So I have recently started playing Middle Earth: Shadow of Mordor and so far I have to say that I enjoy it quite a bit, especially the Nemesis system where you brand your captains and groom them to become superstrong and whatnot.
But I also love RPGs and I thought to myself: how cool would a game be where the party is the evil orcs invading some place and where they have to fight a one man army commando guy like the Gravewalker?
So a fantasy game with a mix of Paranoia in it where some players might get branded and then have to murderkill other Uruk captains following the whims of the Gravewalker.
What other cool shit could I throw in there?
>>54148897
I don't know if that'd work out very well. Player parties tend to be smarter than their DMs, on a collective, and having a single character like that be a legitimate threat to them would almost certainly require DM fiat and fudging rolls.
>>54148903
That's a fair point... it would be better if it was more than one big enemy that they would have to worry about.
>It's another 'the players didn't bother to reply to your messages' episode
>hey guys, how does friday sound?
>guys?
>guys are we doing this friday or not?
>ok we can postpone it to next week if you guys can't do friday"yeah, I left because of scheduling differences. it was fun but the gm kept postponing shit for no reason"
Games that aren't weekly on a set day tend to fall apart that much easier
>>54148042We are
Use what's around you
ITT : we discuss how we use the environment surrounding the characters and its specificities to create tension, drama or challenge
>>54147764
>players are searching through a dark cave, only have one oil lamp and two refills
>each refill lasts 20 minutes
>put a timer on the table and let it run everytime they light it to search more efficiently
>>54147764
>players must walk through woods so thick it hides sunlight
>bioluminescent plants everywhere so that it's not too dark
>but day/night cycle is hidden and I make them loose track of the time that has passed
>>54147764
I like that idea
It's often hard to make combat challenging in an interesting way without using other factors.
You can also use the environment as a way to give your players alternatives. Once I made them fight an ice golem on top of an inactive volcano and the engineer in the party (who is ususally pretty useless in combat) spent half of it looking for weaknesses in the mountains structures to put explosives in, then created an earthquake and that heated up the volcano and made the ice under the golem melt so that he couldn't regenerate health.
>ITT We pretend 40k didn't shift to what it is now, but evolved based on the old fluff. Squats are now a major faction, noise marines still heavy metal, and so are Stormboyz of Khorne.
And this motherfucker here is canon.
>>54146714
I found a bunch of my dad's old stuff in the basement. It was made by some company called Games Workshop that went under like 15 years ago. Anyone ever hear about it?
>>54146714
Well, mercenary Space Marines are a thing.
>>54146714
I'm planning on getting a couple of these bad boys. Any tips?
So, my FLGS is actually going to be open tomorrow for the 4th, and they're hosting a Red, White and Blue Draft tournament.(One pack of each color)
What am I in for and how should I go about doing this? What are the basic tips for Draft?
>>54145993
https://www.youtube.com/watch?v=cMI4i68afFs
If all the cards will only consist of Jeskai......then stay open to all of those colors. If there are enough mana fixers, build Murica! If not, pick the best dual color combo from your pool and run with it. Don't forget to prioritize removal, evasion and enough synergy to have some long term resilience if needed. Have fun with it ^_^
>>54146215
>>54146228
Thanks!
FW is unnoficial, No shut up the GW marks aren't there Edition
FAQ (New FAQ), questionable rules lore wise:
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/
>Designer's Commentary (FAQ 0.1)
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf
>Latest news :
https://www.warhammer-community.com
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
>Old crap
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
>List Builder
Squatted harder than Slaanesh
>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
Fuck Warhammer 40k general (40Kg)
Tyrands play like daemons should have. Daemons in 8th are shit without allies or OP named shit.
Yep, no GW marks on those books...
Hey got a question about daemon princes in 7th edition 40k... been using battlescribe to do up lists in an easier manner but every time i add Daemon of Khorne it says "daemon prince cannot have any selections daemon prince of khorne (hidden)"
Literally cannot find any mention of this in any other rule book so what's the go?
Pic related my skaven daemon prince of khorne hahaha...
Don't have the best pic my camera (or i am) is retarded just focuses on shit it wants to hahah... "might've" dropped it hahaha
Here's some fluff for you on the how haha
So going back to fantasy - as most agree " When the polar warp gates of the Warhammer World collapsed, warpstone was scattered around the world as dust and as larger chunks, and large pieces occasionally fall to the ground as meteorites. It is not known if these are naturally-occurring chunks that drifted through space and were captured by the Warhammer World or if they were launched into orbit at the collapse and subsequently returned."
So the actual reason behind these large pieces occasionally falling to earth isn't re-entry from the Warp Gate explosion (well maybe one or 2) but it is in fact a master plan invented and executed by The Lords of Decay.
Obviously warpstone being the most vital and valuable object in the Skaven world it is always in low supply.
Because it must always be found and in turn a lot of it is then used to find more it has become a zero sum game. And logically since there can only ever be a set out (about the size and weight of the gates), The Lords of Decay frantic for more banded the grey seers together into a massive ritual experiments using chunks of warpstone and began sending Skaven through into the Warp Realms in search of more abundant supplies of this "solidified Chaos".
1/2
Now finding out the hard way they cannot actually bring the warpstone back directly through a warp gate due to the unstable properties it houses, when they initially tried they found that it warps everything within the vicinity into an unstable chaotic mess which is then dragged straight back into the chaos realms from whence it came.
To combat this effect they devised a way of opening their return warp gates into the space surrounding earth being as there is "nothing" there to cause the warpstone to go "nuclear" and letting gravity do the rest, of course being Skaven they fuck up more often than not but where the warpstone that misses our gravity well ends up is anyone's guess, it is probably floating out in the cosmos drifting into other planets & moons gravity fields and creating more Skaven/Chaos infected creatures where ever it lands.
To which realms and how many survive the warp is unknown but with an endless supply of rats they keep sending them regardless and warpstone keeps infrequently falling from the sky.
2/2
>>54145621
>>54145636
yeah yeah i'm a rat painter... i've come to terms with it bahahahah
Pic of a bloodthirster i saved from ebay
>>54145621
Battlescribe is all kinds of fucked up, it messes up rules all the time.
Is there a high fantasy game with gritty/dangerous combat?
Also a setting and a different system could work
Bumping with shame
>>54145567
Anima.
Exalted, you are pretty much Hercul.
Are several squads of Nobz, either within or without trukks, ever a good idea? I know the mantra this edition is moar boyz, but I've had trouble getting the lot into CC against my friend's firing squad of Tau.
Also Orks thread
>>54145319
You need more line of sight blocking terrain.
>>54145350
Then it just makes it difficult getting everyone into combat because they're all bottle-necked or lose sight of da boss.
>>54145319
NAUT
A
U
T
What reference works should I consult before creating a fantasy world?
Depends. Are you actually trying to ground your fantasy world in a certain time period or just trying to throw something together? Because you don't really need anything in the latter case. Otherwise it would depend on the level of accuracy you want and the time period you're shooting for.
>>54144841
What if I wanted to take Ancient Greece and remade it as a sci-fi setting--with each polity being its own planet, moon-base, or space station?
>>54144872
Well I would suggest reading at least one collection of greek mythology (they vary so much that it doesn't really matter which), probably the illiad and odyssey, and some historical sources on the different city states. I can't help you much with the specifics on that last one, I can't think of any of the top of my head but it's not a huge area of knowledge for me.
Gentlemen!
I am looking for a board game to play that combines action with territory control and army building, similar to how the Dynasty Warriors: Empires series does. Something centered around the players controlling a single "General" who controls an army and takes over land, then battles the other player characters for supremacy. The mixture of hack-and-slash and strategy really gets me going. The game doesn't have to be set in the Three Kingdoms Era. I just used it as an example for the type of feel I'm looking for.
Before someone suggests it, I know that there is a R.O.T.K. board game out there, but from what I can tell it hasn't been translated into English.
What backstory questions do you ask your players when starting a new game? Do you have a list, a worksheet, or any parameters or requirements? How do you get a good backstory out of your players? Do you encourage them to enrich the world?
>>54144305
Generally I don't want TOO much backstory from my players before the game even starts, but I do usually try to cover a few points.
>Short description of your childhood
>How did you acquire the skills you have today
>What made you want to become an adventurer (or whatever the plot of the campaign happens to be) and what do you hope to get out of it?
Let's play a game /tg/
Pick four characters. They are now stuck playing generic fantasy setting together.
Who DMs? Who plays what?
I'll start.
Hal 9000, IM, GLaDOS, SHODAN.
IM's obviously GMing an extremely high lethality campaign as a "That GM" who thinks the goal of the game is killing the party (or more accurately torturing them for all eternity)
Hal plays a Lawful Stupid Paladin and attempts to rigidly adhere to all the "directives" of his chosen god, often getting stuck in logic loops because of it.
GLaDOS doesn't want to be there, but rolls a minmaxed munchkin set like Pun Pun just to spite the GM and metagames like hell.
SHODAN rolls a maniacal planeshifting wizard with a god-slaying fetish.
Official bayblade thread
let it rip boys
let it die
I wish fucking dragons shot out if that shit. I just bought a Chinese knockoff made of metal and win every game.
https://www.youtube.com/watch?v=18p2L4n3wj8
I don't recognize them and I've got a friend asking me about them, any idea what they are?
>>54143729
Can you get a closer and less blurry picture? Does it say anything on the bottom?
>>54143729
they kind of look like gnar from gates of antares