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Archived threads in /tg/ - Traditional Games - 82. page

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What do you guys think would be the best system for a haunted house-based adventure conducted over Roll20?

If you've ever played Project Zero/Fatal Frame, I want to go for that kind of atmosphere with an emphasis on exploration and puzzles but with some malevolent ghosts which increase in number and danger as the players get closer to solving the mysteries of the house.

I want players to be mostly forced to flee from ghosts, or perhaps use limited items to seal a ghost within a room (which would then render that room inaccessible).

I will also accept ideas for spooky ghosts.

For example, I was thinking about an obviously foreboding, perhaps presealed room which turns out to be a child's bedroom. Inside is a chest of drawers, itself sealed. If someone opens a drawer then the horrifying ghost of a child slowly emerges. As it is released, this ghost may now appear anytime a drawer or similar object is opened in the rest of the mansion.
12 posts and 1 images submitted.
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>>55300824
Call of Cthulhu. Always Call of Cthulhu.
>>
World of Darkness
Call of Cthulhu
Trail of Cthulhu
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>>55300906

What's the appeal of World of Darkness over CoC?

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I AM TO FOLLOW THE PATH OF THE NOBLE BRETONNIAN KNIGHT!

ONWARDS TO PAGE 10!
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>>55300459
nay
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>>55300459
This action does not have my consent

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/ircrizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>55292679
630 posts and 79 images submitted.
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turtle soup
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>>55300284
You monster.
Stay the fuck away from the turtles.
They are a cute, not food.
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>>55300304
i will eat roasted bowser with cooked mushrooms

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Teensiest Heldrake Edition

>Death Guard stuff
https://www.warhammer-community.com/2017/09/07/codex-focus-death-guard-part-2-special-rules-and-psychic-powers-sep-7gw-homepage-post-2/

>Top 5 Squigs
https://www.warhammer-community.com/2017/09/05/celebrate-30-years-of-warhammer-40000-top-5-squigsgw-homepage-post-3/

>Konor Campaign, fucken rigged
https://konor.warhammer40000.com/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
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Any tutorials or tips for painting Imperial fists lads?
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>>55299925
i think striking scorpion 82 has a tutorial on how he painted his really nice imperial fists.
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Was losing Konor part of Mortarion's plan?

27 posts and 2 images submitted.
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>>55299602
The back story is already completely made. Just developing his surface details (i.e. name, body details, character voice)
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>>55299602

John Jones.
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Steve. Or maybe Larry. Presumably they weren't born a death priest and shouldn't have a bizarro name that would immediately indicate they are.

For the past few years, I have been compulsively running a setting with spaceships, world-terraforming, laser guns, ansible-internet-connected computers and smartphones, televisions, memory uploads and VR sensoriums, mind-recording and mind-resleeving into new bodies, artificial intelligences, bioaugmentations and cybernetic implants (some of which are hereditary), controversies over implants, cloning, nanomachines, and so on. People travel to different planets. There are megacorporations.

However, all of it is literally magic, and the setting is Planescape's Great Wheel (focusing on the Outer Planes) with a touch of 4e's World Axis.

The spaceships are highly advanced spelljammers, world-terraforming is an alchemical balancing act of Inner Planar elements, the laser guns project arcane force, the ansible-internet-connected computers and smartphones are matrices of divination and illusion, the televisions work through scrying, the memory uploads and VR sensoriums work ala the Society of Sensation, the mind-resleeving into new bodies is advanced reincarnation at the hands of the Believers of the Source and the Dustmen, the artificial intelligences are incorporeal constructs, the bioaugmentations and cybernetic implants are biomancy (also hereditary), there are huge controversies over things like altralothic implants, the clones are illusory simulacra and necromantic clones, the nanomachines are elementites, and so on.

There is planet-hopping, there is plane-hopping, there is exploration of the uncharted reaches of the infinite multiverse, there are dozens-miles-long capital ships. The Great Wheel's factions are cyberpunk-like monolothic megacorporations, only with much more benevolence and appeal to PCs.

Have you ever run or played in a sci-fi setting with a purely magic-focused paradigm like this?

For that matter, what are your favorite sci-fi-isms that you would like to see filtered through a magical, planar-fantasy lens?

Would you have fun in such a setting?
13 posts and 8 images submitted.
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>>55299411
>Would you have fun in this setting?
I probably would, a lot it sounds cool. Could I play a Large sized Dinosaur person in it?

>Run a purely magic-focused paradigm like this?
I'm running a space campaign right now, how would a solar system if yours look? Any special features I should note?

Didn't you post this a few days ago?
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>>55299411
>Have you ever played out a pure magic sci-fi setting.
Not quite. Magic was present in the setting but largely planet-locked; huge debilitating penalties to it anywhere outside atmosphere. Psionics had social risks because it was rare but Did work in space so being public about it had a 50/50 chance of getting you turned into an emergency battery. Shadow/Void magic existed but had zero presence in public eye or most private ones either.

>Sci-fi-sms filtered into magic.
Gate and Portal linked societies. Stargate's later seasons did this in a sense. Even if you've got enormous ship-sized gates between systems it provides a kind of "here's the map" situation for you and your players to work with.

>Would you have fun.
Had quite a few laughs, some gripes, and generally the party got a kick out of it.
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>>55299411
Yeah, it was called Spelljammers.

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Check any image(s) with characters you see and post 3 to 5 lines of greentext detailing an interesting character based on that image. But if you've got more than 3 or 5 lines to tell, then go ahead. You can contribute by posting your own image, even as a form of a bump

And remember to have fun.
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Hottest girl in Magic the Gathering? Pic related has my vote.
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Nice boomerang, nerd
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This should do it.
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I mean...

yeah...

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How do you like your 'magic power source' to work?

Is it Mana like in Magic? Or mana from more stereotypical sources like JRPGs? Does your favorite setting or homebrew world eschew the use of 'magic points' entirely?
16 posts and 4 images submitted.
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I'd like to implement mana points in my OSR game, but I haven't seen any homebrews that uses it efficiently. In my setting, the source of arcane magic comes from the mindrays of a giant rainbow alien worm in the bowels of space rhat acts as the high conduit for other Elder Gods. Divine magic comes from the energy from the earth and is elemental based.
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>>55297307
>magic power source
gross. I bet you also treat magic as a science.
>>
>>55297454

I prefer Winds of Magic style magic where there's always a risk. Maybe combined with magic that calls on other beings for their power or making pacts and bargains, or if the magi is canny enough, able to trick and lie demons or otherworldly entities into doing what they wanted.

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How anachronistic do you allow your games to be if it's set in a fantasy world? Personally, I wouldn't mind adding some modern entertainment technology in my game if it doesn't serve that big of a purpose. Like that one Dragon-Half OVA.
17 posts and 6 images submitted.
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>>55297209
I don't mind adding things like metal snaps, zippers, and other anachronisms into my fantasy games. When you're talking magic, and presumably better education, then you end up with some stuff a bit early, even if it's not industrially made. I usually sneak guns in somehow, even if it's just mortars or cannon.
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>>55297209
Depends on the mood. If we're being silly, I'll let just about anything happen if it's cool in the moment. If I'm being super super serious, then I turn into a historical accuracy autist.
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I leave anachronisms as a result of contact with other planes of existence like the Abyss, since those planes are effectively timeless and have no real reason to be stuck with one particular material plane's current technology.

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Willing to spend some money but it seems like everything for sale is either dollar store trash or hundred-dollar table chippers.
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Get some 5mm dice. Affordable, practical, and eye catching. You can even get tiny little dice holders for them. Combine with individually based 6mm miniatures to maximise the aesthetic.
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>>55297192
Just spend $30 on some decent metal dice.
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>>55297345
/thread

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What kind of names do you give businesses in your setting?
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>>55296963
Usually some kind of obscure pun relating to the current situation.
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>>55296974
I like this
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Is "in your setting" just the /tg/ equivalent of "what are some games" to post an off-topic image and farm (you)s?

I need a good table design for large board games and wargames. 6' or 8'x4' (8' width best for a single table, 6' is good for adding additional tables to), breaks down at least by half, and I want it to be able to be freestanding or sit on top of a table. Any good designs out there that you are aware of?
12 posts and 2 images submitted.
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https://youtu.be/7qzEKjrhbec
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>>55297000
That's good for if I want to make a game board for some naval miniatures I've got on order, but it's really the opposite of what I need. I need the structure to support the board or terrain, not the board itself.
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>>55297205
You do realize the guy is a wargamer, right? He plays AoS and 40k. The board is for that. he's not a historical wargamer. I've been planning on building one myself very similar.

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Can a game be inherently comfy, even before the input of the GM? How?
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By playing in a comfy place.
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>>55297543
/thread
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>>55297543
I mean the game itself, the setting (if applicable) and the rules behind it.

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So would Pennywise The Clown from IT be any considerable threat to an individual Grey Knight?

Considering Stephen King's original book states that Pennywise is some being from a void outside of the Universe. And can only be perceived in a certain way as the human mind cannot comprehend his true form. But Grey Knights stomp shit like that on the regular.

Would Pennywise even have a chance against one that does not know fear and is purely meant to banish creatures like him?

only asking because I want to get more opinions in a very autistic debate with a friend on this and /tg/ hasn't failed me in the past with escalating or solving autistic debates
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>>55296040
Pennywise, or rather IT would absolutely *annihilate* a Grey Knight if one tried to fight it straight up. The Deadlights, IT's true form, *literally* view our universe as being naught but a tiny egg to It. Even -seeing- It's Deadlights, can result in your soul and mind being obliterated utterly. A plain-ass Grey Knight stands no chance against IT.
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>>55296184
So how do a bunch of snot nosed kids defeat it? Through the power of friendship? I've never read the book or seen the movie.
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>>55296184
So is Pennywise technically on the same power level as a Chaos God in that case?

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