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ASoIaF RPG [QUEST]

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Alright mofos, time for some ASoIaF RPG.

5 SPOTS AVAILABLE

>Game takes place in the weeks after the execution of Eddard Stark

>>Gonna finish posting the usual starting shit, then getting some food whilst I wait for claims. Got previous characters saved if anybody needs them.
>>
Condensed rules are here:

>>34743831
>>
>>34750246
Claiming and rolling
>>
>>34750246
Posting
>>
>>34750246
claim
>>
>>34750469
Name: Adamska
Birthplace: Winterfell
Age: 15
Job: Guard.
Weapons & Equipment: Shortsword
Short but strong, with shoulder length blank hair, despite this he is not very masculine

This good enough OP?
>>
>>34750477


>Quellon the Ironborn
>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 6 (Dexterity +1)
>Awareness 3
>>
>>34750494
Whoops, forgot the statblock.
>Strength:15 (combat +1)
>Charm: 0
>Intelligence: 0
>Awareness: 0
>Endurance: 5
>>
>>34750494
I would honestly recommend you use different characters/roles when it is a different person DMing so it won't get repetitive For you
>>34750506
yup
>>
>>34750494

Missing a few things, like preferred starting location and faction. Also need to roll for skills.

>>34750477

Nice to see you back, Aegor.
>>
>>34750537
same bro
>>
>>34750520

I agree with: >>34750524

Don't use the same character over and over or you'll get bored. Also, need a post specifically saying that it's your stat roll man.
>>
>>34750537
>Also need to roll for skills.

Well,
>To avoid rolling forever, it will work like this? Roll a 2 or a 3 and you get Five Skill Points, 4 to 5 is Ten skill points, 6 to 7 is Fifteen skill points, 8 to 9 is Twenty Skill points, and 0 being 25. If you get a 1, you can roll again.
And I rolled it >>34750469 so I have 20 stat points allocated >>34750520

Sorry about the faction/location, placed in Winterfell and aligned with the Starks.
>>
>>34750597

Okay. Your Combat will be +3 though. It increases every 5 points. You need to specialise in and Endurance too.
>>
>>34750622
Whoops, forgot about that.
Name: Adamska
Birthplace: Winterfell
Age: 15
Job: Guard.
Faction: Starks
Starting Location: Winterfell
Weapons & Equipment: Shortsword
Short but strong, with shoulder length blank hair, despite this he is not very masculine
>Strength:15 (Tier +3 Shortsword +1 =19)
>Charm: 0
>Intelligence: 0
>Awareness: 0
>Endurance: 5 (Defense)

Everything look good?
>>
>>34750656

Looks fine, just post the greentext as a sig on each post and you're good to go.
>>
Wait on one more claim, then I'll start.
>>
>>34750656
Every DM hosts independent game they are not the same just incase you didn't lnow
>>
>>34750694
I know.
>>
>>34750656

Just before we start, you need a goal too.
>>
>>34750859
To protect Winterfell and the remaining Starks as best as he can, and by doing so become a knight under their service.
>>
How far east can you be?
>>
>>34750946
>>34750946

No further than Slaver's bay for PSL. Birthplace can be anywhere.
>>
>>34750960
So if I was born in the city of the winged men do I have wings?
>>
>>34750995

No. As far as I'm aware, there hasn't been a mention of those people in the books. It's likely a rumour that they have wings.
>>
>>34751034
Then I shall start in the Westen most point I can be in also Rollin for skills
>>
>>34751093

Be a little more specific with that location bud.
>>
>>34751148
>>34751148
Nvm got shit to do
>>
>>34750558


The man muses for a moment. You have a deal. He clicks his fingers and a large silver-bound chest is brought out. The slave rests it next to your seat.
"Half now, half after." The Archon says. He nods, turns to look at the other two men, then leaves. You check the chest, approximating around 50,000 dragons worth of gold bars and jewels. What do you do?

>>34750908

You've just left the keep in Winterfell. You've been tasked by Prince Brandon to patrol the Wolfswood with a few men under the command of Bryan Glover. There are rumours of Night's Watch deserters robbing people on the fringes of the forest. You reach the meeting point to be met by the men. "Hurry up boy and get in line!" Shouts Bryan. What do you do?
>>
>>34751210
Get in line, obey orders, prepare for combat.
"Yes sir!"
>>
>>34751233

Remember to sig the end of your posts with your skills. See how Aegor does it when he posts.
>>
>>34751253
>>34751233
Indeed you are correct, I am more tired than I thought I was.

Get in line, obey orders, prepare for combat.
"Yes sir!"
>Strength:15 (Tier +3 Shortsword +1 =19)
>Charm: 0
>Intelligence: 0
>Awareness: 0
>Endurance: 5 (Defense)
>>
>>34751272

Shortsword?
>>
>>34751210
occ:must...not...steal

Quellon pauses for a minute and thinks of everything he could achieve with this money,he could become a ship' captain,a mighty lord,a famous knight,a rich man.Yet gold means nothing to him he only lives for the adventure and the thrill,for the plunder and the glory.For his brothers in arms and for the women.

Quellon snaps back to reality picks up the chest and leaves intending to return back to the company and get his promotion and the trust of the captain-general

Quellon>Find the others/prepare to leave.

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 6 (Dexterity +1)
>Awareness 3
>>
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>>34751210
>>34751333
check ma trips I hope this isn't a failure
>>
>>34751333

You and your men teleport to Myr instantly.
>>
>>34751384
kek if only
>>
>>34751281
As >>34750281 states,
>Weapons and equipments (Holds no significance as of yet, Valyrian Steel cannot be a starting item, adds +1 to appropriate skill)
I thought this meant we had a starting item which gave a +1 to the applicable skill, was I wrong?
>>
>>34751272

Your column of 15 men begins marching towards the Wolfswood. You are mostly made up of greybeards and green boys. The only men close to their prime in your group are crippled or maimed.
You enter the wood. Bryan calls to you "Boy, go scout ahead 500 meters west. I expect you back in the hour." What do you do?

OoC: That means that Valyrian Steel can't be started with, but if you manage to obtain it; it gives you +1.

>>34751333

You leave the temple to find your small group of men outside relaxing by a fountain. They notice you and come to help with the chest. "Fuck, this is heavy. What's is it, solid gold?" Says the man from the barfight with a wink. The mute man and the quiet man carry the chest whilst you and the man you know (Kevan - for convenience sake) walk ahead. The 2 Ghiscari men trail behind a bit. You leave the city and take the ferry, setting off back to the company HQ in Myr. It will take 2 turns to arrive. What do you do?
>>
>>34751530
>OoC: That means that Valyrian Steel can't be started with, but if you manage to obtain it; it gives you +1.
Oh, I get it. Whoops.

>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 0
>Endurance: 5 (Defense)

Move forward to the west, attempt to make 500 meters as best as I can. Keep on guard, shortsword at the ready.
>>
>>34751561

Usually finish your flavour with something like:

> Adamska > [skill]

Related to your action. That's how you increase skills. Just a tip.
>>
>>34751530
Quellon gathers the men and opens the chest and hands out 5 golden dragons to each of them he slips another 2 coins into Kevan's hands without the rest noticing

"Thank you for coming with me brothers"

Quellon>Charm/wait

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 6 (Dexterity +1)
>Awareness 3
>>
>>34751592
Oh, alright then. I'll repost it then.

>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 0
>Endurance: 5 (Defense)

Move forward to the west, attempt to make 500 meters as best as I can. Keep on guard, shortsword at the ready.

Adamska>Awareness
>>
>>34751602

The men thank you, as best they can, and continue with you. One more turn of waiting. What do you do?

>>34751624

You make your way through the thick bushes and clambering through the trees. You soon stumble onto a campsite.
The fire in the center still burns, but there are no signs of life. You look around a little, it definitely belongs to the men you're hunting.
As you turn to leave, you see three men in black staring at you from the edge of the clearing. They look almost as shocked as you do. They drop their firewood, draw their swords and charge at you. What do you do?
>>
>>34751703
Adamska moves quickly to attack first, using his edge in combat to attempt to annihilate the enemy.

>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 0
>Endurance: 5 (Defense +1)

Adamska>Strength
>>
>>34751703

Quellon and the company ride swiftly as to not come across any bandits or dothraki

Qeullon>agility

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 6 (Dexterity +1)
>Awareness 3
>>
>>34751750

You charge through with your shortsword almost being a part of your arm. With your first lunge, you tear a hole through the center first man's chest, then you parry the second man and swing around to decapitate the third. The remaining man looks worried. His hand darts to a horn at his waist. He brings it to his lips and blows a long trumpeted note. What do you do?

>>34751769

You keep riding hard and fast, making great time. You set your head down to rest the night before you're due to arrive.
You are awoken by a scream, you see the two Ghiscari men butchering two of your men. Kevan manages to stab one of them in the arm with his dirk, but he is soon pierced in the gut by one of the men's long curved blades. You see the other man look at you, then run with his spear raised. What do you do?
>>
Any spots?
>>
>>34751864

Sure thing. Did you have a character before? I only saved the sheets and didn't write the ID they belonged to.
>>
>>34751904
Yeah, I'm the guy that's potentially going to be reeked

>Doramund Tallhart, Commander of Moat Cailin
>400 Archers, 600 Infantry, 100 Cavalry. 1,100 men in total
>Strength: 5 (combat +1)
>Endurance: 3
>Intelligence: 4
>Charm: 3
>>
>>34751921

Haha brilliant. I'll include you next post.
>>
>>34751863

Quellon parries the spear just in time then reaches out to grab his bastard sword and round shield.He dismounts and charges furiously towards the Ghiscari aiming to thrust his sword into the man's heart

Quellong>Strength

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 6 (Dexterity +1)
>Awareness 3
>>
>>34751863
Cut him down, steal the horn. Move away from the direction of the bodies, sounding the horn every few moments. If they are successfully diverted from the bodies, hide in the heavy brush until they are passed. If they catch Adamska out, and are in superior numbers, Adamska will attempt to get to higher ground with cover, and fight defensively against enemy combatants.

If there are horsed troops, then attempt to dismount one and jump upon one. Then ride it, divert the troops with the horn, go silent and circle around, hopefully finding the squad again.

Hopefully that covers it


>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 0
>Endurance: 5 (Defense +1)

Adamska>Awareness
>>
>>34751921

"I'm sorry my lord, there's nothing at all that I can remember other than what I've told you." You are disappointed, and your fears haven't been laid to rest yet.
"Whilst I'm here Doramund, tell me why you feel the need to spy on my men? I'm curious. I'm beginning to feel that you don't trust us. 3 days we have been out in the stables. My men are getting impatient and angry, and I urge you to reconsider our housing arrangements."
What do you do?

>>34751953

You move to parry the spear, but you mistime and the man barrels into you and knocks you over. You manage to make it to your knees before you feel an astounding force to the side of your head. You flicker out of consciousness, and find yourself laying at the bottom of a rocky hill an hour later. Your horse is licking your face as you come to. What do you do?

>>34752077
+1 Awareness

You attack the man viciously, spewing fountains of blood onto the tents. You take the horn and start sprinting, blowing the horn every few seconds. You find a large bush to sit behind and eventually hear the sound of approximately 10 men rush by. You feel safe enough to step out after a couple of minutes. What do you do?
>>
>>34752153
>What do you do?
Circle backwards, hopefully re-gaining contact with my squad.

>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 1
>Endurance: 5 (Defense +1)

Adamska>Strength
>>
>>34752153
ooc:no no no fuck my life

Where am I ?

Quellon>awareness check/what is around me and what do I still have on me?

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 6 (Dexterity +1)
>Awareness 3
>>
>>34752153
"That's Lord Tallhart to you, Ramsey. I'll be completely honest, I'm not sure what to think of this situation. No Ironborn, no reports of any other attacks. It's very...odd. I've dealt with Ironborn before. This is not how they act. So I'd suggest you tell me the truth now. While you still can."

Doramund > Charm

>Doramund Tallhart, Commander of Moat Cailin
>400 Archers, 600 Infantry, 100 Cavalry. 1,100 men in total
>Strength: 5 (combat +1)
>Endurance: 3
>Intelligence: 4
>Charm: 3
>>
>>34752228
I'ma suss you out Ramsey.
Can't hid from me
>>
>>34752263
reek him hard bro
>>
>>34752193

You walk around looking for the men you came here with but to no avail. You find the spot where you left them, but they are not here. It looks apparent that they left in a rush. What do you do?

OoC: You should generally pick a skill that's related to what you're doing. e.g. Awareness would have been a better choice than strength.

>>34752199
+1 Awareness

You see that you are somewhere in the Disputed lands. There is a river nearby, and you can see the Sea of Myrth to your right. You have a huge bump on your head. All of your possessions are on you, except for your bastard sword. You look up and can see the crest of the hill that you fell from but cannot see the top. As you move, your shield hand flares with pain. It could be broken. What do you do?

>>34752228
+1 Charm

He sighs. "My lord, I apologise for the lack of courtesy. The truth, is that there was an uprising in Barrowton. A civilian revolt. They rose up and pushed us out of the town and we didn't know where else to go." He puts his head in his hands. You still feel, however, that something doesn't add up, despite this explanation making more sense. What do you do?
>>
>>34752341
ooc:is the chest gone? just to be sure
>>
>>34752341
>OoC: You should generally pick a skill that's related to what you're doing. e.g. Awareness would have been a better choice than strength.
Ah, I get it.

>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 1
>Endurance: 5 (Defense +1)

Adamska>Awareness

Adamska quickly follows their trail while keeping an eye out for the enemy.
>>
>>34752355

You won't know until you check the hill where you were camped.
>>
>>34752341
Doramund looks skeptically at Domeric, "And why would there have been an uprising? What were their reasons? If what you say is true, it must have happened for a reason!"

Doramund > Charm

>Doramund Tallhart, Commander of Moat Cailin
>400 Archers, 600 Infantry, 100 Cavalry. 1,100 men in total
>Strength: 5 (combat +1)
>Endurance: 3
>Intelligence: 4
>Charm: 4
>>
>>34752401
fuck me
>>
>>34752341
>>34752380
ooc:fair enough

Quellon keeps telling himself it is only a broken hand and he has seen worse but it hurts nevertheless.He dons on his scale shirt and spulders,slings the shield over his back and attaches his flanged mace to his hip.

He finally mounts Pegasus and rides to the top of the hill.

Quellon>agility

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 6 (Dexterity +1)
>Awareness 4
>>
>>34752401
at least you might get to meet Theon
>>
>>34750246
Claiming with a new character since Hyewot isn't here.
>>
>>34752476
Oh joy, I might get to meet the ACTUAL Reek. Maybe we can be reeked together in one big reekoning
>>
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>>34752517
topkek
>>
>>34752379
+1 Awareness

You follow their tracks. It's apparent that they headed in the direction of the horn. After half an hour, you come to a small creek running red. You follow it up and see a litter of bodies. 8 of your men, and 3 of theirs. Bryan is nowhere to be seen. What do you do?

>>34752401

"Who can really understand the mind of a peasant! You'd do right not to insult me, lord." He spits. "We leave tomorrow after we break our fast." He turns and storms out of the room. What do you do?

>>34752439
+1 Agility

Upon reaching the hilltop, you see that your men lay slain and butchered. The chest is missing too. You head over to the camp and sit down exasperated. You quickly hear a gasp and see Kevan breathing raggedly to your right. He has minutes left.
"Iron... Born." He says. "Find those... Bastards. Kill them. I kept this safe." He says with a smile, limply throwing your sword to you. You pick up the blade, but as you look up, you see the life has left his eyes. What do you do?

>>34752495

Roll skills.
>>
>>34752574
"I will see you again in the halls of the drowned god brother you were a brave man"Quellon almost shed a tear

"I will butcher them I swear it"

Quellon>Intelligence check.Find their trail/think where they could have gone

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 7 (Dexterity +1)
>Awareness 4
>>
>>34752574
ooc: I REFUSE to be the Reek of this story!

"Stop him Domeric!" With fast and strong hands, Domeric grabs the diminutive Ramsey. "If you won't tell me the truth behind all this, then perhaps you're men will. I've noted how they look at you, with fear in their eyes. I WILL get to the bottom of this."

With that, Doramund begins marching to the stables to confront the Dustin men with Ramsey in tow. As he reaches the stables, Doramund calls the men to attention.

"ATTENTION! I've just had a chat with your man Ramsey here and he tells me the real reason you fled Barrowtown is because there was an uprising of some sort. What he refuses to tell me, is WHY there was an uprising in the first place. You can be honest with me men, if you tell me the truth I promise no harm will come to you!"

Doramund > Charm

>Doramund Tallhart, Commander of Moat Cailin
>400 Archers, 600 Infantry, 100 Cavalry. 1,100 men in total
>Strength: 5 (combat +1)
>Endurance: 3
>Intelligence: 4
>Charm: 4
>>
>>34752723
FUCK! FUCK! FUCK! Now they're all going to attack me or some shit!
>>
>>34752574
Rolling for skills.
>>
>>34752574
>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 3
>Endurance: 5 (Defense +1)
Adamska>Awareness
>It's apparent that they headed in the direction of the horn
Weird, wonder why those pursuing the Horn's sounds on their side would be ambushed instead.

Line of sight would go like this.
Group > Enemy Group > Myself, weird. Oh well.

Look over the tracks once again, if there is no trail, then wander aimlessly for a few minutes before returning.
>>
>>34752657
+1 Intelligence

You seem to remember something about the men having arrived in Myr from Qohor. It would be safe to assume they may head back there. What do you do?

>>34752723

Domeric grabs Ramsey by the arms and holds him. You say your piece and lead a handful of your men to the stables. You shout your offer to the men outside.
The men stand and look at you, then their eyes dart to Ramsey. None of them speak. You try again to coerce them, when a foul smell hits your nostrils.
Almost heaving, you see a shadowy figure, bearing the yellow tabard of Dustin, emerge from the dark stables. He limps over quickly and before you can do anything; he forces a shard spike of wood up and under the side of Domeric's helm. You watch as he hits the ground with red spewing from his face. Ramsey picks up Domeric's sword, looks at you menacingly; then shouts "Kill them all!" What do you do?

>>34752863
Ooc: Not an ambush, just ended up bumping into each other.

You find no tracks, you look around but don't seem to have any clue as to where the criminals went. What do you do?

>>34752755

Post info.
>>
>>34752939

Quellon remembers the men's affiliation with Qohor so he rides east fast hoping to meet them on the road

Quellon>Agility

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 7 (Dexterity +1)
>Awareness 4
>>
>>34752939
"MEN! TO ARMS! KILL THE DUSTIN TRAITORS!"

Doramund dives to take cover from the barrage of arrows as his archers let loose a volley, killing many of the cramped together Dustin men.

From cover Doramund screams, "MORE! FIRE AT WILL!"

Doramund > Int? because he's not directly fighting someone, but he is using tactics.

>Doramund Tallhart, Commander of Moat Cailin
>400 Archers, 600 Infantry, 100 Cavalry. 1,100 men in total
>Strength: 5 (combat +1)
>Endurance: 3
>Intelligence: 4
>Charm: 4
>>
>>34752939
>Ooc: Not an ambush, just ended up bumping into each other.
Weird, 15 men against 10, not an ambush, wildlings against guards.

And it was more to find the tracks of our men rather than his. Regardless, I guess I will simply sound the horn once again.
>Strength:15 (Tier +3 =18)
>Charm: 0
>Intelligence: 0
>Awareness: 3
>Endurance: 5 (Defense +1)
Adamska>Awareness
>>
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>>34753069
>69 get
mmm somebody gonna get reeked and it aint me
>>
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>>34753069
>>34753102
you made it
..I think
>>
>>34753033

You ride as fast as you can after them. You're limited in speed due to your bad wrist. You ride for 3 days and still no sign yet. What do you do?

>>34753069
+1 Intelligence

Your archers that are quick enough to get ready to arms loose arrows into the Dustin men. Many of them drop dead, and the Dustin men soon begin backing into one of the towers of the fort, away from the fire. You estimate about 60 of them are in the tower. Screams and clashes of steel can be heard from inside. You step between the bodies of the Dustin men, heading towards the tower with a hundred swordsmen at your back. What do you do?

>>34753073
OoC: Infirm, Old, Children vs. Fierce criminal deserters

You sound the horn and sit waiting. Before long you see 4 of the men approaching from the north. They are armed, but don't look ready to attack. "We have your lord. 1000 Stags and we'll let him go." What do you do?
>>
>>34752939
Alright.
I've got to go out for now, but I'll be back in a little while.
Just letting you know.
>>
>>34753256

I'll be stopping after the next post too, so will be gone when you return. Will pick it up some night this week.
>>
>>34753228
Quellon stops in the middle of the road and dismounts

"It is time I take care of this"

He grabs his write puts the bone back into position and wraps his tunic around it

"I will need my hand to kill the bastards"

Quellon>Intelligence/continue riding

>Quellon the Ironborn

>Charm 4
>Strength 7 (Combat +1)
>Endurance 3
>Intelligence 2
>Agility 7 (Dexterity +1)
>Awareness 4
>>
>>34753277
Ah, okay then.
>>
>>34753228
"60 all cramped into that tight tower? Well, theres only one things to do. Smoke them out." Doramund yells to his men, "Barricade the doors, set fires along the perimeter of the tower. But keep them under control, I dont' want it to spread to other parts of the Moat." Doramund calls up one of his commanders, "send men to collect water from the river. We'll use it to douse any flames that spread. ALso send a raven to White Harbor, tell them that there's been a possible revolt and to muster their men with all haste." Dormund thinks to himself, the tower is high but not high enough were they may not try to esacape from the windows. "Send the cavalry to watch the ground outside the tower, but tell them to stay out of range of arrows. If any of these traitors try to escape that way, run them down."

Doramund > Int (tactics +1)

>Doramund Tallhart, Commander of Moat Cailin
>400 Archers, 600 Infantry, 100 Cavalry. 1,100 men in total
>Strength: 5 (combat +1)
>Endurance: 3
>Intelligence: 5 (Tactics +1)
>Charm: 4
>>
>>34753411
Well shit, I think I may ave just burnt down Moat Cailin. Unless dubs count for something? Even 1 dubs?
>>
>>34753278
+ 1 Intelligence

You snap your wrist back into place. Reaching into your saddlebags, you take a long swig of wine to stop the pain.

You head back off after the men. After a couple of hours you come across a used camp. It is quite fresh. You are on the right track. What do you do?

>>34753411
+1 Int (Dubs count)

You start fires around the tower and set men to fanning the flames beneath the doors and into the windows. Archers train their aim onto the arrows and the cavalry surround too. After a few minutes of thick smoke blowing out of the tower, the doors are kicked open. Ramsay runs out coughing and choking, followed by a few men. He falls to the floor in front of you. He looks furious.
"Yield." He says shamefully. With fire in his eyes, he spits at your feet. What do you do?

> Dunno where Adamska is.

Last post for tonight guys, can't put my full concentration in at the moment so I'll leave it instead of fucking it up.

Thanks for playing.
>>
File: 1.jpg (5KB, 98x98px) Image search: [Google]
1.jpg
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>>34753577
alright then later man
>>
>>34753577
Glorious, simply glorious.

MMM LET THE REEKONING BEGIN
>>
>>34753656

Dayummm son.
>>
test
>>
Any other dnds or gobs starting soon?
>>
test
Thread posts: 96
Thread images: 6


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