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Archived threads in /tg/ - Traditional Games - 576. page

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So /tg/, what will you do when the Sisters codex is finally released and the nuns with guns look a bit more like this?
4 posts and 1 images submitted.
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>>54239231
I report and hide, that's what.
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>>54239231
Shrug and wonder what took them so long, because Sisters are basically a female chapter of space marines already.
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>>54239251
Exactly.

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or is it too early to say?
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statistically

yes
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>It's another "Was Magnus right" thread
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But he actually is. Competition is stronger than ever yet he's remained on top of the pile for years.

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hey, iv been a big fan of the 40k novels mainly the horus heresy novels and been slowly just making up fluff of my own warband/chapter for 40k over the past weeks just for abit of fun. so i just looked as my document iv been slowly building up and it turns out i have around 4-5 pages filled with custom fluff without realizing.

my question to you guys is do you write down fluff that you have made and have you brought it to the tabletop, feel free to post your own guys. be nice to get some impression for some characters im working on.

bit about my dudes
>were members of the palatine blades during the heresy
>large group of them formed their own warband after fulgrim went AWOL
>still use the dueling system they were famous for and pretty much look how they did during the heresy
>something about them being a part of eidolons warband but decided to blow a hole in his ship and peace out.
5 posts and 1 images submitted.
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>>54238668
We have Your Dudes threads for this exact purpose.
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>>54238668
>mainly the horus heresy novels
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>>54239710
some of us just have shit taste, anon

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>tfw you get so in to the game that you end up arguing with the undead soul of your previous char about carrying his children to the point where you threaten to raise the rest of him and intercourse that instead of just hijacking his seed with a completely straight face
6 posts and 1 images submitted.
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>>54238016
>tfw OP is a retarded magical realming faggot
>tfw I have no face
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>>54238016
Cibos were the most confusing part of the whole story.
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>>54238016
Now, this is a statement that invites the "Cancerous Weebs on muh /tg/" response, but honestly... if you treat it more like a comedy... it's still not great, but at least the thread will be slightly less shit.

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3 posts and 1 images submitted.
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>>54237963
Why bother? Mage Hand does everything a wizard needs to do.
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>>54237963
Ok, so this is where I give you an uncomfortable truth: /tg/ is not the bastion of creativity we once pretended it was. And beyond that, the eternal controversy surrounding 5e and D&D just kills any kind of homebrew for it on here. Even more so there's a massive stigma against using homebrew in the /tg/ 5e community. I honestly wish it were different.

All in all, you want an actual community for developing 5e spells, classes, and subclasses? /r/UnearthedArcana blows every other community out of the water in sheer content that's been generated, AND percentage of that content that's actually good. I highly recommend the Sprawling Chaos supplement.

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As your enemies use low kinetic energy attacks one thing that you could do to stop them is to make use of sheets of steel about 2 millimeters thick to create a defensive outer shell to resist attack and dramatically improve suvivability.
2 posts and 2 images submitted.
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>>54237546
If you hear strange noises while spelunking, always remember to look up.

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One of my buddies wants to play as a sort of lizardman Queequeg type character but I can't find any stats to use for PC lizardmen. Anyone know which rulebook might have lizardmen stats or if there aren't any would you happen to have a good homebrew for lizardmen pc stats?
3 posts and 1 images submitted.
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>>54236743
Check for venus books or sections.
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>>54240416
Happen to have any links for PDF's? The archive only has one link ant it doesn't have all the books, only a few of them are there.

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Alright /tg/, get your #2 keyboards out and prepare for the exam. I will be analyzing all your answers, and all grades will be final.

Your player is surprised by an enemy guard, in response he shouts "I throw a flask of acid at his face!", he subsequently throws the vile and lands a hit. What happens to the character hit, and how do you tell your player?
4 posts and 1 images submitted.
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>>54236669
It's spelled "vial".

Are you even qualified to be teaching this class?
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>>54236756
Flask

"a narrow-necked glass container, typically conical or spherical, used in a laboratory to hold reagents or samples."

You get an F and are sent to the principles office for disrupting class.
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>>54236786
shit thread

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If you had to distinguish classes with a single ability, what would you give them?

>Prior: >>54189119
Trove: http://pastebin.com/QWyBuJxd
Game finder?: https://discord.gg/qaku8y9
Blogosphere: http://pastebin.com/ZwUBVq8L
In-Browser Tools: http://pastebin.com/KKeE3etp
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I can't make my fucking PCs leave this fucking castle alone. They've spent 130k gold on it so far and they keep trying to turn DCC into ACKS and won't even play ACKS. I actually reduced the entire thing to ruins with a massive giant attack and they were like "Oh man this must have something really valuable in the catacombs if a giant army wanted it." And rebuilt it. Dragons blow up towers and they have them rebuilt. They've been doing this so long they're on their third set of PCs, with around 19 level 10 pcs that just sort of wander the fuck around being walking demigods. I have this entire world built and all they want to do is hang out in this castle and "investigate the mysteries." I made the fucking mistake of having one of them, after 10 sessions of digging into the god damn ground, actually find a hidden chamber with a shitty +1 sword and now they've got armies of craftsmen in there, tunneling, holing out and making a small subterranean city. Had them bump into a dwarven thaig or whatever and get invaded, ruining all of their progress. Fuck it, we got lots of gold let's build it all again but this time with more shit. I can't fucking handle this anymore. My players. Will not. Leave. This castle.
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Please delete this.
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>>54237239
You have only one option. Introduce the human ranger with a great dane animal companion.

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So /tg/ We've discussed the pros and cons of mecha in military usage but what about jet packs and the like? For the sake of discussion let's include all sorts ranging from rockets to some form of anti-grav units.
2 posts and 1 images submitted.
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>>54236065
Jet packs with modern technology are pretty impractical. They're dangerous, heavy, and short ranged.

It doesn't really make sense to have units take jetpacks which can fly for about 10 minutes. After that they have to be ditched or be a massive burden.

They might have some use to insert special forces type guys, as well as other niche roles, but for general use there's no real point.

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/ysg/- Yog-Sothothery General
This thread is meant to inspire Lovecraftian /tg/ (like Delta Green and CoC) and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.
>Previous Thread:
>>???→

>The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>PDF Archive:

>Call of Cthulhu
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4
__________________
>Flash Gordon's Space Opera
https://docs.google.com/document/d/1LJ_beiUVa7mpeKJGPBvH2yQCMDVWXLGawz4K39Rea8Q

>AM1200
https://vimeo.com/102372269
>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages or if the old thread dies.
>If you don't, Nyarlathotep will shitpost in other threads
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Many of Lovecraft's stories especially his early ones draw heavy inspiration from Gothic literature. Namely Poe.

Stories like In the Vault, Rats in the Walls, the Terrible Old Man, The Outsider, The Hound and the Lurking Fear all so some elements of more classical horror.

Thread Question: How have / can we used Gothic elements to modify, improve or subvert typical Lovecraftian games? What lessons and tricks can we use or take away?

Also what Gothic Settings do we find appealing?

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While an open thread to the discussion of villains or Antagonists based around a central concept, (vs various alignment monks, vs mirror party) I wanted to look into advise over making a massive campaign length fight against a bounty Hunter organization that is modelled after either the major arcana, or more hopefully the reverse arcana. Does anyone have any advise as to how to go about setting up villains to either one short of literal translation
5 posts and 2 images submitted.
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>>54235622
For the major arcana, if you don't want to literally name the characters after the cards I would go with giving them numbers and very clear gimmicks related to their numbers, like Mr. 4 wearing a crown or Ms. 10 fighting using a giant wheel. As for how to set them up, Jojo Part 3 managed it, but definitely not in a subtle manner. Maybe have the players be stuck protecting someone or something from the hunters over the course of the campaign, or trying to get to a specific goal with progressively more dangerous hunters attempting to intercept.
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>>54235783
Also you can make dumb double jokes like I just did by accident.

Ms 10. Get it?

she's Miss (Wheel of) Fortune
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>>54235783
That's not a bad idea. Thanks anon!

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How do you handle magic items in your 5E games? How often do they come up, how powerful are they, how often do they require attunement? What are some level-appropriate amounts that you've found so far?
Same goes for gold, buying power, etc. When does the 10 Dex Paladin get his full plate?
Also, what do you give out? Like, giving bashers +damage weapons is a no-brainer, but what do the dudes that cast cantrips 80% of the time get?
3 posts and 1 images submitted.
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My campaign has three tiers of magic items:
1) Common/uncommon minor items, mostly consumables, wondrous items and clothing.
2) Customizable weapons/armor. Runed gems can be fused with the weapons/armor in order to make them magical. The gems can be either found as treasure or made from raw magic gems. These go from uncommon to rare to very rare in terms of power level.
3) Artifacts, with special tiers of power that can be unlocked by performing certain rites. Some can be fused with runed gems for additional effects at higher tiers of power.
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OK, and where do these three tiers go? How powerful items are we talking about here?
Compare it to basic 3.5 +1...+5 sword.

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Is there anything better than using S C I E N C E to game magic systems in your favour?
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Yes, when smart DMs shut those kinds of players down.
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>>54233831
I've always loved building smart "engineer" characters in magical games. Then i build magic or spiritual focused people in future science games. No idea why its so much fun for me.
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>>54233831
How else would you do it? Magic?

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This is your fixer/Mr. Johnson for the night.
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>>54233828
>Smoking anywhere near electronics.
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>>54233828
Correction: THIS is our fixer for the night.
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>>54234396
Might be vaping for all you know. Inb4 hipster bullshit, S h a d o w r u n a e s t h e t i c s

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