weyland you usually have to honour the threat, and they all need a few advancements if they are to be of much use and stick around. I prefer Shadow, for the money, but I must admit I've not really tried the others
Also they all begin with "S", but that's neither here nor there
You effectively change their trace into a Trace 7, You are likely running Surveillance Sweep so they have to pay first, and you have tag punishment cards for after the trace fails.
When Aryabhata Tech comes out I expect to see a fair number of Making News decks start to show up again. 2 Trace Credits plus power cards like Draco just combo to well with it.
>and if the runner's willing to waste Nexus on Salvage?
It's not that, if you're running Nexus you include Link (usually rabbit hole) so you don't gimp yourself - and at that point trace subs become useless
That's what I was addressing with my first sentence though. If they take the trace, you "just" need to be to be threatening enough for it to land.
Granted, that's not always easy, but as someone from a meta that has enjoyed playing with and around traces since Core, that's a possibility the runner has to respect. Especially since most Link playing decks are not going to be high liquidity.
It does seem odd - the absolute best I can think of would be if you advance it up to a beefy trace and then Wormhole it, but that's such an investment I can't see it being used except in the most unusual circumstances - say you're running a deck that loves advancing ice, but you can't find your walls, and there's little better to do than to advance your searchlight.
Also, twice the subs is annoying for mimic, I guess
Oh, because they're paying first you then fire a sub anyway, because they just let their link do the work?
That's not an awful idea, I guess.
Even if the runner's not paying first. You have enough credits to land that tag. Now the "secure" zone of the runner is whatever money's needed to feed the runs + enough cash (and clicks) on hand to stave off your potential landing trace or remove the tag(s). Even if you don't take the option to trace, the fact that you're threatening limits the runner's spending.
Add Surveillance Sweep and it becomes a lot more fun.
The biggest issue with that is that the corp also has to stay in threat range for it to have any significance. Which has been harder and harder since core I would say. Especially for Weyland - in spite of interesting support like High-Risk Investment.
I can kind of see what they were going for; drop one strength for another sub would normally be fair if it wasn't for the fact that it drops it below the critical 4 line.
Similarly, the drop in trace strength is in line with the designers overvaluing of advancable ice. It's better now that their a bigger suite for advancement but action an a cred is still alot.
The critical flaw with searchlight is that it doesn't matter how efficient the traces are if they never fire because its beaten by mimic and some other breakers too easily.
Can I rez this during the runner third click window to end his turn?
I think my biggest problem with Netrunner is that Runner cards tend to just be over all better then Corp Cards.
Corps have massive limits on their deck building and tend to have worse cards over all.
Runners can more or less do whatever they want and each one of their cards has huge value.
You'll have to be more specific because that's not exactly true.
Runner cards exists to open breaches in the Corp defenses, but these breaches are temporary. Learning how to detect these breaches and create scoring window is what makes Netrunner the way it is.
Runners don't have it easy at all. A single misstep and he'll get his house scorched, his runaway broadcasted for all New Angeles, and his demise planned as a simple Traffic Accident.
>Runner's paying to break ICE
>Not just getting past it for free or trashing it with Parasite.
Do you even play this game? At most ICE cost 1-2 credits to break and hardly ever get broken more then twice a game. ICE is the WORST investment a Corp can MAKE in this GAME. BUT they are forced too since they have to protect their cards. It is a major design flaw IMO.
And not everyone can fake their own death, mind you.
Man I love the mini story you get with Sacrificial Clone, Breaking News, Traffic Accident.
Little connecting things in the art and the flavour are one of my favourite things in netrunner
One of the reasons less interactive or ambitiously designed decks are more popular at tourneys - it's easier to avoid mistakes, especially at the end of a long day
Even while I complain that the face-checking has become too sure, I still think the game is overall better if the runner as a *slight* advantage if it cannot be balanced well enough.
You don't want the game to become so brutal that runners get too frightened to take risks. That's one big problem right given runner can install and recur on the fly and jack out freely by default, if they want to increase the pressure on the runner, they're going to have to up the ante on single ICE for the most part. Which makes the gme more binary and less about small aggregated missteps making you lose the game.
But then one issue in that is how pervasive ICE destruction, and on a smaller scale derezzing has become.
The idea was that the corp would be less mobile but live on credit and persistent resources, pay less often and force recurring transactions (in the form of ICE encounters).
That hasn't been as true as it should for a while I think.
>You don't want the game to become so brutal that runners get too frightened to take risks.
About that, I'm scared shitless about this card. Komainu was scary enough. This is ridiculous.
>4 inf, 9 cost, 2 str sentry
Don't run against purple when they're rich you don't got Mimic? This card is brutal if it hits, but even then it can't outright kill you
unless you're already brain damaged.
Ice, Ice, Hedge Fund just got a lot more threatening.
On the other hand it is cripplingly expensive for the corp, and there's a shitton of handsize boosters now.
Still, I hope we see more ice of this calibre in the cycle
Maybe - at the start, would you say?
All you have to be is over max hand size.
Though Emptied Mind >>44563204 looks like it might give you an opportunity to salvage a game - if you have hand size boosters, or good damage protection that you didn't find
If I was running Brainstorm I think I'd want The Twins as well - as a Super-Komaniu it'd be such a good feel.
Now all I'm hoping is that Weyland gets something comparably good - at 4 inf Brainstorm's pretty hard to splash, and Weyland often needs its influence for other things
That makes sense
>When is the last time you saw Aggressive Sec?
Literally 2 and a half hours ago at my FLGS when it took out Yog.0 and David followed by a Shattered Remains that took out Comet and Net-Ready Eyes.
While I think about it, something very fun I used to some heavy sigh this afternoon, in one variation my still experimental Kim deck: Jak Sinclair to feed Hemorrhage off naked remotes or unprotected Archives.
No, there are no deckslots to spare. Otherwise when I do expose an agenda I just get to watch the corp score it due to missing funds or breakers. It's better to take a risk and win most games than be safe and lose every game.
I'm on the same boat - hence the ICE, it has to go both ways.
I was the one proposing for ICE-hosted programs allowing you to bypass in previous thread.
Hell since people are interested in more immediate issues:
->The runner cannot trash cards for the remainder of this turn.
When the runner trashes a card in or protecting the server where Insurance Policy is installed, the corp may rez it lowering its rez cost by the rez cost of the trashed card.
Oh, well. Random late night musings.
Have a link to the specific card? Rings a bell, but I can 't remember a specific card.
Also, looking for ONR cards made me realize, I know I'm probably the only one, but I still would totally love them to resurrect Blink if they ever found a way to introduce a more graceful yet balanced RNG.
There was Noisy breakers (AKA the good ones) that forced you to discard Stealth Credits (the only kind of recurring credit in ONR) when you used them. There was also a cycle of Sleepy ICE that rezed for free (or near free) if a Noisy breaker had been used during that run.
Think for ANR if Corroder forced you to discard any recurring credits you had whenever you used it and then there was ICE like Brainstorm that the Corp was able to rez for free during that run.
The design of ORN wanted the Corp to stack nasty high cost ICE behind cheap high STR Barriers so that the Runner had to spend most their money getting past the ETR and then risk what we behind it.
Thanks. I remembered the 5 reduction, but couldn't remember a specific ICE example.
Too bad the noisy in ONR were so good people hardly bothered with the stealth. At elast as far as I remember.
Ya it was not a perfect system. But I can see it being reused in another way.
I can see ICE that rez for cheaper if an ICE has been bypassed during that run.
We do have Stealth in the game now (tho no one really uses it) so we might see ICE that works like reverse sleepy where if Non-stealth credits are spent during a run it rezes for cheaper.
Really I just want to see something that allows you to combo up some kind of "Ha ha you did not think I had the credits for this did you!?" kind of play that is not REALLY shitty Jinteki cards. That card is just one of the MANY mistakes in the Core box that makes me want to see a new one come out in 2017.
Or unless you just got back from Wyldside and have "n > handsize", cards in hand.
Did I mention Midori is one of my favorite jank sysops? That puny Vanilla barrier is no match for your corroder huh? Well now I'm broke, but it's a Brainstorm! Ah, but even with Architect on the list, runners still aren't going to face-check HB or Jinteki without a killer.
Stealth is pretty good in some builds. I, think it's not so much the cards aren't good as the decks they're good against aren't really played.
And yeah, I've been lamenting the lack of cool positional play in ANR for a while now.
Say what you will about Damon Stone, I still so much love the core design of Caïssa cards, the runner-side positional nature of it. It's such a great newly-opened space for the game that sadly went nowhere.
The real issue I had with Caissa is that the theme had not game winning card to make it worth while.
Knight saw a bunch of play before better AI breakers came out but there was little reason to run the others.
Rook it out classed by Account Siphon/Vamp.
Bishop is just a worse Datasucker.
Pawn was fairly pointless since you hardly ran the others.
They needed a big burst card to go with them that won games. Like a Run Event that accessed cards from RnD = to the number of Caissa in installed. Maybe an effect where trashed X Caissa cards to steal a scored from the Corp.
Like it was just 1 card away from being entirely playable.
9 hours on Jinteki trying to make Weyland Deep Space works. I wasted my entire day on it.
Only won a hand full of games and most of those from the Runner fucking up or getting a bad shuffle.
Why can't Wayland be good...
Huh, I didn't realise he was so cheap, paying for himself the first time he's used.
Kind of like these guys (who, judging by the dress code, also appear to be at Jinteki) - I'd be tempted to use them both to try and set up glaciers at a discount, but I think the time taken in setting up would mean the runner could just get in and trash shit
As a long time Game of Thrones LCG player I think Rotation is fucking dumb. What made LCGs so great was 3-4 years down the line some random deck list that you have loved but was kind of meh might get a card that makes it just explode. Many of the small houses in GoT had fun theme decks for the course of the years and once in awhile they got tossed a card that really allowed them to shine for a little.
I always wanted the Chess Deck to be like that, something people forget about then 3+ years from now some random card for it gets printed and people get to pull out old lists and old ignored cards in a few new light.
But now that is dead and so is the soul of the LCG.
I still won more than my fair share of games with the set. And I think it made for interesting games. Which beats games I win anytime by a large margin.
>Knight saw a bunch of play before better AI breakers came out but there was little reason to run the others.
I still think it's great, still play it in some decks to good effects - Valencia can do some good with it.
>Rook is out classed by Account Siphon/Vamp.
Rook is made to work with Reina. That's the gist of the design mistake for me. They're too intertwined. No other ID can pull it off decently enough but her really. And it doesn't exactly play the same role as AS/Vamp.
In a way Deep Red suffers that same flaw. You'll only really play it if you play caïssa.
>Bishop is just a worse Datasucker.
Let's be honest: it would be perfectly playable if not for the Parasite mid-run mistake.
>Pawn was fairly pointless since you hardly ran the others.
Well, yeah, that'a support card, so if you don't play the suite...
All in all Reina and her support theme cards form a mini faction before there was mini factions. Which contributed in redoubling the Anarch divide of Virus vs non-virus car pools.
Still, all that being said, from a conceptual stand point? I love the idea of the Caïssa, and I wish it had been better executed, in a card pool that could have make it more interactive.
Do you think theres any chance of Headlock Reina being viable after the MWL? My list got hurt BAD cos it was running Desperado, Clone Chip and Parasite
I'm not gonna stop and I dont think the game is over, I just hope they dont make rotation a thing. Or at least have a very small rotation window (Like 1 cycle + Cores and Deluxes) and have a second format with no rotation
I pick whatever the top deck on NetrunnerDB is at the moment. Mod it slightly to fit my meta. Win most my tournaments.
Trying to design your own deck is just asking to fail. The Hive Mind has more power then you can even understand.
Same cycle as her, Spin.
They're a set of chess-themed support programs.
Low cost, fairly transient following Anarch tradition. Need to be hosted on ICE to work.
I don't know, I haven't played her for a while, and though I played her religiously since published, my builds were always fairly different.
My gut feeling is "no for competitive" unless big change in current meta. Even if you can pull it off, and it wouldn't be easy, it's a deck that's actually fairly tiresome to play.
That being said, I really need to see how a variation of the deck would fare against NBN FA now that Cyberdex Virus Suite is a thing.
And now I want to build for her again. Damn you.
I generally pick IDs that fits my playstyle, though I'll often pick an ID just because it plays different and that's what I want at the time (say, Nasir, Apex, Nisei etc...)
Another anon. Stealth Kit and Haley (well only one beside me for the later, not many seem interested in playing her here for some reason I can't fathom).
Criminal decks with switchblades? Haven't in a couple of months. Is it still being played that much elsewhere?
Hell, given we still have one player really into Quetzal + Blackat, I think I see more Anarch stealth than Crim stealth these days.
>Same cycle as her, Spin.
Ah, okay, I just have genesis and lunar, must have seen reina on a webpage or something.
I like the little theme icebreakers/ices, zodiac and cosmic and grail, but hard to see many of them actually working well together
Morian Wat Logoal.
It is the name of a modern master of AI and what we base the Jinteki.com format on.
His idea is that all AI's tap into the background soul of the universe and to awaken them we must use the will of humans at their last moment of death.
By this idea each time you lose a game on Jinteki.com you need to remove a card from your deck forever. Once you stop removing cards your take has truly awakened.
Ya about 1 less in all the lists that run it.
Parasite is not going away. Decks that want it still want it and it is still insanely powerful. If you ran 3 Clone Chip and 3 Parasite now you run 2 and 2 and have 2 more deck slots.
People can replace those slots with more ways to recycle Parasite in Shaper (Test run, Lev, etc) or other ICE killers in Anarch (Cutlery, Immolation, etc).
Stop thinking that making the combo cost a little more in Inf will make the style of play any less popular.
before bed insane idea!
Deluxe box themed around a single hack. 1 Corp ID vs 1 Runner ID and cards themed around each.
The Corp ID:
Kumo no doku: The Spiders Web
4 [recurring credit]
Use these credits for the abilities on Ambush cards.
"The unclaimed prize of the Runner world"
The focus of the Corp cards will be a Spider's Web style of play with a bunch of new Ambushes of differing styles. an Ambush that install on the Runner's side of the board and prevent them from running till they can pay to trash it. One that allows the Corp to install and ICE from HQ for free or from RnD if it has at least 3 advancements on it.
The theme is a mad sysop who designed a trap network for Runners. Anyone who accesses it can't log out till they defeat him at his own game. The story of the box will be the one Runner that manages to beat him.
The Runner in question is!
Shaper - Risk Taker
2 [Credit] : Expose a card in the server you are currently running, you may not jack-out during this run.
"The worst part is knowing whats coming"
He is a daring risk taking Shaper who views the world ahead of him as one big adventure and goes headlong into it. His theme is exposing cards then preparing to encounter them on the fly.
The down side to his effects is if he screws up and preps wrong he comes out worse.
Think something like a hardware that you can pay X credits to change it's state to protect from the next 2 points of damage of one type of damage but you take +1 damage from the other types. Maybe make it so you can only do it on your turn and once per turn at that. So you get one shot at protecting yourself but might leave yourself open to damage of another flavor.
A breaker that can spend power counters to change what it can break but also uses those counters for it's Str. So you can adapt to the type of ICE you encounter but at the risk of maybe being too weak to deal with others.
Shit near my limit. Thank you for reading
- FFG Insider.
Suitably interesting, but they'd never devote a full big box to one faction. I think a deluxe about an event would be interesting. Say, some kind of big heist like in Infiltration (the board game) that makes the Corps go crazy. Downside is that there wouldn't be enough space for all factions.
>some butthurt DLR-Val/PVPP-Kate/NBN-FA player who is so bad at the game they can't play other decks
baww me a river, cap'n
>Mumbad will be followed by three cycles, let’s call them A, B, and C. The first pack of C will trigger rotation. Assuming KG is released in January and no further delays, Mumbad will finish in June 2016. The first pack of A will be released in July and finish in December. First pack of B will be released in January 2017 and finish in June 2017 … then C will trigger rotation in July 2017. This is fine for now, but three more months of delays (over a total of 24 packs -- not unheard of, given a typical one-two month delay in a year) means no rotation until after Worlds 2017.
Mr. Damon "I wanna be a dancer" Stone "Cold Designer" has confirmed no Rotation till 2020.
We have been playing with the same card pool for 5 months now. Not a single new card has entered the pool since Gencon.
The only change we have seen is the MWL and even then it does not seem to have changed much about the meta (outside of killing PPVP Kate).
I think FFG has gotten to big for their britches. They just can't support supporting a massive LCG, all their board games, and the in house printing stuff. Hell Hard Wired has not even been released (and likely won't at this rate).
I think FFG needs to spin off their LCG department into it's own company so it can give them the focus they need.
I like the base idea. Imagine if one of the three runner D&D IDs had had all the box to itself. More room to breathe.
Expose in Shaper though ? No.
I don't complain about it myself, 5 months in and I still don't think we've tested everything properly.
I think she copied from here:
Not sure about the Stone part but it looks like someone is just theory crafting releases.
>be a jackass who jams in 3x Deja Vu with 3x Seminar
>through a chain of Fisk Investment Seminars I either draw a new Seminar or Deja Vu the old one back every turn, for 6 turns consecutively
>also get in about 4 runs that trigger the ability
>Corp draws 24 extra cards + 6 mandatory in the span of 18 clicks
>couldn't rush properly because somewhere I installed a Faust
Was it here that somebody mention using Crisium Grid in Tennin? I'm thinking of all the cards that relate to the successful/unsuccessful runs and how to properly join them together in the same deck. Detecting the synergies and the nonbos beforehand. Anybody did the legwork before?
Ah, I never thought of Faust Fisk. Sounds fun.
Brilliant. Just as soon as I started thinking about how to rush it with Fisk, here came the answer. Leela is great.
Is it possible for Weyland to build an efficient program trasher deck without outsourcing for Batty or Keegan?
time to make a lodsemoney Weyland BWBI deck and recur WOTW with Team Sponsorship and Hostile Takeover
maybe I'll spend influence on Blacklist and do the whole anticorrosive thing
Well that is one of the core problems of the game. Have only 3 Runner factions makes it so each one has a overload of super powered cards that just fuck up any play style.
That is why FA became so popular. It does not almost auto lose 1/3 of it's games from having a bad match up.
I 100% want a Android Netrunner 2.0 that restarts the game with what they have learned from 1.0.
I don't. Cards like WotW open a scoring window, luckily just enough time for you to score something. If WotW where a card that "exiled" the icebreaker for the rest of the game I'd reconsider it, but Netrunner is fine, it doesn't need a 2.0.
There are only so many copies of Test Run/SMC/Special Order you can fit into your deck. That's why my plan is to abuse FOOTBALL and Our Lord Jackson to keep WOTW on the table in >>44585512
I think the second important element is having a mixture of non-barrier ETR ice, like Enigma and Tour Guide. The runner might waste a couple Test Runs and Special Orders just to get Corroder or Lady back -- and that's an opportunity cost. They aren't using it to get a decoder or killer. In this way, you might not even call the deck Anticorrosive, as having ETR from various sources is more of the point.
>Fantasy Flight Games and Square Enix sign a deal to work on Final Fantasy Table Top games.
>Final Fantasy: The Tactical Card Game will be the first in a long line of new games.
>It will be a new style of LCG with a focus on controlling units over a large battle field.
>There are over 10 new games planned for the next 5 years so stay tuned for new updates.
SE published their own CCG recently. It is fairly good but will never leave Japan likely.