and other strange tales.
Lets straddle the edge of believibility and all tell some tall tales, first to call bullshit loses.
>>54128298
I am a namefag that only seeks to better the board, and everything I've done up until now has been with the board's wellbeing in mind.
>>54128331
Bullshit, and you know it.
>>54128344
And that's why you never get in a bullshittng contest with me.
So is "common" actually "human" or do we have our own special secret handshake language?
>>54128041
It's more of a trade tongue that's been developed by smacking every language in the world into each other on a semi-regular basis for generations.
In more meta terms, it's whatever you're speaking at the table for convenience's sake.
>>54128041
*muffled depends on the setting in the distance*
>>54128041
Pretty sure the first use of this was Tolkien's "Westron" which was spoken by most everyone north and west of Gondor. Most civilized people spoke it, even if it wasn't their native tongue. So something like Latin in the Roman Empire.
The goblins and other monsterfolk are demanding equal rights and fair treatment. They're also probably communists. How would your party respond to such a discovery? How would your setting at large respond to it?
I can tell this thread definitely will not devolve into flames and shitposting. Nope, not at all.
>>54126570
I knew the risks when posting this thread, but I promise you this was not meant to start up any shitposting. Just wanna know how folks would respond to monster rights activists.
I don't like the "how would x shit up you setting" style opening posts. Sours my mood regarding a topic.
How is Other Dust? I'm looking for a simple game that can run something in the vein of Horizon Zero Dawn, and this system interested me along with it's compatibility with Stars Without Number.
How would you fuse a magitech setting like Eberron with cyber aesthetics?
Some friends want me to run a game like that, something like working for a company and being the ones who handle shady shit, new tech, etc. Having a real hard time thinking of what the general world should be like or the first session. Help me out?
If not: Post cyber shit.
>>54124714
Use Shadowrun as inspiration.
Or if you want an original setting, have two empires - one magical and one cyber - who fought for centuries until one won.
Now there's entire magic being enforced on a corporate-cyber modern civilization or a corporate-cyber civilization is raping a magical-feudal land.
>>54124714
Get the setting supplement "Distant Worlds" from the Pathfinder trove. It was written before Pazio went to shit and gives some good space Magitech inspirations.
>>54124714
Shadowrun.
What would be the realistic size of a 50 years old colony? Earth like planet, but a bit colder
Would be the first colony in another star system. It would then lose contact with the earth.
>>54123090
How big is the initial wave of settlers? Is it known and planned around that there will be psoradic if any contact with the mother planet, or were they cut off by some unforeseen circumstance?
>>54123090
Depends, how easy was it to move people in the first place. After 50 years people would have been procreating so probably about 1.5x whatever seems reasonable for a seed colony, therefore Im gonna say 600 on the inside, 1300 on the outside.
>>54123090
You need to have 50-100k people to establish a more or less self-sustaining colony. And the population can easily double-triple in that time.
What would be the best way to replicate the tactical battles of XCOM? Are there any asymmetrical skirmish games that allow for equipping individual units with different tech? Preferably a game where units are individual soldiers with more than 1 wound, instead of a group of soldiers as with many wargames.
Re-skinning is no issue, I just need a good framework of mechanics to drape the aesthetics on.
>>54123062
I've always found Soldiers quite a bit like X-Com in terms of how the tactical combat focused around lines of sight and cover. But it doesn't really mix tech levels, it's all WW2 stuff.
>>54123062
RECON is what I would use and reskin the aliens weapons as dirty, subhuman commie weapons.
Savage Worlds Showdown
>Cawl Recreates the Luna Wolves from the gene seed he's got stored in his workshops
>Pulls Garviel Loken out of stasis, gives him the Primaris upgrade and tasks him to lead the newly reborn Luna Wolves to kill Abaddon once and for all and crush the Black Legion
>the Luna Wolves are then absolved of their sins and reinstated as an official celebrated Astarte organization again after ten millennia
sounds like heresy to me
>>54122739
So is creating an entire legion of newly augmented super Space Marines with new armour, weapons and vehicles but we've clearly crossed that threshold already....
>>54122803
so? the primaris are kickass
the luna wolves on the other hand are proven to be a flawed lot
Last Thread: >>54106993
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question:
Everyone seems to love the buggods, so what if anything will you do to stand out from the sea of them coming soon to a LGS/kitchen table near you?
>>54121118
I'm going to cosplay as Jeff Goldblum while playing with them.
I will use Teysa to exile bug gods
>>54121170
And you could do it again with dinosaurs. Clever girl...
>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS
>Resources Pastebin:
http://pastebin.com/X1TFNxck
>Previous thread:
>>54108799
Running LMoP for randoms, session 2 in 4 hours. They'll arrive at Phandalin with Sildar.
Any tips, folks?
Is the mystic fine? Everybody was losing their shit initially but now it seems like there are plenty of people playing it/allowing it.
>>54117301
It is still OP.
Alright, you know the rules for this (probably). Roll me a d10 to pick where the hell we are
Rolled 8 (1d10)
come on Stormlands
>>54116547
The reason I say a d10 is just for simplifying
>>54116577
The Reach, could either go with it or roll again to see what else you get
Hello /tg/, I feel like this place could be full of great ressources.
I have no problem keeping a game entertaining, setting the right pace for the events and generally ensuring that the players are having a good time.
However, as I am preparing a Scion game for three newbies, I was wondering if you could share some "scenario recipe", some ways you like to use to build a story that is lively and easily pulls a group toward an objective.
I would hate to do an over-simple "go kill da BBEG" or "bring back the MacGuffin" still of quest, I want my player to feel something.
I was thinking of giving the first session a sensation of accomplishment, with a story that could still go for half a dozen more. I know that fun comes from the right amount of constraint, and I want to push them to play creatively and be generally proud of their characters.
Bump, because while I'm late for work, you deserve an answer, OP
>>54114792
Build from the bottom up, not the top down. Set an end goal but don't then think in terms of 'steps which must be completed before they can reach it'. Instead think what the players can do next session that would be interesting to do and then think of how to tie that in to the overall goal of the game. The basic point here is to make sure that priority one is that this session is enjoyable and has some sense of progress, which should be you thought when at the table. Eventually it will feel like putting off the final conflict for any longer would feel akward, which is where you switch your focus to bringing things to a conclusion.
>>54114792
>BBEG
*disgust noises*
Do you have any unique fantasy races to share? or do you have any different takes on existing races
>pic related what I'm basing my goblins off of
>>54114653
baby goblin
>>54114653
I thought my cat made it's way to /tg/ for a second.
On a side note they're awesome pets and no cat hair to deal with.
>>54116874
My friends always give me shit when I say I would want a sphinx cat, saying how ugly they are, but I think they look really cool.
How are they as pets, I've heard they can be quite troublesome
Guess what, faggots? Another one of these!
so uh... you gonna post any?
>>54112622
Jesus OP what a failure
>>54112952
>>54112961
Oh fuck. How embarrassing.
Previous thread: >>54094332
>Pastebin:
https://pastebin.com/7HiVphFm
>News
http://theonyxpath.com/release-roundup-may-2017-plus-new-nook-store/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/goodbye-my-friend-monday-meeting-notes/
>Question:
Have you ever played a African vampire? Like in Ebony Kingdom.
>5th editons cliffnotes
https://pastebin.com/cp0r59da
>>54111731
Sadly not, no ones ever had a interest so I've mostly not bothered with the book.
So what would have been art actually representative of the Orders who got shortchanged with their art?
Chronicles of Fagness