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Archived threads in /tg/ - Traditional Games - 86. page

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> he claims his fantasy setting is interesting and he doesn't even have a !notIndia

It's like you fuckers aren't even trying.
107 posts and 11 images submitted.
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To do India in fantasy justice, you need to make it the spotlight of the setting. If not, it will just a really shallow exotic place far away with lots of monkey-people and elephants.
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>>55323999
Would they worship Minotaurs?
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Well I have multiple hellish planes. That seems close enough

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So I don't want to oversell it, but I think I figured out where everything went wrong with D&D.

I think we can all agree that 3.5 is garbage. But WHY is it garbage? The list of technical problems has been exhaustively documented, and they're all true, but previous editions weren't perfect either. So why did they work so much better than 3e?

I propose that it comes down to a subtle shift in gameplay philosophy, specifically what the expected role of the player character was.

In OD&D it's well known that characters gained experience by collecting gold. What's less well known is why. The expectation was that the characters were collecting gold to become lords (e.g. Conan), and that this whole "delving into dungeons and killing ugly smelly things" was just a phase. The Rules 'Cyclopedia had extensive rules for high level PCs, and how they might design and run their strongholds.

Even after gold=exp was ditched, this fundamental philosophy stayed: heroes were never expected to just stay wandering adventurers. They were expected to set down roots and invest the money they stole into a community. You can really see this with how hit points work. By the time you're 10th level or so, nothing can seriously threaten you regardless of class.

3e tossed all that out the window in favor of encouraging player selfishness. It kept the trappings of the game while throwing out the fundamental philosophy in favor of "muh player empowerment", and D&D has been shit ever since
Thoughts?
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>>55322214
>I think we can all agree
eeeehhh probably not. But, to work with your idea, its more that individual player power level accomplishment rather than household building accomplishment started becoming the focus around 2nd edition. Being a confluence of a shift in fantasy literature and adventure module design away from material aquisition in the more pulpy od&d and appendix N material. 3rd and 3.5 just made it more mechanically streamlined towards character building and demonstrating those builds on a tactical grid.

Not sure if it counts as going wrong. Defs a different play style that I'm not as interested in though. Dungeons and Dragons adventuring has had selfish power fantasy as a big part of its core, they're just expressed differently and are representative of different demographics over time.
>>
Would have to agree somewhat.

Now, I've not played a campaign following good=xp but I've listened to one where they did, and it's a much more organic experience. Characters are not just...the game is not simply about rolling your damage die at that point. I personally, don't enjoy needing to fight more monsters in order to unlock a much needed ability. That's all leveling up feels like, getting the ability or spell that will make me useful. Which sort of feels empty in a way.
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>>55322214
>I think we can all agree that 3.5 is garbage.
No, we can't. It's by far the best edition.

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Good day and welcome to /tg/, the board where everything's made up and the experience points don't matter! That's why the DM hands XP out like candy on Halloween...

Today we'll be playing a game called Scenes from a Hat: /tg/ Edition! We carefully collected suggestions from fellow elegan/tg/entlemen and randomized them in this hat. I'll select the scene suggestions at random and we'll see what kind of responses we get!
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Cooking shows for the BBEG.
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>>55286953
Ahem.
Hello, everyone, and welcome to Good Eats.
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>>55286953
Cooking with Fireballs (and Unruly Minions)

I need your help /tg/.
I hate rules lawyers and min maxers who obsess over "character builds". I hate crunch too. I want a rules-light system that isn't "one size fits all" like GURPS or FATE. So something that is designed for a particular genre/tone or setting. Can you guys suggest a system for me?
21 posts and 4 images submitted.
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>>55286902
What kind of genre/tone are you looking for?
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>>55286902
Try Apocalypse World, if you like that then you can start to look at all the other games using the same engine to find one in a genre you like
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>>55287015
preferably sci fi but low fantasy works as well. or any sort of fantasy for that matter.

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"First of all, Squats were *not* dropped because they were not selling well. There were then, and are now, plenty of other figure ranges that sell in the sort of % quantities that the Squats pulled down, especially when you look across all of the ranges produced by GW rather than just those for 40K.
No, the reason that the Squats were dropped was because the creatives in the Studio (people like me, Rick, Andy C, Gav etc) felt that we had failed to do the Dwarf 'archetype' justice in its 40K incarnation. From the name of the race (Squats - what *were* we thinking?!?!) through to the short bikers motif, we had managed to turn what was a proud and noble race in Warhammer and the other literary forms where the archetype exists, into a joke race in 40K. We only fully realized what we had done when we were working on the 2nd edition of 40K. Try as we might, we just couldn't work up much enthusiasm for the Squats. The mistake we made then (deeply regretted since) was to leave them in the background and the 'get you by' army list book that appeared. With hindsight, we should have dropped the Squats back then, and saved ourselves a lot of grief later on.
Anyway, the Squats made it into 2nd edition, and since we were doing army books for each of the races, we started to try and figure out what to do with them. Unfortunately we just couldn't figure out a way to update them and get them to work that we felt was good enough. The 'art' of working on an army as a designer is to find the thing that you think is cool and exciting about an army, and work it up into a strong theme. This 'muse' didn't strike any of us, and so, rather than bring out a second-rate product simply re-hashing the old background, we kept doing other army books instead, with stuff we did feel inspired by.
Now, while this was all going on for 40K, we were actually doing some rather good stuff for the Squats in Epic.
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Source?
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On this scale there was a natural tendency to focus on the big 'hand-made' war machines the Squat artisans produced, and this created an army with a feel that was very different to the biker hordes in 40K. However, this tended to reinforce the problems we saw in the Squat background rather than alleviate them, underlining what we *should* have done with the Squats in 40K.
In the end (and it took years to really get to the roots of the problem) this led to a realisation that we were going to have to drop the Squats in their 'Squat' form from the 40K background. There was little point having a major race that we weren't willing to make an army book for, and their inclusion in the background meant that people kept asking us when we'd do a Squat Codex. Instead we decided that we'd write the Squats out of the background by saying that their Homeworlds had been devoured by a Tyranid Hivefleet. This would give us the option in the future to return to making a race based on the Squat archetype for 40K. This race was given the name of Demiurg, and a certain amount of preliminary work was done to get a 'feel' for what the race would be like. At present the only hint of the Demiurg in 40K is the Demiurg spaceship for BFG. However, we do have this race 'in our back pocket' as a possible new race for 40K, or an interesting character model in Inquisitor, or whatever. So far the Demiurg have lost out to other projects, and it may be that their time never actually comes, as they will have to win through on their merits, not simply because we once made some Squat models in the past. At present, I have to say that it is more likely that they *don't* make the cut than do, as there is a certain prejudice these days to simply taking races from Warhammer and cross them over to 40K like we did in the early days, so it may be that the Squats/Demiurg end up remaining a footnote in the history of the 40K galaxy. Only time will tell...
>>
I'll finish off by saying that whatever we decide to do 'officially', there is nothing stopping players with Squat armies from using them, either in Epic or 40k for that matter. There is no GW 'rule' against using old Citadel Miniatures, as long as you use them with existing army lists and in a way that won't cause confusion for other players. I recommend taking a positive stand by saying "Have you seen these cool old models? They're called the Squats and GW used to make them back in the late eighties/early nineties. I love 'em, so I count them as Imperial Guard and use them with the current rules..." Put like this I can't imagine that anyone would stop you from using your army.
Best regards,
Jervis Johnson
Head Fanatic"

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Hey /tg/. I wanted to run the old FASERIP games, but I've been playing around with character generation just to get ideas and to have a little fun. I was hoping we could have a good old-fashioned roll thread with some helpful gameplay tips along the way.

Anyone here familiar with the system? Any advice for a beginner? Also, roll 1d100 to get us going.
14 posts and 1 images submitted.
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Rolled 23 (1d100)

I used to play FASERIP a lot. Can't say I remember every rule by heart, but I should be able to look stuff up easy.
>>
Rolled 50, 39, 40, 60, 39, 49, 93 = 370 (7d100)

>>55286660
Origin: Altered Human

I'm still a bit iffy on powers. I get that they have ranks, but are there any hard limits beyond "try this with power, look at chart?" I'm still learning the system.

Rolling for FASERIP
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>>55286678
F: Excellent
A: Good
S: Good
E: Excellent
R: Good
I: Excellent
P: Incredible

Our altered human is well above normal human standards in both its physical and mental capacities, and its Psyche is firmly in superhuman territory. As a Human character, we can choose to raise one of our abilities by one rank.

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Can you justify his silly topknot?
>Hard Mode: No "it doesn't matter"s
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>>55321192
It's actually an antenna so he can contact the chaos gods and call them faggots whole purging loyalists.
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Hair squig.
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>>55321192
Maybe it's because I haven't actually played 40K in a long ass time, but what the actually fuck is the piece of shit artwork? Is Games Workshop taking cues from Wizards?

I'm running a space opera campaign soon, and I need aliens. Post pics, ideas, discuss how you do aliens,etc. Bonus points for energy beings or four armed guys.
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>>55321100
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>>55321131

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No funposting allowed.

>Konor Campaign, fucken rigged
https://konor.warhammer40000.com/

>Daily Duncan
https://www.youtube.com/watch?v=Cadr8WJwjyU

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
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First for Tau!
>>
1st for we are the night!
>>
Repostan:

Leaks of the 9 new datasheets from Codex DG:

Mortarion
Foulstench Flatullent (Back canister guy)
Toxicspew Injectocary (Apothecary)
Festulent Reckoner (Tallyman)
Plaguecrawler Pusmortar (Tank)
Plaguecrawler Gutslimer (Alt build for tank)
Malaisereaper Deathshrouds (Terminators)
Festermaggot Deathshrouds (alt build for Terminators)
Slimegarden Plaguesower (40k version of snail man)

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D&D 5th Ed. General Discussion

>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55312433

Is resurrection magic common in your setting?
404 posts and 46 images submitted.
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>>55321048
No. Necromancy is forbidden.
>>
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>>55319094
Generally yeah, but I'd take it on a case by case basis. Which Dark Power are you thinking of playing?
>>
>>55321048
You're technically not even allowed to have magic items according to the king. His soldiers are.

I'm too busy being a pirate to care about what he says.

Whats the best system for lewd RPGs
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>>55319944
> Fatal
Oh wait, you didn't ask for headache inducing nonsense. My bad.
>>
FATAL
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>>55319944
I would guess any RPG you want that you like, and a perverted mind and a bunch of perverts to play with.

Alternativly GURPS, as EROTIC ARTS is a skill and if you ad (SEX) behind a number of the existing skills their meaning changes dramatically. Like Forced Entrance.

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Get into formation lads! Quickly as you can!

Men, as you can very well see. We're on a space station. But not just any space station. This space station, before the rift tore the galaxy asunder, used to supply this sector of the imperium with vast quantities of grade-A starship fuel. The kind of fuel that the Exolon Crusade is in dire need of.

As is the case. We have been sent in to reactivate the station, and clear out any miscreants or squatters that may be living inside of it. I don't need to tell you all how important this fuel is. Without it, the crusade will be trapped in open space, here in the dark Imperium, until guilliman himself somehow finds us. And if I hear one more person ask me: "Can we open up one of the containers and get high from the fumes", I'm going to start executing people!

As such, to make sure you are all fully prepared for this. I am calling for a surprise field kit inspection. So, present arms and equipment for a Field Kit Inspection!

>Welcome to ''Field Kit Inspection", home of the 'Unknown Regiment". Feel free to join in! Remember though, we tend to use spoilers for OOC chat, while green-texts are typically used for describing a character's actions. D20s are for combat checks, while d100s are for other things you wish to roll, with higher typically being better.
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Y'know I've noticed we never actually inspect our equipment, we just start shooting at each other or getting high. Weird, huh?
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>>55318987
I AM HERE, I WILL NOT DESTORY THE BASE THIS TIME
>>
>>55318987
VERY GOOD MAJO- I MEAN LT. COLONEL
MEN, LOOK UPON MATTHIAS AN AN EXAMPLE OF HOW QUICKLY ANY ONE OF YOU CAN ASCEND THE RANKS!

ALLRIGHT THEN, LETS GO!
>Michael would begin wandering off into the hulk with his two bodyguards

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Eldar < Tau < Necrons < Imperium < Orkz < Tyranids < Dark Eldar < Chaos
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Necrons want to conquer and enslave the galaxy because they're selfish, arrogant, warmongering assholes. They should be equal with the Imperium.

Dark Eldar should be closer to the center, as other than the Haemonculi Covens they're largely motivated by self-preservation, and are slowly rejoining the Craftworlders in kicking the shit out of Chaos.
>>
Orks aren't evil they're just misunderstood football players
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Imperium < xenos

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To talk about Space opera tabletop games and settings.
To post Sci fi characters, weapons and starships, aliens and whatever gadget or space stations than it's cool.
To Discuss about random trivia or interesting ideas, from how could a space barbarian empire works to ringworlds.

What's the best way to get something to orbit than its simple enough than could survive a Space empire collapse?
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Also how would Space mining work with relatively simple space tech?
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So, Star mercs, Yay or nay?
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And how do you like your Space armies? Full of combined arms with mechs, tanks, power armors or simply a fuckton of dull, boring drones?

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So why don't more pen and paper use the skill tree style progress poplar in computer role playing games? It tends to all be either class level systerm or point buy?

Letting the player take class abilities individually but having a clearly defined pre-requisite path for each of them maintained the structure and direction of class and level while still offering the flexibility and customisation of. a point but system.

The only system I know to do anything like it was Warhammer fantasy role-play's career system and it felt very organic and true to life.

Your Career was just that. A career. It gave you some extra skills and abilities (as well as social perks and income). But it didn't lock you into one particular set path or anything. Transferring from one career a different one was as you progressed was a totally legitimate option. You didn't just respec overnight or "Took two levels two levels in thief"

You went from being a town guard to a Watch captain moved to a wizard initiate or street beggar or rat catcher in a manner that had a clear organic logical progression..
13 posts and 1 images submitted.
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The problem with "skill trees" is usually that their purpose is to create a modicum of balance at the expense of freedom of choice. This is more useful for a computer game than it is for a role playing game, because it is very very hard to do well, and the potential pay off to do it that way instead of relieing on the individual gaming group solving these problems as they come up is small. Often you even end up confusing the players - in the end the rules are there to support the game and not the other way around - and they end up trying to satisfy the rules instead of satisfying the plot.

You bring up WHFRPG 2e as the example of it being done well (and I agree), but remember: the game pretty much said, you can drop out of the tree and enter it somewhere else for a very small penalty. The game generally out of its way to say: "Here's cool non-static tree rules, and here's how you bend them if they're still in the way."
>>
>>55285303
Most computer role playing games don't use the skill tree style progress that is popular in computer role playing games. Even the image you posted is from a game that has clearly defined classes with different advancement and starting positions on the shared tree. Each class also has it's own personal sub-tree it can only access, which when filled left minimal room for choice. They also bind character race and gender to the class choice with no aesthetic character customization.

Another way of looking at it is that many table top role playing games do offer skill trees but they don't explicitly draw it out. Dungeons and dragons has used profiencies, feats, ability scores, class features, alternative class features, and spells as nodes on the skill tree. Taking the node of high dex with allow you to take the node for dodge which connects to node for mobility, then spring attack and whirlwind attack. Now if you combine that with other tree nodes of skill ranks in certain skills you open up the subtree of prestige classes like weapon master.

It's fairly simple to remove classes from those games and map them out as trees instead while still preserving all the mechanics.
>>
I've seen systems that use skill trees.

They essentially require you to either memorize the location of every option and plan your build far in advance, or to just pick randomly.

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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