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Archived threads in /tg/ - Traditional Games - 970. page

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What's the one RPG system you hate the most?

I'm not talking about what's got the most objectively unplayable rules or terrible fluff, like FATAL or some shit. I mean something that could well be a decently designed game with some good ideas in it, but you personally, for whatever reasons highly unique to yourself, just really can't stand it.

Hard mode: no edition of D&D.
321 posts and 32 images submitted.
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>>53601052
D&D, of course, but for hardmode...
Dark Heresy. I see absolutely no redeeming qualities to it.
>>
>>53601052

Conspirancy X

Great setting, the worst goddamn system i ever touched.

Luckily it was very conversion friendly toward a slightly modified version of the storyteller system.
>>
>>53601052
3.PF

>Hard mode: no edition of D&D.
Okay...

Well, that would have to be either Dungeon World or Double Cross, because I got suckered into actually paying for those. Not sure which counts, because I did manage to get some value out of DW and much of my hate for DX is directed at the ludicrously shoddy localization job rather than the system itself.

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What is the strongest TCG monster card?
132 posts and 40 images submitted.
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>mfw i've seen a 6000/5000 card destroyed by man eater bug
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It's not just infinite power.
It's 2xInfinite power.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) when a "Don Thousand/Monster B" you control is destroyed, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects, also it cannot attack. Your opponent cannot target other monsters for an attack. During your opponent's End Phase, if they did not declare an attack this turn, they lose the Duel.

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I want to use 5e as a base for a small science fiction campaign with a few friends. The idea is based in more hard sci-fi concepts then science fantasy, so my main problem is refluffing classes. Any advice for this? Ideally I would t want psycher type characters. But I don't know if I just want to remove most caster classes. The cleric and the paladin wouldn't be as problematic. That said, I do want to include Newtype -esque developments. Any advice?
30 posts and 6 images submitted.
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Why is only one of his legs shaved
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>>53600997
He was midway through shaving and didn't want to look feminine when the cameraman showed up.
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>>53600959
You're either going to have to modify the setting or the rules a lot to make this work, DnD isn't made to work with hard sci-fi

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How do I play a lawful evil monk in d&d 3.5?
24 posts and 3 images submitted.
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>>53600810

Monk 2 / something 3 / Ur-priest 2 / sacred fist X
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>>53600845
This.
Or
Monk/Psychic Warrior.

Now that you aren't 100000000% useless, you can come up with the background and personality you want.
>>
>>53600878

Also: unarmed swordsage X

>The book starts roughly 100 years after the Heresy - with the death of a Primarch. Guilliman vs Fulgrim, finally written down to enjoy.
>Thiel became Captain of the 2nd Company of the Ultramarines after the Heresy!

>There are now Tetrarchs again in 40k.
>The Sisters of Silence see Guilliman as living saint - they are glad he is back and they worship him.
>When Guilliman spoke with the Emperor during the gathering storm he was shocked how his "father" really sees him - not as a son, but a tool. So yeah, this builds up on the MoM story line. (I actually skipped quite to the end of the novel for this one).
>The Emperor's humanity is all but gone in 40k.

>It seems like Rowboote isn't really a fan of the Primaris Marines - he calls them even "Cawl's blasphemous hordes".
>He only sees them as a tool (atleast for now).
>It's also implied that he actually is a psyker and tries not to use his potential because of Magnus' censorship.
428 posts and 35 images submitted.
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>>53600110
Scan/PDF/ePub?
>>
F to pay respects for Warhammer 40,000. Chewed up and spit out by the EA of the tabletop industry.

>F
>>
I'm going to need some proof on that.

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>Of everything that stands, the end.
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goodbye wh40k
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>>53598799
>>53598976
Good Riddance to 7th. If you liked it, you can go too. Don't let the door hit you on the way out.
>>
>>53598998
>t. games workshop employee

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>53589966
102 posts and 7 images submitted.
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>>53598744
Oh god, two editions! WHICH ONE DO I SHOOT?!
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>>53598749
We can't risk it, Crux. SHOOT THEM BOTH!
>>
>>53598749
Both. No survivors.

How do you do demons in your setting, /tg/? Forces of pure evil? Nuanced and relatable "fallen" deities? No less good/evil than the other gods?

In my setting "demons" are the major spirits (more or less equivalent to gods) who refused to submit to the authority of the primary god. Demons represent pride, ambition, and rebelliousness. Some have darker aspects than others.

The lesser demons are the spirits on my world which were swayed by the demons and refused the authority of the gods. They vary in size and shape, but what ties them together is an inability to completely exist in the real world, as part of them exists in the Unseen World, a hidden parallel to our own.

One type of lesser demon is a jinn-like one which has its own invisible society in the unseen world. Jinn aren't servants to the greater demons, and choose who to worship just like other races. Jinn are tricksters who can appear and disappear at will, and often attempt to trick mortals.

Others include imps, simple lesser servitors, and shapeshifting demons which serve the darker ones.

Bounce ideas off each other, I want to hear how you guys do it.
29 posts and 11 images submitted.
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Lords of Chaos and Law, respectively, just as angels and dragons can be.
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>>53598181
Should my demons dwell in their own realms floating around space or deep underground? What makes more sense for high fantasy
>>
Spirits are ethereal echoes of mortal actions, the difference between a demon and angel is the intent of the action that spawned it. (Kinda like a tulpa?)
It's fun thinking of what makes one "bad". Would telling Timmy his dead cat really went to live on a farm spawn a malicious pact making fiend, or rather a guardian that makes people feel comfort?

They live in a Hades like afterlife where all the dead go. The good people are protected by the spirits they made. Bad people are tormented by the creatures they birthed as thanks for creation.

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So, I have to admit that after reading whole box set I'm still uncomfortable in the campaign stetting. I love it, but I can't think of anything beyond classic city-of-the-world Sigil-only adventures that most of the settings could handle.

Torment is of little help in the problematic area, for it's centred on Nameless one, not some random cutters and berks. It's also nearly Sigil-only game.

So, what adventure/product would show how to stroll through birdcage and Beyond?

Also Planescape thread.

Pedefs somwhere there (thanks to OSR grogs): https://pastebin.com/QWyBuJxd
120 posts and 36 images submitted.
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>>53597982

For the amount of people that wank off to Planescape topic seems quite dead.
>>
>>53597982
There's plenty of planes out there, berk. Try reading some of the old adventures for ideas on how to theme your campaign, and consider the strife between factions, beliefs, and the potential for exploration within the planes. The misty ethereal and all it's infinite demiplanes, the sea of dead gods in the astral, the city of brass, glass, or dis. Read more, it'll inspire you!
>>
If you want specifics, Doors to the Unknown is a good start. It's got some low level intro stuff, faction interaction, plots, plane hopping, and plenty of room for weirdness. I'd read the Guide To series first, though. Another good one is Dead Gods.

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Previous thread: >>53565149
>Pastebin:
https://pastebin.com/7HiVphFm
>News
http://theonyxpath.com/release-roundup-may-2017-plus-new-nook-store/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/memorial-day-nonnotes-monday-meeting-notes/
>Question:
Have you ever set in the middle east?
>5th editons cliffnotes
https://pastebin.com/cp0r59da
331 posts and 35 images submitted.
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>>53597257
>Have you ever set in the middle east?

I lived in Dubai for a couple months for work and I ran a requiem game based on the city for some friends when I got back.
>>
What are some good "oh shit" panic buttons for Mages, when you are in a sticky situation and need to get out quickly?

Stuff like Space 4 Teleportation, Death 4 Shadow Flesh, retreating into the Twilight, etc. Preferably as low level as possible.
>>
>>53597257

>Have you ever set in the middle east?

Nah.


My oWoD:

>Mainly a vampire setting.

>Hunters exist. There are no herolds/angels. Hunters are basically humanities immune reaction. Conflict between the more traditional inquisition and newe Hunters with Psy etc.

>Werewolfs have no of the spirit/umbra shit. They are very physical beeings. Its more of a curse and werewolfs are a huge threat to a masquerade. They have no society and are hunted by vampires when they arise (they are pretty rare).

>Zombies and Undead exist. Zombies are the mindless shambers easy to control by giovanni etc.

Undeads (not wraith or some of the other more exotic splats) are returned souls who occupy a dead body. This body rots and needs to be sustained with fresh human parts/human meat (not entirely sure). Walking masquerade risk and viciously hunted by vamps and hunters alike.

>Ghosts exist but are mostly harmless. Only very powerful ghosts have the power to truly influence the real world on the places they haunt. If they acquire a body they become undeads.

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Guild Ball Thread
20 posts and 4 images submitted.
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>>53597227
Love the artwork
Who is that?
>>
Solthecian Church (guild) for when?
>>
>>53597227
What is this? Sideways soccer with swords?

>>Basic gist of things is that the goddess of light has been imprisoned, the Pantheon has been shattered and weakened, the skies are perpetually overcast, demonic horrors roam the world with impunity, humanity is desperately struggling to hold on, and the forces of the Dark press in ever closer, as the Light grows ever more dim and fades

It returns, with booze and gold clad knights coming along for the ride.
Previous threads here:
>>53443820
>>53481863
>>53544631
>>53583750
31 posts and 12 images submitted.
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>The Arch-Hammer. A massive hammer encrusted with magical runes that bolster it's strength and durability. Designed by renowned Hunter, and blacksmith Sullidan Drouge, this weapon has been this weapon is truly a force to be reckoned with, capable of reducing cultists and monsters alike to pulp. Over time however, the various Orders of Hunters have refined the original design, and tailored it to their various needs, creating a variety of new takes on Drouge's original design.
>>
>>53596695
>2nd and 3rd threads barely make it halfway to the bump limit
>4th thread had only 4 posts
Dead setting. It's time to stop. You're embarrassing yourself.
>>
>>53597182
>Dead setting. It's time to stop. You're embarrassing yourself.
>Yes this is a dead setting, you should stop so that we can go back to the 1200th generic "Imperial/Nid/Tau/Ork/Chaos fags BTFO" 40k thread.

Hmm, sounds tempting, but no.

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I have this realy cool DnD group, that I DM, but they are quite different from what I am used to.
They try to avoid all fights and try to make friends with obvious enemies, such as beastmen and goblins. -> best thing is: They are so consequent and good at it, that most of the time I have to let them do this.

But how do I get them to fight the stuff they need to fight. Until now I had the enemies attack them relentlessly, but thats no good solution. I want to convince them that this particular enemy realy needs to go down.

Also: Any fun ideas, what I could do to make use of this strange behaviour? Any ideas for cool rewards, and/or pitfalls?
65 posts and 20 images submitted.
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>>53596145
>They are so consequent and good at it, that most of the time I have to let them do this.
Stop letting them do this?

>I roll to befriend!
>"It doesn't work."
>>
Enemy that doesn't speak a language they know
Undead
Demons
>>
>>53596145
Have you tried making enemies that they won't want to befriend?

Name your three favorite systems and let's see what trends emerge

considerations

>combat
>character creation
>story
26 posts and 3 images submitted.
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>>53595586

OWoD
>>
>Combat
AD&D 2nd edition
>Character creation
GURPS
>Story
Burning Wheel
>>
>>53595586
>combat
GURPS
>character creation
GURPS
>story
... How is this relevant to the system? Isn't this the GM's job? Either way, Fate.

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>decide to play a superhuman harnessing the power of electricity that happens to be a homosexual
>the GM keeps referring to him as "Lightning McQueer"
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>>53594328
Be thankful you didn't go with fire.
>>
>>53594328
You have a fantastic GM.
>>
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>>53594328
>Wife wants to hop in my next game.
>Her character has high charisma and agility, apprenticed to a poleturner as a juvenile, and has ranks in perform: dance and acrobatics.

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