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Archived threads in /tg/ - Traditional Games - 939. page

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So tomorrow is the day - A new group of players that had never even heard of roleplayng before and me, foreverGM after a five-year break.

We've already settled that the characters know each other, where they are going and why. Now I'm wondering though, should I start them off in media res or take it slow? Any experiences on those two?

System is FATE if anyone cares.
15 posts and 2 images submitted.
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>>53690923
You probably want to take it slow and be careful if they've never played the game before.
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>>53690923
I'm in the same boat.

Killed a player character off on the first session so the players know what's up.

Now they're all terrified.

Just as planned.
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>>53691230
>>53691318
I wasn't planning on having them start in the middle of a fight, I was thinking more along the lines of "Hey! wake up! City has gone dark and weirdly armored dudes are going house to house rounding people up in the town square" in far less words.

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How do you deal with player death?
By this is mean not having them accept their character is dead, but what should they do when their character dies?
Whenever that happens we're usually somewhere with no way to introduce their newly rolled character and I definitely don't want to just leave the guy around being unable to play or tell him to leave for a while.
I can't stop the session either, it doesn't always happens after we've played enough.
18 posts and 2 images submitted.
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>>53690393

Let him take a break, roll up his new character, then introduce a convenient captive who is totally waiting for a chance to take revenge on his captors.

That's what I do, anyway.
>>
I never do it unless they want to. In my own experience at least, it's always more interesting to have something happen instead of them dying, like they get captured or wind up someplace else.

Of course I don't like, plaster it across the wall and tell the players "You can't die." It's just a detail.
>>
In our games each player usually has plenty of henchmen or outright more than one character at once, so when one dies - which is common - it's never a big deal and they can just keep going with the action like nothing had happened.

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So how does Marvel Magic work exactly?
A comprehensive, unifying, all-encompassing theory of Marvel Magic, that is.
I get how Dr Strange's magic works, I get how Thor's magic works, I get how Ghost Rider's magic works, but slotting them together in the same setting is tricky. They're kinda contradictory.
14 posts and 2 images submitted.
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>>53689845
They weren't written in ways that were intended to gel. So they don't.
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>>53689845
>They're kinda contradictory.
How so?
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>>53689845
Star Trek helmets.

A small group of Space Marines get caught in a warp storm that throws them to another galactic empire, and are confused enough about it to join up with the local Emperor for a while. They get sent to Arrakis to put down the Fremen rebellion led by some Atreides kid.

Would they perform significantly better than the Sardaukar would have?
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>>53689468
Bolt guns aren't energy weapons and so can fire against shields with impunity, so yes.
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Lol, it would be massacre. Space marines would obliterate them.
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>>53689468
they get eaten by sand worms because big bulky power armor vibrates a lot
fremen: 1
space faggots: 0

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So how fast do you think gunpowder would spread across the world, /tg/?

Obviously it'll spread in some ways much faster than others, the slowest would be adoption by an entire military, both out of the typically slow adoption of tech and not having the money to suddenly rearm and retrain an entire army with a brand new state of the art weapon. However, what about everyone else?

How quickly would private guards/nobles/mercenaries and the like start to switch over to the fancy new weapons? How many craftsmen would suddenly try to learn the art of gunsmithing, and how much would the increase of gunsmiths affect the demand for guns?

This is all extremely dependent on the setting and there will be no one answer, but perhaps some of you fine gentlemen could share how quickly it spread in your setting? Or if you were to introduce it right now if you haven't already, how would it go?
12 posts and 2 images submitted.
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>>53687919
here is something to think about:
Gunpowder weapons predates all the armoured fencing manuals we know.
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What is it with epaulettes on top of pauldrons? This is the thirt art with them I've seen in 24 hours.
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>>53687919
There's a flow to things that you seem to have missed:

>Sieges are expensive, walls are hard to knock down
>Dude figures out you can lob balls at things with gunpowder, and it's really good at knocking down walls
>Cannon are really expensive but really good for sieges so everyone starts scraping together cash for their own
>Powder gets cheaper as demand goes up and manufacturing responds
>Cheaper powder lets people experiment with smaller cannon in counter-infantry roles
>Eventually you have state-run powder production as a necessary institution of warfare and handheld firearms

Notice how everything ties back to powder. You ain't doing shit without it. Guns are cheap and can last a hundred years, powder is the stuff so valuable they issued warrants to let people walk away with your wooden stable for the saltpeter. A large part of British naval dominance came from securing control of the saltpeter in India.

Small formations like private guards are unlikely to utilize early firearms in any significant role because they belch out too much smoke. Early modern warfare relied on mass formations to brute force visibility issues with volume of fire.

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I'm running the players to the next quest which is located in the Huntsmans forest, imagine the forsworn but not human.

I'm looking to make my game more than this low budget fantasy movie, i want to up the scale in every area. none of my sets or descriptions are very nice, the NPC's are normal as can be, and the enemies are standard, nothing special about them. plus the quest essential things to do are never fun or cool, nothing like place the orb on the pedestal and watch the tower of thorns erupt from the lava in the shape of a dragon.

how can i better improve the game. I've been running for two years and I'm an okay GM but i feel its just not interesting enough, its only good.

id like to start by making my next quest a little more showey, all i know is the players need to ally themselves with these huntsman for the upcoming war. but i want to make the quest to do so something interesting.

mind giving me a hand? ill be back in a few hours to answer any questions. uhm, the system is Anima beyond fantasy too so most anything is possible.
12 posts and 6 images submitted.
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> none of my sets or descriptions are very nice, the NPC's are normal as can be, and the enemies are standard, nothing special about them. plus the quest essential things to do are never fun or cool, nothing like place the orb on the pedestal and watch the tower of thorns erupt from the lava in the shape of a dragon.

It seems like you're aware of what you'd like to upgrade in regards to your GMing, all you really need to do is execute your vision bro.

Outside of just giving you things to use, all I would say is just read more books and watch more movies. See a side character or set piece you like? Ape it, shamelessly. The way in which your players interact with it will likely twist it beyond what you took the seed from.

As far as making your games more "cinematic," that could mean a couple things. If it is you trying to bolster your descriptive prose, again, read and read. Try finding a few actual screenplays for your favorite movies and read those, they're generally written in ways to convey a pretty strict sense of image and layout in a more concise way than novels. If you mean more pacing, remember that there is usually some internal drive or external pressure that keeps the heroes of a good story moving.
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>>53689352
this is actually pretty great advice, thank you. ill look into what i can find.
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i want to run a 100 floor tower campaign, were coming to an end of our current campaign and i want to start something a little different than traveling adventurers.

I'm starting up the brainstorming process now so nothings written up yet. what the Do's and Do Not's of giant tower games? what stories/movies can i look to for inspiration/ideas?

do you guys have any ideas of a floor you think would be cool? as well as any general advice for something in this sort of vein. like how do i handle camping and resting in here? should i have helpful NPC's? even shops castlevania style?
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>>53687341
I tried this once. The game broke up after two floors, which is more down to me just DMing badly. So I would say number one Do is "know the system", and number one Don't is "don't go into a system without knowing it".

Mine was a tower where every floor was a map based on a video game or scene from a movie. The first was the haunted basement, full of ghosts, and was based on pac man (pic related). The second floor was the lobby of the tower, and was based on the lobby from the Matrix. Outside was the courtyard, based on de_dust2. Third floor was based on the Stack from goldeneye, but we never got there.

Anyways, in a building like that you're going to have independent factions, you're going to have economies and ecologies, inter-floor rivalries, you could have the tower branch off at various points only to join back together further up, you could have entire communities spring up on the outside walls of the tower, the sky in this case is literally the limit.
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>>53687341
Literally Tower of Druaga, both the old game, and the anime.
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>>53687341
Sword Art Online was about progressing a game through a "Castle," but it was more like different levels.

I'd put some work on these, assuming they don't leave:
>Where are they getting supplies?

>Where are they sleeping?

and if they do leave ever:
>Do things come back in fewer numbers or greater?

>Can they actually leave?

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Da boyz are back Edition

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
589 posts and 73 images submitted.
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>>53687337
Anyone got a listbuilding excel/program for the new 8e point values and force org? I've been spoiled by Battlescribe.
>>
Imagine Orks being top tier
It's easy if you try
Not riptides, Scatbikes, or barkfags
Just waaaagh until you cry
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>>53687350
The other thread said that the first version of 8th files were up for battlescribe. Don't know where tho.

At a glance, how do you tell a longbow from a shortbow?

I get that one's going to be bigger, but if the two of them aren't right next to each other for scale or the user isn't human-sized, what other identifying features should I keep in mind?
15 posts and 4 images submitted.
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>>53687036
I think longbows are comparatively shallow when not drawn, but in a vacuum I guess it is hard to tell
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>>53687036
Most effective shortbows, realistically speaking, are made of multiple materials and tend curve inwards towards the middle, like in pic related, for maximum tension force. Also, despite many fantasy games portraying shorter bows as the "stealthy" option, their real purpose was usually to allow shooting from horseback, where full longbows would be unwieldy and cumbersome.

Longbows usually have a more consistent curve to their shape, are usually between half and the entire height of the person using them, and usually aren't used from horseback. They also tend to have much further draw lengths.
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>>53687246
Then the Japanese had to go and ruin the whole "can I use this on a horse" metric.

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What's the rules for a Stormhammer in 40k?
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>>53686536
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>>53686579
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>>53686592

<GUILLIMAN RUMORED TO BE MAKING A PACT WITH THIS GUY EDITION

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
499 posts and 74 images submitted.
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First for Space Spics.
>>
For the Greater Good!
>>
3rd for intercessors and hellblasters rerolling 1's and 2's to hit are okay I guess

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So assuming our would had a little bit more fantasy, or Fantasy was a little bit more like our world, we'd have a decent amount of immigrants of fantasy species. That's just a given.
But, just a hundred years ago, would they have been treated the same at Fantasy Ellis Island as everyone else? Would their names have been changed to make them more American/Human?
Would we have names like Broad-Leaf Johnson, Twilight Star Smith, Thurok Jones?
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Also, Modern Fantasy art thread I guess,
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Post your shittiest of player groups. Heres mine:
>Be me thinking about starting a D&D group.
>Ask the game shop owner if there is already one starting soon.
>Turns out it is.
>Gives me his number and I call him later on.
>Find out he lives really close by.
>Don't have a car, so I ask him to pick me up on the way.
>He agrees. Seems like a cool dude. Also seemed quite generous too.
>I've got 3 other buddies of mine who are going to play today.
>We get down there, we play for 4 hours.
>I punched a tree like the angry barbarian I was.
>I got knocked out, everybody laughed, it was a great time.
>We played weekly, and I enjoyed it.
>And we got pretty close. I met his mother. Met up with his best friends.
>Everything was smooth, we shared many interests. We had similar mindsets.
>Or so I thought.
>One day I hear about how his characters interact in his imagination.
>I’m a little worried, but I put it aside out of consideration. I’ve had plenty of nutty friends in the past.
>I find out about how he misses his father. Really attached.
>His father was apparently the one who got him into Dungeons and Dragons.
>It held sentimental value, I can understand that.
>But I notice overtime that he’s got daddy issues. Don’t go yet, it gets better.
30 posts and 5 images submitted.
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>One guy in the party in particular was a typical charismatic alpha douchebag.
>I absolutely hated this guy, everything he did was to sate his ego.
>I poke fun at him when he does a monologue, everybody laughs.
>He tells me to “shut the fuck up” right in front of my girlfriend who I started taking to the games.
>I didn’t say anything, since the guy just happens to be buddy-buddy with the DM.
>At this point, I started skipping out on games, I didn’t appreciate the consistent rudeness of that narcissist, and I was tired and busy with college.
>So, later on, the groups pretty big. Had about 15 people coming to these games, sometimes newbs.
>No matter the day, I always helped set up the tables, it was getting pretty tough at this point.
>DM announces best friends are going to be “assistant DMs” and it’s going to be a war on three fronts.
>We all choose a table and sit in it. I choose the actual DM table.
>Fight gets intense, my table kills the commander of the battlefield.
>Some magical bullshit happens (I don’t remember the details), but I get sent from one battlefield to the other.
>I’m totally fucked, as I’m a ranged fighter, and I have little health.
>And worst of all…
>I’m teleported off of a dock.
>Regardless, I’m fighting with all I have.
>It’s my turn, I’m going to turn my situation around. Kill the morale!
>Minor illusion spell, in a booming voice of the dead commander (since they wouldn’t know he died yet)
>”Soldiers to retreat at once!”
>Assistant DM fucking rolls for a save. Fuck this guy.
>Only three of 10 soldiers leave.
>I am killed.
>The tomfuckery doesn’t end here, folks.
>>
So you know, I'm listening. Just waiting for the next post.

But next time, type this up in a note pad before hand.
>>
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>>53685261
>my girlfriend who I started taking to the games
>I started skipping out on games

tl;dr OP was the problem player

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What non super, fantasy game can i run at high speed and lift mountains?

and also it being rules medium?
12 posts and 3 images submitted.
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>>53685083

This scene always gives me fuckin chills.
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>>53685140
Yeah a frog cutting a mountain in half
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>>53685083

"Non-super" is a weird stipulation, because cutting down mountains is definitely super.

Anyway, anything narrative-ish can do it. Stuff like FATE/FAE, cutting mountains could easily be your trick.


Strike! can do it, and also have FFTA style tactical combat on top of that.

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So, as a GM, when should I start thinking about introducing magic items, level-wise?

Also, Fantasy Craft/Crafty general thread, I guess
11 posts and 1 images submitted.
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>>53684546

Depends on your level of magic, campaign qualities. I prefer making magic items relatively common. I am not too worried about the players being powerful, though.
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>>53684546
If they're instant rewards: when they're appropriate, storywise.
If they're possible Prizes, whenever really. Rep is a slow currency at lower levels, so that will cap how many, and how powerful, the items can be.
>>
>If you have the money and want to support the game
https://www.drivethrurpg.com/product/63884/Fantasy-Craft-Second-Printing

>If you want to try before you buy
http://www.mediafire.com/download/rscnai437ptu23k/FantasyCraft.torrent
https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft
https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0

Other useful links:

>Errata & accessories
http://www.crafty-games.com/fantasy-craft-print-bundle/

>Web NPC builder
http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html

>Custom PC Species creation guides
http://sletchweb.wikidot.com/fc-origin-creation

>Species feat creation guide & reference spreadsheet
http://www.crafty-games.com/forum/index.php?topic=8257.msg160117#msg160117

>Class design guidelines
http://crafty-games-fans.wikia.com/wiki/Class_Creation_Guidelines_%28Mastercraft%29

>Leaked Spellbound Preview
https://drive.google.com/file/d/0B7JqPtKRnUBYTkF0YlYxNllQN0hXY0V2c01xa1QzWGd6OF9J/view

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