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Civ Part 7 Dark Elves

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Thread replies: 240
Thread images: 30

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http://archive.4plebs.org/tg/thread/35920881/ (part 1)
http://archive.4plebs.org/tg/thread/35944046 (part 2)
http://4archive.org/tg/thread/35981287 (part3)
http://4archive.org/tg/thread/36147694 (part4)
http://4archive.org/tg/thread/36168509 (part 5)
http://4archive.org/tg/thread/36211016 (part 6)
>>
>>36231697
Reportin fer duty captain
>>
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>>36231721
Welcome.
>>36231697
Stats.
>>
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>>36231697
Bump
>>
ay b0ss
>>
>>36232154
Hello Miekix, welcome back
>>
>>36232154
Welcome back Miekix
>>
How's she bootin'er?
What are you guys talkin aboot?
Eh
>>
>>36231697
I just had a thought.
Where will you house your other 4 commoners, you only have 2 open a accommodations.
>>
>>36232212
Welcome back Bluey.
>>
>>36232212
I just took my polar bear for a walk, I need to collect some more ice for my igloo though.
I've had my heater on too much.
>>
How you doing guys
>>
>>36232302
I am well, welcome back Sargeras
>>
>>36232297
Have you tried using maple syrup
>>
>>36232358
Yeah, but there's a problem.
My moose is addicted to syrup and it keeps eating the walls.
>>
>>36232314
quick question. I remember the lizards needed food, how much gold they spending for food?

>>36232154
Want to get you that enchanted weapon. If things work out, you may even take out the sentries and half the warriors before the first enemy grabs his weapon.
>>
>>36232302
Hey Sergeras i'm thinking on making something like a large spiked punch shield for "Fluffykins" you okay with that?
>>
>>36232403
1 gold for 5 food.
>>
>>36231812
Also, this should read
>970 Wood
>20 Bars
>13 gold
>>
Hey, is it alright to play the old version of me? The one with hammer
>>
>>36232589
Bluetwo gives the hammerpick to the old sligga, because he is not using it.
>>
>>36232609
If you guys want I can bench slime until further notice and resurrect golem Bluey.
It just wont be fungible to the story.
>>
>>36231697
Sorry was at work, but here now-ish (driving).
>>
>>36232666
I can wait, it's no problem.
>>
>>36232650
I mean I can play Slime again, but playing my character would be good. Whatever works.
>>
>>36232844
I suggested yesterday, that the actions I have taken should be counted as having been performed by Slime instead of Bluey. Slime is now a Slime Mage and Bluey remains unchanched.
>>
>>36232888
Sure, why not.
Keep the slime whips though, could get used for some Spiderman shit
>>
Are we waiting on people or just actions?

If I'm still on the boat I make small talk with the new people to gain trust and work on hp.
>>
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>>36233005
>>
>>36233005
Count the slime whips as belonging to Bluey. Slime is a slush golem.
>>
>>36233045
I Think that's everyone.
Let me make the first post.
>>
It is noon.
>>36233096
The time for war is nearly upon you.
In 3 days Delim will return from recruiting.
You realize you can only house 2 more people before you are out of space.

Delim is chatting with the recruits and getting to know them.
They are young maybe 40 years old, they want adventure and have come on the promise of battle.
Delim is training Hp until return

Bluetwo has collected the maximum amount of snow.

Miekix is training shadow magic until Delim returns. He sends the shade to explore the tower, it returns with news of a smoky catlike beast prowling the base of the tower.

Sargeras thinks it would be optimum to launch the attack at night.

Bluey feels Like an OG for the first time in a long time.

Nero is drilling the troops.

Do you
>Build home
>Mount an attack
>wait
>other
>>
>>36233480
I think we should pile our res and get started on making a Gord guys,Here's a link to what i'm talking about
http://en.wikipedia.org/wiki/Gord_%28archaeology%29
>>
>>36233520
Lizardmen cannot counterattack us because we live in the tundra. General Winter is our fortress.
>>
>>36233565
Eh that's true i suppose
>>36233480
I'll start making a large spiked punch shield for Fluffykins
>>
>>36233520
I say let's get two more homes made first, then work on defenses or make a few more boats to withdraw in.
>>
>>36233618
Our position is safe. We do not need defenses or boats.
>>
>>36233480
I'll start building a home to shelter mah sliggas
>>
>>36233618
The question is though,Do we make Karvi longships or Snekkja longships
>>
Rolled 4 (1d100)

>>36233480
Study Grimorie agaim
>>
>>36233684
Something twice as good as grease..nice. lol
>>
>>36233653
At the moment yes, but it's not smart to risk it.

>>36233682
Probably the smaller one, Karvi.
>>
>>36233749
I'm more worried about risking the wrath of the Unseen if he finds us procrastinating.

>>36233480
Bluetwo researches snow manipulation. The object of this spell is to perform a snow attack.
>>
It is dusk
>>36233607
You mold A large stone into A spiked Punch.
http://suptg.thisisnotatrueending.com/archive/30851246/images/1394905929947.jpg (Neros Example)
You give it to Fluffykins, It seems confused.

>>36233618
>>36233669
Bluey Begins building another home so they can accommodate the newcomers.
1 day

>>36233684
>>36233712
You try to learn another powerful spell.
You learn how to make a cone of color, It can stun an enemy for one turn.

Delim is still training
Miekix is still training.
>>
>>36233863
Such as a blizzard type effect?
>>
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>>36233891
I regret absolutely....NOTHING!
I'll try to train fluffykins in the use of the shield
>>
>>36233913
How about a snow ball barrage that covers the enemy in magically cold snow?
>>
>>36233863
Just tell them we are building up for other conquest. We're hoping the Liazrdmen are not the only fight after all and just wanted to ready for the next ones. It's no fun to wait and we want to reduce the readiness.

All we need to do is spin our words right and still show progress.
>>
>>36234023
>It's no fun to wait
We need to attack now if we hope to get through the battle before Thanksgiving.
>>
Rolled 43 (1d100)

>>36233891
I will gain something useful if it kills me.
AGAIN!
>>
>>36234081
Yeah once the killing starts I don't want it to stop.

Well have fun with our me and the 6 new guys.
>>
>>36234081
Next turn is the last turn to prepare anyway and then battle will commence. I Would like to do the battle today too.
>>
>>36233951
Roll d20 for rate of training success.

>>36233993
how much mp are you willing to spend on it?

>>36234083
You crack open the grimore one more time in hopes of powerful knowledge

You summon a minor imp.
It can shoot lightning. (1d5)
It can fly.
As it crackles into existance it flips you off
>>
Rolled 16 (1d20)

>>36234246
Welp i'm probably going to get eaten....
>>
>>36234103
>>36234081
>>36234023
>>36232154
I'm want to get the enchanted weapon for our scout/assassin so he can do his job a lot faater.
I am down for trading 700 wood for the last 7 gold.
anyone mind?
>>
>>36234246
Bluetwo spends 10 mp.
>>
>>36234320
It's could be used against us, but I'm down for it.
>>
>>36234298
After many hours of training realization dawns on fluffykins face. He can now wield the Spiked punch and gains +5 hp.

>>36234346
For 10mp you can fire a barrage of 10 iceballs that do 1d4 cold dam each. (AOE)
>>
>>36234246
Is the crib done yet? If not, finish it.
If not, work on mah slime whips to make em be able to be sticky at the end so they can disarm the enemy. I gonna give my enemies a whoopin' even worse than my father with 'is belt.
>>
>>36234354
>>36234354
I say we attack soon. Don't even give them a day to set up defense.
We attack tonight?
Or I can work on imp.
>>
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>>36234404
Oh also this is what I imagine Fluffykins looks like.

>>36234418
>>36234418
Bluey finishes the house.
The tentacles are already sticky.

>>36234320
You trade in wood for gold an purchase the enchanted weapon.
Who will use it.

>>36234468
The imp cannot be upgraded.
>>
>>36234404
That's fine. I can recharge mp during battle, correct?
>>
>>36234468
Once the boat gets home I'm down to fight.
>>
>>36234493
At a rate of 1 per turn
>>
>>36234514
Make it a 4 mp spell.
>>
>>36234557
So 4 snowballs that do 1d4 each?
>>
>>36234572
Yes.
>>
>>36234489
Question sligga, can me and B2 fuse?
>>
>>36234633
That's me
>>
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>>36234489
Delim returns with the new recruits, they are unarmed.

How do you wish to equip your units for war?

>>36234586
Done.

>>36234633
I am going to say no because you are both PC's.
>>
>>36234688
I say give 5 the crossbows and chain armor. Then last one plate, shield and war hammer.
>>
>>36234739
I agree with Delim on this one
>>
>>36234688
Whateva you say mah sligga. No fusion.
But let's get these homies some crossbows to bust a cap in sliggas.
Ey you know what we need to figure something to do with those fire elemental remains too. Maybe gear for someone?
>>
>>36234739
The chief skaven zombie is wielding the Hammer.
(EQ) means it is equipped.
>>
>>36234774
It's not that i'm trying to be hard, It just seems a bit too OP.
>>
>>36234774
It's hard to keep track, but I do believe you are already fused with five minor slimes.
>>
>>36234776
Whoops I thought we had more that one, piercing sword is my vote then.
>>
>>36234825
Well I know that. Just no fusion with you.

>>36234801
Just an idea, don't really care about it, it's okay.
>>
>>36234776
Eh in that case i say give him a Bearded axe and Sword
>>
>>36234776
>>36234854
>>36234899
>>36234903
I took a bit of liberty and equipped all of the commoners for maximum power
How does this look?

11x com Plate +15hp
35/35
(Scutum) B-axe (1d8)

5x Com Chain +10 hp
20/20 hp
Crossbow (1d5)
>>
>>36235034
Sounds good to me
>>
>>36235034
Sure.
>>
>>36235034
Gr8 m8
>>
>>36235034
sounds great.
just waiting on >>36232154
now. To start the scout and the raid will commence.
>>
It is time for war.
Miekix has finished studying his shade and has managed to make it more solid
+5 hp
>>
>>36235317
Are we starting?
Or still waiting?
>>
>>36235317
https://www.youtube.com/watch?v=mePtPKMZY_0
>>
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>>36235317
https://www.youtube.com/watch?v=46tS09yBc9I
>>
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To war, to war, to war we go.
>>
>>36235355
I think we are just waiting for the rogue leader to scout and start the raid.
>>
>>36235436
He's made one post, I'm not sure if he is still here.
>>
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>>36235446
Wow your right, well then ready for the night raid and to battle we go.
>>
>>36235446
Plus it is getting late and I would like to finish the battle by hours end if possible.
>>
>>36235496
Do you guys wanna make Miekix scout?
>>
>>36235446
thought he'd get back..some time.
anyone want to take over for Meikix or just have shared vote?
>>36235523
Yeah i'd like to have him scout while we put our men in position. Also have him equip the enchanted weapon.
>>
>>36235559
I would say Just send him to scout and then you guys can direct him in battle.
>>
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>>36235523
I believe the plan was to have him assassinate any guards and help us sneak in undetected.
>>
>>36235317
I'm ready to go
Some battle music too
https://www.youtube.com/watch?v=Cw6Wc3VzNzE
https://www.youtube.com/watch?v=c1_7UQHIDcA
https://www.youtube.com/watch?v=PCZjnuS6ESc
https://www.youtube.com/watch?v=aSCSf3RFVdw
Fatlus music is so goddamn good.
Also could be used but maybe not
https://www.youtube.com/watch?v=14edcgjqoCc
>>
>>36235596
Miekix goes to scout the lizard men he climbs partway up the face of the volcano for a better look.
From his vantage point he sees after watching them mill through the tents.

5x knight
35/35 1
35/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
25/25 1
25/25 2
25/25 3
25/25 4
25/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
15/15 hp 1
15/15 mp 1
15/15 1
15/15 1
15/15 2
15/15 2
15/15 3
15/15 3
15/15 4
15/15 4
15/15 5
15/15 5
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
25/25 1
25/25 2
25/25 3
25/25 4
25/25 5
Leather armor
+5 hp
Longsword (1d8)

7x commoner
20/20 1
20/20 2
25/20 3
20/20 4
20/20 5
20/20 6
20/20 7
claws (1d4)

2x Elite gaurd
40/40 1
4/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)
>>
>>36235638
The nights should have longswords
1d8
>>
>>36235666
The knights should have coffins.
>>
>>36235696
Hahahah
Oh, that was awesome.
>>
>>36235638
Start killing sentries and go back into stealth and rinse and repeat. have his shade help him during battle. then turn back into a cape once the fight is over.
>>
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>>36235638
...............................
>>
>>36235743
Just FYI without the dagger equipped Miekix has no sneak magic.
So roll d20 and get 13+
The lizards are constantly on guard due to the demon.
>>
>>36235638
Well I think we know who the archers should go for.
The shamans. Always take out the mages first.
>>
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Rolled 9 (1d20)

>>36235797
Sneaky.
>>
Rolled 9 (1d20)

>>36235797
Uh...Best of three?
>>
Rolled 6 (1d20)

>>36235797
well fuck..
>>
>>36235916
RIP in peace Miekix. We hardly knew ye
>>
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>>36235916
Aw that sucks.
>>
>>36235916
>>36235937
>>36235949
You are spotted and must flee
roll d20 get 10+ to flee
>>
Rolled 13 (1d20)

>>36236016
No jinx no jinx.....
>>
Rolled 16 (1d20)

>>36236016
this fucking sucks.
>>
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Rolled 17 (1d20)

>>36236016
>>
>>36236042
>>36236064
Miekix flees from the lizards, they are now suspicious of dark elves.

Do you begin battle?
>>
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Dam it! Really ... we make this like it's nothing.
>>
>>36236085
I mean why not
Let's get to it already.
>>
>>36236085
CHARGE
>>
>>36236105
>>36236117
Do we need a map again?
I couldn't pre-draft one as I was not sure of the sneaks success.
>>
>>36236085
Fuck it.FORM TESTUDO AND CHARGE!
>leusin music
VERY WELL CAPTCHA HEAR THE MUSIC OF MY PEOPLE!
https://www.youtube.com/watch?v=Ky4wTMZ0AZM
>>
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>>36236085
>>36236170
I guess so. Then we can look for all the wood we sold them and start fires.
>>
>>36236166
Probably. Strategy and all that. If it takes too long don't do it though.
>>
>>36236213
k, Just a basic layout map
>>
>>36236198
>>36236170
Guess we're still doing this.
I'll have my chief and Fuffykins stand at the forefront with the undead leading the charge in general. Unless you guys want to take the helm.
>>36236245
I can transfer life to others correct via life drain?
>>
>>36236263
I suppose so, that's reasonable enough.
>>
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>>36236315
Map
>>
>>36236198
nah I say we just rush in And kill everything that dares get in our way. I'll see to it. That the undead kill a few. Repairing them with life drain. Our own men taking priority.
Also the sooner we kill a knight or an elite guard. The sooner I can raise him, and turn him against them again.
>>
So we going in?
>>
Rolled 4, 4, 3, 8, 1 = 20 (5d8)

>>36236170
Nero decides it is time to charge.
He and his 11 Companions shell up in the tortise formation.
The lizards see them coming and shoot at them.
The shots are deflected, the sentries raise the alarm.
The commoners and sentries line up as the first rank with the knights behind them.
The archers behind the knights stand in front of the Shamen.
The Elite guard and chief wait in the back for the battle to truly begin.

The Shamen take a shot with a spell
they roll d8 each (damage will be half due to Tortoise.)

>>36236471
It is underway.....Now!
>>
Rolled 2, 3, 3, 2, 7, 8, 5, 8, 5, 4, 8 = 55 (11d8)

>>36236510
Nero and Co, are each damaged 10 points.
They now attack the front rank.
Commoners roll for damage
Nero must also
>>
>>36236510
Alright then
I'll fuck up a sentry
>>
Rolled 1 (1d8)

>>36236575
>>
Rolled 3, 3, 4, 4 = 14 (4d4)

>>36236510
Bluetwo harasses the left flank. Pulling a bobsled full of ammunition behind him, he advances on the left side of the line of battle. Bluetwo casts snow barrage on the left flank. (Lizardfolk are vulnerable to cold damage.)
>>
>>36236565
Enemy health.

5x knight
35/35 1
35/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
25/25 1
25/25 2
25/25 3
25/25 4
25/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
15/15 hp 1
15/15 mp 1
15/15 1
15/15 1
15/15 2
15/15 2
15/15 3
15/15 3
15/15 4
15/15 4
15/15 5
15/15 5
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
17/25 1
21/25 2
17/25 3
25/25 4
25/25 5
Leather armor
+5 hp
Longsword (1d8)

7x commoner
18/20 1
17/20 2
17/20 3
18/20 4
13/20 5
12/20 6
15/20 7
claws (1d4)

2x Elite gaurd
40/40 1
4/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)
>>
Rolled 2, 2, 2, 1, 2, 2 = 11 (6d3)

>>36236616
Have chief and Fuffy lead charge into first line.
as well as casting major Life drain to heal up our injured.
>>
Rolled 4 (1d8)

>>36236616
Keep going on that sentry I guess
Maybe disarm another sentry with my slime whips too.
>>
Rolled 2 (1d8)

>>36236565
>>
>>36236655
leading the undead that is.
>>
Rolled 6 (1d8)

>>36236616
Once I get into range I will burn 3 hp for the aura of flame and attack. Then have the cross bow men target magic users and their range people.
>>
Rolled 4, 4, 1, 4 = 13 (4d4)

>>36236616
Bluetwo unleashes another volley.

How much bonus damage are you adding to cold attacks?
>>
Rolled 7, 8, 6, 2, 6 = 29 (5d8)

>>36236601
You do 2 dam to a sentry.

>>36236607
Lizards take +2 dam due to cold.

>>36236669
One action per turn, then it is the enemies turn.

>>36236655
you drain 11 hp
You lead a charge at the front line, the archers shoot at fluffykins out of panic.
>>
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Rolled 3 (1d5)

>>36236756
Aura damage
>>
Rolled 2, 2, 3, 4 = 11 (4d6)

>>36236772
Fluffykins is near death but attacks mightily at one of sentries.
>>
Rolled 5, 6, 2, 2, 4 = 19 (5d8)

>>36236756
>>36236792
The Archers target a shaman each.
>>
>>36236772
didn't the archer attack?
also the undead attacked yet?
>>
Rolled 5 (1d10)

>>36236792
>>36236845
Sorry it takes a bit to roll and then plug all the numbers in.
Skaven chief attacks the weakest sentry
>>
Rolled 5, 5, 2, 3, 5, 4, 6 = 30 (7d6)

>>36236893
The remaining zombies attack the front line
>>
>>36236893
No my bad.
Forgot the kind of numbers you're dealing with.
>>
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>>36236911
Delim attacks the front line striking the weakest sentry, it dies.

Enemy Hp
5x knight
29/35 1
29/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
20/25 1
25/25 2
25/25 3
25/25 4
25/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
5/15 hp 1
10/15 mp 1
9/15 2
10/15 2
13/15 3
10/15 3
13/15 4
10/15 4
11/15 5
10/15 5
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
0/25 1
17/25 2
12/25 3
20/25 4
20/25 5
Leather armor
+5 hp
Longsword (1d8)

7x commoner
13/20 1
13/20 2
15/20 3
15/20 4
10/20 5
11/20 6
9/20 7
claws (1d4)

2x Elite gaurd
40/40 1
4/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)

Enemy turn
Party stats.

I also Assume Sargeras Healed Nero
>>
Rolled 1, 4, 2, 3, 3, 2, 3 = 18 (7d4)

>>36236981
That should be 40/40 on the second elite.

The archers are reloading

The Lizards commoners attack the front line of commoners.
>>
Rolled 2, 4, 7, 8, 4 = 25 (5d8)

>>36237010
The shaman launch another blast this time aimed at the zombies.
>>
>>36237010
did Miekix and his shade attack? o-o
>>
>>36236981
The second snow barrage is now launched.
>>36236770
>>
Rolled 4 (1d6)

>>36237027
Here let me do that now.
Roll for him I will roll for the shade.
Remember he has the enchanted weapon (2d8)
>>
Rolled 7, 2 = 9 (2d8)

>>36237053
>>
Rolled 2, 1, 2, 4 = 9 (4d4)

>>36237046
Bluetwo launches a snow barrage for counter.
>>
Rolled 1, 3, 2, 1, 2, 2 = 11 (6d3)

>>36237084
Am I able to counter as well?
If I am I guess my healing goes towards fuffy.
>>
Rolled 2 (1d8)

>>36236981
Keep slashing away.

I'm planing on saving my mp for the elites and knights if i can.
>>
>>36236981
Can I go now?
If so, I find some large loose rocks on the cliff/volcano and using the slime whips, pull them down onto the lizard's heads.
>>
File: 1401584758428.jpg (778KB, 700x1032px) Image search: [Google]
1401584758428.jpg
778KB, 700x1032px
Rolled 4 (1d5)

>>36237182
Fire aura.
>>
File: Capture2.jpg (256KB, 1365x767px) Image search: [Google]
Capture2.jpg
256KB, 1365x767px
>>36237081
>>36237084
A commoner lizard dies.

Blue two wounds the shamen

>>36237024
All of the zombies are burned to ash except for the chief.
>>36237128
You kill a shaman

Enemy stats
5x knight
29/35 1
29/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
20/25 1
25/25 2
25/25 3
25/25 4
25/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
0/15 hp 1
5/15 mp 1
3/15 2
5/15 2
7/15 3
5/15 3
4/15 4
5/15 4
9/15 5
5/15 5
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
0/25 1
15/25 2
12/25 3
20/25 4
20/25 5
Leather armor
+5 hp
Longsword (1d8)

7x commoner
13/20 1
13/20 2
15/20 3
15/20 4
10/20 5
11/20 6
/20 7
claws (1d4)

2x Elite gaurd
40/40 1
4/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)
Enemy turn over

Party stats
>>
Rolled 1 (1d8)

>>36237223
Well time to stab some sentries
>>
>>36237182
>>36237208
You wound several commoners
Next turn is last for fire aura.

>>36237207
Roll d20 for degree of success.
>>
Rolled 3, 2, 2, 3, 1, 1 = 12 (6d3)

>>36237223
I'll focus my attacks on the shaman. More major life drain. Heal The chief.
And have imp throw out some damage.
>>
>>36237223
Whoops jump the gun then, my action and rolls.
>>36237182
>>36237208
>>
>>36237223
Bluetwo retreats to the snow pile to regenerate mp. DM, please post a notification when two turns have elapsed and Blue two has 4 mp.
>>
>>36237297
I'd also imbue the sword for damage.
>>
>>36237308
No problem.
>>
>>36237320
Been saving mp to do 1,2 combos with fire damage and aura on the heavy hitters.
>>
Rolled 1 (1d20)

>>36237281
>>
>>36237322
I may miss next attack.
I'll major life drain, heal heros>commoners>cheif undead.
>>36237359
got it. Im focusing on reducing numbers so least amount of dark elves die. glad they focused the attacks on fuffy and undead. and we took a shit ton of damage. and kept everyone else alive.
But shaman's should be dead this round. and a couple more this round.
>>
Rolled 4, 8, 1, 3, 3, 1, 2, 8, 8, 8, 5 = 51 (11d8)

>>36237372
You try to pull rocks down onto the lizards.
You cannot loosen any.
>>36237252
You do 1 dam to a sentry

The commoners attack the front line.
>>
Rolled 5, 7, 4, 4, 7 = 27 (5d8)

>>36237294
You kill 2 shamen

>>36237430
They kill the remaining common skaven.

Next Turn bluetwo can cast as a counter

The archers shoot at the remaining shamen
>>
File: 1412557371882.jpg (90KB, 569x800px) Image search: [Google]
1412557371882.jpg
90KB, 569x800px
>>36237517
God those crossbows are kicking ass.
>>
>>36237517
The remaining shamen and a sentry Die.

Enemy Hp
5x knight
29/35 1
29/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
20/25 1
25/25 2
25/25 3
25/25 4
25/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
DEAD
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
0/25 1
0/25 2
12/25 3
20/25 4
20/25 5
Leather armor
+5 hp
Longsword (1d8)

7x commoner
DEAD
claws (1d4)

2x Elite gaurd
40/40 1
4/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)

Enemy turn
>>
File: 1304725935744.jpg (310KB, 800x713px) Image search: [Google]
1304725935744.jpg
310KB, 800x713px
>>36237549
Yep.Going to make them an upgrade for sure
>>
Rolled 6, 4, 6, 7, 2 = 25 (5d8)

>>36237559
With the commoners dead the knights advance to fill the line.
They attack the commoners.
>>
Rolled 3, 2, 4, 1 = 10 (4d4)

>>36237559
Bluetwo casts snow barrage.
>>
Rolled 6, 3, 6, 2, 4 = 21 (5d8)

>>36237609
The crossbowmen shoot the commoners which were attacked by the knights.

>>36237629
Bluetwo launches a barrage of snow.
>>
File: Capture2.jpg (256KB, 1365x767px) Image search: [Google]
Capture2.jpg
256KB, 1365x767px
>>36237656
Enemy turn over.
5x knight
29/35 1
29/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
12/25 1
20/25 2
19/25 3
22/25 4
25/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
DEAD
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
0/25 1
0/25 2
12/25 3
20/25 4
20/25 5
Leather armor
+5 hp
Longsword (1d8)

7x commoner
DEAD
claws (1d4)

2x Elite gaurd
40/40 1
40/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)
>>
>>36237710
Bluetwo retreate to recharge mp. Notify me when Bluetwo has enough mp to cast.
>>
>>36237710
Yeah those knight's? They need to get stabbed.
Hey Sergeras you think you can try and heal our commoner's?
>>
Rolled 3 (1d8)

>>36237739
Annnnd forgot my attack roll....
>>
Rolled 2 (1d8)

>>36237710
Dam our homies need heal quick.

Alright knights time to burn hard. Sword and shield imbue using mp, then attack a knight.
>>
Rolled 1, 2, 1, 2, 3, 1 = 10 (6d3)

>>36237710
back. did you have the chief and imp attack last turn? ;-;
I'd want them to focus on archers this time around?
And use my major life drain on archers and heal commoners.* did my last life drain heal anyone, didn't see it, unless you just added it to the numbers*
>>36237739
yeah np, if It wasn't used last turn and this turn to heal commoners.
>>
Rolled 3, 4 = 7 (2d4)

>>36237768
Burn.
>>
File: 1401576708166.jpg (799KB, 1126x823px) Image search: [Google]
1401576708166.jpg
799KB, 1126x823px
Rolled 3 (1d5)

>>36237789
Last aura.
>>
Rolled 13 (1d20)

>>36237710
Fuck it
Disarm both of the Elites, preferably stealing their weapons if a high roll.
>>
>>36237768
>>36237759
that's going to be my last major life drain.
I may cast 1 life drain next turn. But I may just save it. And basically be useless for the remainder of the battle.
>>
>>36237833
Or you can save it for reanimating those knight's......Heheheh.......
>>
>>36237833
Yeah we got a group of fresh bodies to revive.
>>
Rolled 6 (1d10)

>>36237768
>>36237789
Sorry my bad I'll give you max damage this time because I forgot.
>>36237517
You healed the chief
A sentry dies.
Also Chief rolls for dam

>>36237768
>>36237789
You damage a Knight for 9

>>36237814
You manage to snap their weapons out of their hands but they grab them again before you can take them.

>>36237778
You drain 10hp and heal a commoner
>>
>>36237856
>>36237843
I am waiting on knights for the most part. since they are geared to their teeth. But id' rather focus on getting the archers killed first then raising knights when they're dead.
>>
Rolled 6, 1, 4, 5, 3, 5, 5, 7, 3, 7, 2 = 48 (11d8)

>>36237759
Nero rushes in with the commoners to attack

Archers are reloading.
>>
Rolled 4, 4, 5, 4, 7 = 24 (5d8)

>>36237897
The last sentries die.
A knight is wounded.

The archers shoot at their opposition
>>
>>36237919
An enemy archer dies.

5x knight
13/35 1
27/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
0/25 1
16/25 2
14/25 3
18/25 4
18/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
DEAD
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
DEAD
Leather armor
+5 hp
Longsword (1d8)

7x commoner
DEAD
claws (1d4)

2x Elite gaurd
40/40 1
40/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)
>>
>>36237943
Has everyone gone?
>>
>>36237943
can I get the damage for my imp? for the last few turns? ;-;
>>
Rolled 4 (1d5)

>>36237960
oh, sorry (i'm a bit tired)
Your imp did 5 last round and does
this roll this round
>>
>>36237959
Naw
I just can't really do anything till it's my turn.
>>
Rolled 2, 8, 6, 1, 4 = 21 (5d8)

>>36237974
>>36237977
Enemy turn
The knights attack the commoners
>>
Rolled 4, 6, 9, 6 = 25 (4d10)

>>36237990
The elites have had enough they attack two of the weakest commoners.
>>
Rolled 7, 4, 1, 3, 3 = 18 (5d8)

>>36238002
Two commoners die

Archers attack the commoners.
>>
Rolled 1, 1 = 2 (2d8)

>>36238018
One more commoner dies

The chief attacks.
>>
>>36237977
Slap some acid in their eyes.

>>36237960
I know you want the knights, but it could help us soak some damaged if we get more undead into the mix.
>>
File: Capture2.jpg (254KB, 1365x767px) Image search: [Google]
Capture2.jpg
254KB, 1365x767px
>>36238035
End enemy turn
Current stats.
>>
>>36238045
k after stats update i'll see what we can do.
>>
>>36238056
Brb, I need a smoke.
>>
>>36238045
>>36237977
>>36237843

What do you guys think?
I'll raise 5 sentries.
have them attack with chief and imp towards both elite guards.
>>
>>36238111
I think you should save your raise for the knight's
>>
>>36238111
they're the heavy hitters. Have archers shoot em up. Then commoners should easily finish the job. And possibly kill an archer or two.
Then I've raise them next. i'll have enough mana for just that
>>
>>36238079
I'm back
>>
>>36238128
Yeah but when >>36238045
says is right. Losing commoners isn't the worst thing in the world but it is, when we only have a village of about 15 people. + they are trained took time for that.
undead did too but they're as replaceable.
Soon as I raise them, I'll start recovering mana.
>>
>>36238111
Sure meng
I think I'll tie up/grab one of the elies with my slime whip, and throw him into the wall, probably stunning and damaging him badly.
I haven't been very useful this fight
>>
>>36238164
Wb
>>36238173
Guess you have a poitn sure why not then i suppose
>>
>>36238186
Roll d20 for rate of sucess
>>
Rolled 2, 1, 4, 7, 4 = 18 (5d8)

>>36238173
>>36238197
You raise 5 of the sentries and send them to attack the elites.
>>
Rolled 4 (1d8)

>>36238186
You have whips that have acid touch. Go slap people's shit and you will help by blinding them. Just don't forget the plus 1 to hit.

>>36238052
Time for more mp use. - 5 mp imbue and aura, then attack a knight.
>>
Rolled 3, 1 = 4 (2d4)

>>36238247
Burn!
>>
Rolled 1, 1 = 2 (2d4)

>>36238247
This is the roll for extra dam
Please roll for aura
>>
>>36238262
Nvm, just roll for aura.

Bluetwo has 4mp now
>>
File: 23487_1169502861_large.jpg (274KB, 1551x962px) Image search: [Google]
23487_1169502861_large.jpg
274KB, 1551x962px
Rolled 1 (1d3)

>>36238260
>>36238262
Okay, but I did the damage already. >>36238260

>aura
>>
>>36238164
Also for Miekix on elites.

>>36238173
I'll stick with this plan. res scouts, kill elites. Res em. everything should be cake then.
I'll be going to bed. Guys Im not saying don't but, we should look into just keeping this place.
But w.e we do, turn this place over for gear.
and make sure I get the chief warrior. elites = 2
chief liz= 1 chief Scavan = 1 + 5 scouts = 9
If we can. Have me rest. I'll unbind the scouts and pick up the knights after the battle.
So Chiefs = 2 elites = 2 knights = 5 and if anything dies keep the numbers filler with scouts.
Good night guys.
>>
Rolled 1, 3, 2, 3 = 9 (4d4)

>>36238274
Bluetwo casts snow barrage.
>>
>>36238280
Good night Sargeras, Email me and I will let you know when the next thread is.
>>
>>36238298
To be honest i'm nodding off to.Don't know how much longer i can stay awake
>>
Rolled 2, 7 = 9 (2d8)

>>36238280
Miekix attacks a knight

>>36238297
You wound the archers.
>>
Rolled 2 (1d20)

>>36238224
If this fails I'm just gonna start binding people and slapping the shit out of them with my hammer.
>>
Rolled 2 (1d6)

>>36238343
>>36238345
A knight dies.
You fail to grab an Elite.
Shade Attacks
It is enemy turn.
>>
>>36238369
Indeed
>>
Rolled 6, 6, 7, 9 = 28 (4d10)

>>36238364
The elites attack two commoners
>>
>>36238384
well then good night.

And guys we're winning this uphill battle so far. lets make it happen!
>>
Rolled 3, 2 = 5 (2d8)

>>36238408
A commoner dies, the cheif attacks another
>>
Rolled 6, 8, 5, 1, 4 = 24 (5d8)

>>36238431
Archers attack
>>
File: Capture2.jpg (254KB, 1365x767px) Image search: [Google]
Capture2.jpg
254KB, 1365x767px
>>36238450
A commoner dies.
Enemy turn over
5x knight
0/35 1
25/35 2
35/35 3
35/35 4
35/35 5
Chest Plate Armor
+15 hp

5x Archer
0/25 1
11/25 2
11/25 3
16/25 4
15/25 5
Leather Armor
+5 hp
Cross bows (1d8)
Dagger (1d6)

5x shaman
DEAD
Fire blast (1d8) 5mp (AOE spell)
Staff (1d5)

5x Sentries
DEAD
Leather armor
+5 hp
Longsword (1d8)

7x commoner
DEAD
claws (1d4)

2x Elite gaurd
33/40 1
29/40 2
Full Plate armor
+20 hp
Enchanted great axe (2d10)

Cheif
45/45
Enchanted Full plate
+25 hp
2x longsword (2d8)
>>
>>36238472
Y'know what guys.
Fuck it lets' finish this tomorrow at 6pm.
I think most of you are ready for bed anyway eh?
>>
Rolled 6 (1d8)

>>36238472
Stabbing elite 2
>>
>>36238508
Yeah i'm basically passing out atm,Seeya guys tomorrow
>>
>>36238508
Sure
Maybe I'll roll better too
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Thread images: 30


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