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Archived threads in /tg/ - Traditional Games - 599. page

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What is the best job if you like to play RPGs ? Discuss.
24 posts and 2 images submitted.
>>
Something well paying and short on time constraints.

Possibly something like being at a NOC desk where you can fuck around and play RPGs online as long as you're present/at your desk/keeping an ear out.
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>>54385807
I remember this thread. It was fucking awesome, and it's a disgrace that "the /tg/ gets shit done" screencap I saw passing around only shows the OP and tne first reply.
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>>54385828
I honestly don't know if I'd enjoy playing with someone who can be called and have to leave at any moment.

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>Players are contemplacing a peaceful solution, that will greatly benefit them and many others
>They actually aknowledge out loud that this is probably the best option
>But they choose to fight and kill people instead, because they're itching for combat and want a boss fight instead of talking it over.

Do you do this, /tg/? Do your players do this? What are your thoughts on this problem?
23 posts and 4 images submitted.
>>
>Players are contemplacing a peaceful solution, that will greatly benefit them and many others
>They actually acknowledge out loud that this is probably the best option
>But they have to fight and kill people instead, because the DM is prepared for combat and wants a boss fight instead of talking it over.

FTFY.
>>
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>>54385782
>I decided to play a colective game, knowing fully that my players will take the decitions they want even if it's not what i want
>They actually do that
>Why do they do that!! i didn't want them to take those decitions RREEEEEEEEEEEEEEEEEE

I think that your autism can only be accepted in vidya
>>
>>54385782
That's probably because most systems have combat. If you have an RPG system without combat, you might not have this problem...

Then again, I played freeform and we had combat, so there's that...

Maybe don't play RPGs if you don't want to play with Murderhobos.

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What are the must-haves, what would you like to see in a comfy setting, and lastly, how can I have entertaining adventures in a comfy nonlethal setting?
30 posts and 3 images submitted.
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>comfy

What did he mean by this, /tg/?
>>
>>54385648

A comfy setting that evokes a wholesome, warm feeling, like a fireplace on a cold winter night, a soft matress and warm blankets after a hard day's work, or a group of happy children playing hide and seek in the woods.
>>
slice of life style adventures?

Literal milk runs.
Hazards include friendly doggos and other animal friends slowing you down so you miss the ice cream man on your way back to base.

But it's okay you have choccy milk in the fridge :)

ITT: That guy in your group.
385 posts and 37 images submitted.
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>>54385359
He's right you know. You're the literal brainwashed bigot here
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>>54385399
fpbp
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>>54385399
>this is what 4chan has become

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Does you local game store allow "vaping"?
328 posts and 19 images submitted.
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>>54385242
Oh absolutely. I would go to a store that didn't let me blow my big, billowy clouds of cotton.
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>>54385242
I can't imagine they do.
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>>54385287
Likewise, mtg isnt the same without chunky rips off my fat lightsaber

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Bastion of knowledge is open for all people striving to learn, but not everyone is able to enter it's gates. To root everyone, who wants to use knowledge with malicious or selfish intent, scholars of Bastion created a special "lock", that only those with bright mind and clear heart are able to open.

How can someone worthy find a way to open such lock?
17 posts and 1 images submitted.
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>>54385099
>How can someone worthy find a way to open such lock?
By having a "Bright mind and clear heart".
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>>54385118
Looks like I've asked the wrong question.

I want to hear ideas of what such lock could be and how is this lock able to filter unworthy candidates.
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>>54385099
>doggirls or catgirls?

if doggirls, door opens
if catgirls, a flamethrower appears from the hatch and incinerates the answerer.

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How could you ever possibly justify Space Marine vs. Space Marine in Warhammer 40k?

It makes no sense, and it should be forbidden on lore grounds.
32 posts and 6 images submitted.
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>>54385005
Half the "loyal" muhreens are cunts that teamkill at the drop of a hat.
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>>54385005
>both sides think the other is a traitor
>niether are
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>>54385241
Welcome to the Unforgiven

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I posted this same thread yesterday but only got like 5 replies and two of them being actual answers.

In a magical world where one of the most powerful magic objects in the world is a sword that is longer and lighter than it looks, (the rest is just invisible and weighs nothing) what would be a good magic ability for magic rings that are "cut from the same cloth" as the sword to give to my 4 players? (One to each player) I want to make the party (who are a WIDE and DIVERSE cast of people) a singular special unit that all share a special skill that can be used as a, for lack of a better term, "plot hook" to bring them all together on certain quests. Good examples of this would be the Phantom Thieves from Persona 5, the immortals from Lost Odyssey, almost any shonen fighting anime, and the Oceans movie franchise.

I'm open to any ideas. I have a few myself but mine are all very similar and I'm afraid i'm getting tunnel vision.
22 posts and 4 images submitted.
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>>54384871
Rings that make the wearer taller and lighter than they appear.
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>>54384968
I'm now imagining a race of people who are "taller than they look." Like their legs unfold to make them taller when frightened as a defense mechanism. It's adorable. Imagine easily frightened inflata-dwarves.
>>
Rings that make the wearer shorter and heavier than they appear

Rings that do the same thing as the sword, but for your dick

Rings that make your finger slightly longer

Rings that allow you to detatch the finger its on, but only once

Rings that allow you to go to a setting with less lame magical artifacts

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What's the absolute lowest your characters been?
17 posts and 1 images submitted.
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lvl 1
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>>54384580
My character lived all his childhood in a monastery, being prepared to become a paladin of the Crown. He spent all his youth righting wrongs and defending the weak, hoping to one day become famous enough to join the king's court and serve him personally.

Then he actually met the king.
>>
Killing another party member in their sleep. It was very immature of me, and not even a direction I wanted to take the character anyway. The other player seemed to take it relatively in stride, thankfully.

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>Unearthed Arcana: Greyhawk Initiative
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>183027984

How does your party get quests? Are you on some grand adventure? What drove you to it? Are you solving problems for money? Do you look for quests, or do quests find you?
334 posts and 39 images submitted.
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During combat, if a player damages a specific part of an enemy's body, how do you handle it?

For example if a bandit's leg is cut, do you impose disadvantage to actions requiring legwork, or do you simply lower DEX modifiers?

I'm thinking of including this into my campaign to spice up combat and add some variety to "i smack with hammer"
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>>54384546
How would you rank the prewritten adventures for 5E?
>>
>>54384681
>During combat, if a player damages a specific part of an enemy's body, how do you handle it?
I would only permit it on crit, as an alternative to doing double damage. I think the reasons are obvious.

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Would you play in this setting?
31 posts and 6 images submitted.
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That's a blast from the past.

From what I remember, absolutely not.
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>>54384256
Well tell what little you remember.
>>
Last time I checked the setting was pretty simplistic.

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Previous: 54371030

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCH

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

Thread Question: Most bro commander? What deck signals is pilot is liable to cause a good time?
351 posts and 64 images submitted.
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>>54384105

Previous: >>54371030

My ability to fuck up the most basic things is matched only by this board's ability to let persistent generals die without reincarnation.
>>
>Naked Solemnularity
Also, does Naked Singularity have a 5C identity or colorless identity?
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>>54384182
It's 5 color since the mana symbols are rules text not reminder text.

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What are some examples of unique and fresh fantasy races that you have either made for your game, your GM made for theirs or you know of from some rule book or media?
I am tired of the usual elf Orc dwarf lineup.
17 posts and 5 images submitted.
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>>54383733
Instead of making new "unique and fresh" races (that will just fall into standard archetypes anyway) make existing races unique and fresh.


But aside from that, i had a lot of fun with size/physiology difference. If you play it right, a Dragon or Giant in Fantasycraft feel VERY different from a human. For physiology, i liked Black Mages from FF IX - artificially created sapient short-lived mana constructs are a very fun idea.
>>
>>54383733
Good taste OP, I steal a fuckton from French BD.
Tough I use Dwarf, Elves and some times Halfings and Gnomes, I don't like them to be main races.
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>>54384783
say what you will about the french, they come up with some wiiilld races for their comics.

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While I don't enjoy Destiny as a game, I do appreciate what Joseph Staten was originally intending in terms of atmosphere, mood, and discovery. Ultimately, it was a failure to properly translate those fundamental pen and paper tropes: Brave adventurers searching long forgotten dungeons (or derelict ships) by torchlight (or in this case, flashlight). The quest for gold and glory. Unthinkable terrors lying in wait across the vast, unexplored landscape (or in this case, universe). Returning to one of few beacons of light for a cold brew and a warm bed.
I think a part of its failure was a lack of mystery. Don't get me wrong- they left plenty unexplained, but at no point was the player left gasping: "what the fuck is that / where the fuck are we / holy shit that is amazing".

Do you think it's possible to properly translate the original vision of Destiny, in terms of intent and atmosphere, not of exact lore word-for-word, into a PNP game? How would it function? How do you capture the imagination in the same way meeting our first Lich or Beholder did? How is anything paced when you have a damn spaceship to fly wherever? It'd be like starting with an airship at level 1! How would it even work mechanically?

I'd want to use 5E, but it sort of falls apart when everyone uses guns. Is there anything that can even facilitate the kind of holy trinity tactics even while everyone is shooting? Or properly mechanize cover and suppressive fire? GURPS, I guess, but it's excessive modularity really scares me away from touching it, due to fear of excessive imbalance for me to handle and confusion amongst my players.
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>>54383566
>Or properly mechanize cover and suppressive fire?
Savage Worlds
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>>54383603
While it might be useful in that one aspect, Savage Worlds has a bunch of other problems, the least of which is drawing stupid cards, and having a completely fucked ramp in power.
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>>54383566
Where can I read more?

>using gold pieces as currency

Why do you have to be such plebs?

20 shillings in a sovereign
12 pennies in a shilling
240 pennies in a sovereign

a farthing is 1/4 of a penny
a halfpenny is 1/2 of a penny
3 farthings are 3/4 of a penny

a half-groat is 2 pennies
a threepenny bit made of silver is 3 pennies
a groat is 4 pennies
a sixpence or tanner is 6 pennies

So a groat, a sixpence and a half groat equal to a shilling

a florin or two shilling piece is two shillings
a half-crown is 2 shillings and 6 pennies (or half a shilling)
a crown is 5 shillings
ten shillings is half a sovereign
a half-guinea is 10 shillings and 6 pennies

a guinea is a sovereign and a shilling

There what's so hard to understand?
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>1 Green Groat=12.37 bronze shillings
>1 Bronze Shilling is equal to 1/5th of a sixpenny, or 6/9th of a Wet Bobhog
>A sixpenny is 3/4th of a Dry Bobhog, or 3.2 of a gold shilling
>A Dry Bobhog is 3.83 Young Tanners, or 1/8th of a Royal Groat
>1 Young Tanner is a 2/7th of a Eightpence, or 1 7th Rude
>A halfpenny is worth 2 eightpences
>>
>>54383197
>Not running Cyberpunk or Sci fi
>Not having neoshekels as the universal currency
>>
What if piece is actually a unit of mass? And a single gold coin might weight dozens of pieces while a copper coin might actually be a gold piece, if number stamped on it says so.

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