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Civ Thread

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Thread replies: 97
Thread images: 4

File: 1393876956248.jpg (948KB, 1841x3681px) Image search: [Google]
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Rolled 2

Even though there's already two games going on, I am really in the mood for another Civ Thread.
>>
Rolled 95

Dwarf, Desert
>>
Rolled 78

Bump
>>
Rolled 10

BUMP
>>
Rolled 59

>>33937028

... Thanks?

I don't know how I'm supposed to react to this:l
>>
File: !2.jpg (4MB, 2002x4091px) Image search: [Google]
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>>33936440
Here is a more updated version Beater.

Lets go for Serpentfolk in Manawastes.
>>
Rolled 95

Whelp, now I'm bumping, I really have nothing to do
>>
Rolled 71

>>33937426

Ahh, alright. Haven't seen this one before, nor have I ever done a hardmode map so this is gonna be interesting for me if everyone votes for mana wastes
>>
Rolled 75

>>33937426
Meh, sure.
>>
Rolled 57

I'm gonna join the fun and support Mana Serpents
>>
Rolled 9

Let's do it serphants manawastes
>>
File: PZO9543GurstweldsTroops_360.jpg (39KB, 360x240px) Image search: [Google]
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Rolled 51

Today marks the 100th anniversary of the great arcane war, which devastated the land, scorching the soil, and killing off most wild life.

However, this has caused large mana shards to start appearing, allowing still alive mages to become more powerful than ever, making it either a boon, or a curse.

A herd of Serpentfolk began to crawl from a large sprawling cave, untouched by magic. Exiled by their elder

Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population:
-Elders:
-Adults:
-Young
Injured:
Diseased:

Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special

Diplomacy -

Allies
Enemies
Ceasefire
Peace Treaty
>>
Rolled 55

>>33938188

>What do you do?
>>
Rolled 98

>>33938222

explore south
>>
Rolled 61

How many of us are there? What do we know? Send 1/10 in each direction, depending on pop.
>>
Rolled 53

Forgot some things.

As they exit the cave, all that they see is a scorched valley, and the occasional mana shard. THere are two exits, one to the east, another north. These Serpentfolk have no idea of the landscape outside of the cave, and all they carry are weapons made of iron.

Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population: 26
-Elders:5
-Adults:8
-Young:13
Injured: 0
Diseased: 0

Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special
Weapons: Three Iron Spears, Two bows, And four skinning knives.
Rations: A Months worth of food.

Diplomacy -

Allies
Enemies
Ceasefire
Peace Treaty


>Map in the works
>>
Rolled 51

Let's have the whole group head east, and explore
>>
Rolled 75

Send 2 Adults and an Elder out of each cave.
>>
Rolled 71

>>33938374
Everyones out of the cave, this group was exiled
>>
Rolled 70

Bump, better decide quickly
>>
Rolled 41

>>33938367
I guess this
>>
Cool, another Civ thread!
>>
Rolled 1

>>33938503
this
>>
Rolled 4

>>33938643
In about an hour I'll be running one
>>
Rolled 89

Lets go north
>>
Rolled 56

>>33938677
I think I was in the one you ran yesterday or day before as well
>>
Rolled 49

>>33938700
Probably haha
>>
>>33938680
Ops forgot to change the name for this civ
>>
Rolled 72

so we heading east
>>
Rolled 49

>>33938367
Just to speed things up I guess.

The group head east, and begin their trip. They head up this slanted, rocky hill, where it's obvious that this use to be walled off, the rocks turn from the brown-red to a grey stone. They finally reach the top, and now exposed, a small old ruined village stands beneath them, and a sprawling landscape. TO the right of the village, a dead forest, and to the left an open landscape, and an approaching sandstorm
Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population:
-Elders:
-Adults:
-Young
Injured:
Diseased:

Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk)
Peace Treaty
>>
Rolled 33

>>33938753
Looks like it
>>
Rolled 78

Go left. Let's face the storm like badasses
>>
Rolled 77

Either go into the forest, or bunker down and prepare for the oncoming sandstorm
>>
Rolled 39

We should bunker down in the village.
>>
Rolled 51

>>33938782
I vote to investigate the village then hide and make a base in the forest
>>
Rolled 73

>>33938837
seconded
>>
Rolled 96

>>33938837
this
>>
File: Town.png (34KB, 2016x1738px) Image search: [Google]
Town.png
34KB, 2016x1738px
Rolled 73

(Combining votes)

The Serpents make way to the village, as the sandstorm approaches. They hastily scavenge arround, old tables thrown over, skeletons, family heirlooms. This town was looted however, nothing special. Gold, or anything rich of value was destroyed. The sandstorm hits, and most objects outside begin to fly away, some serpents are suffocated, while others are hit by flying objects as they go bunker themselves.

Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population:25
-Elders:4
-Adults:8
-Young13
Injured:4
-Elders:1
-Adults:2
-Young:1
Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk
Peace Treaty
>>
Rolled 45

nothing to do but wait it out I guess
>>
Rolled 6

Let's set explore the dead forest
>>
Rolled 42

>>33939008
We should research Earth Magic, use the storm to our advantage
>>
Rolled 47

>>33939027
I like the way you think. This
>>
Rolled 36

>>33939011
The sandstorm is still there, I did not say I ended it
>>
Rolled 41

>>33939045
>>33939045
I guess we bunker down then
>>
Rolled 19

>>33939042
You can't do this in a mere few seconds,

Let me establish my way of doing this

There are things I call activated scenes, like this where it's more of an RP, then day scenes where you do things over the course of the day, this is an Activated scene, next time I will say when it's activated or not.

The sandstorm passes, and one Elder lays in the street dead, the young look curiously.

W'ere now in DAY SCENE, vote on what to do.
>>
Rolled 59

Explore
>>
Rolled 8

>>33939149
We should explore the dead forest, and see how the trees handled the sandstorm
>>
Rolled 41

>>33939149
Bunker down then, wait the storm out
>>
Rolled 21

>>33939180
Please state where
>>
Rolled 41

>>33939210
The storm has passed.
>>
Rolled 58

>>33939244
Explore the forest then
>>
Rolled 69

The group tosses the body away, the strongest will only survive. They slither down the cobblestone roads, and cobblestone huts, pass the skulls and rotting bodies, and into the forest. No leaves exist and the occasional blue mana shard is seen every now and then. The sandstorm has left a few uprooted trees, but it's obvious that there have been hundreds of fallen trees from past sandstorms. You reach a small area where a use-to-be lake existed. A nice round hole in the ground, and yet it leads down into a hole, a young serpent throws a rock down, and it travels for two seconds until hitting the bottom. North of you however, a large smoke stack raises to the sky.

Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population:25
-Elders:4
-Adults:8
-Young13
Injured:4
-Elders:1
-Adults:2
-Young:1
Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk
Peace Treaty
>>
Rolled 51

Send one adult into the hole, have another invesitgate the smoke. Chillax in the meantime
>>
Rolled 15

>>33939421
this
>>
Rolled 15

>>33939421
I would collect mana shards. Could become useful later
>>
Rolled 93

>>33939464
Just gonna be a burden. Let's find a good place to settle for now
>>
Rolled 54

The sun begins to set..

>>33939421
You choose the slimmest adult male to travel down the hole, he halts a bit before going down. As he travels down, nothing is heard from him in ten minutes.
>>
Rolled 4

>>33939492
Alright
>>
Rolled 42

>>33939532
Set up camp for the night lots of fallen trees so a fire should be easy
>>
Rolled 9

>>33939421
Oops, didn't see the smoke stack

You send another male to scout out the smoke stack, he does not report back thirty minutes later.

And during this time, other serpents begin to break off limbs from the trees, setting up small huts to fit in a few young and elders. Some crawl into the hollow trees as well. As they set up the serpent in the cave comes up, a large gash in his shoulder and stomach. He holds two small boars with glowing runes over his left shoulder. As he touches the top, the Serpent faints.

Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population:25
-Elders:4
-Adults:8
-Young13

Injured:5
-Elders:1
-Adults:3
-Young:1

Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk
Peace Treaty
>>
Rolled 93

>>33939653
HELP HIM! We gotta make sure he doesn't die so rip of clothes and make splints and tie up the rags.
>>
Rolled 96

>>33939684
SAVE THE SNAKE-BRO
>>
Rolled 34

>>33939653
HELP!
>>
Rolled 88

>>33939684

It begins to turn to night,

An elder runs up to aid him, and others begin to halt the construction process and crowd around.
The wound goes pretty deep, but the elder begins to chant a ritual as he rips off the serpents clothes, He applies pressue with his tail, and wraps both wounds in the cloth.

After a while the serpent remains alive (dat roll tho) yet the serpent from the smoke stack hasn't returned.

Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population:25
-Elders:4
-Adults:8
-Young13

Injured:5
-Elders:1
-Adults:3
-Young:1

Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special
Food: One month.

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk)
Peace Treaty
>>
Rolled 74

Question the SlimSnake
>>
Rolled 34

We have wood now, right? Create shelter
>>
Rolled 46

>>33939850
One adult walks forward, but the elder halts him with a palm

>"He's resting"

It turns to midnight, and the shelters have been made. The young begin to fall asleep, and so do the elders. The adults remain awake for the time being, talking to each other, discussing the past injuries and death.

(One last action for tonight)


Serpentfolk
Breeding? Exceptional
Melee? Average
Ranged?Exceptional
Tech? Average
Diplomacy? Average

Population:25
-Elders:4
-Adults:8
-Young13

Injured:1
-Elders:0
-Adults:1
-Young:0

Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings: Makeshift huts.
Tech: Nothing Special
Food: One month.

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk)
Peace Treaty
>>
Rolled 89

>>33939865
We should create some basic shelter in the hollowed trees
>>
Rolled 67

We should rest as well, we'll need our sleep for tomorrow.
>>
Rolled 11

The serpents begin to all fall asleep, each taking their good times rest

>DAY 2

Waht do you do?
Do you Breed?
Research?
Look for Food?
What do you do?

Population:25
-Elders:4
-Adults:8
-Young13

Injured:1
-Elders:0
-Adults:1
-Young:0

Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings: Makeshift huts.
Tech: Nothing Special
Food: One month.

Diplomacy -

Known Kingdoms:
The Cave (SerpentFolk)

Allies
Enemies
Ceasefire: The Cave (SerpentFolk)
Peace Treaty
>>
Rolled 61

It's a very hostile environment. we should research armor.
>>
Rolled 70

>>33940143
I think we should try to make an underground shelter and then breed
>>
Rolled 33

>>33940227
We need shelter
>>
Rolled 59

Due to low amount of players, whatever reaches two votes is the desired action, I allow three actions per day, unless specified.
>>
Rolled 96

>>33940227
Can we even make an underground shelter?
>>
Rolled 86

>>33940227
Some young and adult begin to move down lower into the cave, some rip apart clothes, making bedsheets, others mark their territory down in the cave with their spears. Edible moss grows in the damp cave as a spring of water trickles down.When you enter the cave, to the left is an even darker passageway, where the wounded serpent went.

Population:25
-Elders:4
-Adults:8
-Young13

Injured:1
-Elders:0
-Adults:1
-Young:0

Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings: A Cave
Tech: Nothing Special
Food: 19 days.

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk)
Peace Treaty
>>
Rolled 74

Try to grow more moss for a more reliable food source
>>
Rolled 44

>>33940470
Using the power of our traps, let's trap the dark passage.
>>
Rolled 80

>>33940470
We need to make some primitive weapons. Like clubs or spears some tirches and send a couple of strong adults to the rescue
>>
Rolled 42

1 for saving the lost serpent
1 to grow the moss
1 to trap the dark passage
>>
Rolled 90

Hey guys, Ima start up my game soon :)

Good luck Beater here!
>>
Rolled 36

>>33940567
Alright, let's save the lost serphent
>>
Rolled 3

>>33940567
I'll change to saving our brother
>>
Rolled 85

>>33940638
I will join you. I can do two threads at once, I think
>>
Rolled 97

>>33940638
Good luck, may join if this doesn't get any more popular.

You're people begin to craft weapons, spears and bows. You send out how many Serpents? (Four Spears and Four Bows)

Population:25
-Elders:4
-Adults:8
-Young13

Injured:1
-Elders:0
-Adults:1
-Young:0

Diseased:
-Elders
-Adults
-Young

Defense: (Traps, walls)
Buildings: Makeshift huts.
Weapons: 4 Spears, and four bows.
Tech: Nothing Special
Food: One month.

Diplomacy -

Allies
Enemies
Ceasefire: The Cave (SerpentFolk)
Peace Treaty
>>
Rolled 41

Game's up: >>33940767

>>33940748
Haha, sincerely hope you don't need too. If you do, you're more than welcome!
>>
Rolled 93

>>33940748
4, two with bows, two with spears
>>
Rolled 28

>>33940782
I agree
>>
Rolled 29

>>33940782
We already have 3 iron spears, added to the 4 wooden spears, let's send 12 people
4 spear warriors
3 iron spear warriors
1 2 skinning knives (poisoned)
6 with bows (we already had bows)
>>
Rolled 35

>>33940981
We only have 8 adults, and do we even have poison?
>>
Rolled 21

>>33940981
Let's go all in then.
>>
Rolled 10

>>33941007
it says we can use poison attacks, I assume that means we can poison our weapons
>>
Rolled 44

>>33941007
but we do have 4 elders
>>
Rolled 62

>>33941054
Ah, my bad
>>
Rolled 26

>>33941102
Did we rip?
>>
Rolled 45

>>33941278
Think we did. Miekix has a previously scheduled thread up
>>
Rolled 99

I was really enjoying this too. Oh well.
Thread posts: 97
Thread images: 4


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