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Archived threads in /tg/ - Traditional Games - 657. page

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I. Am. Wrath.
12 posts and 8 images submitted.
>>
Ultramarines, specially when they going for the Roman legionare aesthetic.

Also space wolves.
>>
>>54250866
Hear hear Brother!
>>
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>>54252008
>>54250866
RIP AND TEAR! FOR THE EMPEROR!

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What are some interesting magical items that are not simply for raising stats and preferably aren't just X uses of [spell] per day?
12 posts and 5 images submitted.
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>>54250284
I'm sure you're a creative type OP, how about you start?
>>
>>54250284
Well there is always the cursed blunt shortword that does blunt damage, but looks like a sword.
Oh and it shouts curses at anyone you hit
>>
>>54251579

I personally like really open ended items, where the item's use comes from the player's creativity.
Such as magnetic gauntlets that can pull any unattended metal towards the user or a lantern in which you can burn anything and those within the light gain attributes based on what is being burned.

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If a skeleton loses its head, it is blinded?
You would be tempted to say no, because its vision was magical and it never needed eyeballs anyway.
But by that logic, a skeleton that loses its legs would magically hover at the same height, which I've never known to happen in any setting, because it could stand up just fine without muscles or ligaments anyway.
12 posts and 4 images submitted.
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>>54249973
On the subject of skeletons, since they're animated by magic and all that which makes skelecopters a potential possibility, does it really make any sense for anything acid from maybe being broken down by acid to actually kill a skeleton?
>>
>>54250262
Jesus, I need some sleep.
>>
>>54249973
A decapitated skeleton can still see, because he never had eyes to begin with.

But he clearly still needs legs, even with just the bare bones, to walk around. If you get rid of them, it'll crawl. There's a reasonably distinct difference between these two.

I think a much better question is what >>54250262 said: killing skeletons really should be a great deal more difficult than it's usually shown in games. They're almost universally a low-level mook, when in truth they should be far more powerful, perhaps even close to the level of mummy and vampire.

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>JumpChain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>54242114
639 posts and 104 images submitted.
>>
/jc/, what are some good economic perks/purchases? By good I mean, for example, buying Pokeyen in Pokemon Trainer is bad because it only equals about $500 US worth, but things like the money exchange from Monopoly or Allowance from Teen Titans are good, because they give ongoing benefits that will help in future jumps.
>>
What is the most stereotypically jumper thing to do?
>>
>>54248852
Sitting in the warehouse playing vidya with the benefactor, only leaving to acquire waifus and blow stuff up.

SPREAD THE WORD!

Few sane minds could truly stand millennia of war. After the Volgan War, after the conquest of Mars, after the rise of the Termite Empire and the endless wars against the alien, after border conflicts and assassinations, after purges and pogroms, the endless evidence of man’s inhumanity would grind down even the stoutest heart.

Sanity, however, is an overrated concept.

The ABC Warriors started life in a comic called Ro-Busters, detailing the exploits of a robot search and rescue squad. The Ro-Busters eventually found new life in 2000AD in stories that gave details of their violent pasts and even more violent futures. The comic became one of the iconic serials of the British weekly, joining the ranks of Judge Dredd, Rogue Trooper, Strontium Dog, Slaine, and Nemesis the Warlock.

Between 1983 and 1984 the Warriors began, one-by one, to be introduced into a crossover storyline in Nemesis. Set in a demented future of xenocidal terminator crusaders, alien sorcerers and centaurs, neo-Victorian obsessives, time travel, poorly understood but highly advanced technology and maniacs of every creed, colour and species, Nemesis the Warlock formed one long story made up of several chapter-like Books, which we’ve all been along over the last few days.

Much like Nemesis, as well as providing occasionally baffling inspiration to players and GMS of future fantasy games, the ABC Warriors provide a good deal of insight into the development of the 40k universe. Mongoose games also produced miniature warriors to go with their Judge Dredd skirmish game, though they are unfortunately not presently for sale.

Nemesis the Warlock :
Prologue, Books One and Two >>54166975
Books Three and the first half of Book F our >>54185940 Book Four >>44347421
Second half of Book Four, Book Five and First half of Book Six >>54200720
Second half of Books Six, Book Seven >>54216255
167 posts and 148 images submitted.
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For other recent 2000AD storytimes, see
Dreams of Deadworld and The Fall of Deadworld: >>54051703 >>54077830
Sinister Dexter: >>54133945 >>54142109
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A short history lesson to get new readers up to speed.

The Black Hole Bypass is the means by which humans acheieve intersteller travel. It relies on arcane machinery built into the former Emperor's tomb, and takes the form of a series of tubes spreading out in an inter-dimensional web.

Sphinx Pox is so ridiculous it's actually great.
32 posts and 5 images submitted.
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>>54248564
Hold on, hold on. There was a new OOTS only a couple days ago.

What the fuck is this sorcery? Has Burlew finally sold his soul to get his arm back in shape and that mystery-disease purged from him forever?
>>
>>54248564
>Every man and woman
So V hasn't got it then. Good to know.
>>
>>54248564
I hope Sphinx Pox will never be brought up again until all of a sudden in the epilogue.

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Previously >>54233866

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCH

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

Thread Question:
What commander just makes you groan when you see someone playing it.
323 posts and 50 images submitted.
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>>54248546
Oloro. It's always tryhard cEDH bullshit filled to the brim with pillowfort and a boring wincon.
>>
>>54248546
>What commander just makes you groan when you see someone playing it.

most wotc-made commanders
>>
>>54248546
>Thread Question
Probably Horobi.

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Back to basics edition

This is a thread for discussing Wild Talents, Monsters and Other Childish Things, Reign and any other games built on Greg Stolze's One Roll Engine.

>***The System
Roll some d10s. Find matches. The number of matching dice is your Width. The number ON the dice is your Height. So a Set of [5,5,5] has a Width of 3 and a Height of 5, written as 3x5. That's it. Width and Height tell you a lot about your action, such as how fast it was, how strong it was, how precise it was, etc. Everything in the system is built around this fast, simple mechanic.

>***The Games

>Nemesis
A game about cosmic horror using the Madness system invented and popularized by Unknown Armies. It's available for free on ArcDream's website here: http://www.arcdream.com/pdf/Nemesis.pdf

>Godlike
Superhero roleplaying during World War II. Fight supersonic Nazis and invisible French knife maniacs in a brutal setting where you're equally likely to be killed by a mortar blast as from a supervillain.

>Wild Talents
The sequel to Godlike, blowing the doors of the system to let you create any superpower you can imagine. /tg's favorite ORE game.

>Monsters and Other Childish Things
You're a kid with an imaginary monster friend who's real, and you have adventures. Converts nicely to Jojo and Persona.

>Reign
High fantasy roleplaying in a crazy world that would need to have an entire post just about it.

>A Dirty World
Noir at its best. Relentlessly focused on character growth and psychology. A much lighter system than the others.

>Better Angels
You're a supervillain whose power comes from a contract with a demon. Try not to get dragged to hell.

>***This Thread
---Let's get some Wild Talents back in the thread
---More work on the MaOCT Persona Conversion
---Talk about lesser known or played ORE games
26 posts and 4 images submitted.
>>
/ore's Pastebin Archive

***1x- WILD TALENTS: Superhero Roleplaying in a World Gone Mad***

>1x1- Wild Talents Advice
>https://pastebin.com/EBjEPYyg
>---/tg's collection of tips and tricks to up your Wild Talents game (or make it slightly less crushingly lethal)

>1x2- Wild Talents Sample Power Creation
>https://pastebin.com/F4EvqhHN
>Anon walks a new Wild Talents GM through the process of creating a complex power

>1x3- Miracle Flea Market
>https://pastebin.com/32yNPtax
>---/tg's collection of homemade superpowers for use and reference.

>1x4- Wild Talents Vehicles
>https://pastebin.com/BC6YQhDV
>---Anon's home-brewed system for car races, chases, combat and collisions in Wild Talents.

>1x5- One Shots
>https://pastebin.com/UgNPgENZ
>A collection of one shot ideas and proposals. All should be considered works in progress.

---------------------------------------------------------------------------
***2x- MONSTERS AND OTHER CHILDISH THINGS***
>2x1- Random Relationship Events
>https://pastebin.com/qa4NcKr5
>---Anon's home-brewed system for randomly generating teenage drama and tangled social problems.

>2x2- The Velvet Book Discord
>https://discord.gg/aWZMuZP
>---Discussion for converting MaOCT to play Persona

---------------------------------------------------------------------------
***3x- GODLIKE***

>3x1- Published One Shots
>http://www.rpgnow.com/product/80749/GODLIKE-Operation-Rascal?
>http://www.rpgnow.com/product/91021/GODLIKE-Glazier?
>http://www.rpgnow.com/product/91024/GODLIKE-Night-of-the-Pegasus?
>http://www.rpgnow.com/product/91016/GODLIKE-For-King-and-Country?
>http://www.rpgnow.com/product/91012/GODLIKE-A-Stutzepunkte-Doubled?
>http://www.rpgnow.com/product/90059/GODLIKE-The-Invasion-of-Jericho-Bay?cPath=1459_8161
>http://www.rpgnow.com/product/23799/GODLIKE-Saipan?cPath=1459_8161&it=1
>>
Here's the current draft of The Velvet Book. It's currently being playtested in the Discord Chat and we're always looking for new GMs and players for more data.
>>
I thought it would be helpful to move the pastebin archive into the second post of the thread to increase it's visibility. That way folks can see all the work that was done on Wild Talents content in addition to the Persona conversion.

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R8 my stack /tg/
38 posts and 10 images submitted.
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A fun time with some friends/10
>>
>>54245551
>forbidden island
is that like Forbidden Desert?
the font, and tin are the same...
>>
>>54245551
Just played Codenames for the first time on saturday and I absolutely loved it. I'm shit at free association though so I found it a bit challenging, but we were all stoned with a bottle of wine so it was great fun.

As for your stack would definitely play with/10

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As a GM, how do you deal with planning and pacing a 1-20 sandbox campaign?
32 posts and 5 images submitted.
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>>54242027
As in level 1-20?

Same way I would any other sandbox campaign. Map and populate a relatively small starting area, drop the players in, and see what kind of situations they're attracted to. Never plan more than a session or two out.
>>
>>54242027
>>54242602

Planning not far ahead is VERY important. Sandbox means sandbox, and your players WILL do whatever they want to, and you'll never be able to compensate for any of it in advance. Let them know that pacing is in their hands, but it won't be "railroady" of you to forcefully insert a BBEG once they cross into level 20 for your TPK.
>>
I always try and get in how many sessions a player can play. Then plot level advancement around sessions. 1 session = appropriate amount of levels depending on how many sessions a player can attend. So if players can only have about 10 sessions, 2 levels a session. Try and plan all major advancement that way.

Then as others have said, don't plan too far ahead. Work it session by session. Have an overarching plot but if it gets stale, change it. If characters break or destroy something plot important, fuck it, work with something else in the next session. As long as the world feels like it's growing, it is growing.

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This is a thread for sharing the amateur art, maps, and general pictures you make for your games. Feel free to share some of your own work. Quality is of no consequence here!

Most of my work has been done at scrap paper whilst I was at work, and much of it is from around 2010-2014, so please excuse the various wrinkles and smudges on my stuff.
48 posts and 38 images submitted.
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Kenku sorcerer
>>
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Kobold champion
>>
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Mantis rider, bug person was a homebrew race I was working on but decided didn't fit in my generic McFantasy setting.

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Hey guys, can we have a made/saw/played thread? I have just finished my third successful Dungeons and Dragons game ever and this is my character. Am I doing good?
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posting template
>>
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Another player made this for me. Not sure if /tg/ will understand this.
>>
>>54238758

Not your DM's fault that warlocks can't survive actual battle

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"second worst thread on /tg/ right now" edition
348 posts and 151 images submitted.
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>>54238516
>>
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This needs a /tg/-related file name.

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I was once the most important man in Ultramar.
49 posts and 9 images submitted.
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And then decided to move someplace else?
>>
>>54237222
OOH AAH OOH
this is supposed to be In the Dark of the Night, right?
>>
>>54237222
yfw you realize that there's a chance Calgar was Lord of Ultramar longer than Guilliman had ever been alive when Guilliman finally came back.

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Lesser races need not apply edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/

Last Thread: >>54195104
336 posts and 42 images submitted.
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>>54235300

I was also tempted to make this 'how come you get two swords?' edition.
>>
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Reminder that bretonnians are larping Elfaboos worshipping an elf goddess and that Karl Franz is the true leader of humanity.
>>
>>54235300
Reposting third thread in a row.

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