>Party has to make deal with a devil as part of their quest to save the world
>Cleric makes the sacrifice of putting on the devil's cursed armor so nobody else has to
>Cleric tries to just remove curse himself
>Armor doesn't let him move to make the somatic components
Would I be That DM if I did that? I want there to be a real impact to the whole thing and not have Remove Curse be a get out of jail free card. He could have someone else remove the curse, sure, but he would have to find someone able to do that.
>>54135765
If you have players dumb enough to put on the devil's cursed armor, it doesn't matter. There's no saving them.
>>54135781
This.
I wouldn't even stop their arms from moving. I'd let them cast the spell, then have them hear maniacal laughter in their head.
You can't back out of a bargain that easily.
>>54135811
This is an example of a That DM decision.
> Magic is ritualistic, extremely subtle, and requires extensive preparation beforehand, invisible wards, boons, and curses are the extent of most wizard's power. Actually summoning and throwing something as overt as a fireball would require the sacrifice of almost a thousand virgins or a large fortune in gold and silver.
>because magic is so impractical people bargain with angels/demons for what are more or less superpowers
Off topic, The Banner Saga is fantastic and I'd love to play a table top game in its setting.
On topic,
>There are legends of magics far greater than the ones known in the world, creating storms, earthquakes, ect, but those are only mentioned in tales of Gods and Spirits from ancient times, and are followed by long and lengthy descriptions of the ridiculous sacrifices those apparently took. Yugon The Ageless is said to have been brought back to life after the sacrifice of an entire country.
>>54133403
Each race/culture has a standard contract that it specializes in. Humans are typically make Host contracts wherein they allow a demon/angel/spirit to subtly influence their actions in exchange for magical power. Some species instead choose to allow the patron to influence their physical form, take control of them for periods of time, or simply provide them with some variety of tribute in exchange for power.
"Doranposting is the Freshest Meme" Edtion
Previous Thread: >>54121118
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>/tg/ EDH General Discord
https://discord.gg/UE9Vqzu
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question:
If you could take one card off the reserved list for EDH, what would it be?
>Tiehana, Voice of Thunder
>Legendary Creature - Merfolk
>Tiehana, Voice of Thunder's power and toughness are equal to the number of cards in your hand.
>You have no maximum hand size.
>When Tiehana enters the battlefield, draw a card for each creature you control.
This thing is going to be busted as fuck in EDH. Probably Bant for color identity given the other legends in the set. I NEED IT.
>>54132350
>Thread Question:
>If you could take one card off the reserved list for EDH, what would it be?
Gaea's Cradle, the thing is ludicrously overpriced and insanely powerful. It should be banned or reprinted. It's the only legal card in it's tier.
>>54132350
>Discord link
Good job OP
>>54132350
>off the reserved list
Do you actually mean the reserve list or do you mean the banlist?
Does anyone have any more art like this? I've been trying to work on different cultures for my sci fantasy setting and this really got me going
>>54129177
See if you can find the artbook for xenoclash anywhere.
Of all the stereotypes that afflict the traditional gamer, which is least likely to be true?
>>54125265
That all we talk about is the one game we play
>>54125265
That we're intelligent.
>>54125265
me irl
So he's the bad guy, right?
Bad guy is subjective in 40k.
>>54124914
If you play anyone besides non-chaos humans. Yes.
ADB pls. Emperor and Malcy boy are the definition of heroes.
>tfw no book about Malcador and Emperor bro-ing up and doing gurren-lagann-tier shit
>tfw the day comes when He rises again from his throne
Maps and inspiration. High fantasy or grimdark. All towers are welcome here.
This is a thread for you to be a massive [adjective] with your 40K army list.As OP it is my job to start things off as the dumbest bastard here...
>2,000pts Tyranid Army.
>Brigade Detachment: 792pts
>3 Malanthrope
>6 Rippers Swarms (3 bases per brood; stock)
>3 Pyrovores
>3 Spore Mine Clusters (3 mines per cluster)
>3 Biovores
>Spearhead Detachment: 1,184pts
>Old One Eye (Warlord Trait: Tenacious Survivor)
>Death Leaper
>9 Screamer-Killers (Scything Talons, Thresher Tail, Bio-Plasma, Adrenal Glands, Toxin Sacs)
>13 Command Points
>1,980pts total
Sadly, this list has done tremendous good against Primaris Marines and Necrons, barely pulled a victory from Astra Militarum. Those Guardsmen Conscript blobs were a little tough to dislodge from objectives.
2 Battalion Detachments of the following:
1 Company Commander
2 Commissars
6 units of Conscripts at 50 flashlights per blob
1,984 points.
>2 Stompas
>1,954 points
>>54112328
> Chaos Army
> Nothing but Cultists, as in, no Chaos Marines, no Daemons, just a horde of Cultists large enough to frequently outnumber Tyranids, as many boots on the battlefield as possible.
You'd be surprised how effective shitty units can be in large enough numbers. I'm thinking of going Ork and using a nigh infinite Grot Swarm.
Puritan posters:
>Amalathians: Think /tg/ is the best board, posts quality content to keep it that way
>Monodominants: Reports any content they don't see as /tg/, dislikes crossboarders, never visits other boards.
>Thorians: Figure that /tg/ needs more mods.
Radical posters:
>Casophilians: Firmly on the opinion that /tg/ used to be way better years ago, try to keep those days alive by means of old memes and topics and the style of humor.
>Horusians: Gotta get quests back.
>Istvaanians: Troll as much as possible, believing it makes /tg/ strong and sharp.
>Libricars: They say /tg/ has never been better than now, and will keep it that way forever.
>Oblationists: Brings up politics and their political agendas. They're the only ones that can do this right, too, they think – everyone else doing it is just shitposting.
>Ocularians: /tg/'s going to go even more to shit. Here's how.
>Polypsykana: Let's keep making /tg/ even more to shit. It's going to be better that way.
>Recongregationists: Fuck /tg/. Tear it all down, delete it, salt the earth. Then bring it back up. A hard reset. Then just... don't make the same mistakes again I guess.
>Revivificators: Gotta get Moot back.
>Seculos Attendous: Have you tried not playing D&D?
>Xanthites: Gotta get porn back.
>Xeno Hybris: Phoneposters.
Casophilian.
Totally radical
>>54107134
Xeno Hybris
Amalathian, but leaning Casophilian.
I try to post quality content, be a good person, and I still would rather go to /tg/ than most other boards, but I don't think /tg/ is as great as it used to be anymore. At best I'm aping the old style of humor on occasion - humor that I don't fully understand, being a newfag - and I've come to realize that even if we could bring it back, I don't think anyone would want it now. Times have changed too much. The better days are gone now, all I can do is keep this thing afloat so it won't get worse.
Give me your most generic titles for a Fantasy Series.
>>54090927
GURPS
The journey
guardians of the awakened
>all the good people on /tg/ have gone
Where did they go?
The great game store in the sky.
>>54137840
We told them to go to /qst/
They did and now we're suffering for it.
How does the Assault Bolter differ from the Storm Bolter rules wise?
Fluff wise are they a contender to replace Storm Bolters?
>>54136821
>How does the Assault Bolter differ from the Storm Bolter rules wise?
It shoots three shots instead of 2/4 and hits like a heavy bolter.
>Fluff wise are they a contender to replace Storm Bolters?
Probably not. GW will probably think of a reason why all terminators don't just start running around with them standard issue. Probably the same reason Primaris Marines can't fit inside Land Raiders and Space Marines can't fit instead Repulsors: "Stop asking questions, because we said so."
>>54136877
But there's literally no fucking reason for termies to use storm bolters anymore over these things
>>54137015
There's also no reason for regular marines to use bolters over bolt rifles. And no reason for Guard to use lasguns over bolters.
What's the best system for running a Witcher-esque campaign? Not really looking to use the setting itself (although a lot of the folkloric monsters and their biology and behaviour I'll probably borrow), but really want something that'd let the group play professional monster hunters with an emphasis on tracking creatures, identifying what they are and planning ways to trap, lure, kill and generally stack the odds in their favour rather than just relying on powerful abilities and the like.
GM with 22 years experience here. (22 of GMing, more of playing).
Use Dungeon World system, but adapt (Dungeon World calls it "hacking" the system) it to Witcher setting. Just steal the core of the rules, if you're a regular dm/gm I'm sure you know how to do that. You can create your own custom moves and there is a guide in the book how to do that.
www.dungeonworldsrd.com
It's 2d6+appropriate mod, 6- = fail with consequences 7-9 = success but with consequences, 10+ = pure success.
Only players roll.
It is one of THE greatest systems I have ever played. The entire dw book is like a manual on how to be a great gm. The only bad advice I found in there was to split up your players as a 'move' you can make. That's always a terrible idea, unless its VERY temporary, like split them up but in the same room, to solve a trap puzzle.
Other than that, no warnings
The system is built to make amazing narrative with very even pacing and lots of interaction.
Let your players make up as much or as little as you like while still having as much control as GM as you want - but if you're stuck for an idea or etc. you can actually ask a player 'what is here?' or 'why is that?' and have what they say become reality.
I know what I'm saying isn't going to make complete sense without having read the rule book but trust me - its worth your time.
The rule book reads pretty bland and unappealing, that's VERY deceptive. I wasn't impressed by the actual book itself -- until I actually TRIED the system.
Blew me away.
I almost feel like I could never go back to a pass-fail dice system ever again. (Like anything d20, or d100.)
You can find the rules at www.dungeonworldsrd.com.
Good luck!
>>54136536
baka
>>54136536
>Dungeon World
Is this pasta?
So /tg/, with your godlike perspective of the 40k universe, how would you successfully secede from the Imperium without falling victim to Chaos or Xenos?
>>54135699
>how would you successfully secede from the Imperium
You don't
>without falling victim to Chaos or Xenos
If they don't get you the Imperium will
>>54135699
I wouldn't. Either you're so small and useless that no one notices you seceded (In which case you get steamrolled by the first threat that rolls by), or you're important enough to bring back to heel immediately using the full force of the Imperium, which will force you to make stupid deals and compromises to survive. Secession is a sucker's game.
>>54135699
> implying Slaaneshi Utilitarianism isn't the best ideology
Humans get cucked edition
Previous thread: >>54131095
>FAQ (New FAQ), questionable rules lore wise:
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/
>Designer's Commentary (FAQ 0.1)
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf
>Latest news :
https://www.warhammer-community.com
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
>Old crap
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
>List Builder
Deader than Aun'va.
>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
ethnicities lol
>tau men both times
>those genestealer numbers
gave me a chuckle
just started my imperial guard army, what am i in for?