>Rogue takes the storm giant's axe in the face
>Critical hit for maximum damage
>Isn't even that hurt
what is this game
>>54036420
If you don't like it, then don't play.
>>54036420
>storm giant
I'm guessing the game isn't realistic...
If you don't like it, then don't bump the thread.
Paizo Games General /pgg/ (aka Pathfinder General /pfg/)
Fashion Update Edition:
How often do you change a character's look or get new art for a character?
/pgg/ link repository:https://pastebin.com/JLu5xXML
current playtests:https://pastebin.com/quSzkadj
Current /sfg/ thread:>>54023070
Old Thread:>>54022586
>>54035057
So like did you make this early so you could wait for page 7 or what's up?
>>54035057
Oh hey I remember that character.
Also more Oni. 'cuz.
I've noticed a trend amongst games master's that they more often than not want to run low power level campaigns , with mechanics for injury loss, thirst and hunger , encumbrance and other finnicky things.
Players on the other hand tend to hate these mechanics and playing in these type of games.
Early roleplaying games had all sorts of quirky simulationist rules but as they advanced they lost them for cleaner rules that favoured the players.
Yet GM's still are finding ways to shoehorn such mechanics into modern games to give them a 'le gritty' feel. The resurgence of the likes of the West Marches Style games point towards this as well, which again GMs seem more excited about than players.
I'm trying to work out why this is?
Popular media like Game of Thrones in 'really' worlds could be one reason although such games existed long before that became famous.
Are GMs just on a power trip and secretly want to win the game? With these.mechanics allowing them to do so much more than ones that make it easy for players to heal, rest and advance in game.
Because players quickly outgrow the mundane dangers in many RPGs to the point where the GM, the world builder feels uncomfortable.
>>54034788
So that you have a fun world to brutalize without remorse.
I don't know about everyone else, but I like running dark settings so it can emphasize how heroic the pcs are.
>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS
>/5eg/ Discord:
https://discord.me/5eg
>Resources Pastebin:
http://pastebin.com/X1TFNxck
>Previous thread:
>>54025988
Why aren't Variant Humans banned in your game?
Looking for more feedback on my Warlock Patron.
https://docs.google.com/document/d/1yorZK3NMzdDoPgrOti-cGLEUlxNM1pQ1inlk7Dub5CY/edit?usp=sharing
I'm mostly unsure about the magic parts. Maybe it shouldn't be able to cast any spells besides cantrips.
>>54034759
They are and aren't. I use them as a base template for humans from different regions, applying the bonuses and assigning the feats as appropriate for them. The "Pick and Choose" aspect isn't allowed, but if you want to play a variant human, you do so with your home region's pre-set choices in place. The generic standard human represents the roving clans, from which most human stock is derived.
>>54034759
>Why aren't Variant Humans banned in your game?
Because they're fun. Also because I want people to actually play humans.
My GM is telling me I can't vape at the table because it ruins the "fantasy aesthetic" of his Pathfinder game, and that if I want to smoke, I'll have to use rollups or a pipe. I've told him I've been trying to quit and I don't want to go back to smoking as much as I was before, but he's being adamant about it.
He's fine with smartphones and tablets at the game table because there is no "fantasy alternative".
What the fuck am I supposed to do here?
>>54034554
I think he just doesn't like you vaping at the table anon.
Which I can respect, but have you tried making the case that it's either this or smoking?
Not smoke.
>>54034554
Just tell your GM to fuck himself. If you are trying to quit smoking, I believe there are alternatives to vaping (i.e. nicotine infused gun, I suppose?). So it could be a win-win?
>Maw of Chaos
>Creature - Hellion
>When Maw of Chaos enters the battlefield, it deals 3 damage to each other creature.
>>54033732
>Bigger, longer, uncutter Flametongue Kavu
sign me up
Spike Edtion
Last Thread: >>54020172
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>/tg/ EDH General Discord
https://discord.gg/UE9Vqzu
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question:
Do you have a finely tuned deck with many expensive cards to play at """competitive""" tables with?
Do you want one to be part of "that" group?
>>54033461
>thread question
I do have Ghave combo, but it's pretty tame. I've been contemplating on building Yidris or similar Doomsday/Hermit Druid/Storm package, haven't decided on which
>>54033461
>finely tuned deck
Yes.
>with many expensive cards
No. The most expensive card in my Brago deck is a Crypt I got from a friend who sold his collection of several hundred cards for four hundred dollars and a bottle of moonshine.
>>54033461
>Do you have a finely tuned deck with many expensive cards to play at """competitive""" tables with?
Not really. Got some 75% decks, but I'm mostly casual.
>Do you want one to be part of "that" group?
Again, not really. That group at my LGS is a bunch of high school memelords that play nothing but Narset, Hermit Druid, Ydris, and other netdecks that take no actual skill to pilot. It' d be kind of nice to have a deck that could stomp them, but for the same money I'd rather have 4 decks that I actually enjoy playing.
Not saying all cEDH players are like that, but man, the ones in my area suck.
What are some good methods for building tension in a horror game?
Host it in a war zone.
>>54033305
Whatever you do, don't kill offMrs. Carmodyin the first fucking episode.
Attention Humanity,
Apologies for not contacting you sooner, but Galactic Ordnance c33581 disallows contact with or uplifting of species still incapable of transgalactic space travel.
Thankfully, Galactic Ordnance c33581e allows contact if the species in question is defying any Galactic Ordnance of a certain class or higher.
To that end: You are in direct violation of Galactic Ordnance !3, regarding research into machine intelligence. Continuing your reckless development of artificial intelligence will result in economic tariffs and the termination of the planet conducting said research.
Thanks for your time, and we hope your race won't self-terminate in the thousand or so years of officially-sanctioned progress you have yet to make before you may see us again.
>>54032561
>Not removing the code necicary for sentience in your AI so that you can have robot slaves
>>54032966
>Not already a federation of AI which just hates competition
>>54033224
Couldn't they just absorb new AI into the federation?
Has the secret of incredible advancement of Tau technology finally been revealed?
>>54031912
Is this the first time that you've seen a comic panel where technology was obviously traced from a 40k model?
>>54031912
Pls.
No Ririposting.
>>54031912
WTF, the perspectives in this picture are all seriously off. Is whoever drew this a cyclops, completely lacking in depth perception?
>Atlantis
>Roughly 600 miles west of gibraltar
>Has about the size of great britain. Maybe a little smaller
Would they be "part" (like britain) of europe or not? Could they benefit from the colonial times?
>>54031761
No, it was completely underwater by 1400 C.E.
>>54031761
>Britain
>Part of Europe
I'm sure this will end well
I'm also sure that this isn't going to summon the butterfly effect autismatron that shit up the last 2 threads of this sort we had.
But all that aside they would be pretty fucking well placed.
If they have some nicely high ground down the middle of the island then the relief rain should make the western half perfect grape, among other things, growing climate.
It's well placed to easy trade with western half of Africa as well as the Iberians assuming it hasn't in antiquity already claimed those coasts as their own.
If it's just one landmass with a reasonably even spread of people and it's been one nation for long enough then it could also possibly be in a good place to expand and claim Africa for it's own rather than France once the colony grabbing starts.
>>54031761
Oddly enough, a good test I had for this scenario was loading up an Atlantis mod for Europa Universalis 4. Played out as you'd expect; a bunch of baked in casius beli against iberia and North Africa. Afterward you mostly face of the big blue blob if France and her SHENANIGAINS. England becomes a vassal to suit the means of opposing France. And then you eat the Mediterranean.
I found by roughly 1888 Europe was unable to oppose, and only Russia contended (with no Western enemies they tended to form up nicely without issue.
This also meant you had a nice launching point for colonizing America, assuming you didn't crawl down the coast of Africa and round the horn. It's a toss up, as your position in the Atlantic let's you choke the trade through there, creating a very unbalanced triangle of trade (slaves to the carribean to sugar to Atlantis, etc)
Think of your favorite /tg/ related character. Got one? Good.
Now think of your favorite /tg/ related PC you've played. Got one? Good.Some interdimensional universe hopping evil entity is threatening to destroy everything. This can only be stopped by the character and PC you picked fulfilling an ancient prophecy by getting married and conceiving The One True Hero who will grow up to fight and defeat the evil entity. Do they both go along with it? Or is everything they both know and care about wind up being destroyed?
>>54030044
>Elminster
>Tok, a half Drow half Duergar psychic rogue.
As long as he keeps being her sugar daddy, then I don't see any reason why this wouldn't work.
>>54030044
Ribbon just got knocked up by a meme build. The universe is safe but /tg/ may not survive.
>>54030363
what
Whats the worst thing you've ever used as character art for a campaign?
>>54029670
Selfmade drawings
I'm not an artist.
>>54029670
Did you play the actual species, anon?
>>54029670
A suck u bus.
/tg/, I'm working on the gods for my setting, and I'm wondering how I can make them interesting. What makes a compelling god? Does it basically come down to the people that worship them?
I'm noticing that it is significantly harder to write "evil" gods, if you're trying to be authentic and stray away from edgy shit.
The first evil god that I'm working on is a god of Revelry in calamity, debauchery, lust, and depravity. Humans often depict him as a large elephant or ape-like creature with a fat, muscular form.
How do I go about building a mythology around him? If he is going to be a villain, or rather "inspire" villains of a campaign, how would I got about deciding his motivations?
It really depends on how much you want to involve gods in your campaign world. I prefer to keep them as part of the scenery and not active participants. An evil god is not a villain to defeat, he is more of an obstacle to overcome - you can smash down his temples and kill his priests, reduce his worshipers to nearly nothing for all perceivable future, but you won't be removing an evil god permanently. Gods are inscrutable and more of pillars of existence than sufficiently powerful adventurers.
If you have a pantheon of specialized gods, there has to be a decent reason for someone to support an evil god of raping and killing puppies and kittens over some other god that actually promises good things to its' adherents.
>>54029116
>The first evil god that I'm working on is a god of Revelry in calamity, debauchery, lust, and depravity. Humans often depict him as a large elephant or ape-like creature with a fat, muscular form.
Make him a big jolly guy like Bhudda, who's all about just having a real nice party and hanging out with your friends. However, his idea of a good party tends to involve millions of people dying. But in person he's just this really chill fat guy who encourages people to let loose and have fun. His kind of fun, that is.
>>54029184
>there has to be a decent reason for someone to support an evil god
Yeah. That's a really good point. Some of the published modules that use evil gods don't even do this right.
Why DOES a person decide to worship an evil god?
I guess they have to make a promise to their followers that is greater than what's being offered by "good" gods.
I guess this means that it's important to observe the philosophies associated with different gods and their religions.
Tell me of your homebrew setting, Usul.
>When I was a teen I bastardized Labyrinth with a bunch of other stuff like Forgotten Realms and The Dreaming into a crazy setting.
>>54028817
>Labyrinth 2
How the fuck are they going to have a second movie without David Bowie?
>>54028817
Usul?
>>54028847
It's not real and it was made before he died.
>>54028858
pic related