So, is this still alive or what? I so hope to find at least a working alfa version. Also, I used Google-fu, but the links are either dead or hadn't been updated in 3 years.
I also would appreciate legitimate information on this improbable goal.
So here I am trying to make a chapter out of a forge world for reasons. And suddenly a surprise necron tomb has been opened by heretic admechs
these guys come out of the fucking vents they're everywhereseeking some heretek device that cripples warp travel. So now I've got a army of angry metal dead guys, Undead chaos servitors everywhere more angry dead guysand the Navigator has been blathering about shadows in the warp, what else could go wrong?
+++Incoming Astropathic Transmission+++
+++Authentication Grade Alpha+++
+++From: Commissar Jose
+++Thought for the day: The Imperium is a machine and the Emperor is the intelligence guiding that machine
This forge world is fucked begin Exterminatus immediately.
---- End Message----
>Roll up chapter
>successor of the Raven Guard and iron hands with 15 Marines in terminator armour with thunder hammers, storm shields, short range personal teleporters and nothing else.
>well where the fuck am I?
>on a space hulk on the far outer reaches of the tempestus segmentum
>what the fuck, okay are there any transports I can use?
>none that I can find but there is a weird arch-tech scanner
>try and use it
>it scans our men and poops out schematics of what we're wearing and then dies
>take it and the schematics with us and then try and find some way to escape
>find a group of mutated sub-human survivors in a viper class sloop embedded into the ship, they've been trying to repair the ship by using each other as parts, slowly as their members die of old age.
>brains of their elders in the cogitators, brains of the guards in the doors ect
>Wipe them out with extreme prejudice, suffer not the unclean to live and all that.
>they beg to be allowed to live, they throw themselves at our feet and pray to us even as we smash them into giblets
>decide to negotiate with them, see what their terms of survival are
>they say there are no terms, their lives are ours, we can do with them as we please.
>get them all to fix the ship with their dead, and use their living when the dead run out
>we have one tech-marine among us, get him to teach everyone how to fix shit, and get everyone working on getting this ship out of the spacehulk
>after nearly a week in here I start to wonder why nothing is bothering us
>turns out there are internal guns hooked up to brains of the sub-human things killing anything that comes near
>nids are getting wiped out as they come near, orks, hell even a squad of eldar one day
>this ship is really good with the brains running everything, and we're nearly free of the hulk
If he made sure to make the game generic enough I think it'd work, but at that point the main draw would be gone.
I'd like it better as a generic "dark sci-fi" game but I know I'm in the minority
>Pull the damaged Viper class sloop out of the hulk and chart for the nearest Space-drydock on the chartist maps we have found in the ships observation deck
>without gellar fields we don't have much in the way of fast travel so it takes YEARS to get there.
>In that time we manage to wipe out almost the whole population of the sub-humans, but the ones we haven't killed are actually pretty brilliant chapter serfs, they're great with tech, they are clever with problem solving, and when we tell them to do something they fucking get it done, so we decide that a lifetime of service to our chapter and their death in servitude and they could redeem themselves.
>finally arrive at the drydock
>have a quick scan of the drydock with the ridiculously good brain assisted auger and auspex array
>it's fucking abandoned, nothing in on but nothing is really broken apart from a few minor mineral collecting decks far near the bottom
>board the ship without hailing them, then cut a hole in the door instead of opening it.
>there are fucking men of iron, deactivated but everywhere.
>Crump the ones that are near to us with thunder hammers, they don't even wake up
>do some maths to see how long it will take to clear out the whole drydock with just the 15 of us.
>get the sub-humans to take them apart and melt them down into cubes of metal, maybe we can use it later.
>they'll be able to do it in under a year
>oversee it, and work on the viper class sloop as well fixing the sloop as metal becomes available to make the parts we need
>a year later we have a mastercrafted Viper class sloop with independent doors and guns and cogitators and apparently some kind of super powered archio-tech auger and auspex scanners
>some fucking colossal mining ship hails us with a burst of binary.
>auger scan them, it's empty of all life.
>oh fuck the men of iron are on board, get ready to repel them
>use the Viper class sloop as a bridge that they have to get through in order to get into the drydock so we can turn the security systems on them.
>they start to board with big crates full of raw resources being carried single file
>the Tech-marine leads them via binary instructions through a maze of corridors until the first wave of them (twenty thousand or so) were entirely in our ship.
>they go down like flys and are all wiped out in a matter of minutes, with only a few pockets surviving people to get wiped out by the terminator squad.
>check out the mining ship, it appears to be entirely archo-tech, and unaware of what we even are
>remove the AI computers and put servant brains.
>use the mining machinery to break the bodies down into material and fix up the viper class sloop again.
>Eldar fly nearby, but a few warning shots have them running away
>Fly the mining ship and the re-repaired Viper class to a nearby imperial world
>hail them and ask the planetary governor for a crew for both ships
>he says he wants payment for them
>I remind him we are space marines
>he tells us he still needs payment or the loss of men would be unacceptable.
>I ask why his men are so highly prized?
>he tells me his men are the finest, most loyal, most pure forms of the human species
>I ask if he'll trade blocks of metal for men
>he wants 1 ton of metal for 1 man
>I have like 2000 tons from just the bodies of the men of iron, and like a million more raw and unprocessed metal from the mining ship
>trade for enough to populate the ships to capacity and start screening for the best members to make some more marines, 15 is ridiculous
no, i am but a humble servant of His will
People call upon the emperor for salvation I provide
There is no game, all that exists is a bunch of concept art and screens and iirc a design doc with lofty goals made by people with no programming experience. Sorry bro but it's not looking likely at the moment.
>If he made sure to make the game generic enough I think it'd work, but at that point the main draw would be gone.
we already had this exact same posts you and the other guy is making before. But the "why not kickstarter?" was a op of a thread.
At the thread we had the idea of creating our own setting. And we made polls to decide it.
After days of polls, interest on then ended. At the time we were at this:
A science fantasy (with the fantasy part being high fantasy and the scifi part being hard scifi).
This setting has more than one god, (sapient and sentient) aliens, magic and monsters. Time travel is impossible on this setting, and multiverse travel is impossible and there is/was only one universe.
The setting is on present(last year july, when the poll was created) or future. The exact would would be decided on next polls
PS: The difference between monsters and aliens is that monsters are magical or arent realistic/pseudo-realistic.
i am not a part of the team, sadly
progress is being made tho, there were pre-alpha releases back in the day and now only occasional teasers like i posted before.
patience, young grasshopper
That is a pity, I was tempted to approach and offer help seeing as I have programming experience, but then I heard they use visual basic and I was put right off as that's a craptastic language.
>you were making entirely different game, i remember people telling you guys off to your own threads
The exact same thing that happened here
1-"why not kickstarter it"
2-"they will sue us"
3-"why not our own setting then?"
happened on a thread, the thread creator created the thread with the kickstarted question if I remember (and so was not posted on a thread). The thread derailed into the exact same thing "lets build our own setting".
People start to discuss around this idea and polls started to be made to decide how the setting would be. The idea was that even if we continue to make a 40k one, it would be a fun a idea see how a collectively decided setting from scratch would be, so if we continue with 40k nothing would be lost.
On some chapter master threads some told that talking about this new setting would run the fun of the thread (trying to imagine how the game would be if real), and people started to create separated thread for this setitng idea.
sounds like exactly you didnt read my post
anyway not only this exact thing happened before but I told that it happened on my post you replied to.
I am NOT requesting settings, telling the creators of the poll to continue doing it or ects...., I was just answering the question of some guy, telling some guy the EXACT thing already happened before, I was not derailing the thread.
I'm sure that the guy making it now doesn't have any connection to the old team whatsoever. He just decided to make that dead idea into reality because he can code, has free time and thought "why not?"
>Start up an Imperial Fist successor chapter at founding
>One company strength, 150 mark 7 suits, 200 bolters, 20 heavy bolters, 5 plasma cannons and a single empty dreadnaught chassis
>Chapter was formed after a great victory left a captain more than worthy of the title of CM
>the old master still lived, choosing to offshoot in order to fix two problems: the captain's ambitions and protection of a vulnerable sector
>right off the bat an ork WAAAAGH is targeting two of the only three forge worlds in the entire, relatively new, sector
>a squad are sent to the larger of the two peaceful ones to begin the preparations for it to be made the chapter's new fortress world
>Both forge worlds are contacted, the situation on both are assessed
>one of the two worlds is significantly larger and older than the other, and is faring rather poorly against the orkz, while the other is desperately fighting with what is available
cont in next
That would be correct, my child.
Duke here. Working on the loading part of the game, should be pretty close to done with alpha after that. I'll answer a few questions while I'm here.
Considering the Chinese had to kill every one of their opium addicts and dealers to get rid of the stuff and some marines reduced Chaos Worship and general malignancy towards the Imperium by a whole seven percentage points at the cost of... two point something percent of the population? That's a gain my friend.
Because Heresy is Counter-Imperial sentiment and behavior, so we're actually looking at net gains here.
>A deal is struck with the lesser forge world
>in exchange for producing the the chapter a fleet after the orkz are removed, as well as 10 plasma cannons, 50 lascannons, 100 mastercrafted heavy bolters, and the guarantee of supplies throughout the war they will be saved by the 90 astartes available
>arriving at the smaller forge world, Marquis VI, 50 of the tactical marines are deployed behind the main ork lines to destroy the only promethium sorce the orkz currently hold
>the orkz, finding the astartes better sport than the admittedly well-armed PDF focus a massive counterattack on the force
>the tactical marines retreat as the remaining 15 tactical marines and 25 devastators deploy well behind the retreating tacticals
>they begin digging in as the promethium refinery explodes as the main ork armored force passes through, severely weakening them
How will you handle equipment, how detailed will combat be, and will managing production of forge worlds be a thing?
to 7%, not by 7%
Yeah this, could you set up a blog or a tumblr or something just to post every once in a while about what you are doing with the game?
I mean, something as simple as "I made the fleet screen a bit more functional" or something every couple weeks would be a godsend
Assuming you are not toying with us
Thanks for the words of encouragement.
Every marine has about twenty or so variables that are stored in several arrays. They have a primary weapon, secondary weapon, armor, gear, and mobility slot to be equip with, in addition to other stuff like experience/corruption, etc. Combat is decently detailed in a sort of Dorf Fortress text-style. Used to work differently.
Managing forge-worlds currently is not a thing, since it's assumed the Mechanicus handle all that.
>keep us posted
I've been kind of avoiding that, but answering questions every now and then is good. I'll have a pretty big update in a few days that should please people.
>Yeah this, could you set up a blog or a tumblr or something just to post every once in a while
I intend on doing so once alpha is ready.
You have removed my doubt of you
Thank you so much for working on this, thank you.
One more question, not exactly sure how to word it
How elaborate will the mechanics of invading a planet be? Like will it be similar to say, distant worlds, where you mash troops into the balloon that is a planet and the numbers fight each other
Or will you be able to choose deployments in a simple wargame like way, or what?
Excellent. Going through the document now. I have a bad habit of checking email way after other tasks. But yes, answering questions every now and then is amusing.
Kind of depends. There are a few ways to lower enemy forces from a planet- you can unload marines onto it, and get attacked (if the PDF and Guardsmen are gone), taking the brunt of the enemy forces. Instead you can load up ships and STEEL REHN right into the enemy, attacking less of them at once, doing more damage, but lacking access to most vehicles. Each time this happens the enemy forces will be depleted by a certain stage.
You are also able to trade with the Sector Commander to call for a crusade, which has ships and Guardsmen start migrating en masse to a selected area, likely taking out enemies with them.
How will recruitment work? There'll be a steady flow of neopythes periodically or will teher be any other way?
Also, will we be able to manage a bit our chapter's homeworld and fleet? with things like upraging gear or build stuff?
How will marines climb the ranks up to the first company? or better, will they?
Or a marine from the 4th company will remain in the 4th company until forever?
>How will marines climb the ranks up to the first company? or better, will they?
>Or a marine from the 4th company will remain in the 4th company until forever?
I'm guessing that is something you would have to manage yourself.
I think I remember the thread where you said you would take up the task of making CM a reality.
No one wanted to believe you in case their hopes would be crushed, it looks like our fears were unfounded.
Godspeed you magnificent bastard.
You can set the rate of recruitment for marines/specialists and also trade or purchase additional recruiting planets, which greatly accelerates the rate of neophytes.
That is correct.
Once they have enough experience they are eligible to be promoted to whichever target company. Random events, missions, and combat gives them more experience.
Only if you want him to.
It's a massive pain in the ass but I'm too close to finished to call it quits now.
This was me, forgot a screenshot.
Currently I am limited a lot by how much I can shove into the terribad UI, so that sort of thing will need to wait until after alpha, when the UI is rebuilt and has more space. Policies like that will definitely be included though, eventually.
How do you plan to handle relations with factions like the Ecclesiarchy, Eldar and such?
How will you handle different chapters? Do you have the ability to make them more than cosmetically different with different starts? Will there be an option to create a custom chapter?
How complete will the alpha be? Is this like a Minecraft-style alpha, or are you just cranking this out for bug testing and proof of concept?
You would have more apothecaries than normal which helps in many different ways. It would take quite a while to go against the Codex for too many apothecaries (Specialists take YEARS to train).
I try to be.
There's a diplomacy window where you can check up on relations and request audiences. This fellow
has probably written over half the dialogue so far, and there's quite a bit of it.
You can choose a premade chapter, create your own with point-buy, or just randomize it. There's three* different sorts of starts depending on your fleet type.
Alpha will be a functional game.
It'll be torn down and rebuilt soonish.
I've been wrong every time I have answered it, too.
Maybe a couple of days this time? Loading is kicking my ass, and there's a handful of bugs, but it's all there.
Will there be a sort of template chapter from which build up our own, or will be able to choose a specific founding chapter for our successors?
If so, will our choose change the dialogues?
There's a couple soundtracks that I've taken from here and there and UI sounds/clicks.
I've done pretty much everything but the writing at this point. A handful of writers that have been helping me with the menus and dialogue.
There 'build your own chapter' is fairly extensive, like you get to name what the unit roles are called, but it currently does not effect any dialogue.
Pretty much. Bigger fish to fry at the moment.
A couple days?
You are doing beautiful work here, my battle brother. The Emperor smiles on your efforts.
It'll be even better once I start recruiting people and polishing it up.
About 25-30 stars, but it's all procedural generated. If that turns out to be too small then it can be easily changed.
But really, 25-30 is plenty. That's like a year to fly ships from one side to the other. Any larger and you'd have trouble reacting to events or keeping the Orks down.
I've looked into mod comparability a little, and I'll do so more once alpha is complete. Ask me again a few weeks after alpha.
How many random events can we encounter?
Inquisition surprise inspections? Eldar pirates? Heretic uprisings?
Also, what are the conditions for game over? Will the chapter risk to become renegade and thus ending the game?
The last project was in VB, but I'm using GML for this particular project. It's fast and easy to work with and I don't really know better.
There's one particular script that I have been putting off to fix, but the vast, vast majority of it is done. All that's really left is debugging. I'll keep this in mind, though.
An easy method of allowing others to create a file that can be shared and changes aspects of the game.
If all goes well most chapters will drown in multiple threats like 200~ turns in and lose.
I think he meant compatibility?, as in what if some guy figures "hey, lets expand this game with my own ideas" and then how easy it is for that guy to add and modify the game to what he thinks is best.
It all remains to be seen. That's a little too far ahead.
Exactly. That was a typo.
It is in GML as you said so it shouldn't be hard to modify he existing scripts if you provide the source code to the internet. Too bad it's not object oriented or it would be real easy to do.
You have to understand that programming stuff can take years depending on the size of the project and how motivated the person making things is. A friend of mine does nothing BUT program and he craps out half baked applications left and right at speeds where entire development teams would not be able to do it.
Right now he's planning to build his own Linux distro from scratch. For fun.
Alright, that's totally fair. I wasn't expecting you to even start thinking about it until after you'd finished with the Loyalist chapters. Just curious if it was something I could look forward to.
If it is possible to allow different race mods, or mods in general, I will try to make it a reality.
Trying, but I am pleased that you think so.
There's no need to be suspicious, we're all very friendly people. You can totally for example, send me your credit card data and NOTHING will happen! How awesome is that!
No seriously, I have never used a credit card in my life and I don't even know how
That's actually something that people can help with already.
This screenshot is the baseline for a starting chapter, without selecting certain advantages. Honor Guard are not shown in this screenshot but are a valid unit type. If any of you are insane enough to chart out Founding Chapters, down to the company and vehicle occupants, that would help considerably.
I could use a list for all the founding loyalist chapters, blood ravens, angry marines, lamenters, and star krakens, off the top of my head. After alpha I'll probably end up making a custom map for each of them, too.
You have hereby been inspected by the Ordo Hereticus and found Free of any Chaos Mutation or Seditious Thought.
You are doing the Emperors Work. Carry on!
Not many at all. All marines have a good chance to survive, even at 0 health, and those that don't might be saved by present apothecaries. 100 Space Marines vs 100 Orks should evaporate them in the first round of combat. 10th company vs 300 or 400 orks might lose a handful of scouts, and actual marines are more than twice as beefy with their armor.
Yes. Keep in mind you can full-screen it and I'm going to have the UI reconstructed/updated to a higher resolution after alpha.
Yes, excellent. Was not aware lexicanum had them.
Probably because I'm terrible at UI work and can only fashion something that appears X years old.
I'm glad you like it, though!
Haven't emailed him quite yet. Trying to crunch hard on debugging and get alpha done.
What if there was, theoretically a Paradox-style Chapter Master grand strategy game in the vein of Crusader Kings, with focus on both personal and chapter development? You play either as an existing chapter, or one randomly generated.
Blood Angels: http://wh40k.lexicanum.com/wiki/Blood_Angels#Companies
Iron Hands are weird and very specific for every Clan apparently: http://wh40k.lexicanum.com/wiki/Iron_Hands#Clan_Companies
The imperial fists have no defined structure that is known to us. There is more known about their few successors but if you're going to do successors too this will get complicated fast.
Raven Guard: http://wh40k.lexicanum.com/wiki/Raven_Guard#Company_Disposition
Dark Angels as above: http://wh40k.lexicanum.com/wiki/Dark_Angels#Companies
Khornate Wolf Magicians: http://wh40k.lexicanum.com/wiki/Space_Wolves#Great_Companies
White scars also have no known structure other than loadsa bikes and other GOTTA GO FAST types: http://wh40k.lexicanum.com/wiki/White_Scars#Organization
Hope it helps!
>This artifact is a Dreadnought.
>Several glowing runes have been carved along its surfaces.
>It is decorated with gold filigree.
>bears the taint of Chaos.
Why can't I shake the image of a Dreadnought version of the Berserker armor Guts wears?
The artifact feature generator can get kind of silly.
Also I am running out of semi-recent screenshots.
That does help considerably.
If any anons wish to take a crack at calculating the Lamenters/Blood Raven/Lamenters (should be less calculating with them)/Angry Marine/Star Kraken companies that would be nice.
No, although the Eldar faction leader is the only one that is randomly male or female. Closest thing to a waifu would probably be the local Ecclesiarchy Cannoness, if you do things right.
You can certainly capture them.
Or, you know, hire. That's generally frowned upon, though.
How about the Guard anon? Do we get to usurp the glory from the mighty IG?
Do we get to command a regiment and pretend they are merely our Chapter Serfs? We really like tea honest, thats why we need 10'000 men with Lasguns to join the fight, just to boil the kettle
I am going to create it and I'm learning python 3 now to do it.
Turn-based, object-oriented game. Characters are main objects, they got classes. Classes got functions - choices of character of a class. Outcome of a character choice creates a difference in characters stats and can kill a character.
It's going painfully slow because I'm a lazy fuck who can't do stuff alone, but anyone who wants can help by learning python with me and coding with me.
Bonus is once mainframe of the game is done, there can be simulated any setting with multiple planets.
Scype for anyone's interested: myhomeoffice2
I want to play this SO FUCKING BAD........I really do hope the alpha for this comes out and I really really really really do hope you post its links here the day it comes out so that all the non believer heretics will see that /tg/ CAN STILL GET SHIT DONE!!!!
I've been debugging as I post. That's why I've been kind of slow. Loading might be working now.
The problem with that is you generally want to use Deep Strike upon enemies, so that you can hit them while they effectively have less power. If you have a bunch of footslogging squishy humans that might actually lower your destructive potential.
You currently cannot hire like 10k men with lasguns, but I could see that being a policy come Beta.
Go for it, man. Best way to learn is saying "I want to do that" and looking for tutorials or assistance.
Better question, will this have random encounters?
Because nothing would please me greater that coming across Cultist-chan, Doomrider if you have shitloads of vehicles and a setup with loads of transportation methods in your base and when he shows up metal keeps playing until you vanquish the fucker because he keeps jumping from world to world like the pokemon that show up after you beat the elite four, Trayzen the infinite because you stockpiled too many trinkets and artifacts/Blood Raven visit/ In super rare cases a vampire spy, or that one half-eldar ultramarine from waaay back.
Or the guys from the Alpha Legion youtube videos.
Planet management is nonexistent at the moment. I need a higher resolution game and better UI to get into the nitty gritty. That'll possibly be in Beta.
There's currently something like 30 random events (not encounters), and once alpha is out, I welcome suggestions for more.
Yes to both.
Nope, unless you brave the eye of terror and kill all Khorne Orks, and killing regular Orks means they'd be in the majority, i mean, imagine killing regular Orks then all of a sudden Khornes lot show up out of nowhere and attacks become more frequent.
Hell, I'd love a fallout wild wasteland /tg/ wild galaxy tier that incorporates our amusing content into the game.
>Random encounters with Vindicare assassins like this.
Fluff-wise, it is possible if you perform galaxy-wide planet exterminatus by fire. Or borrow dem dark eldar stuff and use it galaxy-wide. But they will probably adapt to the last in some places where WAAARGH is too strong.
In a game, theres going to be a sector to be simulated, so orks may come from outside. But would be fun for there to be metagame options to unlock like "burn fucking spores once you kill orks". Chance to unlock them should come at price and need random event or hard work.
People tend to forget MANY space hulks are used in WAAAAGHS and reside in the warp. Orks are near impossible to wipe out because they simply spread too fast and only one needs to survive.
>If you have loads of effective transport routes/effective trading to a certain point + over a certain number of vehicles in stock you may be subject to a Doomrider encounter, which is like trying to swat a fly because he constantly pops up like a Pokemon that only shows up after you beat the Elite four and will only stay based on a random variable, leaving you to deal with the Chaos armies that summoned him, meaning he'll keep making these armies spawn unless you kill him
>Stockpiling a certain amount of Artefacts will result in a Blood Ravens Visit, which means your stock goes missing, and Blood Ravens unfortunately have some kind of benefit from dealing with on regular terms meaning working against them to ass fuck them means you loose these benefits, so it's a doubled edged sword
>If you stockpile triple what you had when you had a Blood Ravens visit and keep it, Trayzen the Infinite might show up for your crap.
>Beat him 5 times and you can find his museum to rob for rare shit
>In the case of dealing with the Tau, if you make a number of truces/mutual agreemnets with them and fail to keep your end of the bargain in the case they are attacked by necrons, you'll come across Lolicrons/that Tauish lolicron units in battle on the Necron occupied ex tau planet
>Stockpiling Cati increases Alpha Legion activity for some reason
>There is a single use item called the creedbox, it lets you use Creeds ability on one unit, also demoralizes enemy.
>If you stockpile X ammount of rhinos, the Metal boxes guy shows up
>There is a black crusade event where all Chaos activity increases shitloads in the default campaign, in the wild wasteland edition, this event is only ever triggered if you ever collect the Mysterious arms of the black legion and loose them, which triggers the event, meaning you can avoid getting buttfucked by chaos legions in wild galaxy mode.
>If you have an assassin on your side in wild galaxy mode, be aware that during fights with the eldar, they may defect if the commander of the enemy army retreats below a certain amount of health or something.
>if you have low morale and loose to a Tau army, you may see those you've lost in battle with the tau again wearing their colours
>There are multiple variables for saints to appear in the game, it is very hard to determine if they are what they appear to be which is a huge issue.
>You have a chance of coming across that Rape machine Tau from Fire warrior who can seriously wrek Daemons better than most specified daemon killing units the guy from ultramarines who can be used for Dangerous warp shit thanks to immunity, the sorroritas from the Daemonifuge series (need to have decent eldar relations + 1000 sons as the most hated legion or something and a certain ammount of dead keepers of secrets to your chapters name)
>Can come across a heretical replica of the golden throne made with beer kegs that is on top of a warp rift
No, just a faggot who just bought HoI2.
Also, it seems like a marginally more achievable dream.
I've been consciously avoiding .dll's to allow for maximum compatibility. It should work in any linux/mac simulators.
>linux support is not gonna happen
Yeeeaaah except they don't really need support, you can just install a virtualization layer in between and run pretty much anything you want. It doesn't work for everything such as graphic intense applications a.k.a. video games in most cases, because vidya is generally optimized and linux virtualization isn't made for video games in the first place.
Something text based like this with minimal graphics, based on an existing framework? Should run fine with some tweaking.
I know it is far too late for this, but I would much prefer a time system similar to aurora.
In aurora the game is technically turn based, but everything is measured in seconds, so you can advance time by anything between either 5 or 30 second I can't remember which, and a month.
With 40k's metric-esque time system this would be child's play by allowing you to move fractions of a year
This would be easily modded in I think, simply changing values and only checking certain things every certain amount of time to cut back on performance issues.
Duke here, pretty much out of screenshots.
I agree that would be relatively simple to implement, provided that I started with that in mind from the beginning. It's theoretically possible that I could implement a 'choose time' button with the end turn button, and increase time by a fraction, and make the chance for events to be a fraction, and ship distances a fraction. It'd probably take a day to do so.
What is your reasoning behind adding such a feature, hypothetically? Ship still would take months to get places, and random events would still happen in the same number of intervals. Training and recruitment would also take the same precise number of time, simply more or less turns depending on how much you skipped.
How would you see this being used?
Well you obviously know more details than I do.
The reason it matters in aurora is because of the combat, and multiple "layers" of things happening.
So if combat is pretty simple in this requiring little direct imput from the player, and there is little to no in-system movement, the only real use for this would be if you want to micromanage production or something, which I don't even know is a thing.
I guess there is one big question that needs answering; will planets be a single "unit" or area marines are assigned to, or will a planet have multiple areas your marines can move around in? If the former, my idea is likely useless, and if the latter, my idea might have some use.
Different anon, but I figured it would be more like FTL? There is time that passes based on what you're and events happen in between. For example, it takes X amount of time to get to Ork infested planet. While travelling through the warp, events happen based on how much time you're using to get there. Same for real space but with space hulks and other stuff.
>will planets be a single "unit" or area marines are assigned to
That's how it is currently working, so you are correct. Once I post the alpha you and others won't have to conjecture.
I understand our questions might be a bit annoying but I have been wanting this for years.
Thank you so much for answering these questions.
Honestly the "negative" answers just make it feel more real
>If any anons wish to take a crack at calculating the Lamenters/Blood Raven/Lamenters (should be less calculating with them)/Angry Marine/Star Kraken companies that would be nice.
If I'm understanding the question correctly, this should do for the Star Krakens:
>The Star Kraken are organised into a non-standard arrangement: Every company has a single scout squadron, five tactical units, two assault units, one devastator unit and a unit of veterans whom accompany the Brother-Captain. This configuration best suits the nature of the Deep, where the Strike Cruisers of the Kraken are often separated by weeks of travel time, yet still expected to operate despite such isolation from one another. Likewise these units may be of differing strength or size dependent on the vessel they serve aboard, as individual Captain's may scale their forces based on experience, and any number of the companies veterans may be serving aboard the Holdfast at any given time. The exception to this rough rule is the First Company, who replace their scout unit with the Chapter's only unit of Terminators - Mokoyll, first company commander, believes there is no situation that can be solved via scouting, that can't be more effectively solved with a full terminator assault.
There are specific differences among some of the companies (at least some of the more fleshed out ones) that are all available on the legacy page.
P.S. I Love You
I was in several of the first Star Kraken threads, however long ago. They're one of my more fond homebrew chapters. Even if I don't like the direction they later took.
As is, in the first Chapter selection slide, you can choose from the loyalist founding chapters, several existing/homebrew chapters, or custom/random. There's about four or so slots left for later-founding / homebrew chapters. Pretty much what I have shown in the screenshot.
Those last empty slots will be replaced by popular request, most likely, assuming it isn't all redone for the later Beta UI. I imagine then I'll be able to fit a lot more chapters regardless of what you see now.
Once a fleet battle occurs you go to the battle and get to watch it unfold in real time. Ships blow each-other to bits, explosions, gives you a post-battle screen that shows damage/marines lost.
Ground combat used to be the same, but it has since been replaced with a text-display sort of battle screen. Think Dwarf Fortress.
what precisely do you have planned for in terms of support? Or rather, support for the Chapters?
Like lets say I court a rogue trader and kill some annoying aliens/people for him and he gives me artefacts in return?
Or lets say I do dirty work for an inquisitor and he overlooks me being chummy with the tau so I can get xenotech weapons etc.
you plan to implement things of this nature?
I was around during their founding as well, though I didn't have anything meaningful to contribute. They're easily one of my favorite chapters and I'm currently painting up an army of the 9th company.
I had some questions about the game, though I think they might have been asked before:
Do your marines ever interact with other Imperial elements, either positive or negative?
Is there some kind of generic feature that lists the honors/glories your chapter has earned?
I almost directly pulled the stats from Battlefleet Gothic, but ended up needing to halve the enemy health and firepower to give the player a chance. Even after that losing ships hurts, and it's pretty easy to have happen.
>Support From Chapters
Currently there is very little interaction with other Chapters. That's one of the things I need to work on.
Rogue Traders are more events/forces of nature/discounts at the moment, but you can get artifacts from great crusades, the inquisition, exploration, and random events.
In short: yes.
Your marines have a chance to eat Guardsmen/fallen allies if you take the Flesh Tearers mutation, which name I forget. Otherwise not really.
There is not a HONORS page yet, which is in part due to the need of a new UI.
>Load a game of Chapter Master with the 'Additional Segmentums' expansion
>random start location because why not
>turns out they plant Astartes Chapters in the Halo Stars, sometimes
>oh boy here we go
When you create a custom chapter, if you did not pump up your Gene-Seed purity with points, you have to select X mutations from a list. They affect random stuff like combat effectiveness. It's not quite filled out/planned to the extent that I would like. It's also possible to mutate from random events, and other stuff*, but that moreso hits your loyalty then offering any penalties/bonuses.
One of the last things I need to do is get ALL the mutations in the game programmed and working, now that I look at the notes.
The Red Thirst is already working, since that's one of the disadvantages you may take. I'll need to read up upon the Wolf Wolfs before I program theirs.
>go with Successor Chapter
>start on paradise planet
>everything's going great
Your Captains have presented a petition!
>they want to move the monastery to a desert world
>fair enough, might get higher-stat recruits, albeit fewer
>notice that my recruitment method is set to "pit fights"
>set it to "tests of virtue"
Your Captains have presented a petition!
>apparently they didn't like that
>change it back, morale goes back up
Your Captains have presented a petition!
>more chain weapons
>train, fight, etc.
Your Captains have presented a petition!
>more chain weapons
>didn't I just requisition some...?
>more killin' in the name of the God-Emperor
Your Captains have presented a petition!
>now they want power weapons
>just when I'd passed them out, thinking that I must be playing a Blood Angels descendant...
Your Captains have presented a petition!
You have been slain!
BLOOD FOR THE BLOOD GOD!
OP here, and dat's zoggin bootiful. Gonna wait for the alpha version with the other fa/tg/uys.
This is something I just learned about ever being a thing, ever, but holy shit this sounds so fucking cool. I will play the hell out of the alpha.
Someone better slap the link up on 1d4chan or something, whenever that happens.
I'm archiving this thread just incase Duke bails on us. Please don't bail on us, Duke. We're supposed to be able to count on you. You can count on Duke.
>Load up Warmaster beta expansion
>Set up Chapter-level game, roll random Legion, specialty, resources, and time period
>Salamanders 3rd Chapter, CM and officers largely specialize in heavy armor
>Motor pool includes two Fellblades and several dozen Land Raiders and Predators
>Marines mostly regulars, officers at veterancy 1
>Spend first few turns crusading without incident, conquering planets and expanding my Chapter's resources and economy
>All of my superfreighters are now topped off with fuel, spare equipment, and munitions
>67% of Marines are now veterancy 1, entire officer cadre is veterancy 2
>Sent a message from Vulkan to muster for a mission.
>Alright, motherfuckers, lets do th--
Well, shit. There go my beloved veterans and tanks.
In case you're still reading this, how about an array of arrays in arrays?
>1000 size array for chapter
>each array has a 1000 arrays for companies
>each company has room for a 1000 marines
It's not like empty arrays use up a lot of memory or that modern computers can't handle something like this if it's text based. Arrays use static memory calculation anyway so it wouldn't even affect speed.
I require sleep.
My current plan is simply to beef up the prepared array variables to something ridiculous for each company, and perhaps add a couple of empty company slots. It'll definitely be looked at/improved during alpha.
Oh man, I can't believe you're still here.
Will you provide us with the source code? I am not versed in GML but all programming languages are similar so it should not take long to adapt to it. I wouldn't change much, just look for ways to optimize the game.
I approve of this thread.
>Start up game, all random options.
>Starting sector looks fairly normal; notice there's some wild Orks in a nearby system.
>Nothing else going on, might as well purge them out before they can build up to a WAAAGH!
>Land on planet, meet up with local PDF, launch some raids.
>Seems to be going well, but I'm taking a number of casualties.
>Like, way more casualties than wild Orks should be inflicting.
>Finally remember to check equipment screens.
>My entire chapter has nothing but bolter pistols and scout armor.
... Welp. So begins the legacy of the Black Hunters space marine chapter, AKA the scouting chapter. I expect they'll die quickly.
>Start up randomized chapter
>Kin of Chogoris, white scars successors
>slightly over codex strength
>own only one planet and a single patrol ship
>a fuckload of bikes but no ranged weaponry
>contact nearest admech site to requisition firearms
>weapons manufacture and shipment will take a fucklong time to complete
>two turns later
>"A unknown craft has entered the system!"
>Unknown craft has been identified as Black Legion vessel 'Murderous Intent'
>BL starts dropping troops all over my everything
>"The Enemy is at our door!"
>call nearest marine force for backup
>"The Enemy is besieging our monastery!"
>"The population is taking losses!"
>outfit every marine with bike and CCWs, mostly militia-grade hunting spears and a few power weapons for the higher-ups
>apply warpaint to armor, fly the banners and mount up
>Sally forth and meet the foe? [Y/N]
>manage to drive off the chaos bastards but suffers almost 80% losses total
>what few troops i have left when backup arrives are all tier 3 veterans
>almost no chance of rebuilding the chapter due to overwhelming losses
>Fuck this shit
>rename the chapter the Knight Brethren
>requisition a warp capable craft and head towards the Eye of Terror
>Dem black legion bastards are going to pay dearly for what they done
SERVANTS OF THE CORPSE-EMPEROR, HEAR ME. I AM ARAGHAST THE PILLAGER AND I, TOO, COME WITH TALES OF THE DARK GODS' FICKLENESS.
>Roll random warband
>Black Legion, heavy focus on infantry and daemons
>Chaos Lord starts with desecrated Terminator armor and Eliphas as a sidekick
>Nearby map hex contains the Blood Ravens
>Decide to stomp their shit before they steal everything in the armory
>Initial conquest goes well at first against Imperial Guard and PDF, take zero casualties and establish traitor presence across Sub-Sector Aurelia
>Then the Blood ravens show up
>Oh, this will be fine. The servants of the Black Legion are all veterans of the Long W--
>99% of dudes FUCKING DIE
>Survivors send accounts of Marines and daemons engaging the Blood Ravens naked and barehanded
>Realize the Bluhd Rehvens have been stealing our armor and weapons
>Decide to stop this silliness and challenge their leaders to a "righteous duel", banking on their high Ego and Honor scores
>Still have CL armor and weapons, we're all good.
>Drop into combat and ambush the fuckers with the best guys in my warband
>Blood Ravens' equipment theft ability constantly activates, forcing me to retreat repeatedly
>Suddenly the retreat ability is grayed out
>Eliphas the Inheritor has turned your sorcerors against you!
>Eliphas the Inheritor has turned your warband against you!
>The Blood Ravens have stolen Desecrated Terminator Armor, all of the relic weapons on the Chaos Lord
>Die like a bitch to bolter fire and a generic power sword
See people? That kinda shit wouldn't pass with me. All i ask is for millions of guardsmen to die slow, painful deaths everyday, and for my super soldiers to cut off their own balls! Also i need dozens of Psykers to be sacrificed to me everyday, so i can keep living!
I return with more!
>Manage to finally purge the wild Orks, lost nearly %50 of my chapter doing it though.
>Getting recruitment going on double time, trying to requisition some actual freaking equipment from nearby forge world.
>Forge world aren't impressed by my measly record of killing just some wild Orks, basically tell me to fuck off.
>With ~500 or so scout marines, there's really nothing I can do about that.
>Suddenly, nearby agri world sends out distress signals; they're under attack by Dark Eldar forces.
>I respond quickly, pledging to help in any way my chapter can.
>They ask if I can forward their distress signals to another space marine chapter.
>Fuck that noise, I'll rescue them myself.
>Arrive at planet, deploy some STEEL RHEAN.
>Surprisingly effective for the first wave, but then the shock factor wears off and the Dark Eldar start truly fighting back.
>Things are going about as horribly as they possibly could be.
>Roll random chapter
>get Iron Guardians, Imperial Fists successors
>check my resources
>Have only 800 marines at my disposal, completely lack of scouts, but have loads stored geneseed
>rule over a fortress world, good military presence, steady recruitment
>check my armoury and equipment
>I don't have a fleet
>Oh shit i don't have a fleet
>basically stuck on my planet
>Immediatelly spend all my techmarines and requisition to build at least a battle barge
>Takes FOREVER to build, meanwhile start training some neophytes
>all is well for ten or so turns. battle barge almost done
>*Unknown fleet has entered the system!*
>fleet is some random chaos warband, something like Crimson Skulls or some shit
>There are thousands of them
>Immediately send a distress call to closest imperial worlds, start building up defences
>fuckers land on my planet. fuckloads of them
>Send all marines to defence lines, put all the chapter servitors in aid of my 3 techmarines to finish the battle barge
>Initial battles going well, most of 'em are common cultists, manage to hold them off.
>Battle barge is finished.
>Imperial navy arrives, manages to break the chaos fleet
>Cunning plan emerges in my mind
>pull battle barge in orbit, start retreating marines and civilians with the help of the Imperial Navy
>*The enemy has breache our main fortress*
>Secure geneseed and armoury on battle barge, leav only a bunch of terminators behind
>*the enemy has breached our inner sanctum*
>Activate all the fortress' automatic weapons, targeting everything in range
>teleport my marines to safety
>Look as the warband gets reduced to less than 30 chaos marines by an empty fortress
I just Iron Caged a chaos warband
>Deploy to Isstvan system. Fuck it, let's get this show on the road.
>Assigned to second wave due to the importance of heavy armor
>CM takes personal command of one of the Fellblades, assigned the name Zero Gravitas
>First wave progresses well, clears a large beachhead at minimal losses
>Come on, you apes, do you want to live forever?
>Pile into Isstvan, setting main advance to Cautious mode
>Advance behind Vulkan, sniping tanks and Warhound Titans
>Slowly but surely push the traitors back at the cost of completely draining 10% of my munitions supplies
>Ferrus informs us that the Alpha Legion, Iron Warriors, Word Bearers, and Night Lords are on the way to support
>Decide to set up a forward base at my current position "just in case we get cut off", fill build slots with landing pads and defense turrets
>Took zero armor losses on the first day, lost ten squads' worth of redshirts
The random number god seems benevolent so far. Has anyone else run the Dropsite Massacre event in the Warmaster beta? Am I still royally fucked or do I have a chance of saving Vulkan and/or escaping with my Fellblades?
>Restart game, manage to reload autosave from right before it crashed.
>Expect horrible massacre of my chapter to resume, instead suddenly I'm winning left and right.
>No idea why, but I'll fucking take it.
>The victory is swift and glorious, I lose only moderate amounts of marines this time.
>At about ~300 scout marines now.
>And one Archon.
>Game crash had glitched the Dark Eldar leader into my chapter; she counts as some kind of specialty unit.
>Her stats are goddamn off the charts, especially all her psyker shit.
>Agri world is somehow simultaneously extremely grateful for my timely rescue and flipping their shit because I have a xenos in my ranks. Relation stat is literally showing up as just a jumble of letters.
>Trying to do any kind of interaction with the agri world basically falls apart.
>Try to disband the Archon from my chapter, or execute her, anything. The game simply won't comply.
>I have a Dark Eldar Archon now whether I like it or not.
Well at least now my chapter name is fairly fitting, even if I had generated it randomly. Following that I had managed to push back a Tau incursion fairly easily thanks to Archon raep, but I can't really get any of the Imperial worlds to properly interact with me anymore.
Despite it being so buggy, I'm thinking I'll see this through to the end, see where it takes me.
>Be long-term lurker.
>Decide to stop lurking sup/tg/ and actually participate in a thread.
>This is first thread I see.
>Then I realize it's not a troll.
>PRAISE DA EMPRAH! AND THE OMINISSIAH!
>Attempt Deathwatch Adventure mode, roll random guy
>For some reason, all of the menu icons look rusted and desecrated
>Two messages on turn 1
>First mission is orders to reconnoiter a nearby system for Tau sympathizer activity sent by the Watch Captain
>Second simply says, "Hydra Dominatus"
>Check stat screen
>Character portrait is the Alpha Legion symbol
Not sure if this is an intended feature, but by the Emperor, this is going to be fun.
I kinda got that, but how are all this faggots
posting actual plays or whatever. They got hold of something, I tell you!
>Try Farseer expansion for kicks
>Hear chuckling about the divination mechanic
>Decide to try it out for myself and hit the divination button
>Opens up a save/load menu with multiple persistent slots instead of one slot that erases after defeat
>mfw Eldar divination is crunched as save scumming
Do you really think that someone would do it? Jus go on the internet and spread heresy?
>I almost directly pulled the stats from Battlefleet Gothic, but ended up needing to halve the enemy health and firepower to give the player a chance. Even after that losing ships hurts, and it's pretty easy to have happen.
Since BFG is balanced internally, yeah. Similar sized fleets engaging will hurt both sides badly. Which is fine for one-off games like BFG, but for a continuous force, having every engagement lose you 30% or more of your force doesn't really work. A bit of tweaking in that regard sounds reasonable.
Not that I'm a 40k fluff expert, but while the Marines do have their own fleets, don't they tend to leave most of the heavy, front-on space battles to the Imperial Navy, simply due to the Navy having more ships and personnel? I was under the impression that Marine naval forces operated under similar principles to their ground forces- small in number, elite, usually doing quick surgical strikes. Is that not how things are going to go in Chapter Master, or am I simply misremembering?
>mfw I gon on vacation for a week tomorrow and probably miss the alpha
/tg/ would you help a bro out and make a post about the alpha in a week from today? So I too will be able to enjoy this
Duke, as much as TG would love you for it, I'm skeptical as to how you are motivated to code Chap Master.
I mean, there's the experience and maybe the few denars of donations, but as far as I know coding will always be a pain in the ass and the workload vs benefit will be visibly skewed.
I don't know, I just want to know what are your thoughts.>>33860706
not to mention I can guarantee you there will be a thread up discussing it in a week's time assuming it makes it into alpha.
Making games for the sake of making them as well as the player's enjoyment is nothing new, just look at roguelikes
You generally want your fleet spread out to multi-task threats. The AI opponents and Imperial Navy always have like 10x as many ships as you, which in part is why losing ships is easy. You might decide to send a vessel or two to raid some Ork forces, at planet X, only for it to be overwhelmed and start pumping out ships before you get there.
I enjoy making games like no one's business, of pretty much every kind. Especially programming them. Close to a year back I saw a Chapter Master thread where several people parroted the "TG never gets shit done" and "It will never happen". Lacking any large project at the time I decided to start on CM. Several breaks have been taken since then, but it's too far along now to call it quits.
>You generally want your fleet spread out to multi-task threats. The AI opponents and Imperial Navy always have like 10x as many ships as you, which in part is why losing ships is easy. You might decide to send a vessel or two to raid some Ork forces, at planet X, only for it to be overwhelmed and start pumping out ships before you get there.
Alrighty. I was just thrown a bit by the screenshots of space battles so far where it's a head-on fight between what seems like roughly equal forces.
I am having fun with your game already.
Whole bunch of random, simpler games. Some never-completed RPG's, demos, etc. This and that.
Remains to be seen. I've spent close to a year on this so far, so you can probably understand my hesitation to share the source code. If all goes well there will be some hacky method to allow mods. Remains to be seen.
Yeah. Most of the fleet screenshots were me smashing fleets together to get an amusing picture. That's generally the last thing you want to do.
Needs more wolf, otherwise looks legit.
That is so obviously paint I don't know how you even have to ask. The things he changed are off-color slightly and you can see where the A in Ultra got nipped off on the right side when he deleted 'marines'.
>Yeah. Most of the fleet screenshots were me smashing fleets together to get an amusing picture. That's generally the last thing you want to do.
All of my thumbs up then. Good luck!
>Start a random chapter
>Blood Angels successor
>Pretty standard, got a decent fleet and armory, at full strength
>Boring for a while, clearing my system of local xenos
>Suddenly Ork Rok appears and lands on a hive world before I can even react
>Send my entire chapter to respond
>STEEL REHN, with fire and sword in this motherfucker.
>Going pretty well, only about 3 squads down as we encircle them and push them back to the Rok
>Suddenly PDF starts dying way quicker
>My space marines too
>3 companies and two dreadnoughts succumbed to the Black Rage at once, rage spiral
>Four chaplains, scramble all of them to rush to join those companies
>Two die in transit, the others simply can't command that many units at once
>Destroy the Ork Rok, but also 70% of the PDF and 15% of the Hive world in the process
>Lose 50% of the chapter putting down our lost brothers
>Down to about a company worth, as well as one chaplain with death company squad and dreadnought
>Xenos contact detected
>Craftworld appears above the planet, ready for battle
>All planet defense systems offline or destroyed
>Let them come, brothers.
>Make my own homebrew chapter, IF successors
>Badge, banner, all my captains named, aw ye
>Play this game for MONTHS
>Destroy an Eldar Craftworld, Necron World Engine, several Ork Roks, drive back a tyranid hive, and take out an entire chaos fleet.
>The Chapter has suffered and prospered, risen and fallen, tasted victory and defeat
>I have watched many great heroes rise from scouts to captains, all stalwart and proud
>My chapter master is still the original, however. Commander Abraham, Chapter Master of the Sons of Abraham
>Chapter Master is absolutely venerated, held next to the Emperor himself
>Causes much strife between between us and some of the others
>At the Feast of Blades, my brothers start a fight with the Sons of Dorn over who are the truest Sons
>Our brother chapters eventually abandon us for our pride, but our Chapter Master does not even flinch
>He does not flinch even when a warp storm breaks out on our world, all around our fortress monastery
>He does not flinch when Mortarion himself comes with his Death Guard
>Signal a nearby Black Templar fleet, but they relay they have they are pursuing an unnamed warband and leave us.
>Months pass in this siege, our numbers dwindling by the day, down to two companies worth, mostly veterans.
>Mortarion finally breaches the walls himself and Abraham moves to face him in an honor duel.
>Battle rages for hours until Mortarion gets hit in the leg and topples into the warp storm
>Abraham goes after him
>Warp storm dissipates, battle is won.
>The remaining brothers, led by First Company Captain Jeremiah and Sixth Company Captain Jericho lead their 137 men into the remaining barges
>They set off for the eye of terror
>They will find their chapter master
>Playing the Crusade against Chaos mod
>Have a great time purging some chaos infested worlds.
>Looks around for the "abandon chapter" button.
>Notice the modder renamed it "Launch for the eye!"
Anyone got any good Men of Iron stories?
>Find archeotech station.
>Picking though goodies, trying to find something important enough that the =I= will get off my back.
>Box up the most promising finds, load them back on the ship.
>Halfway back to base, alert pops up.
>Something's shooting up the cargo bay.
>Deploy Devastator squad.
>They get flattened, and whatever got them gets out before I close the door.
>Tell every marine on the battle-barge to get his gear on, unlock armour bay.
>Shooty thing (pretty sure by now its some kind of super-Man of Iron) is going through marines like they're made of cheese, devastator hits it dead-on with las-cannon; does jackshit.
>Retreat to armour bay to make last stand.
>Wait until MOI is right on the threshold of the armour bay.
>Close 600-ton door on it.
Yep, looked like a tin can that had been run over by a tank. Once we prised the bits out of the door, there was actually a penalty for gathering archeotech from it, cause it was so smashed up.
>conans in space and shit
>turn back legions of the Necrons and earn penance
I dunno why, but I love this chapter