*spreads plagues*
>>54231273
Looks like a chibi Minotaur Artillery Tank
Is that a Primaris marine in the front?
>>54231273
reminds me of this
I'm a veteran DM but somehow I never played or DMed D&D in my whole life. So I picked up some D&D 5e books but now what ?
There's like a gazillion settings for D&D, wich one is the best for "beginner DMs" at D&D ?Greyhawk ? Dragonlance ? Eberon ? etc ?
>>54230945
Wilderlands of High Fantasy.
>>54230945
Greyhawk
Kingdoms of Kalamar
Points of Light
Probably.
Greyhawk isn't a heavily covered clusterfuck of lore compared to DL and FR, with less intrusive iconic characters, and flavour for the demonic, undead, and Cosmic horror esque BBEGs, with at least care to vampires as foes, not too many "Ported in from earth" human cultures, and deities that aren't massively intrusive, if only in times of need such as Pelor, St Cuthbert and Murlynd. On that note, it's the only setting where it's okay to have a Gun wielding paladin to boot, the the Drow of the underdark aren't nearly as common a threat and there's no Drizzt to speak of.
Pick up Sword Coast Adventurer's Guide for Forgotten Realms. That's enough to get a beginner campaign started. Of course, if you want to put a little more effort in and get a much better FR experience, pick up (or download the pdfs) of either the 1e or 2e boxed Campaign Settings. Not much is given in the way of number or mechanics in these books, so you don't have to convert anything. Also, they take place at a different point in time and place in FR; most of the 3rd edition and later D&D players tend to be unfamiliar with the Dalelands, Sembia, Cormyr, the Moonsea, etc.
Hello /tg/
I'm making a quick turn-based card game. I was wondering what makes games like these fun in /tg/'s eyes?
Next post will be more info.
I'm so sorry for you.
You're going to get a tob of shit on here from some grade A assholes because you used the word "fun"
Best advice, try to understand who's a prick who can't learn to have fun and who's trying to help
It's a basic spellcasting and resource collection game. Don't want to reveal too much, but here's the main "kicker" so to speak
No Card Drawing.
Players instead collect 2 elemental tokens at the start of their turn. Players can cast any spell in the game (a booklet is provided with all spells and their elemental combination) as long as they can pay the cost.
>>54230923
Personally, I dont like deck builders. I prefer games where both players have access to the same set of cards. Small-scale deckbuilding games are the laziest form of design, because you're basically just coming up with a 100 or so cards and saying "thats all I can e asked to do, you guys figure it out".
Looted Emperor edition
previous >>54227398
>FAQ:
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/
>Designer's Commentary (FAQ 0.1)
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf
>Latest news :
https://www.warhammer-community.com
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
>other MEGAs
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
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https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
>List Builder
Deader than Kennedy
>WIP Math-hammer doc (chart anon doing god's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>54230882
Asked just before the migrate post. Would appreciate it if anyone had the answer.
>>54230874
>>54230892
>Power level
9001.
So let's make an atompunk fantasy setting that will be talked about on the board for maybe 3 months tops. So let's start with the basics, then go into specifics.
So what flavor of atompunk will we go for? (1d100)
1-29: Space Opera. Think Starship Troopers.
30-69: Urban.Think Caves of Steel.
70-100: Post-apocalypse. Think Fallout.
>>54229569
Bump
>>54229569
Forgot to roll dice
rolled a 31
this may be one of the more frustrating RPG systems Ive ever run.
I bought heavily into MCG shit. Mostly because the books were high production value(and at the time, 5e books were approaching their sixth month post release and everyone was realizing they were falling apart) and the art could be pretty nice. The ideas behind them werent terrible. I like the Ninth World. A lot. Not so much the shit in the corebook, but the extra setting books(not the ninth world guidebook, the ones on outer space and the ocean, havent read the dimensional shifting one yet) are fan-fucking tastic, and actually pay off the promise of good ideas for this setting.
But the system is just...such a fucking pain in the ass to wrap my head around. I haven't seen a d20 system pointlessly complicate itself while trying to be a rules-lite system. We got these shitty-ass armor rules, which actively harm you while you wear it. We got the single resolution mechanic, which sounds good on paper, but ultimately isn't very interesting or well thought out. Nobody uses XP to re-roll, and it's objectively smarter to only spend XP on shit that makes your character stronger and more capable. The system is really only designed for resolving combat and using magic, and anything else the system actually doesn't touch. I mean, the game just says "that NPC is difficulty 5" which means they're just as hard to persuade than they are to stab. what the fuck?
Cyphers are really pointless too, and the whole system hinges on things being constantly interesting because you're getting random cyphers 24/7. Why not just give me some awesome loot and have a really good adventure to keep things interesting? Turning your loot into a lootbox every time isn't a great RPG mechanic. People tell me this system can run "anything and any setting!" but that's a load of horse shit. Might as well make flipping a coin your only resolution mechanic.
Does /tg/ like the Cypher System? Do you see what I'm constantly missing?
>>54228391
I've never read the books myself, but every time Numenera/Cypher gets brought up in here people take a massive steaming dump on it, so it can't be that good.
Mostly it's based around the idea that:
>too complicated to be a rules-lite game
>too simple to be a regular RPG or satisfy crunchfags
>it's basically trying to be what DnD5e ended up being two years later(a simple, story focused RPG that's complicated enough that crunchfags won't completely hate it, but simple enough to easily mod without breaking)
>d20 isn't as good swing as a d10(I dont know what the fuck this means but it's been brought up 4 times, so)
>>54228391
>By Monte "The Dickeater" Cook
That should have been your first and last sign it was going to be shit, anon. It's the "Ubisoft" and "Online Only" of TTRPGs
I've read some of the core book. Parts seem interesting but the difficulty/target number thing seems needlessly complicated. Multiples of three? Why?! Two or five maybe, but THREE seems really strange to me. Why even have a seperate difficult/TN anyway, why not just have like say in Mouse Guard- an Obstacle 2 challenge needs 2 successes, not 2 times n.
Paizo Games General /pgg/ (also /pfg/)
One-Man Army Edition: When was the last time you faced impossible odds? How did you overcome them?
/pfg/ Link Repository (Pathfinder): https://pastebin.com/JLu5xXML
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Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>54221665
So I mainly run games on a group theme where every party member has to be a member of a particular organization.
How would /pfg/ feel about that style of game, everyone is required to build a character with a reason to be a member of the same government organization/mercenary company/expedition/etc. and basically throwing out the 'strange hodgepodge' style of parties. If I ran it for /pfg/ it would probably be a government organization.
>>54227559
Depends on the organization. I like groups with a reason to be together well enough, but the organization has to be something greater than "tax collectors" or "thieves" to really get my motor running. Something like spec ops team? Fantasy Gestapo? We'd have to have a reason to be different classes and good at combat.
>>54227559
I like PC's having connections to each other but I dislike forcing PC's to be apart of the same organization. I feel it just leads to PC's becoming way to samey.
Truly, They Were a Warhammer 40,000 Edition
>FAQ (New FAQ)
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/
>Designer's Commentary (FAQ 0.1)
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf
>Latest news :
https://www.warhammer-community.com
>WIP Math-hammer doc (Retarded garbage)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
First for the Guard
>>54227408
Second for more guard.
>>54227408
>>54227423
Third for Renegades
>Elves
>Dwarves
>Humans
Which race would land on the moon first?
>>54227396
Demons.
>>54227396
Elves wouldn't do it because they worship the moon
Dwarves wouldn't do it because Scots are fucking stupid
Answer must be humans
>>54227396
depending on lore the elves probably came from the moon.
Sup /tg/ I'm. Planning on running a SU game with fate core.Post-GW. Gonna give my players the option between rebelling against homeworld or become secret police of sorts. What could be some "entry level" sorta jobs I could give the PCs that could allow them of build up to this choice. So far I was thinking about just presenting this choice right of the bat by having the PCs being caught in a rebel attack and forcing them to pick a side from the first session, but I feel like that may be rushed ,and bit too railroady.
I actually know a little about this sort of thing. Not a good idea to discuss it on /tg/ though, send me a PM on discord please Suitz#3837
>>54226958
Sorry, Suitz#3873
>>54226958
Why is it unwise? Worst that can happen is people shitpost. Also Gotta proove you aren't A bot before I come within of your discord bro.
I'm about to embark on my first D&D 3.5 campaign and have no fucking idea how to fill out a character sheet. I created a samurai but idk am I supposed to roll my abilities or what.
It's online too so I'm especially worried about the DM getting annoyed at a noob (he probably has other stuff on his plate)
>>54225735
>Playing a samurai in 3.5
You may want to re-think this decision
Just ask your DM how he wants you to pick your stats. Honestly that's something he should have told you already.
>>54225813
Am I gonna be utterly useless?
Also as an aside is there merit in picking up crit based characters like fencers or rogues over straight up damage stuff like berzerkers?
>>54225848
Yeah probably.
The biggest problem with crit based characters is they stop being useful against enemies that are immune to crits, which are quite common in 3.5, especially at high levels. Kind of depends what monsters the DM decides to throw at you, but obviously you can't always predict that.
Digits decide, I'll do anything if it's possible to make a coherent setting out of it.
>>54224201
Grimdark fantasy
Atompunk Fantasy
>>54224250
reroll.
>*blocks the path*
Stat me, /tg/
>>54222600
no longer relevant/10
>>54222600
literally who
>>54222600
Would you care to give us a clue?
How would a group of knights (with no magical capabilities or enchanted equipment) actually go about killing a dragon? If going with the basic idea that the thing flies, breathes fire, has stone hard scales and is several stories tall. Like, what could someone actually bring to the fight that could regularly damage and kill something like that?
Fight it inside the cave where it can't fly? Use ballistae if on open field? Poison the cattle?
>>54222119
They literally can't. Which is why in my superior homebrew setting. Dragons are extinct. And kobolds are an autistic race that believe themselves to be the next dragon.
D&D: 0
me: 1
>>54222119
Well, step 1 is to get it onto the ground, for which you'll need to go after its wings. Depending on how fast or slow it is, youll either need a fuckload of arrows, or potentially just barbed javelin that will lodge in its wing, weigh it down, and cause more pain.
Armor wise, you probably want to go relatively light, with a breastplate and a helmet. You're going to be fighting this thing for a while and possibly at a moment's notice, so you don't want to be weighed down by something it might just bite through anyway. The better defense would be larged sloped shields designed to reduce hear and better deflect any swooping attacks it tries.
Weaponry wise, I feel you'd want warhammers in order to break open weak points in the scales, and then spears to embed in those points, as barbed as possible so you can deal a bunch of damage by pulling them out.
Catching the thing in a trap or while it's in a cave would also be ideal.
Flight is the biggest worry, and from there you have to worry about a t-rex with plate armor and a flamethrower.
Is Pathfinder dying? No hate thread, honest question. There are fewer and fewer open groups in Roll20.
>>54221982
No.
All Pathfinder games tend towards closed groups, because they've been playing these things forever and don't need new players. 5e is where new players go.
>>54221982
Yeah, it's dying. Paizo was only big because 4e sucked ass, and now that 5e is around to bring in the normies the only people sticking to PF are grognards.
>>54222006
>>54222027
You both can't be right.