Flames of War SCANS database ...Now updated with Great War and Team Yankee!:
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
Quick Guide on all present FOW Books:
Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts
WWII Osprey's, Other Wargames, and Reference Books
and, for Vietnam.
Panzerfunk, the /fowg/ podcast.
http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page
Which army do you play the most?
what actual country are you from?
>I should have some pictures to share later tonight.
Pictures as promised.
Demo Kit Soviets
Yet more weekly lessons from gaming, this time against Germans that weren't veterans for once:
Holy fuck challengers kill everything
Smoke bombardments are god
I need more ways to root infantry with panzerfausts off objectives
Cromwell CS platoon a shit
>2016 plans up
>"Because Unit Cards are such an important element of Team Yankee, these Digital-Exclusive Lists will be a bit special. The exact logistics are still being decided, but the basic plan is that when you purchase the digital briefing, we will send you a physical copy of each associated card as part of the purchase."
....why? I mean, I appreciate the effort, but wouldn't it be infinitely easier and cheaper just for us to print them out? It's not like cards are THAT vital to Yankee--this isn't Warmahordes where HP is tracked on the cards and so on. It's just a quick reference thing. I already memorized all the ones I'm using so far.
Battlefront's State of 2016 Article is up.
It represents a list out of the Market Garden books, British Armour supported by American Paras. It makes sense because you have two of the three largest Allied Armies represented in the same box. An American player gets a Para Platoon, British player gets two Sherman Platoons. Win win.
Looking to get into early war, how are Russia or Germany? I'd love to do a desert war, or god help me if I find Japanese player a Jap-Russo war.
Yeah. Not long after I posted this I flipped to the right page in the Forces book and saw that British force that can take a group of American Paratroopers.
Gotta say I'm getting pretty hyped up to get a match of this going.
Even if I'm not the best at putting models together.
>I need more ways to root infantry with panzerfausts off objectives
What IS the best way to shove a dug in infantry unit off the objective? Artillery doesn't do much when they have bulletproof cover, and at least around here tanks tend to end up flaming wrecks when assaulting infantry. I was thinking flamethrower pioneers, but what other options are there?
I don't understand it myself, and I played Market-Garden era US Paratroopers for a while.
The Allied half of Open Fire is too specific. It forces you to play either British tanks supported by US Paras, or the other way around.
It would have made more sense to do British-only, or American-only. Hell even Canadian-only, even if they are very similar to the Brits rules-wise.
Just look at the German half. It's a fairly generic infantry and StuG list that could work for almost any Late War German book, and could probably be modified for Mid-War with minimal effort.
>Battlefront's State of 2016 Article is up.
Am I the only one a bit underwhelmed by this?
Pacific, digital-only Mid-War, Bulge compilation, digital Team Yankee, TY Brits, and a tank-themed X-Wing clone.
It seemed like the 2015 State of the Union had significantly more stuff, and significantly better stuff.
Hell, we did a 3+ hour Panzerfunk episode about the 2015 State of the Union.
I feel like we could discuss this one in 30 minutes...
This basically is State of the Union 2015 part two. I remember us saying back then that Battlefront was fronting up with waaaaay too much shit.
Although the original post about the State of the Union is gone, I can remember that they where promising stuff at this time of the year that wasn't Cold War Gone Hot, the Plastic Buildings haven't been mentioned again, although the Paint, Brown River Navy, Berlin, and Team Yankee came out. So what, that's two milestones they managed to miss?
Depends on the arty. British and Yank artillery doesn't have that many issues, particularly with recon. You've got flamethrowers, volley fire, HBGs, pioneers, flamethrowers, large infantry assaults, pinning/spoke then charging with tanks (preferably either heavy tanks, or stuff with sideskirts).
The simplest option is just to roll up with your tanks and blast away. Once their guns are silenced, you've got time. Most armies tend to have a few things that'll work in that role.
Well, we get afghanisty paras, I guess...
I think the issue is that Warpac were all using the same kit so battlefront have less to sell, whereas different vehicles abound on NATO.
Yeah, but it's not like the NATO equipment is going to be THAT variable. Challengers, Leopards and Abrams are all pretty similar when you get down to it. Although the French have got some interestingly weird stuff.
yes..but it should be the last year we hear of BF's lack of supply.
you caught that too?
i've no clue what that could be...it could be the western side of berlin...or hell, what late war battles are we missing?
> I don't think other warpac forces will be as hyped-for as NATO stuff...
you get out of the house often?
there are banks of people waiting to play East Germans. and to play T-55 and ZSU-57's in the Polish army grants it's own wierd hard-on....
you are thinking post 1990.
early leopard 2's would be like comparing a comet to a pershing. then again, i think the Leo2 has a bigger gun too.... so, big diff'
early challengers were not as mobile as Abrams, and had a bigger gun, i think. and then i think they had more armor....(before the (M1A1)
NATO has new toys to sell, though. Visually, Warpac has "More soviet stuff". I'm sure USSR are going to be fine with people who know loads about cold war stuff anyway, but as everyone's been saying, TY has turned out to have really broad appeal, and people coming from Infinity or Warmahordes or whatever are just going to see "More tanks with saucepan turrets".
True, though it will be older Soviet equipment, and a few odd balls. For example, I think it was the Czechoslovakian army that still had a local-built variant of the Sd Kfz 251/1 as a troop carrier and gun carrier around at the time.
The videogame Wargame had a campaign where the first mission was East German T-34/85s crossing the border and your first available units were West German Leopard I's. Needless to say you could finish that without losing a single tank if you didn't just attack-move across the map :)
SU-100s were in that game as well, IIRC.
Actually, a huge swarm of 5 point T-34/85s wasn't such a bad tactic. They could spall down larger tanks, and the 85mm was still enough against infantry and IFVs.
>NATO has new toys to sell, though. Visually, Warpac has "More soviet stuff".
Yeah, this probably plays a significant role in choosing what comes next for Team Yankee.
Chally1 had better armor, bigger cannon and the hydrogas suspension system that gave it incredible cross-country performance compared to the M1. I'd like too see if and how bf implements the hydrogas suspension since it was one of the biggest pros of the Challenger.
Fuck yes, finally, the pacific.
Worked out good for me. Americans for the band of brothers project, and more stuff for my Canadians and Germans.
Apparently those are made of explodium.
The tension of the sprue itself causes parts to snap in half as you're trying to cut them off the sprue.
You need to cut the sprue itself to release some of that tension.
Does anyone have some ww2 American feelgood jpgs? Pic related
Here's the one from WWII that I have
i have some odd feelings about 2016....i think it's almost like battlefront themselves is telling me to go easy...
so, has anyone wish-listed the 2016 offerings?
as for me:
>--1 Japanese Army, likely w TONKS, 225 usd limit
>--1 1:144 scale F4U
>--Tanks starter Box. (shits n giggles)
>--a Tanks Comet/Cromwell, unless i go german, a gain. (also, shits n' giggles)
>--German Half of Bulge Compilation.
>--West Germans for T, $300 limit, may go to $500.
and, that does it. for all year.
unless i go back and buy old stuff (Great War) i think i'll be set to underspend on BattleFront in 2016...
anyone else feel like that?
Early war Germans are top noch if you avoid super expensive Panzer 3s and 4s. They arent as defensiv AS in Late war
EW Russland are static und horde ish. The t34 based tankovy kanst be pretty fun
i never got around to doing a spot for the Podcast on my review of Great War, did i?
short view: Americans
they are the horde of bodies list due to french organization. this is at CT level, at CV, they are much like any US Rifle company, but with more bodies.
the 10 renaults are nice,
the French artie is nice.
--french flamers are an attachment, lol!
i'd rather go French Metro for the hard defense, but if you love rushing, 10 FT-17's and a stack of bodies is not a sin.
the USA did essentially stop WWI
you could play it as 100 year war alternate and have Brits fight the French w german mercs for either side. see, no americans?
happy new years you magnificent motherfuckers
a few mates and i are getting together to set up a North Africa campaign to be played in full in a few months. The limit is one player per faction. So naturally nobody has chosen italy because most people don't like the 8 million bayonets rule but i on the otherhand am a gambling man.
how doable is an Italian Armoured force for mid-war? what are my chances of actually beating anyone? anyone got any experience with this?
>nobody likes Italy
Why not? They have massive forces with ALL THE GUNs. And the desert fort, and those stupid gatling 88 armoured monstrosities, and excellent value EW tanks, and unknown hero and everything.
Italian armoured's a bit risky. Up against a real tank company you're fucked, but eyetie tanks are very cheap, so you can go heavy on the support. I'd say go Infantry. The auto-defend buggers.
i was thinking of putting together a bersaglieri force but honestly... i am so sick of painting infantry hordes. If i was gonna go infantry i'd probably go para's since they're smaller numbers.
im totally with in though, Italy is pretty under-rated
>Nobody likes Italy.
SAY THAT TO MY FACE FUCKER NOT ONLINE AND SEE WHAT HAPPENS
Seriously though, Italy is pretty damn fun, especially in early war.
>to call in an air strike
Do you even read the rules? Air support doesn't require an observer.
And besides, the Enola Gay seemed to do the job fairly well without some poor schmuck being on the ground to guide them in.
Yeah, no offense, but this list requires an observer element.
My only thought is that even with the so-called "telescopic" ground-scale in Flames of War, there would be no safe place for an observer team in a theoretical atomic bomb scenario.
Everything on that table, including your brave little observer team, would be destroyed.
Fucking hype. Can't wait to die for the emperor.
All this arguing over A JOKE LIST...
And as for it even being legal, I'm pretty sure the original Atomic Bomber list included a line about "if anyone attempts to bring an unofficial Japanese list your list against them consists of 1 Atom Bomb" or something to that effect.
With Banzai, (and technically Rising Sun as well) Japanese lists in FoW are no longer unofficial, and are in fact 100% official.
Meaning that the Atomic Bomber joke-list is itself now completely unofficial. Not that it ever was official to begin with.
Is this something I missed? What list? anyone got it?
I can make a few suggestions for places on Long Island, but I'm not familiar with Manhattan or the other boroughs.
Although it suprises me that The Compleat Strategist in Manhattan doesn't stock FoW. There one of the big ones that I know of as far as popular games stores in The City.
Okay, back in the middling days of V2, some fuckwits where selling an unofficial briefing for the Japanese in Mid War and Late War.
The key point of that is "Selling" Battlefront wouldn't have given two shits if they'd been merely making the list available, I mean shit /fowg/ makes stuff all the time. So they started legal actions against the fucks on Ebay, and put out a joke list that consisted of ONE B-29 with Atomic Bomb, and ONE Observer Team with the rules to the effect that once you dropped the bomb, the opponent's models and all other fake Japanese Lists where irradiated for the next 100 years and therefore unusable. And that you won the game.
It was good propaganda. Better for the troops and populace to think that ducking/covering, white sheets over the windows etc could protect you from atomics than the soul crushing truth about everything being fucked forever by radiation.
According to the government nuclear Bunker down near Cambridge (whose name I forget) part of the reason for those propaganda messages was so that the normal populace would be too busy indoors sealing their windows or whatever and wouldn't be out getting in the way of important government traffic like the guys taking the PM to his Bunker.
i am trying to play veteran soviets that aren't shit, for an easy 1500 points.
so, in the Enginner Sapper list, what armor would you take, and what would you avoid?
i'd love to take the FV Tank Destruction teams, but they seem an odd part of an otherwise decently thought out list.
is the SU85M worth it, or should i sick w T-34-85 w' bedarmor
I'm in the process of setting up a Team Yankee group at Game Master Games in Hicksville. Although I do have armies for Late War in standard Flames of War.
Nice store, nice owners, and nice staff.
They have a large, varied, and somewhat disorganized selection of Flames of War stuff.
If they ask, tell them you know Dan from the Long Island Star Wars and Doctor Who fan groups.
I tend to be there randomly on Monday or Thursday nights.
It was because someone was releasing fake Japanese lists right? Because it was an official briefing for use against fake jap armies as a way to end it.
Can someone post it, it mentions why it was made in the briefing somewhere and I remember it being funny.
It's gonna be tough, FV sappers cost an unholy amount of points.
I would focus on things that do stuff to support the sappers and take the heat off them, since sappers can literally murder anything in the game in a 1v1 assault. Be that get them into assault, or take out enemy units that can threaten them at range like enemy breakthrough guns.
For my list I'm heavily considering an IL2, ISU 122's (their rail cannon threatens almost anything) and perhaps a couple cheap throwaway platoons of su76's or something to up my platoon count. T34/85's and Su85's have their place, but I don't think this is it. There won't be nearly enough to tip the scale, they'll lack the firepower to contribute in a meaningful way, and they die easily.
Hell I'd even consider is 2's as much heresy as that is. You're going to need tough units that don't rely on the usual Soviet tactic of numbers to win
Thinking of doing FoW in 6mm. Any pointers besides smaller base scale/half small base?
Also, if I'm reading the TY lists correctly, nobody gets to take hinds and hails, what gives?
And for last, how bad a 50 point leest would be
1 x HQ BMP-2
3 x Minimal Size BMP-2s infantry platoons
3 x T-72 tanks
3 x Gvozdikas
4 x Shilkas (Shilka love)
and a minimal size BMP-2 recon.
Except those measures would have had substantial positive effects.
You have to be pretty close to an atomic bomb to be vapourised, but the blastwave can certainly blow out the windows and shred anyone within a substantially wider radius. There's a number of accounts of people within Hiroshima and Nagasaki being vaporised or burnt to death, whereas the people that were behind even smaller brick walls, or ducked, survived with far, far milder injuries. There's also accounts that people were burnt badly, but only in the pattern on their clothing. The dark areas were burnt on, the white areas, merely 1st or 2nd degree.
They won't save you from a nuke that was dropped just a few kilometers away, but they could certainly dictate if you survived or not if you were any further.
Nukes are not the perfect death weapons they're made out to be. Hiroshima and Nagasaki were fucked because they were made out of wood and papers, as much as any effect of the bomb itself. Look at the photos, and you see heaps of stone structures intact, other than fire damage.
Looks solid enough, although the minimum sized platoons might disapoint. You're at 7 platoons anyway, so dropping a single BMP platoon and increasing another might not be a bad idea.
>nobody gets to take hinds and hails, what gives?
What are you talking about? Soviets can get Hinds. They're a support option for your main force.
But if you'tasking if you can take Hinds AS your main force, no. Not yet at least. Supposedly that'll be a digital list at some point.
What's the most controversial unit you can play in FoW?
What do you mean by controversial?
Considered to be historically the most notorious unit, controversial in terms of rules from an in game perspective or in bad taste on a meta level?
Cause if it is the latter I think, if you got issues like that, bringing them into historical wargaming is misplaced.
Volksturm? I'm sure there's a few anti-partisan style units you could play. Maybe one of the ones that's Sicherung platoon heavy. There's any number of SS style companies, Italian Blackshirts, Soviets, etc.
Dunno. Guess you can call your units whatever you like. The worst war crimes didn't happen at the frontlines though, so translate badly to tabletop gaming.
I'm thinking of people like Mengele or Unit 731 with the Japanese.
Look out, we've got an edgelord on our hands.
No offense, but coming in here and asking us if you can play a unit famous for war crimes makes me think you are either intentionally trying to be edgy, or intentionally trying to troll us.
Managed to pick up my Potecknov's Bears box at my FLGS today, along with a can of primer.
Time to assemble a few of those T-72s and then continue on to the Hinds.
For those, I'm thinking about altering/replacing the tail rotor to keep things more sturdy.
I'm not entirely sure about the best way to do that, though. Will have to think about that.
Well first off im an idiot and assumed they were an operation overlord pack because while sword and juno beaches were up and running pretty quick and each exit secured pretty quick. the americans were pinned on omaha, utah (where they landed, not the real utah) and duhoc battery areas for the better part of the first 24 hours of invasion... But yeah market garden works too i guess...
There's a guy on either the Flames of War: Team Yankee or the 6mm Wargaming and terrain Facebook group who sells MDF half sized bases. I find that gluing the men to the base and then adding and around them is adequate for pre-paint basing ; it adds some texture and is quicker than other more complicated methods which is good when you've got dozens of stands to do.
Yeah those cost a ton of points and are very unreliable. Really, I have a really low opinion of the ISU in latewar because anything with AT13 or more, totally murders them. Either you bring atleast 10 of them to survive attrition or leave them home. The sturmovik is like 200 points for 5 five aircraft dice, that is ridiculous.
If the guy wants to play 1500 points and engineer sappers are 400 points per platoon, and we are looking atleast 500 points for ISU leaving him with a 3 platoon army. I speculate a bit here since I haven't used engineer sappers but I would go for ZiS2s, SU-85Ms, small unit of mortars and maybe spetsnaz. Flamethrowers would be nice too.
>because anything with AT13 or more, totally murders them.
Yeah. Those massive piles of AT13 or better weapons. Can't throw a stick without hitting multiple platoons of them.
Please. That's like saying PaK 40s render Shermans obselete.
Shermans are at least cheap. And AT 13 by late war really is pretty common. You're probably facing germans, so nasty guns are going to be commonplace, but really everyone can bring AT 15 or better fairly easily in late war.
So are the guns that can wreck them. It's the same issue.
AT-13 is a thing that you can expect to exist in LW. Doesn't mean it's common, considering it's overkill against most targets. It's just as likely they'll have a platoon or two of Pak40s and a Platoon of 88s, or Pak43s, or maybe some Panthers, etc. Maybe they're Americans, and they're really banking on their TDs or Easy 8s. Maybe they're Brits and relying on a single platoon of 17 pounders, or a single tank per platoon you can gun tank out, with the rest being pretty insigificant. Point is, that's far from difficult to manage, like any armoured force. It just means they -can- die.
Yeah, but your issue with ISUs vs, say, T-34s is that ISUs can die/be broken easily, whereas T-34s have the numbers to get a kicking and still drop 6+ AT 13 shots on something. It'll only take a few half-decent guns to ruin the ISU's day.
Like I said, you can still work around it. Like any heavy tank, really. If nothing else, you can distort their deployment. And they really have to deal with those SUs one way or another, you can leave those fuckers alone. Plus a lot of the time it isn't that hard to deal with their big guns anyway. It's not like Panthers exactly have an issue with LW, and they're more fragile, and have the same cost issues.
Yeah, but as you pointed out, towed AT guns can front-pen ISUs, it's not just other heavy vehicles. And the ISU also can't move and fire and is slow, so it's not exactly a nasty shock manuever. RoF 1 really hurts it. They're a bit better than IS-2s, but only because they're a bit cheaper; they really do suffer in practise.
If you compare german Panthers to Soviet ISU, I am going to go on a limb here and ask you if you ever used ISU-122 on the table?
They don't cut the mustard unless you take many of them. The ISU-122 is not an AT hunter type of vehicle (like german heavies are) unless people put tanks right in front of it. If they have to move, they will always be a step behind in the shooting phase due to RoF1 so they need to be stationary to hit anything. To get value out of them one needs numbers to take a round of shooting or two on the chin before while slowly maneuvering into a position where the survivors can dish out damage. And bringing 2-3 as lone vehicles in an engineer sapper list means they will degrade significantly before they become useful.
Do you have other people to play with in the city? Or would you be needing to drive out to LI for games as well?
If it's the second option, it might make more sense to join up with the Team Yankee group that I'm forming.
The interest in the WWII version of the game has been minimal, but I've got a small handful of Team Yankee players lined up.
is this shit legit? looks a little dodgy. Is it from 2nd edition?
It is. It's the Mid-war Monsters thing, with all the oddball mid-war vehicles.
It's legit, but also one of those opponent's-permission things. The most recent rules for it should be on BF's website. Somewhere.
Almost certainly yes. Japanese army equipment changed very little over the course of the war - basically all of your EW models will be usable; even the tanks.
*maybe* not the cavalry - I don't know how extensively they were used outside of china.
Not here, but the actual Flames of War Forum really, really disliked them at the time. A lot of toxic salt like you wouldn't believe at the time.
KV-5s are still kickass though.
I think a significant portion of the dislike for MidWar Monsters has to do with the fact that a lot of these vehicles were essentially prototypes that never saw combat, or only saw limited combat, and a lot of them had rules that were a bit too good.
Open Fire noob again.
Can anyone help here? I'm probably just going to turn the Germans into a Grenadier/Panzergrenadier list. But I'm not entirely sure where to take the Allies. I kinda want to play a fast, mobile army. But I'm not sure if I should go American or British with that.
It's simple innit. With forums they turn into Signatures, Post Count Elitism, and Cliquism.
I mean, these threads don't suffer from it because we, the people with names, we realise that we're full of shit.
I would like to build more and better terrain. (Yes I downloaded everything from the downlaodsection in /hwg/).
So I search some online magazines/books or something like that with good terrainbuilding instruction. It doesn't have to be free. I don't mind spending some euros for good stuff.
If you know a good terrainbuilding dead tree format book, I am open for suggestions.
Thanks in advance!
>Well, using it takes models that very few people have and that are a bit hard to get.
One could say that about many of BF's lists these days, especially those with MW-only equipment.
>By contrast though, I never saw any hate at all for LWL.
There was that one guy... He was trying to make his own competing "eXtended War" instead.
Because according to him we were getting the Late War Leviathans "wrong" based on their in-game stats from World of Tanks or one of those other tank-based massively multiplayer online shooters.
Our own LWL were underpowered according to him, so he tried to make what he called "eXtended War" instead.
Mostly the Paper Panzers if I'm remembering correctly.
Especially the Maus. Our fan-made Maus stats needed to have like triple the armor and double the AT value or something like that according to him.
Because he was going off of their stats in World of Tanks.
In the other hand we were looking at real world armor and gun statistics for something like the King Tiger, comparing it to the FoW stats, and trying to extrapolate something that seemed both powerful and balanced for the Maus based on that.
Yeah, that's clear, but how they get those numbers seems to be pretty random. I mean, Tiger II P is impervious to most guns at all ranges, when it had the huge glaring turret weak spot, and there's tanks with "0 armour" that were definitely immune to small arms and stuff. Values just seem inconsistent.
and no one has answered you?
sadly, the internet, as opposed to dead tree, is the best place for tip on terrain...
heck, creativity and handbuilding does a ton.
there are lots of terrain-parts companies, but i am foggy on names right now. Zitterdes comes to mind, but they are mostly fantasy, and JR is dead.
have i gone insane?
the 1st Hero Tankovy Brigada, 70% complete...
I wanna play that Open Fire! mission with the V2 launch platform and the launch bunker, but I wanna build this huge bunker as the bunker objective and a few smaller bunkers around the V2. How many points should I cost them as? There's no bunker costs in the Open Fire! book and I figure it'd be unfair if the germans have some good bunkers without a point cost. They're Confident Veteran infantry troops, by the way.
There's a sliding scale they use to determine it, with diminishing returns as the thickness and slope improves. They also subtract for things like weak spots, rivets, etc. No one knows the exact method, but they've mentioned their thought process on their forums way back.
And 0 Armour represents most kinds of bulletproof plate that still had thin spots or exposed parts. So while a vehicle with 0 Armour might have bulletproof plate iRL, if you poured enough small arms fire into it you could damage something or punch a hole somewhere.
I'm still pissed that there's no way for tanks like the su 152 to score crew kills on tanks they can't penetrate like they're historically able to.
For example, elefant crews in kursk being killed by su152 rounds hitting them in the front, not by penetrating armor, but from the sheer force of the blast causing spalling or in some cases, the pressure wave alone killing the crew outright.
Perhaps a rule like bunker busters can test a special "firepower check" against armor they can't penetrate, say 1-3 nothing, 4-5 bail, 6 kills anyways.
Thanks for the Panzerfunk podcast. I have gone back to the first podcast and am listening through in sequence. I have a couple of thoughts for feedback.
1. Where is the 15mm or 6 mm Star Wars battle game?
2. Are you going to go through each book and talk about their strengths and weaknesses for each book/list?
Thanks again! Keep up the hard work!
>Where is the 15mm or 6 mm Star Wars battle game?
It's something I would love to see, but it looks like the direction Fantasy Flight wants to go with Star Wars is with starfighter battles, fleet battles, or small squad dungeon crawler style board games.
>Are you going to go through each book and talk about their strengths and weaknesses for each book/list?
We've been doing it for the new books because it gives us something new and exciting to focus on.
Berlin was highly anticipated, as was Team Yankee. And we covered both in some detail.
We'll likely cover the upcoming Pacific books Gung Ho and Banzai in some detail as well.
>Talking about specific battles/campaigns is something we really should put back on the agenda.
You mean I gotta do homework to prepare for the damn show?
Recording and editing isn't enough work for me? :-p
>You are welcome!
>I don't know what faction to pick - :/
well to me i went with asthetics
i loved the look of the HInds. but i love the sound of freedom more.
i won my first battle with the Hero Tankovy
mostly PzJ's and Jagdpanthers
i was mostly what you see there, CT+Hero
end was i had the objectives, and had won the attrition game. it's amazing what you can do w no hen and chicks....
and, sorry, not a blogger.
Maan I'm in such a painting funk.
Haven't finished a model in months and can't even assemble my precious TY demo kit.
Shame me with pics of your painted and worked on stuff /fowtg/.
>this is even more embarassing considering I was the instigator of paintpocalypse
My point exactly.
And yet there are people who quote that game as their "source" for their inaccurate information.
I don't have anything to show off yet, but I should sometime later this week.
I'm slowly working on a Team Yankee demo kit myself.
The point is the AP value of the 152 doesn't let it destroy vehicles that it could in reality. Obvious example being the Elefant, but it also applies to KTs, where the simple crushing force of the explosion would usually kill everything.
I'm debating between two points-finishing options for a list I'm working on. Option 1 is a Dingo and a Cromwell ARV, while Option 2 is a Auster AOP for my 4-gun battery of 25pdrs. Which do you guys think will be more useful?
The rest of the list, for reference:
>British Armoured Recce (11th Armoured Division)
>Tank Company, from Market Garden, page 112
>Compulsory Armoured Recce Squadron HQ (11th Armoured Division) (p.113) - CinC Cromwell IV, 2iC Cromwell IV (145 pts)
>Compulsory Armoured Recce Platoon (11th Armoured Division) (p.114) - Command Cromwell IV, 2x Cromwell IV, Challenger A30 (335 pts)
>Compulsory Armoured Recce Platoon (11th Armoured Division) (p.114) - Command Cromwell IV, 2x Cromwell IV, Challenger A30 (335 pts)
>Armoured Recce Platoon (11th Armoured Division) (p.114) - Command Cromwell IV, 2x Cromwell IV (220 pts)
>Scout Car Platoon (11th Armoured Division) (p.114) - Command Daimler Dingo, 2x Daimler Dingo (70 pts)
>Lorried Rifle Platoon (11th Armoured Division) (p.123) - Command Rifle/MG, PIAT, Light Mortar, 6x Rifle/MG (180 pts)
>Field Battery, Royal Artillery (p.138) - Command Rifle, Staff, Command Rifle, Observer Rifle, OP Carrier, 4x OQF 25 pdr gun (185 pts)
>1470 Points, 6 Platoons
>AOP, even if it's just to push back ambushes.
Brits don't get that on their AOPs, which is why theirs are 15 points cheaper than the American ones (25 vs 40). Should honestly be a 20-25 point difference instead, given just how damn useful column security is.
Priests + AOP is such a great deal for Yanks. Column Security can pay for itself multiple times over when you're making an aggressive attack, and having observers with actual guns in their tanks makes the spotting capabilities more useful.
For something that's really ineffective even against vehicles that it auto pens, and given BF's explicit 3E policy of Bunker busters not being overly effective anti tank I don't think there's much chance of any change. Perhaps giving more Bunker busters indirect fire stats? A 3/6 bombardment could take out a KT, it'd just be really ineffective which is presumably the goal?
>explicit 3E policy of Bunker busters not being overly effective anti tank
More like Vehicles that were never used as such being unable to function as highly mobile tank destroyers. And THAT was mostly because of Brumbarr spam.
Shouldn't a lot of bunker buster guns (or other guns for that matter. Like 88s) have a bombardment profile anyway? SUs always had something of an SPG role.
88s have a bombardment profile in a few instances so I suspect there's supposed to be a policy of only giving them in it when they definitely used the airburst shells in that manner?
I don't know if I'd want to pay the extra 5pts a gun or whatever to have a mostly useless bombardment stat.
>in a few instances
Very few. Ahistorically few. Where there were 88s, there were 88s being used as ersatz artillery.
They'd be similar to 25 pounders, bombardment wise, most likely. Maybe a bit worse.
Something like "Concussive. A vehicle that passes its save against a Concussive weapon then rolls an additional Concussion save. 1: Destroyed by spalling, Turret removal etc. 2-3: Bailed Out. 4-6: Fine."
Apply to real big guns, mostly bunker busters. Or just roll it into Bunker Buster.
I like that, that's more elegant than my wording. I also like the "attack top armor" idea as many tanks were killed in that fashion even if its a bit more complex. It wasnt uncommon for a tiger to get hit in the turret's "face", and then cave in the roof of the driver and radio operator's compartment, with the pressure wave from that knocking out the crew.
Ultimately though, virus's solution is a bit more elegant and a lot easier for players to comprehend and remember.
I would probably rephrase it, and give the roll to the shooting player. Something in line with Herman Bi's "KV Killer" rule from Barbarossa (if a vehicle passes it save, and is closer than 20cm, roll a die. On a 6, the vehicle is destroyed anyway).
Hmm. That is a point, players tend to forget about negative rules when they apply to their stuff. That's why the Sherman and Panther lost their flammable rules from V1 to V2.
"Concussive: If an enemy tank team passes an armour save when hit by a Concussive weapon, roll a die. On a four or five, the enemy tank is bailed out. On a Six, the Tank team is destroyed."
Honestly, I think "attacks top armour" is simplest, though yeah, you want a normal fire profile for being able to straight-blap things like armoured cars or whatever...
There was seriously a ronsons rule in FoW? Jesus christ.
Was being the Key word there.
>Burns Easily: The opposing player re-rolls any failed firepower tests to destroy a Panther Tank.
>Ronson: The opposing player re-rolls any failed firepower tests to destroy a Sherman with a Petrol engine.
Also if you botched your Airsupport roll, your opponent could reposition the Airstrike.
Am i missing the guns from my 88s? First box I have purchased, and it seems I might be missing something. Unless they are those metal sprues in the top left quadrant?
Problem with applying that concussive rule is that you're modelling the effect of a large HE shell striking the tank, not the AP shell. The stat line is unfortunately a merger of the two.
If FoW split the gun statline into AP, HE, and whatever else specialty ammo it had, then it would be easier.
Then you'd have a decision to make, on whether you fire the AP and hope for a penetration, or fire the HE and hope to spall the target.
Having a separate stat line would also fix HEAT, since its Firepower rating should often be a tad worse than the HE shell's. A StuH42 firing HEAT would more likely be a Firepower 3+, not a 2+ as per the HE.
Zvezda's new 15mm items for 2016,
Well, there will be no zimmerit coatings for all german items and no 12.7mm AA MGs for IS's and ISUs, I guess.
I got my M3 lees in December 2015, while I saw them from their catalog in January 2015.
You should notice the tigers and T-60s were in 2015 catalog but still not released.
For your reference, Pz4 F2s noticed as new item in 2015 catalog were released in second or third quarter of 2015, and all other items like M3 lees, M4A2s, M3A1s and Cold war stuffs were released in fourth quarter of 2015.
It is not a brummbar, it is a sturmtiger.
you are definitely missing guns, sir.
i'm so fucking had...sorry, just plain finished....
>a year after I bought 13 resin and metal ones
So glad to hear the Pacific is finally getting its due. I will finally have a use for all these bare-chested marines, and loin cloth wearing Japanese.
Pretty certain that's why Germans tend to have the protected ammo rule. I heard in V1, Panthers had the Burns Easily rule, and everything else had nothing. They sort of inverted it in V2. Panthers DON'T have protected ammo, everything else does. Shermans have no special rule now, and the better versions have protected ammo, rather the early Shermans having a negative rule.
Way, PETROL Shermans? Goddamn BF.
The annoying thing, though, is that we've picked up Ronsons from Death Traps, when in reality shermans were no more or less likely to catch fire than anything else. Hell, the gasoline engine "flaw" was shared with a variety of tanks all around the world, including German and Soviet designs that aren't memetically notable for catching fire. If there's any flaw in design, it'd include unsafe ammo storage, especially to make use of the "wasted space" in the sponsons; but this, too, is a flaw most tanks of the era suffered from.
>>Plastic King Tiger
My body is ready. Been wanting to try one of those gimmicky LLW bargain basement German armored lists.
Is Zvezda still using really weird plastic though? Got one of their Panzer III's free at a convention 3 years ago and the plastic is kinda hard and shiny and bendy at the same time. Not fun to work with.
It is soft but it gets a bit stiffer after paint and varnish. Zvezda offerings usually scale better to Battlefront models than Plastic Soldier used to do, but details are quite shallow. Worst thing is when the kit has a million parts like their BA-10 and build time is significant.
I have Panzer 38s,T-26s and KV-2s from Zvezda. I've built their katjushas, sturmovik and BA-10 aswell but got rid of those. Battlefront is the better alternative if you are into painting and fielding nice models but they are almost twice as expensive as well. For a King Tiger army, I would go with battlefront because you need like 5 or 6 at most.
I plan to get T-60s and M3 Stuarts from zvezda to finish of some soviet tank hordes but the local dealer doesn't stock them just yet.
Something I'd like to see, but probably would never ever be implemented in Flames of War.
Basically within the same period, if you run a 1940 company against a 1941 company, you'd get 10-20% extra points owing to the fact that the latter company has access to better equipment. So if I come up against a T-34 company with my French, I get a little extra points.
I think the solution there is to just run book-specific tournaments.
Blitzkreig-only or Barbarosa-only instead of completely open Early War.
Either that, or completely reorganize the game by Year instead of Early-Mid-Late. But even there you'll run into significant differences in the equipment used by each side.
It used to be the case in V2 and before that you could field variant units (e.g. a Tunisia "Marschkompanie", downgrading Veteran troops to Trained, which gave you +30% points). Something similar might work.
>with your french
And your assorted gatling anti tank pimpmobiles that can Ambush. French have issues. Dealing with T-34s is not one of them.
And that system's already been implemented. Forces using 1941 gear pay an extra 10-20% than forces using 1940 gear. Ever notice that T-34s are more expensive than S-35s?
V1. And that was simply because they didn't want to write down seperate costs for the various units. The Brits/Commonwealth had the same system. Aussies were an extra X%. They just write down the seperate points costs for each profile now.
The Open Fire Shermans are a bit shite. I've put these together as best as possible leaving only a gap in the front. I'm thinking of covering them with a mix of twigs, camo nets or sandbags.
It is a pile of shermans form my British for D-Day though. I've some DD Shermans to finish too.
Then why would you ever run a 1941 company? All you're actually doing there is adding extra points to the cost of later equipment, which done explicitly would be a more elegant solution IMO.
It's been fixed since those original kits came out, but yes the original Open Fire Shermans had some significant gap issues.
Cover it up with some bits of stowage, or some cammo netting or something.