So my character is a demi god of protection and nobility. I believe the higher cast should protect the lower cast. So I learned the name of an ancient diety and may ask him a favor. What should I ask?
https://youtu.be/4VU79XYnmpY
Heu excuse me but does anyone have a Core rulebook PDF file for Black crusade? I went to http://wh40klib.ru/rpg/Black%20Crusade/ but everytime I clicked the "core rulebook" PDF it didn't work.
>>53998616
Nevermind guys it's downloading now.
Sorry for wasting your time.
Black crusade discussion I guess.
How was your first time playing?
So it took exactly TWO sessions, for my PCs to join evil side. We are playing a bit changed and augmented Tyranny of The Dragons module. They stared in Greenest, helped the villagers, stracked the cultist and one good half-dragon speech later, they are helping Tiamat to get into Faerun.
Now I do not mind that. They will get task to accompany looted stuff over the land and I will create a Proxy PC party of same level as they, that will act as predicted by module. If PCs kill the good party, another one will replace old one.
is there anything else, you guys suggest for me to do, now that PCs are on the side of baddies?
thanks
>stracked the cultist
should be "tracked the cultists"
I haven't played Tyranny of The Dragons yet, but hey, maybe play up that part? If these guys are going to help out Tiamat's dastardly bastardly schemes, you might as well see how far they will go in said schemes. Show them so more in case examples of what their evil is doing. If they like it, great. If not, who knows what they'll do next.
>>53998299
You'll have to add a lot to the campaign if they're the bad guys otherwise the tension isn't there and it'll get boring with everything going according to plan, since the players will know the cultists's plans, resources and locations.
Play up the factional infighting both within the Cult of the Dragon and between the various bad guys alliances (devils, dragons, evil giants, etc.).
Add tensions between draconoids and humans within the cult. Maybe even have someone like Galvan the BLue assassinate them cause they're shining too brightly in Tiamat's eyes.
Have one of the high-ranking cultists secretly be a good guy, maybe a Harper infiltrator, helping the good alliance.
Have some sort of monumental fuckup that bad guys are prone too and the players have to clean it up before the good guys can exploit the opening.
>starting new roleplaying group with some people from work
>"What sort of setting do you guys want?"
>"Sort of post apocalyptical d&d"
>Spend the next two hours coming up with how the setting works and the geography
>One guy with no roleplaying experience says he wants to play a half dwarf
>I laugh and say ok no problem
>Go home and look for inspiration online
Holy shit did we just invent Dark Sun
>>53997544
I dunno, never heard of it before.
I think so, now never tell your players and take all the glory
>>53997544
Read all the books and tell them you made it all up yourself.
Has anyone ever done a campaign which took place in or was inspired by the bronze age, and more specificly, was based on the bronze age collapse? I've been reading up on it and seems like there is a lot of cool shit you could do with it.
>>53997321
Glorantha falls under the 'inspired by the bronze age' category, they even have their own version of the Sea People
>>53998900
Wait, do they? Tell me more anon.
>GM or Player
>System(s)
>Time availability
>Text or Voice
>Contact Information
>Additional Information
>GM or Player
player advertising for the game
>System(s)
GURPS
>Time availability
as of now the game is set for Saturdays at 5pm GMT
>Text or Voice
Text
>Contact Information
https://app.roll20.net/lfg/listing/80819/irregular-warfare-irregular-times#newtopic
Here's a link to the game on Roll20, read more about and post if you are interested
>Additional Information
The game is set in a neo WW1 scenario at north america.
Years after the nuclear Armageddon of 1992 the world is slowly returning it's days of old.
New nations arise and with it large scale conflict has returned.
We play as a group of soldiers sent with a secret task to disrupt our foes behind enemy lines at a region of allied occupied territory.
Anyone running any Black Crusade games?
All things "necro-" are best!
>>53997232
>>53997232
There's still a thread up.
What do you think about Tunnels & Trolls? Is it possible to convert a D&D 5e game to T&T, and to which edition would be easiest? Would you recommend T&T at all? Pros and cons? How big is the difference between editions?
>>53997086
Why in the Names Of All Dead Gods would you want to utterly ruin a perfectly good game by trying to rewrite it? T&T is just fine the way it is, there's absolutely no reason to ruin it by trying to make it like 5e.
>>53997108
To clarify, I've been running a 5e campaign for a while, and I want to change system. So rather than make T&T into 5e, I want to take an established campaign and make it different by possiblt exporting it to another system. I want to get away from 5e if anything
>>53997201
Oh, well, in that case.....it doesn't work. Askign for help in the OSR thread is your only hope.
i need help.
me and my friends started playing Stars without numbers. we started in the Hydra Sector and got to Gateway. any tipps for salvaging the ruins outside?? the high-tech security systems are ripping us apart
>>53996606
You're on the wrong board. You want >>>/vr/
no its not that old lol
>>53996706
I'm just playing with you, man. I just wanted to bump your thread.
Deus volt!
>supposed to play highly underground, poorly balanced, ultra pulp post-apocalyptic RPG.
>everybody's literally ready.
>it's happening.
>one guy can't show.
>MIA for days.
>shit players argue that the player's character in question is merely a progress trigger, thus control of it is a binary action that can simply be passed to someone who has a rough idea of what said character would do, feel, and decide upon in situation X.
>player council decides it's totally gonna be the GM or me who gets to make the call.
>religiously oppose any kind of dual wielding of characters for shit reasons like a guy couldn't show, but have to play along somewhat, so it gets stalled out.
>it turns out there will be a separate adventure, because the GM really wants to do something, and one of the guys really, really wants to play.
>GM magic.
>scenario out of nowhere. He's inspired as fuck.
>literally timeskipped to before the current events.
>do simple fetch/kill quest of bear asses, using bear lore, to satisfy NPC questgiver dude, and act as his bodyguards on a safari through bearland.
>the twist is that all the assembled characters have zero social skills, and are either horrible roleplayers, or are roleplaying brain damaged murderhobos who are not allowed to do any higher level social activities..
>this gonna be gud.
>uhm uhm uhm uhm uhm.
>I aim my uhm at uhm.
>murderhobo has to stop farmer from killing messenger on horse, because always shot the messenger is standard fare in farmland.
>partyface defaults to highest level dude, who suddenly has character traits, ideas, opinions, and some kind of end goal.
>uhm uhm.
>brain damaged idiot savant murderhobo forced to take the wheel.
>barely get out of the 'establish the setting and task to be undertaken'-chat by extracting information from messenger against all odds.
murderhobo has to incite team into considering the quest and whether or not anyone present has bear lore or equivalent, because bear lore is somewhat useful when you're going bear hunting.
>GM checks for literally bear lore.
>farmer has bear lore. Asks GM to read the rules out because he can't be bothered to open the book himself.
>I pass on the GM's description of my knowledge to the party instantly.
>fuck you, attempt some roleplaying or no bear lore for you..
>hark, I yee most esteemed of the farmer kin of post-apocalyptic NZ do so bestow upon my loyal murderhobo companion the knowledge of how to murder bears. So it was, so it is written, and thus at the green dragon inn we shall gather, the fellowship of the V8.
>fuuuuuuuu okay, sure.
>party tech monkey asks how is bear trap formed.
>murderhobo uses crafting skills and roleplaying to force his hand to remember that he's a super skilled technician who can make everything short of cyborg implants.
>oh right, good. Let's just go to my shop and sit around for the whole prep and craft bear traps.
>farmer with bear lore decides to spend the pre-quest time tending to his crops, in character.
>murderhobo is not allowed to enhance bear traps for better killing potential.
>use stealth to steal bear traps and jury rig them to send a billion volts of electricity into anyone who steps on them, for more effective looting of bear asses.
>party tech, in character, has no comment on the fact that 4 of 10 traps went missing for an unspecified number of hours.
>suddenly farmer says this all sounds too fucking dangerous, and we'd need at least a Gandalf tier NPC to fight these super deadly bears in a one-off session he requested be played because the regularly scheduled game got canceled.
>deflating.
>partyface has shit all to say.
>murderhobo is not allowed to override farmer's decision.
>he starts whining out of character.
>partyface asks other characters to join in.
>uhm uhm uhm
>farmer player whining harder.
>he doesn't realize the GM would adjust the adventure, that he requested, to fit whatever crazy turnip and farming fetishes he has, if he just asked.
>farmer quits, because 'it's late.'
>murderhobo and partyface tech monkey left in the going.
>more than enough firepower and abilities to get through the adventure.
>uhm uhm uhm.
>literally about to blow my top at all the bullshit going on.
>tell him out of character we can totally do this, just me and him and the GM, and it'll be fun. We can explore the character dynamic, and shit.
>but last time I fought wild animals, they almost killed me, man.
>it ain't happening.
>mfw all of this.
Somewhere out there is a magical wonderland where people give half a fuck about the role in roleplaying, but whenever I think I've found it, I sober up and realize it was all a dream.
dnd story time?
What would a society of flight capable humanoids be like? assume the lightness that allowed them to fly also made significantly smaller and frailer than other races in the setting, also assume they have 30-40 foot wingspans.
what kind of architecture would they have?what would their politics be like? what would they trade with other races? how would they wage war, etc?
>>53995767
>30-40 foot wingspans
Well there go 'buildings'
your advanced questions are highly variable.
architecture: Floating or tall structures.
politics: the same as the rest of that world I guess.
trade: thriving due to the speed and lack of terrain issues.
war: aerial.
Very open cities, very expansive. Can build up and down but probably still prefer to build out.
Probs prefer building on mountains, canyons, and hard-to reach places because good luck reaching them.
Politics is whatever, pick something or mash shit together.
Same with trade and buildings. maybe a focus on tools and machines to build stuff. Not a lot of heavy things.
War waging is probably out of the question. They'd hire mercenaries or just be incredibly troll with their combat. Since their homes will be fuck-hard to get to not much for them to fight about. Probably war engines or traps and other awful things to make attacking their home an even bigger pain in the ass.
If 40k was converted into Fantasy how different would it be from canon Fantasy? For instance a single high elf great power wouldn't exist and instead high elves would be a bunch of minor nations on moving islands, dark elves live in a hidden city and launch raids through magic portals, no dwarves, all human lands are united under the Empire, no skaven, Tyranids would probably be something like the Primal Zerg.
>>53995758
>If 40k was converted into Fantasy
It would be called Age of Sigmar
>>53995942
Age of Sigmar is nothing like 40k.
>>53995758
Space travel is important aspect in 40K, you can't convert it into fantasy if you dont make something like that too.
you would have to make world full of islands, probably UK size at most and sea travel really difficult and long.
Is eight edition kind to Necrons?
Played a game last night.
Yes: took the entire firepower of a marine/guard army (including one leman russ battle tank and two vindicators) to bring down one of my 20-warrior blobs, meanwhile the rest of the army was dealing the damage. They are very promising.
Marines + cover = scary tough.
>>53994966
In real life anyone with a gun, decent aim, and cover is pretty terrifying though.
>>53994932
20 of my Warriors defeated Eldar Guardians, Dire Avengers, a Vyper, and technically Nightspear without support. Reanimation Protocols won't let you down.