/tg/, what do you think happens in the direct aftermath of a successful XCOM game?
Like, you kicked the Aliens to the curb, blew up their main base and are on the way back home.
There are no more UFOs, no more Aliens, no more Terrorists.
There are however countries who turned their backs on humanity and signed pacts with the aliens, what do you think would happen to them?
How would society change knowing that we're not alone and whoever else is out there might want us dead?
Also general XCOM thread i suppose.
XCOM uses its monopoly on Alien tech to become a megacorp
Cue sequel where pink mohawk /guile hair corpsec XCOM'ers have to defend the earth once more
The funding countries experience a brief golden age as alien technology is rolled out across the world and the countries who made pacts with the aliens are punished with sanctions or military action depending on the degree of their collaboration.
Then the elerium runs out.
What happens to all the MEC troopers?
Thinking about it. What about the alien alloys?
You could manufacture them in the original. However in NuXcom you had to take them from the aliens.
The alloys would run out faster then the elerium.
A parade, some medals, a nice speech about their sacrifice.
Then they're left largely on their own, to deal with implant rejection, prosthesis malfunctions, alienation from humanity in general, all on top of the usual PTSD hell.
>There are however countries who turned their backs on humanity and signed pacts with the aliens, what do you think would happen to them?
They likely spun the opting out of the X-com program as a patriotic move to get away from UN/NWO controlled black ops. You know "MUH FREEEEDOM!" Working with the aliens probably got them tech also.
I'd imagine the tech that other countries got from x-com would be traded by the other countries or flat out stolen.
I honestly think the world would be much as it was before the aliens. Every nation dicking wagging to get an upper hand on the other, but now its with plasma rifles and blaster bombs.
Remember, you just barely found them. You're a top secret government facility that barely had them for a few weeks and needs them to build super weapons to stop the aliums. Once you've dealt with them, then they'll get industry and teams or scientists and universities working on them.
Also, NuXCom only has one little room dedicated to it.
They have all of it in their hands. And laser weaponry doesn't really need it. Also psi.
Numbers, I'd say. Even few hundred soldiers (especially moronic rookies) won't be enough to coup the entire earth.
Plus, I guess, most of the soldiers have loyalty bonds of their own.
EXALT scenario is much more likely. Hell, that WAS X-Com.
KNOCK KNOCK MOTHERFUCKERS
XCOM HERE TO WRECK YOUR SHIT
Honestly, I can't imagine any scenario barring impending retaliation where the funding nations would allow X-Com to keep all their shit.
Convert heavily wounded soldiers. Removes the healing time and you can pretend you saved them from death.
Yup, they keep mentioning how they wish they had more time to study all the alien tech.
Xcom 1, 2, 3 is what may happen after a successful game. But after the new xcom, my fear is that humanity will succumb to the path the aliens went on that was the implied theme of the game. That is, advancement and tech at all costs to the lost of humanity. MEC troopers are just the first step.
X-Com command becomes the head of a new world order. It would start with a few ruined countries looking for alien technology to help rebuild, and would be aided by the fact they would have immense public popularity. Any nation that opposes the world order is painted as alien collaborators and species traitors, and quickly crushed. Low end alien tech become common, helped by the fact they now have peaceful time to study it all. The lack of elerium however and general fear and hatred of aliens eventually sparks a drive to enter space. Humans put aside their difference, start a space colonization/conquest effort, and begin taking over the galaxy.
>That is, advancement and tech at all costs to the lost of humanity. MEC troopers are just the first step.
alternatively you can send that dumb french bitch up to the spaceship with a bunch of plasma SHIVs
Still pretty grim!
> how could aliens torture other sentient races!
> proceeds to torture every alien race explicitly
>what awful mixture of biology and machine has the aliens done!
>cuts off a guys arm and legs to fit him into a death machine
No xcom. You are the demons.
The Black Market is actually your doom.
All those weapons, bodies, equipment that you have to sell off to make ends meet? They'll turn some of those around as evidence that XCom needs to be shut down. Even more so, countries that didn't join the XCOM project
Maybe they dodn't know? It seems only the G16 are in there.might lobbying and working hard to get even more stuff.
Even without it, you now have your own UFOs. You could probably start colonizing the moon and Mars to great effect.
I generally try to have a couple per squad.
That said, I have been planning for my next run to be entirely made up of MEC troopers and SHIVs, with possibly one "engineer" to repair them with the upgraded shock thing which I forgot the name of.
>All those weapons, bodies, equipment that you have to sell off to make ends meet? They'll turn some of those around as evidence that XCom needs to be shut down.
Nah, all the cool shit was sold to restaurants and Slavs.
The evidence that wasn't eaten is in the hands of people with look-at-me-not-giving-a-fuck gene, so it's all cool.
>what awful mixture of biology and machine has the aliens done!
>cuts off a guys arm and legs to fit him into a death machine
The difference between Floaters and MEC troopers is large, anon. A Floater is a twisted mess of an organism, flesh replaced and left seemingly at random. Floaters probably had torsos and legs once; not any more they don't.
With a MEC trooper, only the bare minimum is replaced, and even then with good replicas of their original limbs. The MEC trooper is still very much human. The Floater? Whatever it was before (possibly a Muton; they look a bit similar), it isn't now.
You might cut off the limbs, but then you give them working replacements. Same with the gene mods, you mutate people in a way that makes them better without making them less human.
I think EW should have gone further. Start off with gene mods that are weak but leave people human, then end up with soldiers who are more spider than man.
XCOM is a direct precursor to Tiberian Sun
Your super-secret organization that's' completely independent of government funding due to selling advanced technology (primarily laser weapons) goes on to become the Brotherhood.
You know this to be true.
I liked the whole Lovecraftian atmosphere and aquatic enemies, but the whole thing was bugged to shit and borderline unplayable. A nuCom Terror from the Deep is one of my biggest hopes.
>Bradford doesn't like where it's going
>Leaves and tells the Council what's going on
>The Council forms a new international military organisation to deal with the emerging threat
Imagine it from a Human forces side, Could you imagine trying to defend the President from a non-upgraded mid to high level XCOM squad? Now toss in SHIVs, Mecha, Psychics, super invisibility flying armor.
There are a few MLP pics and fics with XCOM around, it's just that us "normal" fans know it causes more trouble than its worth. Most likely, anyone doing so would be doing it with the EXPLICIT purposes of trolling or causing trouble.
>fighting against rebelious Xcom forces
>bro goes in and takes cover behind a wall
>GIANT FUCKING ROBOT BURST THROUGH THE WALL
>and then punches my bro all the way to pluto with a rocket fist
That makes you a newfag.
Before the internet learned to make containment areas for horsefuckers, this shit was everywhere. There's a reason why /mlp/ exists and this is so we could get people banned for posting that shit outside of /mlp/.
This is /tg/
It was built on 40K and charred furfags. Take it or fuck off.
Let's get back on topic.
Why didn't the other countries not contribute their own satellites? Were we building them ourselves to make sure they aren't tampered with?
Even worse, going up against the Hover SHIVs. No emotion, no hesitation, they can strike from anywhere.
What system would you run something like this in? I'd look for something that would allow fun and tactical gun combat, while still being loose enough to allow shit like Mec Soldiers and Psionics
So how do you people feel about a X-Com Traditional Game? It would probably be a good wargame like 40k, with one player playing X-Com, and the other with the aliens. Then again, a pen and paper and having to deal with your buddy who got ripped apart by a Chryssalid last session, and you had to turn his head into a fine red paste with your shotgun.
There was a nice post about that on xcom's subreddit. It's too damn long for 4chan so here have the link and look up confuseray's post.
Not that it ever happens this way in game, mind you.
They probably do the voice with autotuners or something mainly because it sounds cool.
The commander Assumes Direct Control of earth
Hunts down all artifacts
Spreads Alien technology integrating it into Society
Blasts XCom imto space to kick some more aliem ass
Dunno, but they loose all their technological advancements and revert to old technology by the time aliens appear in the oceans.
I imagine Thinman is hard to prepare like puffer fish In that if you serve it wrong it could kill you.
Only the most upscale of restaurants with the finest chefs can prepare proper Thinman.
Honestly, I wouldn't run straight XCom or X-Com as anything other than maybe a wargame. It might just be personal taste, but I find games where you're in an organization and just get sent out for combat missions very repetitive.
GURPS could work! I'm not very familiar, but I've been meaning to get into it, and what I know of it fits with what I'm looking for.
So I recently acquired XCOM: Enemy Unknown and tried it for the first time, thinking "I play strategy games, I can handle this!" Despite not having played the first, so I started out on hardest difficulty on Ironman.
Never again /tg/, never again...
>Roll for Anal Circumference
>Doesn't matter Mutons don't give a fuck
>Oh that's some pretty nice cover you got there...
>Thinmen 100% hit chance
>100% of the time
>Suck acid coverfags
One of my favorite moment in Enemy Within was when I took a look at the soldier's living quarters, and found my two MEC soldiers run on the threadmills together. Why do they even need to exercise when they have robot limbs?
Better than after a successful X-COM game, at least.
In X-COM, the world turns to fucking shit the very moment the last alien dies because:
>all the world countries suffered a lot
>in the absence of aliens, the council is immediately disbanded and so is X-COM
>X-COM spent half the war selling advanced weaponry to african/south american warlord, corporation and basically everyone who would pay for it
XCOM though, it's different
>sells to council countries only
>the council actually trusts X-COM
>X-COM is a legit organisation instead of a ragtag bunch of mavericks, rednecks and retards
>The R&D teams already have plans for civilians applications
In think it would turn somewhat okay. X-COM would be turned toward reconstruction and the technologies (notably, psionics) would be instantly controlled. At least for a decade or two.
After that, one needs to look at the benefits brought by XCOM: potent military gear and psionic powers are two of those but there's
>a bajillion medical breakthrough, including advanced surgeries, genetic engineering and downright mind-blowing prosthetics
>awesome power sources, enough to easily solve Humanity's problems for centuries
>THE GODDAMN FIRESTORM, aka "fuck everything, we space now"
Either the council's countries turn on each other in a world-ending war or Humanity takes to the stars and enters a Golden Age that turns the wildest HFY story into Joe Average's daily life.
But the first few couple of times before you've got decent guns are admittedly terrifying.
I remember the time I somehow managed to complete a terror mission with no civilian casualties. I felt like a god.
I don't, I'm not a fan of stumps and shit
(especially the small one between my legs...), but mecs have neat cyber plugs which, from what I understand, should fuse with their flesh neatly, so there's none of that surgical scar shit around the implants.
Also, you get 3 fetishes in one: amputee, cyborg/robot and giant.
>fucking your waifu while she's in the suit
>holding you in her big metal arms
>mfw I will likely never run (or play) a tabletop X-Com
>mfw I will never watch my players become attached to their soldier(s)
>mfw I will never burst into laughter, before realizing that I now have to tell a player that their soldier just got headshot by the last
>mfw I will never watch my players play out surviving soldiers making a memorial wall
>mfw I will never have players playing out soldiers' post-mission blues
>mfw my players will never let out a collective cheer when the guy who volunteered to get MEC'd rocket punches a sectopod before it could code black the strike team
And of course it's the games fault, and not his own.
Is he doing that on purpose now, like it's part of his persona or something, or there genuinely something wrong with his brain that makes him unable to ever learn?
There's still plenty of muscle movement in your torso, even if you don't have fleshy limbs, to burn calories, work cardio, etc. Would would you have them do, abdominal exercises?
Okay, this is going to suck
>This game is new and unique
HOW DO YOU FUNCTION?
Spycraft could probably work. Vehicle rules, super-science, a variety of agent archetypes... You could do more than just KICK IN THE DOOR, GET ON THE FLOOR, EVERYBODY SHOOT THE DINOSAUR gameplay that way. Plus, the Shadowforce Archer supplement includes rules for psychic powers, crazy body-modification drugs, and so on.
Or you could just have everybody roll Soldiers and play Rookies On Ice.
Savage Worlds if I want faster fights and focus on squad tactics, modded WH40k RPG system if I want more in-depth focus on Rookies loosing their shit and everything going awesomely messy.
My favorite will always be him throwing himself off the cliff in MGS3 for 10 minutes before looking up where to go despite the 15 minute cutscene he just watched explaining over and over again where to go.
That or him getting lost in the tutorial of Bayonetta for near 10 minutes.
Solar War is literally based on this premise. The aliens have been thrown off Earth by X-Com...now what?
You gotta find their home planet and nuke the fuck out of it, I think.
I've heard the full game is pretty good, but the demo is dogshit (time-limited, expires before anything but the first tutorial fight can happen), and the fact that it's never appeared on any filesharing site worries me. I can't muster up the courage to buy it.
Honestly if you want something fast that focuses on squad tactics FATE would be better than Savage Worlds. You'd have to fill in a lot of the blanks yourself because FATE is a lazy in that respect but I bet you somebody has already done the legwork.
I mean unless you want the only way players can to damaged at all to be through bullshit exploding dice. High Damage Resistance + Low Damage Threshold = Super Lame.
Jesus christ, sauce that shit.
I see where you're coming from. This is a valid point. I guess I'm just a bit tired of seeing people suggesting a pretty fundamentally flawed system for everything simply because it's universal. That said I did just recommend FATE with only a hint of irony. I was the wrong one.
For the record, I'm not the kind of guy who believes that one system is perfect for every genre and style of game. Universal systems have their merits, but they're never truly "universal".
Holy fuck. MECs are badass when played like that. You can almost hear them roaring in mechanical rage. A creature hurt and wishing to inflict that hurt in turn. Plasma and laser bolts pinging uselessly off of a metal hide as it stride forth as unstoppable as Death Incarnate.
Typically I usually play gene-mods. In my head canon they spend their Dow time disguised as civilians and get cover jobs in high risk places. Aliens attack in force what looks looks like a poorly defended hydroelectric dam only for them to witness a muton having its head tor off and thrown so hard at sectoid it results in a crushed ribcage. Causes them to freak the duck out a little as they can't predict it.
Wasn't there a German (I think) tabletop RPG that was in development which was almost explicitly XCOM: EU? I remember seeing pages of it and the concept art was very obviously inspired by the recent game. Anyone here anything about that?
>Alium war ends
>A few countries move to disassemble XCOM and claim the delicious tech that they developed over the course of the invasion
>No, fuck that
>The aliens will probably be back
>XCOM goes rogue
>Assassinates several world leaders
>South america and Africa fall to the XCOM menace
>China and the US after
>Finally, the rest of europe
>Forms a giant army and builds a crapload of spess ships to fly to the alium world and destroy it
>Then eventually south america and
High mobility of about 13 tiles for a blue move
40 defense on a hover shiv
Flying so they get even more of an aim bonus and defense
Crit chance equal to a shot gun
Regening 2 health per turn and a lesser version of Close Combat Specialist
>they warned me about Newfoundland
>oh look, a zombie, he went down pretty fast
>A couple of sharks and shit, how hard can this mission be? I've obviously been bamboozled
>Wh-what the fuck is that...?
>Why didn't I heed their warnings
>It's too late
RIP everyone but the pussy sniper
The MEC trooper was posthumously named a total fucking badass for completing the mission objective with a daring dash and sacrificing his life for humanity
So they're clearly useful early on, but do they get obsolete once your infantry and their equipment stop sucking? And is it still a good idea to make SHIVs instead of spending that money on more guns and armour?
They are great even after all that. Also good when your top soldiers are wounded.
>but do they get obsolete once your infantry and their equipment stop sucking?
the final big bad alien was murderized by my twin SHIVs before he even got a chance to do anything
and they weren't hover SHIVs
Goliath-1 was probably my most decorated soldier.
>Playing XCom EU right now
>Terror mission pops up
>/tg/ says SHIVs are pretty good for this
>toss a SHIV on the team
>get to terror mission 3 Chryssalid, 10 Mutons, 2 Beserkers, 3 thin men
>Fuck this. Brazil can defend itself.
The advantage of endgame SHIVS is that they outflank like mad (fast and stupid high defense), shoot harder than just about everything and can't be mind-controlled.
The problem is that Ethereal one-shot them in AoE and that they aren't quite as broken as a mimetic skin colonels.
Lots of people hated TftD. As much as I liked the ideas in it, I just couldn't keep playing after I spent hours searching for a single alien hidden inside what appeared to be a hill fort on a Caribbean island.
I always sent a top tier psychic with heavy gene mods and a plasma pistol on the infiltration missions in the Exalt stuff.
It was... fun, sending a team of MECs... only for them to show up to the agent flinging bad guys around.
In my mind the Commander was a retired Duke Nukem. Celebrated war hero of, among other things, the first alien incursions with enough medals to melt down and build a life sized statue to himself and over a hundred action films made about him. After falling from a sky scraper and landing in a manner that broke his back he became confined to a wheel chair. He felt if would have been better to die.
Some years later The Council locate an aged Duke in some middle of nowhere rundown drinking establishment out in the endless expanse of Russia.
Kids and adults never stopped watching the films about him, schools still teach of his exploits and the public still adore the man he was.
Drag him into Big Sky, wait till he sobers up a little and offer him a job.
Duke jumps at the chance to make others as badass as he was, to save the world one last time, to make them pay for fucking him up, to smash their cities from space, to burn their fields and salt their earth. To watch them flee in terror and to cry hear them beg to the stars for deliverance and know the black pits of despair as even their gods abandon them.
Also you get the wonderful mental image of him, during the base invasion, rolling around the base with his cigar in his moth, a bottle of fine whiskey in one hand and his old shotgun in the other.
A MEC with landmines and grenades is very helpful. At least one, preferably two, assaults with jetpacks are a must. that way you can just fly over the nightmare below, plop down, hit the button and run like feth.
Eeeh... these threads always make me think about the heroes in my XCOM games. Ones I always got attached to.
Josephine 'Mad Dog' Johnson was a Colonel level MEC Trooper, former Assault. She was with XCOM from the very beginning, surviving through impossible odds, including hat damn whaling boat, more terror missions than I can count, and the assault on the alien base. She used a Paladin with a Kinetic Strike Module, a Grenade Launcher, and an Proximity Mine Launcher.
Along the way she had taken a Captain by the name of Danny 'Socks' Christian under her wing. A fellow MEC Trooper and former Assault, she was stuck in an old Sentinel while XCOM tried to scrounge together the Meld to upgrade to a Paladin.
It always seemed that Mad Dog was in the right place at the right time to dig Socks out of trouble, showing up from a flank to eradicate anything that had managed to pin her down or was hitting her too hard for her to handle.
Then came the assault on XCOM HQ.
XCOM forces managed to push all the way back, but at the last doors... hell. More Mechtoids than I could count, and two Sectopods. The battle was intense. We lost a lot of good men. But we were winning.
And then Socks got pinned down by three Mechtoids and a Sectopod.
And Mad Dog was in position to haul her out of the fire again.
But even Mad Dog wasn't that good. Shredded two Mechtoids and even crushed the Sectopod into scrap. The final Mechtoid took her down before the Socks and the other XCOM soldiers could end the battle.
Socks piloted Mad Dog's Warden in the assault on the Temple Ship and was one of the survivors.
In OldX-COM's canon, it went like this:
>The First Alien War ends with most pf the countries politically and economically unstable, leading to the superblobing seen in TFTD.
>With no apparent alien threat X-COM's funding is cut down to the bone, more or less unofficially disbanded, and whatever is left of it is bought out by a rich tycoon and is re-organized into an underwater Elerium salvage team.
>Speaking of Elerium, its extremely limited supply pretty much kills any potential technological revolutions, as the countries just hoard them for "special" projects.
Yup. But I'd assume that you'd have to program the nanomachines that meld is made up of to be specifically for that person's body. Maybe they didn't program it too good for the first few MEC troopers
It is indeed called Isomer, wasn't quite was I was expecting. Although it is similar in theme to xcom in gameplay from the screens it looks more like DF/Gnomoria. Unfortunately I'm not willing to shell out the sheckles to see if it's any good so that's as far as my report goes.
>Get to leave asshole ethereals for a while
>Infiltrate humanity thoroughly. Make friends, get job, get apartment
>These monkeys arn't half bad
>friends invite me out to eat at a real fancy restaurant
>im pretty rich due to Alien material replicator replicating money
>Tell the chef i want the most expensive thing on the menu
>a while latter, he comes back with a covered dish
>Pulls lid off
>Sweet temple ship, its frank
Yeah, I was quite disappointed on that part.
Don't get me wrong, I love these kind of games too, but it doesn't really give the "invader" feel I was looking for so far.
Likewise, holding on the monies.
I just downed a UFO that was so close to the base, the game went straight from the launch cutscene to the aerial battle.
Bitch was litterally trying to do its mission right next to XCOM HQ. Fucking aliens got some galactic chutzpah.
Reminds me of one time playing Xenonauts where two of my interceptors chased down a corvette, only for it to land before they were in firing range. They sat on it for a while, before returning to base when their fuel ran low and I sent out my brand-new Shrike dropship, carrying my super-squad (or what was left of them; my last dropship got shot down over north africa). Just as the dropship is about a mile away from the landing site, the corvette takes off and shoots it down, killing the entire crew.
I nearly threw my keyboard out the window.
Shit like that was one of the reasons I stopped playing Xenonauts. Difficulty is all well and good, but when you've spent the last 2 hours scrounging up the alloy to build this plane, (because the house-sized alien ships we're shooting down only give two or three units) and then another two hours building the fucking thing, only for it to be shot down the first time you let it out of the hangar, you start wondering what the fucking point is of going on.
>Thinmen 100% hit chance
>100% of the time
Fucking Thin Men every single fucking time. Mutons want to plug you full of dakka, Besrkers want hugs, Floaters are dumbasses. But the Thin Men... They want crush your hopes and dreams. Nothing is safe from this cosplayers
I've never found Thinmen that bad. The occasional lucky crit, but more often than not they just explode into a puff of poison the moment they crop up because Overwatch wipes them out the moment they move.
Screened for how well they can toss grenades.
And this is why you leave an interceptor or two to babysit landed UFOs.
On a tangentially related notice, Xenonauts' maps are shit. I quit it after fighting, like, the tenth battle in a railway station. Why are there so many cloned stations around the world?
heavy floater's weapon is disabled.
i usually leave sectopod for last unless it's really close, then i snipe/rocket him and finish with shotguns/plasmas.
first time playing, i fucked up trading on the grey market and having trouble with resources.
Actually I have been thinking about writing a fanfic about my best XCOM soldier.
I find it amusing just to think about how he gets through life after the XCOM project turned this simple canadian soldier into mutated murderous killing machine with psychic powers.
I mean he was augmented so he would never miss as a sniper. That means he was able to kill aliens from miles away with the precision of a surgeon. He is humanity's best psion aviable. In fact he's the only human able of mind control.
And the best on top of this all? He survived the alien mothership assault. That means after they kicked alien's butt, he has to return to whatever he was doing before duty called.
But how does a human who changes the colour of his skin by just leaning on a wall get back to his everyday life?
Man I fucking loved that guy
I'd say it's a mixture.
Countries provide stats on soldiers and they're screened through whatever passes for X-com
Those Rookies are top Notch man can panic and kill a colonel from 50 kliks
Also that yeah. He has to have at least some kind of PTSD because he has been in the XCOM operator team since the few first missions.
He watched getting his whole team getting slaughtered by chrysalids so he could call an airstrike and get the fuck out of that damn harbour.
I bet he still wakes up at nights screaming the names of his fallen comrades.
But I was kind of a dick when naming the soldiers so he would be screaming names like "Aimforshit" "Nigga Chicken" "Redneck" and so on
They'd probably get taken by their goverments assuming X-com becomes inactive after the war.
Imagine it being taken from this brotherhood of alien purgers. Your old badass Tactical Genius commander went missing after the war
Mission over, we got the meld
Then your country calls you back into action to spy on the other countries who regained their killing machines as well as find the missing Commander
Unfortunately Xcom is love Xcom is life so they try to actively bring attention away from the Commander as he tries to assume direct control
That's not going to be the worst of it. Imagine what sort of things people will whisper about him when they think he can't hear them.
"They say he can read minds..."
"I heard that he goes invisible when no-one looks at him."
Stuff like that.
>look around base, checking if everything's in order
>see something out of the ordinary while zooming around the base view
>what is that?
>a bunch of scientists are just hovering outside my base
>in an area that would be just solid rock
>fucking Vahlen and here teleportation experiments...
Anyone got that image of Skyrim about the dude who asks your name prior to character creation, then stands there silently for 20 minutes while your face distorts, your race and sex changes, etc.
>Then your country calls you back into action to spy on the other countries who regained their killing machines
That's funny if you think of it. Imagine two old comrades from two neighbouring countries, both powerful soldiers, and their old bosses use them to keep tab on each other...
They spend their time on a remote bar reminiscing the war and making fun of their respective government.
>X-Com soldiers just chill out on a beach somewhere, embezzling their governments for hookers and drugs
For the duty they've done mankind, we couldn't give them a better retirement.
>"Indeed I do, comrade, I was standing on her broad MEC shoulders taking pot shot at mutons. Was good times. Wouldn't trade them for world. Would trade time in Dr Vahlen's tender care. Crazy bitch"
Fucking Base Security.
They have the easiest job in the world: Security in a totally isolated, underground, secret bunker. Just chilling out in their blue baseball caps. XCOM has lasers and plasma? No worries, assault rifles and frags are enough for base security. Worse hp and will than rookies, but who cares, right?
Then one day, half the base starts blowing up shit and trying to murder the other half. The most they've ever done is check IDs and try to get Shen not to park his goddamn forklifts where they're a safety hazard, and now there's cyberdisks and chryssalids coming out of the fucking vents.
So there's the base security man, hiding behind a railing in mission control while a Mechtoid rips the room up with searing plasma. But there's also an XCOM supersoldier, with powered armor and a plasma rifle, who can jump a four story building and crush peoples' minds, crouching next to him. And the supersoldier puts his hand on the shoulder of the guy in the blue baseball cap.
>"Don't worry, buddy. You and me, we're gonna get through this. Now here's what I need you to do..."
I imagine Exalt would end up popping up from time to time. Fuck I remember my first time playing against them, on Ironmode too, such was my hubris. My buddy warned me they had grenades, but I wasn't prepared for that first rocket. Ripip Tristian Fournier, a.k.a xx_$wa9_xx, never has revenge-punching a mook clean through a warehouse wall been so cathartic.
Man I did that once, I managed to complete a terror mission in about 3 turns or so. Managed to blast the chryssalids before they had a chance to touch any of the civvies. And the rest of the enemies were floaters and I kind of destroyed them before they had much of a chance to do much else.
IT did help that when I spawned I was RIGHT next to a pipe that went to the roof of a 3 story building give or take, and managed to set up shop on top and proceed to hit EVERYTHING on the map.
True altruism is using a medkit to stabilize a dying base security soldier.
Performing this action will not help you in any way. You will never see this soldier again. If she dies, she won't even show up on the memorial.
I did it anyway.
>One many names on wall, comrade, one of many. Every time I walked pas wall kept expecting to see ?????. Looking for own name on wall of dead friends. Glad war ended when it did, would have lost mind completely if it hadn't.
>"... They seem to go after the fingers, first."
>"Shit, you fuckers are getting me down. How about something happier, eh? Like Sheriff and Boomer's pissing matches, those fucks were always trying to come up with some increasingly bullshit story!"
>"Sheriff? SHERIFF! That kill stealing asshole? I'm out there running and gunning all over the place trying to blast cyberdiscs to pieces and theres that faggot with his dumbass hat all the way at the back of the Skyranger. Asshole was never the same after joining the Snipers."
This is the Story of Gary "Dice" White.
Gary was a Canadian. A Canadian red neck. Gary White was the only guy ever sent in on the first stage of exalt missions.
On them he racked up an insane number of kills, and only a few wounds.... He went the way of gene-mods, regen, memetic skin, and shotguns.
When it came time to assault the Exalt HQ, Gary Dice White stole the Skyranger and did the entire mission solo. Stealthing from cover to cover, luring exalt out, and hitting them with a point blank shotgun blast as they ran towards or past him.
Gary "Dice" White was the red neck Canadian super spy the world deserved.
He sounded like Scruff from Futurerama in my head... kinda looked like him too.
Gary's biggest problem was finding the time to reload.
"Gary White, Man of Mystery."
>Accidentally walked in on "Flowers" showering. Unisex facilities to maximize efficiency and cut costs, stingy council bastards. Was glorious view.
>But then saw metal where should be flesh. We all came out of Long War as monsters. Less human.
>Flowers is dead now. Not on wall. Rock around neck. Died at bottom of river Thames. The War found her. She should be on wall.
>Don't know about the Base assault mission
>Aliens, out of nowhere
>Oh shit, we might be fucked
>Base Security officer panics at chrysalid and oneshots it
I was sort of surprised.
>Rookie jobs kill shot on Thin Man
>Gets Rekt by Cosplaying Alien firepower
>"I don't want to die!"
>"I want to go home!"
>[Crying Noises Intensifies]
>Captain Heavy : "I'm getting too old for this shit"
>Loads Rocket Launcher
>I reckon that if we put everyone who died after the war was finished on the wall, it'd be about five or six times bigger.
>Sometimes I wonder if the aliens needed to bother, we've done such excellent jobs of killing ourselves.
>first classic playthrough, name a soldier after my (now deceased) older brother
>somehow he's rarely ever hit, even if I fuck up and get him in a bad spot
>at one point, thin mints corner him and he gets crit down to 2 health
>fucker refuses to die
>dodges every shot, manages to dodge a reaction shot to get into cover and heal himself while the rest of the team shot down thin men
>months later, random abduction mission has him pinned between two heavy floaters and a flanking mechtoid + two sectoids
>tanks the mechtoid like a fucking champ, but only has 3 hp
>clutching my mouse so hard I thought it would break
>aliens all target my bro
>four aliens proceed to miss what had to be over 90% hit shots
>get his ass outta there and have my squad regroup and blow the aliums away
Piece of shit refuses to die, gets shot down to critical condition repeatedly, and somehow he still has the highest will out of everybody. He's touched by the RNG gods, I swear it.
Why couldn't you have the gift, bro?
Is it because you're not actually here?
ahh assaulting the Exalt HQ. I packed all the heavies I had, equiped them with grenades and gave them a MEC Colonel and a Murdersniper as a support.
We entered through the wall.
When we departed all that was left was some structural pillars holding the roof and the floor. Everything in between was burning rubble stained with marks of plasma fire.
I guess this is as good a place to ask as any.
I've been writing up a supplement for XCOM games in GURPS for a few months now, off and on. Trouble is, I kind of gave up because I didn't feel like it was worth the effort. Would anyone be interested in it if I did finish it a while down the line?
I made it out to be able to run UFO Defense, TFTD, and Enemy Unknown equally well by just including all the stats for weapons and aliens from each. Luckily, EU and UFO are still similar enough to not need double entries, and EU fleshed out XCOM's weapons a bit.
What I really wanted to use it for was to play in post-TFTD games. The basic premise I had in mind was that after the two invasions (because I'm ignoring Apocalypse), XCOM stayed intact but mainly as a skeleton crew for "just in case" situations. The players would be members of this new XCOM, perhaps as veterans and maybe as new staff, who go out and clean up messes caused by the invasions. For example, any leftover aliens still need to be hunted down, but they're likely in hiding. Elerium/Zrbite would now be almost priceless, so XCOM would have to go and retrieve whatever they could of it from around the globe. There's all sorts of other adventures I had in mind, too. Sound interesting to anyone?
Also a pic
There are all kinds of ways to beat the missions! Thats why I enjoy X-com old and new so much.
Ive started sending fewer men on missions since Gary took down Exalt solo... Its more fun going in with just 2-3 man teams.
Here. Searched "Skyrim character change comic".