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I want to talk about KD:M some more but i never made an OP for a "general"
270 posts and 49 images submitted.
>>
How badly did you fuck up your first playthrough?
>>
I see this game mentioned pretty often. What is it? How do I buy it? The KD website doesn't seem to to offer a place to actually buy the game, just individual models and special editions.
>>
>>53592644
KD:M's essentially Monster Hunter in a horrible hellscape, combined with some light civilization-building elements. The actual core game is made in limited runs -- hence the constant Kickstarter campaigns. If you want to play it, either shell out for a copy someone's reselling or get Tabletop Simulator and download the KD:M mod.

Since the dawn of time, the armies of Heaven and Hell Have waged an endless war. Drawn to the conflict was the Charred Council, an entity bound by ancient laws to preserve order and balance. It held that any great power, unchecked, threatened the very fabric of the universe. In time, Heaven and Hell came to honour the Council and its laws, for none were beyond the swift and terrible justice of the Council's enforcers - a fearsome brotherhood known as the Four Horsemen.

Amid the turmoil, the first humans emerged. The Council foretold that these weak, but cunning creatures would someday be integral to the Balance. Thus a third kingdom was named - the Kingdom of Man. By order of the Council, a truce was forged between Heaven and Hell. The great pact was bound by Seven Seals, to be broken at the appointed time - when Man's kingdom stood ready for the Endwar - a battle that would bring balance, and determine the ultimate fate of the three kingdoms.
16 posts and 10 images submitted.
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>>53676330
But the Third Kingdom was betrayed. The Endwar was begun before the Seven Seals were broken and humanity, still ill-prepared for the Apocalypse, was obliterated. In the ensuing conflict it was Hell that ultimately triumphed over Heaven, some say thanks to the direct intervention of the Horseman War. Now the Earth is the Destroyer’s Kingdom and home to the demons of hell, monstrous creatures of the Abyss, and other, stranger beings. Heaven’s army, the Hellguard, who were exiled from the White City for their part in the Endwar, continue their doomed crusade, hoping that the last of the White City’s shame might die with them. And, in the ruins of the Earth, the last, desperate humans cling to survival on the periphery, knowing that Man will not see out another century.

The Apocalypse touches the realms far beyond earth: The Kingdom of the Dead is overrun by billions of lost souls but suffers under a ruler who cares little for his subjects; The Forge Lands teeter on the brink of destruction, threatened by the engulfing power of the Abyss beyond and unholy Corruption within; and from the Shadows ancient beasts and mad lords emerge to exploit the chaos. At the centre of creation The Charred Council sees all; it still sends forth its most fearsome agents to find those responsible for destroying the Balance and punish them, be they Sons of Man, Lords of Heaven, or the Dregs of Hell. Perhaps the Horseman still stand with them, perhaps they do not. Few would dare ask, even if they knew where to find them...
>>
>>53676367
Campaign ideas and plot hooks. Could use some work.
>Set after The End War
>Other Humans survived The End War like The Hunter, others could have made deals with different Demons (including Vulgrim, Samiel or the Chosen), Angels (like Uriel), or one of the many Old Ones (like Ostegoth or Ulthane), allowing Heroic Human characters.
>All the Horsemen appeared during the end war and were accused of starting it early. Stay have since gone on the run to prove their innocence and may have even split up to cover more leads / make harder to track.

The Charred Council are recruiting capable and power warriors from across the realms, Angel, Demon, Old One, Undead.
>Hunt down the traitorous Horsemen.
>Find this mysterious Destroyer, determine how it was able to turn the Horsemen against the balance and lead the hordes of the Abyss to crush the armies of the White City.
>Patrol Earth, stop the depredations of the Demons and unceasing fury of the Angels, find any surviving Humans and protect what's left of the Third kingdom.
>>
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>>53676406
List of known realms:
>The First Kingdom: Heaven, including the outpost of Lostlight.
>The Second Kingdom: Hell, including the outpost Shadow's Edge.
>The Third Kingdom: Earth.
>The Veil, realm of the Crowfather.
>The Abyss, primordial darkness from before creation, home to countless monsters.
>The Far Fields, realm of the Horsemaster and Phantom Horses.
>The Forge Lands, realm of the Makers and their Constructs.
>The Kingdom of the Dead, realm of the Dead Lords who shepherd the deceased to be cleansed of their past lives so that they may return to the Well of Souls, also home to a variety of Undead. (may include Argul's Tomb, but it greatly resembles Crowfather's Veil)
>The River Styx, A place existing between the Three Kingdoms, the Styx is a river filled with wrathful souls that became lost rather than making it to the Well of Souls and thus to the Kingdom of the Dead.
>The Charred Council's Realm, from this unknown place the Charred Council uphold the balance and send their enforcers to carry out their will.

Dead worlds:
>Eden
>Kothysos
>Ravaiim

Know methods of traversing the worlds:
>The Tree of Life/Death (exists in every realm except for earth)
>Serpent Holes, can potentially connect to every realm, requires powerful entity to manifest them (Vulgrim, Azrael, Samael, Crowfather, Archon Lucien, The Charred Council)

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Cheetah Shitposting only edition

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
539 posts and 70 images submitted.
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>>53676052
Removed their mobility, Haywire weapons, Feel No Pain and Transonic is now just not!Rending with less attacks than previously. Way cheaper, though, 20ppm. I haven't seen them used yet, though. I guess they can toss them down the throats of Termies and hope, but they just seem like worse Seekers really. At least the domeheads kept their niche.
>>
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>>53676116
>orks
>melee race
>>
If I squirted a log of shit directly on to the wargaming table, what units could it proxy as?

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Post your best looking Minis with Black Armor (The game doesn't matter).
Would be nice if you could add how you achieved the look.
12 posts and 3 images submitted.
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>>53675374
Pic not related?
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>>53675374

this are the BT of madmatt, i have a detailed painting guide for doing his style of armor....
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>>53676117
Do it

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What are some good, semi-generic, classless fantasy RPGs?
16 posts and 6 images submitted.
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>>53674920
GURPS.
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>>53674935
Fpbp
And /thread
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>>53674920
"Classless" isn't such a big dealbreaker as "level-less" is.

Having a better system for character improvement isn't hard and there's a bunch of 'em.

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Paizo Games General /pgg/ (formerly known as /pfg/, Pathfinder and Starfinder welcome)

What's your favourite splat? What splat would you like to see published for either PF or SF?

Link repository, could really use an update: https://pastebin.com/PeD1SMUZ

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>53658892
443 posts and 35 images submitted.
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I want a book dedicated to building, upgrading and playing robots.
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Do we have enough memes from JttW to make a whole team yet?
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>>53674842
>Favorite splat
Path of War
>What splat would you like to see published for either PF or SF?
More of the aforementioned

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Archives and other resources: https://pastebin.com/vrqYhnpu
Previous Thread: >>53659818
475 posts and 100 images submitted.
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At least we got a properly made thread out of it.
>>
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>>53674637
>start working on my first CYOA
>have a cool idea but don't flesh it out, instead I focus on making the image appealing
>the image starts become really fucking beautiful
>forgot the idea I had for the CYOA

Fucking hell lads
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>>53674637

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Chad marines can't get into beta spartan tanks edition

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
584 posts and 88 images submitted.
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>>53674236
First for Vostroyans
>>
Opinions on landraiders in the new edition? They look great and I like the idea of having a hard to kill list.
>>
>>53674283
Vostroyans really do have the best aesthetic for guard in the 40k setting. Old but futuristic looking at the same time. Makes cadians look way out of place.

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https://www.warhammer-community.com/2017/06/07/warhammer-40000-faction-focus-harlequins-june6/

>one of the strongest armies
>Potential 30'
Fuck yeah! Clowns against chaos! I can't wait to rip apart some Tau who think they're safe at the other side of the table.
11 posts and 2 images submitted.
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>>53673781
You fruity faggots make me laugh
>>
>>53674156
Por qué?
>>
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>>53673781
>all the rules are leaked
>people still care about faction focus

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can someone tell how and when the fuck this happened?
58 posts and 8 images submitted.
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>>53673422
ORKZ IZ BEST YA WIURD LANKY BLUE GROT.
DIS FRED 'AS BEEN LOOTED
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!
>>
>>53673422
The Iraq war?
>>
>>53673422
ORKZ IZ DA SNEAKIEST

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>53665661
563 posts and 89 images submitted.
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>>53673114
>>53673180

The Druids get a Scythe because the Scythe of Elune was initially created by the Druids of the Fang, who sought to use it to embody the form of the wolf to a much greater extent. The Scythe itself is two component parts - the Staff of Elune, and the Fang of Goldrinn the Wolf God. Using the Scythe forcibly warped their wolf forms into what we know now as the Worgen, made them go feral and insane, and inadvertently tied the Scythe TO the Worgen and created the Worgen Curse as we currently know it.

And that is why one of the Druid Artifacts is a scythe.
>>
>>53673373
Oh neat, it's a doggy stick.
>>
I can't find part 3, and 5 of the kamen rider hisei is it just me or is it still a WIP?

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So with the Primaris Marines showing up is chaos gonna get to work on their equivalent?
23 posts and 2 images submitted.
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>>53673182
Isn't your average CSM stronger and tougher than your average LSM though? due mutations, chaos fuckery etc?
>>
>>53673182
>chaos
>get to work
Come on, son. Try better with your bait.
>>
>>53673182
Aren't the new Deathguard supposed to be the primaris equivalent?

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Is Shadow of the Demon Lord more similiar to D&D 4e or 5e? I'm talking mainly about classes and powers.
18 posts and 2 images submitted.
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>>53672606
4e
>>
>>53672940
Someone told me 5e, and that you mix 3 classes.
>>
>>53675534
Someone told you wrong. You don't mix 3 classes; that's SRS.

You choose a Novice Path at level 1, an Expert Path at level 3 and a Master Path at level 7, which makes the whole system more akin to 4e's Class, Paragon Path and Epic Destiny structure.

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>All dragon group
>Even the DM is pretending to be an omniscient dragon
18 posts and 7 images submitted.
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>all dragon party
>going on dragon adventures

Fuck, I'm down, where do I play? Off to glory, hoards and dragon-ladies
>>
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>>53672488
Sounds pretty fun.
>>
>>53672488
This is a neat idea

OP has probably never read the TSR supplement for AD&D 2E where entire party is dragons

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How are Grey Knights in 8e? Been thinking of getting into 40k with them and I love the idea of an order of Psychic Paladins in Space. Only thing I don't like about them is the Dreadknight thing. Hideous, that is.
12 posts and 2 images submitted.
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>>53670914
>inb4 they're shit
They're ok.
>>
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>>53670914
+Our melee deal d3 wounds with good ap standard
+Storm bolters deal a sensible amount of dakka now
+Everyone has a somewhat weaker version of smite for literal mind bullets
+Our psychic powers are all useful and can be chosen for the unit.
+psilencers got cheap
+Apothecaries can be taken on their own now
+deep strike is now reliable and you don't have to pray to big E that half your army doesn't come in late or spawn in some rock

-High model costs (The less good units got cheaper while the better ones got more expensive)
-Just as squishy as normal Space Marines
-Incinerators got expensive

As one who got into them in 7e, I'm looking forward to this edition.
Oh god, were they shit in 7e. Daemons would regularly kick our asses
>>
>>53670914
In general, I'm looking forward to 8th.
No more deepstrike scatter, no more needing to activate force on every single squad before they charge, FINALLY getting 2 wound terminators and 3 wound paladins.

Also, I can finally play my meched up Grey Knights halfway decently due to rhino's and Land Raiders and Dreadnoughts becoming more durable.
But I do see a couple issues in unit redundancy, for example, Strikes are plain superior for their cost in comparison to Purifiers, and I personally am having problems justifying Terminators for 46 points apiece when Paladins do so much more for just 11 points more.
Also, I really love the "Apothecary", "Ancients", etc, I think they add alot of flavor to the army as a whole.

Somehow I think we are gonna have to go the Deathstar route to be effective though, because of the new "rule of one" psychic phase, which does kinda sadden me. Also, we do have the problem of being an extremely elite army in an Edition that favors horde style lists.

All in all though, it can't really be worse than 7th. I am kinda sad that they haven't brought back the cool oldschool rad grenades and psybolt ammo tho, I'm kinda bummed that I missed that phase since I only started 40k about 2 years ago.

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