Old and Busted Edition
Previous: >>55276380
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question: What pet card do you have that got made obsolete somewhere along the line?
Build with your head
Play with your dick
>>55284983
SHOW ME YOUR DINO-HYPE FACE TG!
>>55285112
I'm not going to run Dino tribal
I'm going to run Dino fight club with enrage enablers and dragon eggs
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>Welcome back to /srg/, chummer
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Escapism Edition
How does your runner deal with Real Life?
Does he drown himself in alcohol?
Get zoned out with drugs?
Flee into virtual realities?
>>55307355
Religion.
>>55307355
Chummer, the shadows -are- his escape.
>>55307447
>the shadows -are- his escape
What in Adversary's name is he escaping from that he willing chooses this life?
Have you ever played a bard as an idol? Why not?
>>55284268
Local church doesn't look kindly on idolatry
>>55284268
Because PCs are rather unlikely to have huge, modern, wealthy corporate teams managing their image and supplying them with funds in order to appeal to a niche musical subculture of an island nation
But also because fuck celebrity bullshit, idols a shit! A SHIT
>>55284268
>why not
Because that's retarded.
Should dwarves be good at technology?
They should be good at cave-based things. Essentially neandertal v2.0, with cave-cities in fjords and hot air balloons.
They should be good at engineering and things one step removed from engineering.
>>55307231
Not necessarily. Good at craftsmanship, not too technical when it comes to gears and things.
Let's talk about the races of your world, /tg/!
What are they? Exactly how different are they from each other? How many of them are playable?
A question I have for you - what do you think is the purpose of having different fantasy races in your setting? What does it add? Can it make worse?
Also, here's a question I had for the minds of /tg/
Biologically speaking - what kind of physical features should a race of underground living humans have.
In other words, if a large group of humans got stuck underneath the earth for a bajilion years how would they evolve and change?
So far I got:
-small height (bad nutrition and lack of space)
-pale skin (duh)
-big ears and eyes (from the constant darkness)
>>55306378
I'd say they'd have extremely tough, calloused hands, maybe with hardened nails for digging and climbing through gravel and packed soil. I also imagine they have leathery, discolored skin from the moisture and humidity. Things like dermal fungus and acne would be common but adapted to not be as harmful.
Also, depending on what kind of food they have available, since fresh produce would be impossible to cultivate underground, maybe they show visual indicators of jaundice, vitamin deficiency and scurvy.
>>55306298
I tried to cover all the bases with the beast races in my setting, because beast races are cool. The standard elves and dwarves are in too, but they're not the dominant races. Almost all humans are some kind of variant.
>Vash
Huge brawny beastmen with a general distaste for magicians, druids and shamans being the exception. They serve as the dominant tribal society native to the continent. They come in mountain, jungle and grassland flavours, all proud and strong. Males look wolf-like, females are more lion-like. Loosely based on the Ronso peoples in final fantasy X. They have a thick accent and modified language because fangs get in the way when speaking.
>Quanna
Flexible, graceful aquatic zora-like dudes with armored shins and forearms, as well as venomous claws and wing-like fins on their backs. Traditionally wear masks, and while they were once a proud warrior race they've been reduced to criminals and vagabonds by poor circumstance.
>Linth
Straight up moth people because I saw some cute art once. Kinda fragile but very sneaky. Start as gross, barely sentient larvae before going through metamorphosis. Slowly going extinct for unknown reasons. Can't speak at more than a whisper.
>Yorin
Flightless avian hunchbacks based unabashedly on mystics from the Dark Crystal. Friendly brainy types. Most are too physically weak and clumsy to build their own society so they rely on intermingling with other races and joining their civilizations. Tend to be way too nice and calm to accommodate this. Move real slow.
D&D 5th Ed. General Discussion
>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/
>Resources Pastebin:
http://pastebin.com/X1TFNxck
>Previous thread:
>>55299499
DMs how often do you just make up monster tactics and abilities on the spot?
>>55306121
Abilities - never.
Tactics - always.
Players - how often do you just actually plan out tactics ahead of time?
>>55306121
I just follow its established lore and approximate skill/adaptability based on its intellect.
The king has contacted you to find a bring his son home, he was last seen walking into the woods following a blue light.
After an arduous journey and long boring talks of eleven rules and politics concerning Fae, you find that the lad has become wed to a princess of the fae and refuses to go home.
What does your PC do to convince him?
>>55305214Your fae wife has a penis.
>>55305236
"Yes, and?"
>>55305214
Tell him that his dad needs a wedding too, even if it's just a mock wedding because they're already married, not to mention he would love to meet his new relatives and allies.
http://www.powerlisting.wikia.com/wiki/Special:Random
Super Powers Thread
Roll 1d100 for your powerlevel
>The Catch: Roll two random powers. The powers must work in tandem; one power cannot work without using the other.
>Teams: Evens vs Odds
>Squads: Individual Ending Post Number
Rolled 95 (1d100)
http://powerlisting.wikia.com/wiki/Spark_Constructs
http://powerlisting.wikia.com/wiki/Portal_Locating
I can only find portals after conjuring a specific Spark Constructs and my constructs get stronger after finding portals.
Damn I'm strong.
Team 1:
>>55304761 Speak Constructs/Portal Locating 95
Get in here
Spark
Rolled 76 (1d100)
http://powerlisting.wikia.com/wiki/Flight_Field_Projection
http://powerlisting.wikia.com/wiki/Planetary_Creation
So... I've got to throw people into space to turn them into planets?
No filename thread? Let's fix it
>>55284170
Ain't nobody run WFRP anymore edition.
>GM/Player
>System Preferred
>Times Available (with timezone!)
>Method of Play (Skype, IRC, roll20, etc)
>Contact Info
>Additional Notes
>>55303786
Isn't WFRP 3e a legitimate boardgame with chits and other physical pieces now?
I remember playing WFRP 2e's early careers fondly, but it got out of control pretty fast if you stumbled around the right careers with good advances.
>GM/Player
GM
>System Preferred
Savage Worlds, potentially D&D 5e
>Times Available (with timezone!)
Friday evenings, GMT
>Method of Play (Skype, IRC, roll20, etc)
Roll20 up front, Discord in the back.
>Contact Info
Azgoth#0407
>Additional Notes
You are recruits, hopefuls and cadets in one of the world's most famed fighting forces - the Ibernian Royal Legion. The only standing force in an otherwise feudal army, the Legion is the long arm of the royal family of the Kingdom of Ibern. Made up of mercenaries, heroes and nobles from foreign lands, they are bodyguards, a vanguard, the great Ibernian spearhead that the feudal lords rally around. Numbering up to a thousand during wartime and perhaps only six hundred in peace, the Royal Legion only takes the most promising of trainees.
You are one of them - and what's more, your commander sees promise enough in you to have asked that you be sent on a special assignment for the good of the realm. Woken in the night, you were given orders to prepare your equipment and travel with all haste to meet a mysterious contact under shady circumstances, in a shady little inn, in a shady little town along the eastern border...
>>55304297
3e was trashy boardgame stuff that barely anyone played, yeah.
2e's still good, and we've got the next edition to look forward to soon where things'll be going back to how they ought to be.
>Decide to become a lich
>Must become a bitch to a demon lord
>Must always kill people and consume their souls in order to not fall apart
>Lose most of your emotions and ambition, become a husk of yourself
Boy it sure feels good to be an immortal. Why not just become a vampire instead?
>>55284152
Vampires are overrated
Trade out becoming a bitch to a demon to becoming a bitch to other vampires and it's the same.
>>55284152
>Lose most of your emotions and ambition, become a husk of yourself
This already happened to me. I have nothing to lose by gaining immortality in addition.
Form up, you bunch of dogs! We've got work to do!
Listen up, lads! Because I've got some bad news for you all.
It seems that, due in part to a clerical error, as well as someone screwing around with the Regiment's paychecks. I'm looking at you, Perkins! As such, no one is getting paid for this month, and most of you are broke.
But, there is a light in this dark abyss of missing paychecks. From what I've heard, a propaganda film crew cane along for the ride, and are looking for extras for their work.
As such, I've had you all signed up, to play extras in this glorious film!
DISMISSED!
>Welcome to ''Field Kit Inspection", home of the 'Unknown Regiment". Feel free to join in! Remember though, we tend to use spoilers for OOC chat, while greentexts are typically used for describing a character's actions. D20s are for combat checks, while d100s are for other things you wish to roll, with higher being better.
>>55302884
>>55302884
whats the work?
>>55302884
INDEED MAJOR, ON A SIDE NOTE WHERE ON TERRA IS THE COMMISSAR?
>>55302884
>Steve jogs over, carrying flowers and other trinkets in his arms
I AM HERE
>"We're sending the largest fleet that ever sailed. A thousand ships."
>"I hope you'll join us - we could use more strong arms and sharp minds."
>"This war will never be forgotten - nor the heroes that fight in it."
Would your character fight for a foreign king, against people who have done him/her no personal wrong, for the sake of glory alone?
>>55302798
For what purpose?
>>55302798
Sure. Glory is eternal, wealth is fleeting.
>>55302808
>for the sake of glory alone?
>For what purpose?
um
The incredible Unknown Armies website is back online at unnaturalphenomena.com!
As good an opportunity as any to continue the thread. What cool, creepy and weird ideas have you for the Occult Underground?
Posting idea to stir things up: Photomancy.
There's a reason we call it "Enlightenment". No other phenomenon bridges the known and unknown so much light. None is as mystical as light. It reveals everything you see and yet you never actually see light itself. The more light there is the easier you can see, but look into the light and it will blind you. It hasn't stopped inspiring, mystifying and humbling our brightest and most brilliant from the sun worshipers of earliest humanity to the foremost quantum scientist of the 21st century.
Photomancers "do light wrong" by insisting that there's no point where "more light" stops revealing more information and starts obscuring it. They find enlightenment and gain power over light by blinding themselves with it. They charge up by staring into bright lights until their vision blurs and their head hurts. Over time, they suffer permanent damage.
Do get a major charge, a photomancer needs to either blind themselves forever with a flash of light - relatively easy, but from that moment on they'll never be able to charge up again - or blind a large amount of other people at once.
Say, by detonating a nuclear device.
Their taboo is ever being in darkness. If they're in a space too dark to read clearly, they lose their mojo. Light is good and dark is bad. There is no compromise. Not even if all you want is to go to sleep. Or sneak somewhere.
What do you think?
>>55302682
Pretty cool. I think it was Goethe's last words: 'More light!'. And we know that all things that are, are lights. Or, as a famous physicist put it, e=mc^2. Blasts and such aside, Photomancers could be able to translate themselves- briefly- into light to traverse great distances. That would be some significant voodoo, I imagine. Sleeping in brightly lit environs would be second nature. I suppose another symbolic taboo could be refusing to turn away knowledge in any form.
>>55302865
Moving at light speed is cool (as would laser themed Blasts), but I guess from the symbolic tension involved (light reveals until it obscures) most powers should revolve around revealing or obscuring information, or making people more or less receptive to it. Such as by blinding them.
Now that I think about it, the Lore of Light from WFRP could be a rich source of inspiration, although I think we should be aiming for slightly narrower than that. As it happens, Light is one of the most versatile Lores since it covers virtually all aspects of figurative and symbolic light. It heals, it inspires, it impresses, it guides, it banishes darkness, it illuminates, it burns...
I'm not photomancy should be all those things.
Hello everyone.
I'm trying to figure out the chance of doubles, triples, quads, quints, etc using d10s. I'm plotting the whole range from 2d10s to 10d10s.
I already know that the correct series to predict doubles in 2d10s is
>1-(1*0.9*0.8*0.7*0.6*0.5*0.4*0.3*0.2*0.1*0)
I need to know how to adapt this formula for triples, quads, etc. AND for calculating odds of doubles on 3d10s, doubles and triples on 4d10s, etc.
Can anyone help me?
>>55302011
It's always 10% times (the number of dice minus 1.) With two dice, it doesn't matter what the first die says, the other one has a 10% chance of matching it. With three dice it's 1%, with four it's 0.1%, etc.
This?
>>55302035
Excuse me, 10% to the power of (the number of dice minus 1)