Thunder hawk more like thunder DORK, edition.
>daily dancan
https://www.youtube.com/watch?v=3k9G_MnzOwQ
>FAQ
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf
>Latest news :
https://www.warhammer-community.com
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
>Old crap
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
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>List Builder
Sisters of basshole'd
>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
Reboxing? New start collecting? What's going on?
>>54107621
Obviously being squatted.
First for the dark mechanicum.
Would it be possible for a tabletop game similar to hearthstone to exist (without RNG) or is keeping track of HP too difficult?
I'll take "what is WoWTCG" for 500
>>54106442
Fuck Hearthstone. I want Wizards Soul.
>>54106473
Looking at a hybrid between mtg and hearthstone.
Color costs, player and monster HP, etc.
Is tracking life totals on cards too cluttered?
>Necrons and Old ones go to war
>Old ones create races like Orks and Eldar to fight the war
>Necrons go Full Metal and are able to kick the old ones asses
>Necrons are now exhausted and threatened by Orks and Eldar so they go sleep mode
How/why did the Necrons sidestep these races during the war? Did the old ones literally creates races to defend themselves from extinction and then just forget to deploy them and let them become actual people?
>>54106333
In the case of the eldar, they didn't, though not many eldar remember this (one craftworld does, I forget which one).
The Old Ones wanted them to be people though and nurtured them, so while they existed and were used in the Old One armies, they were more like a client kingdom on a galactic scale.
But while they were deployed, they were not the main threat to the necrons, the Old Ones were.
Hell, they weren't even 2nd on the necron threat lists, that was their ""allies"" the C'tan.
And after finishing both of them off (as well as they were able, anyway) the 'crons weren't in much of a shape to face off with the eldar empire the Old Ones had nurtured (lets not forget that at their absolute height - admittedly in the post-War in Heaven eons of peace - the top individual eldar were able to manipulate stars on their own)
Orks on the other hand may have been deployed near the end of the war, but they weren't finished (hence the lack of intelligence and civilisation) - in a general sense they're an experiment that never got finished because the scientists got killed.
>>54106333
The Eldar, Orkz and the like were created as warrior races because the Old Ones didn't have the military power to properly fight the Necrontyr, so presumably they were slowly killed off in comparison to the mountains of other bodies, but it was slow and relentless enough to drive them close enough to extinction for the Enslavers and other proto-Warp beings to finish the Old Ones off.
It's not a topic in fluff that's explained in great detail for a reason, presumably back then stuff was being thrown around that even modern 40k would gawk at the scale or sheer brutality of.
Did the old ones fuck with humainty at all?
>The exciting continuation of >>54102434
Well lads... That should do it for our weekly quota of Genestealer cultists!
First patriarch I have killed. Not the last.
>>54105750
THERE SHALL BE NO DELAYS!
PERFORM THE OPERATION AT OMCE!
Rolled 56 (1d100)
>>54105750
SCREEEECH
>Begins making lunch, it's the genestealer soup
>Burns down the crate with "meat"
[roll for quality of the soup]
If the Gatewatch is the Justice League of MtG, who are the Avengers?
They are the Avengers, because they fit the bill of Marvels writing perfectly
>>54105618
Whoever Ajani and whoever he recruits to the team
>>54105618
Jacetice League is a pun.
They're just the generic superhero band of MtG.
Here are 20 of the most popular RPGs.
How many have you played?
How many have you read?
Savage Worlds, WoD, GURPS, DnD.
>>54104621
Here's a ranking in case anyone wants to see other games not listed here.
http://www.ranker.com/crowdranked-list/greatest-pen-and-paper-rpg_s-v1
Really those are top 20?
I wouldn't think of half of them as "popular".
Out of those I played D&D 5E, CP2020, WFRP and nWoD.
Technically 3.5E is also close enough to Pathfinder i suppose.
I have some interest in trying RQ and EotE some time. And a Mythos game but I'd rather use some rules lite system for it, like Trail of Cthulhu instead of actual CoC.
About the rest I don't give two shits.
Pathfinder General /pfg/
Orc Edition:
With all the new equipment orcs are getting, what are you planning for your next orc or half-orc character?
/pfg/ Link Repository: https://pastebin.com/JLu5xXML
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>54097619
>>54104385
I'm planning on a busty barbarian orc chick. If the game allows 3pp, i'll probably go with a ZS warder. If not, Invulnerable Rager Barbarian.
I've NEVER played a green of either type before. I've got this weird complex about the creatures. I just hate them, even though they're fictional. In my very first game I DMed they were mostly extinct after the civilized people's waged several quasi-crusades DM to destroy them as a people.
The surviving orc-blooded were like sub-gypsy vagabonds, barely scraping by at the end of their race's lifespan.
I don't know why I hate them so much. It isn't logical, but I do.
>>54104385
I was originally gonna play a short, tiny half-orcl spiritualist girl who wasn't all that smart or bright, but they were guided in their way by a pretty elven phantom woman who she aspired to be as prettyShe was a shortstack, used the Fractured Mind archetype, and her emotional focus was Lust.
Alternate classes thread
>>54103561
In what possible universe is Jason Voorhees a sorcerer?
>>54103599
D&D apparently
Communist Paladin.
all they do is bog down the party in needless, grindy combat thus reducing playtime for real game choices. The idea of throwing a RE at the party if they take too much time doing nothing is a cheap trick.
RE, why do they exist?
>>54103293
For fun and whimsical enjoyment and so the players can fight something that doesn't feel so samey because the GM is somewhat unimaginative.
Besides that, they're a relic of OSR gameplay, back when everything was done through a table with the understanding that the GM has the freedom to choose or roll on the table.
Nowadays, modern rpgs have less mechanics focused on the actual game part of it, and are more focused on developing Characters or Story, which makes these RE tables feel somewhat out of place when they aren't used seamlessly with the story. However, the tables are usually included anyway, because they're a classic staple of OSR gaming.
So really, this thread isn't about Random Encounters, it's an introspective look at the Old vs. New philosophy of RPGs and game design.
>>54103293
Can OP please explain why OP is such a colossal faggot?
>>54103293
What is your favorite /tg/ movie?
>>54102725
Road to El Dorado.
Escape from new york
>>54102735
MAH NIGGA!
"Prepare for combat, All Drones prepare for combat drop."
>The space-time continuum screamed in agony as the Centarian Crusade fleet plowed through the Waves of the Void, Swarms of Censors and Drones tended the fleet and acted as a defense screen for the large rectangular platforms the Censor's called "Space-ships."
>"Commandant The Fleet is pretty sure we've reached the hot spot the nightling was telling us about."
>Commandant Doufrenky did not need to be nervous, the data the recon organism transmitted, showed a complete lack of competence among the upcoming galaxy's inhabitants.
>War left, little for niceties with a curt thanks, the Marshal made his way to the ship bay.
"Censors Hear me, Today we shall Judge the inhabitant's of galaxy 540680."
"Our warmachines shall ram them underneath, our air forces will clear the skies of their foul and unwanted presence, our mighty army shall sweep them aside in a blaze of torment." "FOR THE PANPADRE! FOR THOSE WE CHERISH WE DIE IN GLORY!!"
>"FOR THE ALL FATHER!!"
>The gathered Censors and Drones had gotten loud and rowdy at that last chant, in a rush the Marshall-commandant grabbed his Anti-personnel matter destroyer, and flexed his massive wings.
>Why command forced them to wear these stupid outfits, when a censor of his station would be more suited to a simply bigger gun and a better hat.
>A cool one
>with little wings or something.
>>54101486
>Astral jerks "awake" his mind coalesting into its single form rather than spread among the many instilations it administrates.
I sense something.....I dislike this something
>>54101520
"OOoooo, spooky huh?
Don't judge em too hard Astral, they're new here and probably expecting a fight, or some resistance."
>Beally setup a lawn chair next to Astral.
"Check this out."
>She flexes her tendrils.
3
>>54101486
Haha well currently Eortan space is a massive,insane hole In reality,we've killed a Court entity and currently the other is going insane from the pain and we've mostly defeated the Horde so I think we'll be judged quite worthy little one.
ITT: That mechanic though
Make up an item, creature, spell, or whatever with a clever and unique mechanic.
>>54100949
A sword made from magical crystal shards. You Get a damage bonus but each time you hit an enemy it shatters and the crystals have to spend a turn coming back together.
It would be helpful if you defined whether you're talking about a diagetic or non-diagetic mechanic
>>54101036
>a diagetic or non-diagetic mechanic
A what now
>>54101679
>diagetic
A mechanic that exists in the game-world internally, or a mechanic that exists, but only when seen from outside the game world (i.e. a metagame exploit)
For instance, Sneak attack is a diagetic mechanic, it's internal to the game world. Rogues are aware of it, and make use of it.
Meanwhile, stacking a set of feats to be awesome with basic attacks is an out-of-game exploit. It's there, but not internalized.
Or, a better example, in a videogame RPG, knowing that the random encounters only trigger when the microsecond timer ends in 9, so you move jerkily across the screen and if you do this well, you never face a random encounter (you only move when the time is "safe"). It's an exploit, that is out of the game.
Or see Zelda Ocarina of Time super sliding. Exploit mechanic.
So, I was thinking (wall of text incoming, you have been warned).
I had to take some kind of bullshit "social psychology 101" so I can get on with my degree, and one subject we went over gave me an idea regarding tabletop games.
See, there's this thing called the "cognitive miser" theory. Basically, the human brain hates wasting computational effort so whenever possible and unless it has a very good reason not to, it will attempt to "cut corners" and employ heuristics whenever it can to avoid this. One of the most significant consequences of this is the power of first impressions. Turns out that actually evaluating the merits of something (person, idea, situation, etc.) is hard work, so it will try to do this only once. It takes less computational effort to interpret any newly discovered inconsistencies in accordance with the first impression then it is to re-evaluate something, so unless something truly exceptional happens, it's simply going to stick (e.g. if your first meeting with someone has convinced you they're a jerk, then even if in your next meeting they'll treat you nicely it's liklier you'll interpret their behavior as "sleazy" then figure out one encounter is a too small sample size to go by).
This took me back to some of my gaming experiences as a player rather than a GM (I'm one of those people who like to alternate regularly, so I get to see both sides of the screen).
(rant continues next post)
>>54100508
I have unnaturally shitty luck when it comes to dice rolls. Like, amazingly, you-have-no-idea shitty luck. "Roll all 1's on a 20+ dice pool three times in a row, no amount of minmaxing that doesn't involve automatic successes will help" shitty luck. Normally, I just deal with it because in the end of the day it's just a game and all, but every so often I get one of those terrible streaks when on my first session with a new group. That's when you can see the "power of first impressions" at work.
You've built a character. You put effort into this, both mechanically and fluffwise. You've written them a background, you've allocated all your points, you've spent time. In all likelyhood, you envision them as some kind of badass. Could be a badass warrior, badass hacker, badass whatever. They're supposed to be good at SOMETHING. You don't want to dominate the table but you do want for them to be able to contribute in those one or two things you've made sure they could. You want the rest of the party to know "this character is here with us because we need an X, and they make a good X".
Then the dice start rolling and everything falls apart. Everyone's first impression of your badass warrior is of them being utterly humiliated by a bunch of goblins. The first thing they see your badass hacker doing is electrocuting themselves trying to tap into the phoneline of some nameless NPC. Your assassin's intro is slipping and falling on their face trying to climb in through the window.
(rant continues next post)
>>54100516
And from my experience (I don't know, maybe I've just had the bad luck of playing with shitheads), from that point on, your character concept basically went down the toilet. Forget about playing a badass: insofar as everyone is concerned, you are comic relief. It doesn't matter how statistically imrobable that streak of failures was, your character is in their eyes a fucking loser. If they're going to keep him around it's because he's an amusing loser. He's a fighter who can't fight, a thief who can't pick locks or a pilot who can't fly. If you DO succeed later on, it'll be interpreted as a fluke, not the other way around. It breaks my heart whenever I try to make a character that's actually compelling, then after three sessions in a row of nothing but impossible critical failures they, like, fail to convince someone of something and the other players go "well, I guess it was to be expected, I mean, he IS an idiot", and I just look down onto the maxed out INT and CHA on my character sheet and realize the character's concept once again got completely missed out.
If you think about it, it works like this in movies, too. The first important thing you see someone doing is generally (barring some kind of twist) how you first characterize them. Obviously, there's some nuance here: nobody cares that the first thing you see of a "badass hacker" is them getting beaten up because fighting isn't their shtick. But you DO want their first hacking attempt to work, because that's just how you show someone is a badass hacker. If their first several attempts are a series of abject failures, then you peg them down as "the deluded loser who THINKS they're a badass hacker", or at the very most as "someone who might at some point GROW into one" (which is fine for some kinds of RPGs, where the idea is everyone starts off very unskilled, but definitely not to the ones where you start off badass).
(rant STILL continues next post)
>>54100520
Conversely, if the first thing you see of a character is them doing really good at their thing, then it doesn't matter how many times afterwards they're going to fail at it - you'll attribute their failures to bad luck, or the challenge being hard, or something. You'd still remember them as "good".
Which brings me to my suggestion and the point of this rumbling, whiny rant:
What do you think about the idea of "insuring" players' character concepts against abominably bad luck by not allowing them to fail during their first meaningful encounter using their shtick? Obviously, not automatically, and in moderation, and not if they start building their strategies around taking advantage of this, but, you know, behind the scenes. Fudge the dice a little, ignore the results if you have to. They don't have to succeed spectacularly - just don't let them FAIL. Or if they absolutely have to fail, at least make sure your description of their failure emphasizes the odds they went against (even if objectively they were meaningless) rather than their own incompetence. Let the fighter show off a little bit even if the dice say they should be defeated. Let the sneaky shithead talk their way out of trouble even if they completely borked their Persuasion check.
You only have to do it the first time. After that, all bets are off. You'e established them as good at something, so it's okay for them to fail at it later on. Just don't let the dice flush down their whole concept in the eyes of the party.
What do you say? Is this good advice? A good practice? Am I just talking as the unluckiest player in the universe and my experiences have no bearing on anyone else'?
Any other people and or characters asides from Garithos and Pelinal Whitestrake who'd be mad about elves?
So... Let's post, discuss and shit about characters from different settings, shows, movies, vidya and other media who'd be agnry, angry about elves.
>Any character who would be mad about X?
Dwarfs in Warhammer Fantasy
>>54100035
DIE YOUR TRATIORIOUS BASTARD
I think that the brotherhood of steal would hate elves because they are not human.
also pict related
Was Fenris purged after Magnus sieged it or has that been retconned?
>>54098831
Yes
>>54098831
no.
>>54098874
>>54098882
Now I'm curious too.