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Archived threads in /tg/ - Traditional Games - 57. page

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Arby's just made a reference to The Adventure Zone D&D Podcast. Thoughts?
47 posts and 9 images submitted.
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>>
Interesting. This is definitely another sign that these streamers and podcasters are bringing more mainstream attention to our hobby, but I don't know how I feel about it. I've had this gut reaction for a while now that what makes a tabletop game fun at the table just doesn't translate well into being a spectacle observed by a third party, but between the Adventure Zone and Critical Role that seems to be exactly what's attracting so many of the newbies you see on roll20.

We had club day at my college two weeks back when the semester started, and I think maybe over a third of the new signups were from people who explicitly mentioned Critical Role by name, with two others who mentioned The Adventure Zone. It might reach a point soon where it's worth listening/watching these shows as as DM, just to get a grasp on what these new players' expectations for a game are.
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>>55355555
I've not watched critical role, but the adventure zone is both assholes goofing around in D&D and also a super epic story with little player agency, depending on how far in you are. So hopefully any person that joined because of that show in particular would be fine with either.

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Anyone have the time and patience to teach a fucking idiot how to play d&d?
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>>55354903
no
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What's the problem?
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>>55354903
Have you read the books yet?

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>Dudes with wings rushing at you on horses

Can this be any more intimidating?
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Bear cavalry.
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>African giantesses
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>>55354632

Dudes with wings on horses with wings.

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>>55354351
Yay. Another completely fucking pointless update. It's actually somewhat refreshing to see that even though he's picked up the pace of the schedule, he still can't write for shit.
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Full comic first, then you can Thog it.
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Jesus. I read this garbage once every 16 months and it hasn't gone anywhere in the last 4 goddamn years.

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FUCK MAGIC
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>>55354034
Yeah, Barbarians of Lemuria is unquestionably a better alternative to D&D (any edition).
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>>55354034
I'm not a fan of collectable card games either.
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>>55354034
Please don't fuck magic.

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Previous thread: >>55325264
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/the-labor-party-monday-meeting-notes/
>Question:
Which Touchstones are the best? Most stable? Most fun?
>5th edition cliffnotes
https://pastebin.com/cp0r59da
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>>55352799
Wow, that's embarrassing.

Previous thread: >>55338214
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>>55352842
So I guess in order for a praxes to be better than a rote you would need to be a master in the arcanum of the spell. Praxes are better because of the 3 successes for a Exceptional right?
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>>55353483
Praxis are for stuff that you cast often and can cast easily, rotes are best for spells you need extra reach for and access to a hopefully decent mudras yantra.

Pick a 1 dot spell for a praxis so you can spam it for ES and regain mana or get arcana beats.

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Why is gonzo fantasy so hated nowadays?
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>>55351289
People are worried that it makes them seem immature, so they dress the fantasy up with gritty 'realism', adult language, and real world issues to convince other people, and to an extent I expect, themselves, that it can be a 'mature' genre.
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>>55351289

It's not. Some people like it, some people don't, that's how it's always been.

OPs like these are almost the classical form of the logical fallacy of begging the question.

>Why are houses made of bread?
>Why is my opinion so true?
>Why is OP not a fag?
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>>55351289
The average layperson thinks they know enough about science and technology that gonzo settings are today viewed as more implausible than in the past. 50 years ago, the idea of walking on the moon was ludicrous to most people.

Regular fantasy dominates because "a wizard did it" invites less criticism than "a machine that seemingly defies Newton's laws did it".

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>The best fantasy is written in the language of dreams. It is alive as dreams are alive, more real than real ... for a moment at least ... that long magic moment before we wake.

>Fantasy is silver and scarlet, indigo and azure, obsidian veined with gold and lapis lazuli. Reality is plywood and plastic, done up in mud brown and olive drab. Fantasy tastes of habaneros and honey, cinnamon and cloves, rare red meat and wines as sweet as summer. Reality is beans and tofu, and ashes at the end. Reality is the strip malls of Burbank, the smokestacks of Cleveland, a parking garage in Newark. Fantasy is the towers of Minas Tirith, the ancient stones of Gormenghast, the halls of Camelot. Fantasy flies on the wings of Icarus, reality on Southwest Airlines. Why do our dreams become so much smaller when they finally come true?

>We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La.

>They can keep their heaven. When I die, I'd sooner go to Middle Earth.

Is he right?
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>>55347936
Depends on the taxes
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>>55347936
About what? It's a non statement.
>fantasy is exciting, so we read fantasy

Wheeow boy, yes that's true.
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>>55347936
A reminder that I completely humiliated the disgusting Martin apologists in the last thread, and they had to come in on page 10 to attempt to fight me.

I won. Martin is a hack and will not be remembered because his series will not be finished. You lost decisively and one-sidedly. And if you disagree, then the more you drink, the more you shat, squatting by the riverside.

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Have you ever DMed or played with a romantic couple? If so, what was it like and did it ever get ugly?

Pic related
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>>55347481
My husband and I are half our group, I make his characters and he roleplays minimally but I give him shit for it and don't favor him when I DM.
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One of my GM's old girlfriends used to play with us. She was pretty cool, but never really payed attention. He kept insisting that he wouldn't give her any special treatment, but then she would pout and he would fudge some dice. Although, to be fair, he went way to easy on all of us. One time, I hit like, -50 hp, and he said, "no, you're not dead. I've written to much of the adventure around you. You're just at 0."

The issue wasn't really that they were a couple, it was the two people in question just weren't very good at their jobs.
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I was in a large game where there were two romantic couples in the group. Me and my girl were players, and another couple were co-dms. The guy did most of the active DMing, she helped with preparation and on occasion managing large encounters but for the most part tried to get work done or didn't show at all.

That was all fine and good, but at some point she wanted to play a more active role so she became a player. She made no attempt to pretend she didn't know anything about the encounters, and in the first big fight she immediately snuck away from combat to go upstairs (she had actually split from the party before combat to go in a different entrance closer to the stairs) and steal the magic staff that was controlling all the wizard's minions, ending the encounter a few rounds after.

The good news is that no one but me cared so it didn't ruin anyone's fun, and a few months later the couple issued an open invitation to the group to take over DMing and it fell apart.

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Give me one reason why you're not an obsessive chess player.
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I just don't really like chess
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>>55346669
this
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Not really anyone to olay with and I hate online chess.

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>level 20 wizard hits for 20d6 across the battlefield
>possibly AOE, selectable damage type

>level 20 barbarian hits for 2d6 with his axe
>must be adjacent to his single target, AND has to beat AC

How do we fix melee classes?
394 posts and 21 images submitted.
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>>55345616
>Level 20 Barbarian hits for 2d6+25/2d6+25/2d6+25/2d6+25/1d8+18/1d8+18

>ftfy
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>>55345616
Magic takes time to cast and can be interupted.
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The barbarian isn't supposed to be a dps machine. They exist to absorb damage so that the other characters can deal enough. It's an underappreciated role.

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Pathfinder General /pfg/

Have you ever run a pathfinder game in a dieselpunk or steampunk setting?

/pfg/ Link Repository: https://pastebin.com/JLu5xXML
Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>55327445
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>>55343908
You don't need to make a thread as soon as we hit bump limit, /tg/ isn't that fast of a board
And to answer your question: No, my group doesn't feel that 3.PF lends itself well for higher tech levels, we got a lot of other options if we so desire
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I'm feeling bored again you guys, anyone up for a game of Creature Roulette? Anyone that wants to play roll me up a d11, I need at least 2 players.
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>>55344154
>Creature Roulette?
what's that?

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Is Bobby an example of a good child PC?
87 posts and 20 images submitted.
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>>55343712
Bump.
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>>55344062
why are you bumping a useless thread
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>>55343712
No.

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*knock knock*

Anyone remember me?

https://1d4chan.org/wiki/Wild_Cards

I think it's high time we figure this here game out.

I got bored and started reminiscing about the playtest session of Wild Cards I was involved in 6 or 7 years ago. The Setting was damn near perfect, the writefaggotry was superb, and the whole concept had me hooked from the get-go.

The mechanics... well... the mechanics didn't do much for me. There was a reason we stopped after one playtest 6 or 7 years ago. The mechanics that were being tested at the time sucked. And that's fine. Hell, that's what playtests are for: the figure out what works and what doesn't work.

But I don't wanna give up on Wild Cards, and I know you don't want to give up on it either.
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>>55343678

So I started working on the mechanics of Wild Cards: Sons of the Gun. I had three things in mind: Quick, Easy, Fun. I wanted to be able to describe the rules in about five minutes with minimal prop usage and have potential players understand them with minimal confusion. Don't know if I succeeded, but here's what I've written down so far:

The Suits

The Dealer’s Cards come in four Suits: Clubs, Diamonds, Hearts, and Spades. Each one of the suits governs one of the four abilities, which are detailed further on down. A Gun’s suit determines its abilities and powers and serves as a classification of sorts.

- Clubs: “Blew a hole straight through that sonuvabitch.” Raw, unbridled power, a Gun of Clubs can punch a fist-sized hole through six inches of steel and still kill the coward hiding behind it. When it comes to pure stopping power, nothing is stronger than a Club.

- Diamonds: “Ten men dead before I could so much as blink.” Diamonds are the fastest Guns out there, damn near guaranteed to shoot first – and more than likely, shoot last at the same time. These are the Guns you want if a hail of bullets is what you’re after. Who needs accuracy or power when you can fill the air with lead?

- Hearts: “Ain’t nothin’ gonna get in my way, not even the Joker himself.” Hearts are straight shooters, through and through. It’s said that in the right hands, a Gun of Hearts can shoot the wings off a hummingbird from a mile away or more. Hearts are the most reliable of the Guns, rarely missing their mark.

- Spades: “Fancy shootin’ there, kid.” When your enemy’s hiding around the corner just waiting to ambush you, a Spade is what you need. A Gun of Spades can outshoot any other gun, pulling off trick shots that shouldn’t even be physically possible. They can bounce bullets off o’ walls and shoot the irons right out of another man’s hands.
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>>55343678
>>55343723

The Slingers

The 54 Guns are mighty powerful to be sure, but a Gun ain’t much use to no one without a man to carry it. The mortals lucky (or unlucky, depending on who you ask) to wield one of the Fabled 54 are known as ‘Slingers. ‘Slingers have four attributes, Guile, Gumption, Guts, and Grit, each of which is influenced by the four Gun Suits. Each of the four attributes influences how a ‘Slinger interacts with his Deck (detailed further down), determining how many cards he can draw, hold, and play.

- Guile (Diamonds): A ‘Slinger marked by the Suit of Diamonds is charming, cunning, and quick. You ain’t gonna get the drop on a Diamond ‘Slinger without the Dealer’s help or a Diamond of your own.
- Game-play wise, a ‘Slinger’s Guile determines how many cards he draws whenever he Loads or Reloads during a Challenge or Conflict. For each point of Guile the ‘Slinger has, he draws one card.

- Gumption (Spades): A ‘Slinger marked by the Suit of Spades is a clever man in tune with his surroundings and capable of reading other mortals. You can’t outfox a Spades ‘Slinger, not unless you’re the Joker himself.
- Game-play wise, a ‘Slinger’s Gumption determines how many cards he can hold in his hand at a time. For each point of Gumption the ‘Slinger has, he can hold one card.
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>>55343740

- Guts (Clubs): A ‘Slinger marked by the Suit of Clubs is renowned for his strength and seemingly superhuman toughness, and he has to be if he wants to hold a Gun of Clubs. They say a Clubs ‘Slinger can take a bullet straight to the skull and walk away smilin’.
- Game-play wise, a ‘Slinger’s Guts determines the maximum number of Chips he can hold in his Pool (detailed further down). For each point of Guts the ‘Slinger has, he can keep one Chip in his Pool.
- Grit (Hearts): A ‘Slinger marked by the Suit of Hearts has a determination and drive to live and win that can’t be matched by another mortal man. Come hell or high water, a Hearts ‘Slinger is going to see a job through and see that it’s done right.
- Game-play wise, a ‘Slinger’s Grit determines the maximum number of cards he can play during his action. For each point of Grit the ‘Slinger has, he can play one card.

Meme-tier armies Edition

Resources
>Pastebin.com/jFHuzjmq

General's Handbook 2017 (pdf)
>https://mega.nz/#!C5BSgTDK!Sx74f87D86frlU0NZ1XKyGP0WEgar52X1Hatj1OA5y0

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Army and Skirmish warband Builder
>https://www.warhammer-community.com/warscroll-builder/

Now with GA books
Grand Alliance Order
>https://mega.nz/#!R3B0gDKK!BIBhguOGm-m9jH1q21mVLZk2nAprjj5WB8ijf2Hd2zQ

Grand Alliance Death
>https://mega.nz/#!tuZgzAxA!ojKhBr9LXuyrENb3a2WdLRZbUrudSUSu7yE1aWla530

Grand Alliance Chaos
>https://mega.nz/#!0jo3QKpS!BW0rOwEW-BcBp3pUmM9zIRZxWxf3rMxXza1k9ZH9rfU

Grand Alliance Destruction
>https://mega.nz/#!l2gXDCBR!zRhlaZgiSxjf4MtcgktFUxI8DUTEnSIsjrE3suMCusM

Previously on /aosg/: >>55320853
364 posts and 53 images submitted.
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First for greenskins are shit
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>>55342540
>>55342593
I mean, Kunnin' Rukk is at least semi-viable.
>>
>>55342598
Bonesplittaz ain't greenskins ya BEAN

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