Continuation of Dark Elves
Sorry I'm a bit late, my errands took a bit longer than I forcasted.
Parts one and two.
Also Current stats
It is now nightfall.
The battle is won with no casualties.
The commoners are ecstatic, it is a good day indeed.
Miekix asks them to loot the skavens corpses, much gear is found along with a few gems and coins.
3 gems (worth 5 gold each )
Sangeras raises the cheif and a few of the others making him now have 10 thralls.
>Explore into cave farther
>Head back to heal
Made a mistake, here I fixed it.
>>Head back to heal
Would be the wisest option.
I want to put on the light armor on myself.
Also something to think about. We should look into making the farm soon/ herding animals. Would be great to get something big so we can make leather armor.
Once we get back. I'll be having my undead training around the clock. And during the nights. Have them go into the forest and gather wood. Should be great.
It is now midnight
Delim decides to stay and guard the cave with two of the commoners.
Sargeras decides to put on a peice of light armor, feeling particularly frail after the fight.
(gain 5 hp)
He and the remaining heroes and commoners head back to the town to rest and nurse their wounds.
Will be healed by end of next day.
The people are worried after previously running out of food, They decide to see if any land is fit for farming in the city.
Ironically enough, the cemetery looks as if it could be used if the headstones were removed and the graves filled.
But there is still a matter of seeds.
Be a bit more specific for equip please.
That is alot if items to sift through.
But for now you begin drilling your undead, by end of next day they will be able to fight as commoners.
you must sleep tommorow night.
You take a look around the cave, a fetid dank place.
You see what looks like a hole going far downwards, the air that rises from it is warm and putrid.
You drop a stone, by the length of time it takes to hit you believe it is 40 or 50 ft down.
If you peer you can see a faint glow.
You take the axes form the commoners giving them to the undead.
You give the chief back his gear
The commoners arm themselves with skaven weaponry.
It is morning
After scrounging through the cave you find a stash of grain, it looks as if it could be planted or eaten.
You also find a stash of meat worth 6 days (18 turns) of food.
The undead will be trained by midday now.
Fuck yeah. If we keep this up undead will not be fucked with. And could easily be the front line. With Some ShieldS The Dark Elves Will Never Take A hit.
may be a good idea if someone could train a few archers.
I'm thinking we find a source of metal so we can start forging.Also for one handed weapons i think we should try and start using Long-bearded axe because they also have utility purposes as well as packing a punch,Also i'll try and make some Scutum's so we can train the undead in a Testudo formation
I think I'll focus time to studying on increasing undead intelligence. So they could say go to forest gather material with out a supervisor.
Well at least they will be at militia level.
next round of training should put them at so older stats. Which is nice.
The undead are now trained well enough to be armed.
They are still fairly stupid though only good for labor and battle.
The undead are too clumsy to use archery at this time.
Nero suggests getting better defensive gear.
Sargeras has hit a wall training undead.
He must find some sort of exterior knowledge to advance them any further.
The villagers say that the ground near the main hall has been shaking.
OK dude, the thread will probably last another 2-3 hours.
And i'll just fast forward now so you know.
You gain the ability to blind a person
You can extinguish a light
You can now use a bow for 1d6 dam
you already have light armor.
It is midday
Delim, Nero and Slime decide to investigate the rumbling at main hall.
Upon entering the notice the stairway is now open, it leads down into a dark abyss.
Sargeras decides to train his life drain to the maximum level.
In one dayturns gain life drain 3
(6d3 dam) 6mp
The trio grabs torches and Sargeras says they can take all of his undead with them.
Only 4 of them can fit in the passage along with the trio.
they take the cheif and 3 skaven Zoms.
They proceed down the stairs, a sense of unease falls upon you.
There is strange writing on the walls it glints like oil.
... uh Sargeras, I think we got undead to deal with. I hope you can help in some way.
I was thinking that as well. Mainly until we get better control of undead and turning abilities.
The trio nopes the fuck out and they and the z's head back to the surface.
Nero seals the stairway back up.
It is night fall, sleep must be had by sargeras and delim.
they are Asleep till morning
I'll be needin you to open that seal for me.
seems I may find a spirit to guide my necromancer further.
I may just meditate down there and have my undead cover in front of me in layers just in case with chief as my personal guard.
or just head down and see if a can find treasures then meditate for an older necromancer.
better find some books down there...
Nero feels as if he needs an early warning system.
He focuses his mind and reaches into the ground.
He senses large stone tunnels and an antechamber.
He can now sense if there is a disturbance if he is in the village.
So, do you
>Enter the tunnels
>wait until later
>Turn graveyard to field
Trade or work on powers ... Power!
I want to see about making my shield flame up as well for light and stronger fire damage.
I feel unsafe doing that with the bodies missing and the unknowns down below.
It is morning.
Nero wants to turn the graveyard into a field so that a sustainable food source may be acquired.
Nero goes to the graveyard and spends the morning sealing the graves and turning the tombstones to pea gravel.
The field is now plantable.
Delim wishes to become more powerful.
He works on a way to ignite his shield.
It is a simple matter of changing his focus.
He can now ignite his shield for 1mp and sheild bash with it for 1d4.
It also glows faintly at will
Each pc can perform independent actions, the greentext is merely suggestions.
Sargeras visits the lizardmen.
"Do you have any books of magic?" he asks.
"We have a grimore stolen from the demon" they say nervously.
"It is....unpredictable but powerful, We will give you it for a gem"
"But I do not promise safety"
What Else Is There For sale.
guys want anything specific while I am here with the lizard men?
We've 3 gems and 15 gold. Thinking buying better weapons for our people. Or just mass increase on increasing efficiency.
Getting farming tools plans for a forge blueprints for structures.
Get the commoners working round the clock.
Look into weapons Avilable be with last 5g.
Guys I say we put all our commoners to farming. To set that up so we can bring food and buy shit next time.
earth bender make the forge?
We need to go search for a mine able place.
No thanks rather spend it on buying metals.
So Some Commoners Can Practice Blacksmith the rest work on the farm.
Also we should make em brees. Once we have the farm up and running.
You also have 2 gems but they must be traded when demand is there, the lizardmen only want one at the moment.
Gems can also be enchanted ala oblivion.
This is what is available at this time
1x forge 5g
1x Forge blue print 5g
15x Farming tools 5g total
1x Unpredictable Grimore 1gem
10x Great Weapons (1d10) 5g each
2x enchanted weapon (2d8) 20g
1x Holy weapon (1d8) (3d8 vs undead) 50g
3x Plate armor +15hp 20g
1x cloak of magic +5 mp 30g
now i'll do the actions, sorry just had to get that outta the way.
It is noon
You are across the sea, home is not an option unless ships are made.
The commoners plant the bag of grain in the new field.
5 commoners/zombies must work the field.
You now get 5 food every 2 days
Your consumption rate is 5 food per day
Zombies and heroes do not eat
1x Grimore 1gem
1x forge 5g
15x farming tools 5g
you have 5g and 2gem left
The lizardmen will not buy low quality gear eg: rusted/old
You decide to explore further into the volcano.
The lizardmen warn you to tread lightly and be careful.
You can Try to blind him
Yes captcha we recognize the king
Due to Fortunas blessing you barely manage to blind the elemental.
-10 to all Chance to hit/dodge
It becomes furious and begins to glow brighter.
it swings at you
It rolls d20 must get 10 or more.
You may attempt to sneak attack
If you wish to roll d20 get 5+ as it is blind.
It is dawn
The forge arrives delivered by the lizardmen
Nero has some experience and decides to be the blacksmith.
He also decides to train an apprentice.
The forge requires wood, you currently have none.
Miekix takes the elementals corpse back hoping Sargeras can revive it, If you can call a pile of ash and stone a corpse.
Good stopping point?