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Archived threads in /tg/ - Traditional Games - 713. page

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>Party goes on a grand adventure to kill slavers and free the slaves
>Not because they're in it for the justice or anything
>They're just shopping and don't feel like paying

What's the most ridiculous thing your players have ever robbed?
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A kingdom.
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>>54024648?
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>>54037290
The hands off a clock. She was alone and needed weapons, so she took them.

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Basically, I'm a millennial who's only played 40k, wanna move into playing some games with actual historical context behind them, I'm moving from the country to a city soon so hopefully, there will be a bit more variety in what people play.
Here's what I'm looking for.

> Historical, any time setting is fine, but WW1/2 are my favorite settings, especially WW1

> Something with horses, I like horses

> Quality models for me to paint

> Decent rules that are easy enough for a 40k pleb to get into

> Reasonably populated playerbase
8 posts and 3 images submitted.
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>WWI doesn't really have a lot going for it in mainstream historicals, most rulesets for WWI are older and even fewer focus on 25/28mm miniatures

>Horses feature predominantly in pre-industrial conflicts

>Depends on the manufacturer. Historicals isn't like 40k where you have to use Games Workshops miniatures. There are hundreds of small companies that make historical miniatures of varying quality. Perry and Warlord are some of the better, larger historical companies, in my opinion.

>Bolt Action is a WWII 28mm platoon-level game that was developed by guys that wrote the 40k rules

>Depends on the time period you want to focus on. Near-modern history? Nearly everyone will be playing WWII

You already sound like you have a good idea of what you're looking for. I'd suggest going with Bolt Action since it typically has a lot of crossover players from 40k that are looking to get into historicals. It's a good "in-between" to see if you want to actually go down this rabbit hole. Also, search the catalogue for /hwg/ it's a general focused on historicals.
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>>54037199

Well there some differences between the mainstream games and historicals.

The main difference is that many people buy both forces unless your playing one of the extremely popular games.

If you want 10mm Napoleonic British using X game system, the chances of finding someone with 10mm Napoleonic French based for X system are slim to non-existent.

So for a start I would pick a game based on it's popularity more than the rules if you want a 'turn up and play' experience like 40K.

I would say for both WWI and WWII the most popular systems are Flames of War and Bolt Action. The former is played very similarly to 40K but in 15mm scale and has rules and models for both WWI, WWII and a 1985 scenario.

Bolt Action is the same 40K scale of 28mm and isn't that different but does use an alternative activation system. This game is mainly WWII but a good set of fan made rules can also be used to play WWI.

So BA and FoW would be my recommendation, both games (FoW V4) are about the same level of complexity as 7th edition was.
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>>54037731

Some one in /hist/ gave me these, BA WWI rules. They look quite good.

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Let's roll a random character /tg/

D20 for their race
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Rolled 5 (1d20)

>>54036929

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Anybody play this?

I had no idea how complex the strategy is. It's practically on the same plane as chess, though a very different beast obviously.

It's easy to play it as a completely random and relatively simple "race" game and that's how I knew it but someone gave me a board and I started reading more etc.
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>>54036599
I never thought it was more than a simple race.
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>>54036599
What's that big 4/8/64 die for?
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>>54036788

doubling the stakes. Either player can offer to double the value of the game (if it's a 1-point game, winner would now get 2 points etc.) The other guy can decline to double, which throws the game, or accept. You can keep doubling up to anything. It's not a die you roll, it's just there as a marker of where you are on the doubling.

The strategy articles are virtually incomprehensible.

>After some early ups and downs, White has succeeded in establishing a 1-3 back game. His chances of timing the game properly are pretty reasonable. He has three extra back men to release, and White only has a four-prime in front of his back checkers, so getting the men into the outfield shouldn't be too big a problem. His timing isn't certain, however, because Black also has some men to bring around, and this will take awhile. One quick way to assess the timing in a back game is so simple that many players forget to do it: you can just take a pip count! In this position, Black trails in the pip count by 138 to 218, a difference of 80 pips. In very general terms, a deficit of 90-120 pips signifies a well-timed back game. So White is close to having enough timing, but he's not quite there yet.

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This is probably the wrong place to ask, but my PBP community has to exodus to a new board. What board software does /tg/ recommend? We want things nice and spiffy.
1 posts and 1 images submitted.
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>Playing online chess
>Other player says Hello
>It's in russian
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The Russians I'm familiar with all play interesting chess. If the popularity of chess in their country makes you nervous then imagine your opponent is drunk on vodka.
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>>54035435
The most polite way to return the greeting is to say pidoraja hohol.

It means good day friend, of course.
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Zatknis nahui means good game
Best to be polite, even if you can't understand much of what they say

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How do you (in character) resolve major part conflict when the dm makes it clear both players were in the right?

>be Paladin of Tymora
>party has (among others) a cleric of Lathander
>we are faced with Evil thing and given a couple of ways to deal with it
>Paladin and cleric disagree
>Cleric does her thing anyway
>Paladin attempts to stop this, ends up starting PvP
>half the party side's with paladin, half with cleric
>after the conflict is resolved (Paladin wins), DM makes it clear that none of the options were great and rewards both players for excellent roleplay
>Paladin doesn't know if he can trust the rest of the party anymore
What do?
8 posts and 2 images submitted.
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>>54035205
If you're the DM, make a session devoted to making the party trust each other to get out alive, showing that sespite their differences they still have each other's backs and need each other for now. Unless you think that your paladin actually can't trust the others now
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>>54035205
>Party has a pagan witch in it
>Also a witch hunter
Both are good aligned, and so far they manage to get along, but their goals are so diametrically opposed, it's only a matter of time before it ends in blood and tears.
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>>54035205
Trail by combat. To the death. Whoever loses was in the wrong.
Loser is then revived by medic, First Mate threatens them to drop whatever quarrel it was now that they lost, and we continue on our way.

Unless one of the parties in the argument is either the First Mate or the Captain. Opposing party is either slaughtered in single combat or shot in the head and spaced, respectively.
First Mate will never go against the captain, out of respect.

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So the imperium of man in the 40k verse is basically fantasy skaven:
>all worship one god that led them from their humble origins to their universe spanning current state
>is made up of lots of smaller competing groups who feud amongst themselves over who gets to rule the whole thing
>most of the population lives in hives
>strongest warriors come from horrible, nigh unlivable areas
>Mechanicus = clan skylar
>Astartes = Rat Ogres
>Psykers = Grey Seers
>officio assassinarium & inquisition = Clan eshin
>imperial guard = clan vermis and other lesser clans
>Chaos Marines = clan pestilens and moulder
>Sisters of Battle = Storm Vermin, note distinct hair coloration

It's basically a 1:1 conversion, the imperium of man is basically an imperium of rats.
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Too bad skaven got squatted
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>>54034614
Everyone's getting squatted once they use up their stock.
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>>54034676

Aren't the squats coming back? Shouldn't we really be calling it "sobbing" at this point?

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>You and your friends are in the subway on a perticularly quiet day
>You arent sure what happened, you make a few weird turns, directions stop adding up and things begin to seem more and more out of place
>you all soon realize that there is no one else
>you try and backtrack but it just gets worse. directions you remember taking dont exist.
>Things start getting more and more decrepit
>you cant find a way back up
>you start finding hallways that dont look like they belong in a subway
What happens to your friends in the twisting decrepit halls of the underground?
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>Most Playtested Edition EVER
>WINNER OF GRAND TOURNAMENT USE A 6 (SEVEN) FLYER LIST AND ONE (1) SQUAD OF 6 (SIX) TACTICOOL
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>>54033894
>USE A 6 (SEVEN)
what did he mean by this ?
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>>54033894
forgot the list

Hi /tg/,

Just finished Ringed City, and I got a feeling of resignation from fighting Gael, I love that feeling of bittersweetness when things can't be solved any other way than a duel.

Ever had a moment like that in your campaigns? A 'diplomacy has failed', 'no other options' kind of scenario?

Discuss, I want some manly fa/tg/uy tears
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That's a neat image anon.

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Anybody have any experience with the states of seige games? Are they any good? Would love to hear if they're worth the price. Pic very related.
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>>54033261
Never even heard of it.

Bump
>>
I hadn't either until recently. Looks fun, with solid solo play, but just trying to get info from anybody who might have actually played it.

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Starting a new campaign and I'm about to roll up the child of two PCs from the previous run. And I started to think about their ability scores and competence and how it'd affect on the upbringing of a child. Here's what I came up with:

>Take the abilities of the parents and average them out: strength of 16 and 12 becomes 14, etc.
>Look at the new ability scores and the bonuses they'd apply
>For each bonus or penalty, take a new d6 when rolling
>Take the highest three d6s in case it's a bonus, the lowest three if it's a penalty
>These are your new guy's stats

This way, if the parents were both buffed-up melee warriors, then their child would probably be as well.

Thoughts?
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Go to bed, Lamarck. Darwin won.
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>>54033247
>what is epigenetics
Lamarck is coming back baby!
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>>54033135
So do you start with 3d6 and then start adding dice?

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I saw this http://challonge.com/dngroyalmelee in /dng/. It's a HAT tournament using the July 2014 banlist. The prizes are $50 for 1st, $25 for 2nd and $10 for 3rd, all doubled if there are more than $25 participants. Thought it might interest some of you guys that used to play the game.
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Cool and thank you.

But it seems to be running already.
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>>54032664
July 2, 2017 at 4:05 PM MST

You have about a week.

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We've got
>Rogue Chapter 100% OP post (needs fluff)
>DE Kabal 77% 1st post
>Chapter that hates our rogues 0% done

Can i get a d10?
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>Dark Eldar
>>
Bumping for interest
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I'm going into a canyon, for a few hours, so someone else needs to run this.


I'll be back in a few

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