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Archived threads in /tg/ - Traditional Games - 551. page

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This is how I bard.
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I'm running a steampunk theme campaign using the Pathfinder rule set, but I want to remove magic classes. Warlocks are the exception, but they only can do this by making the pacts with demons or arch-fey themselves. Can someone help me with the idea of "Why" something technical can still do an odd magical effect. (i.e. Tiny Tonatris from Bloodborne)
3 posts and 1 images submitted.
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>>54355809
in most cases either some kind of special material is introduced, such as whale oil in dishonored, or the inner workings of the technology are just glossed over because it doesn't really matter. bloodborne tech is a mixture.
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>>54355966
Thanks. I think I'm okay to use a "vague" description of "how it works" then.

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>arrive 6 hours early to office to start prepping for first session of campaign (we already had a session zero)
>turns out IT is doing surprise maintenance so everything is down
>don't want to cancel, but I have no good way of pulling out maps/tokens

Dang it, what do I do? I told the group I'd let them know by 3 if we'd still be running or not, but as I much as I want to play, it would be a shitty first session.
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Draw them. I have never printed out a map before, and instead of tokens I usually use scrap materials, like spare dice, to represent enemies. For map I use a white board to reveal area slowly as they discover it. For prepped dungeons I have it drawn out in a notebook, for spur of the moment dungeons I improvise.

Props are not your game. Your game is in your head, and it is up to you to share it with the players. Be descriptive, and engage the players verbally.
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>>54355303

>Your first session is always going to be shitty , nobody has fuck all idea what you're doing yourself included

>So just keep it simple stupid !

>Here's a town.

>Here's some NPCs with hooks

>Here's a nearby dungeon

>Here's a random event if nobody takes any of the hooks.

You're done.
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Do you really need 6 hours to prep for the session? Now I'm feeling bad about prepping in the half hour I've got before it tomorrow.

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I'm having some troubles running DnD games. I'm sitting in for a DM for a while, running a few non campaign sessions. I'm having trouble getting my guys to interact with their world and NPCs. They don't really seem to want to question these guys or look around their world. It's the third session, and I've had to kind of take it over by forcing NPC interaction and telling them when to do spot checks or listen checks at times when it feels like they should be looking around for something. I REALLY don't like doing this, but I feel like these people DO NOT want to interact with their world. My last game, we had four NPCs that were crucial to the mission, and they wouldn't really talk to them. Am I missing something or do I need to encourage them to talk to them? Am I hijacking their chances to talk to them without noticing?
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It's a temperament thing anon. Some players aren't interested in the world. Mine are, for example, to the point where they assume every throwaway NPC is important and the session drags out.

Do you have like, really obvious plot hooks? Like someone says "You should talk to X person about this"
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>>54354379
The campaign started out with our contact (my NPC) getting a letter to check out kidnappings of local wildlife and villagers. They ran into another dude who sent said letter, who directed them to a guy in a tavern who was witness to it. Near the end of it, we ran into an alchemist who was the main alchemist for the bad guys, then the final guy was the prison warden who knew everything that was going on.
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>>54354416

And they just weren't interested?

Maybe they're less into investigations and more into dungeon raids or hexcrawls.

But then, are they not asking things like "what's in this room" or "what do I see"? Usually you just have to say "you're in a room", and if you ask them about the room, then you can ask them for a spot check.

Maybe they just wanna murder things, in which case dialogue-heavy and plot heavy things aren't their game.

Did you have a talk about what they want out of a game before session 0?

'member when BL had good writers? I 'member.
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Bullshit, it never had good writers. All 40k fiction is uniformly trash.
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>>54354308
Ok
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>>54354308
You are wrong.

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I hope you like your new foil tokens /tg!
http://magic.wizards.com/en/articles/archive/feature/store-play-evolves-2017-07-16
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>>54353965
>http://magic.wizards.com/en/articles/archive/feature/store-play-evolves-2017-07-16

Foil promo lands with Guay art? Sounds nice, to me.
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>>54353965
>Giving promo material for the next set to tournament winners
>Axing FNM promos in favor of fucking tokens
>Severely limited availability for promo foil basics
What part of this is supposed to be good? Seriously, killing FNM promos is a fucking terrible idea, people liked FNM promos, but not anymore I guess.

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Is there an easy way to generate a world setting that doesn't look like crayon scribblings, dwarf-fortress style?
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If you need a map - Dwarf fortress and some sort of filter afterwards possibly

If a game location, dwarf fortress legend mode gives some great ideas

Or you could just roll a dice for some random high up npcs and form countries from that
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>>54353769
https://www.profantasy.com/products/ft.asp

http://donjon.bin.sh/world/

http://donjon.bin.sh/fantasy/world/

http://donjon.bin.sh/scifi/world/

https://experilous.com/1/store/offer/worldbuilder

https://experilous.com/1/project/planet-generator/2015-04-07/version-2

https://inkarnate.com/
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>>54353769
>>54353812
See, I have the same sort of issues. I want to do stuff like make a city map for shadowrun, but all the map making programs seem to be tactical map scale.

Also I want to take a topigraphical map and add battle lines to it for only war... but I first can't find quality maps of real remote locations, and second that kind of edit seems like it will take photo shop and time.

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>be not DM in a group that rotates between three DMs
>the current one insists on being neutral on this subject (read: too beta to get involved)
>we have 5 players, I think that should be the hard cap because anymore and it just gets hard to manage after that point
>other guy insists on inviting more people, "More the merrier!"

How do I convince this faggot that I'm right?
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>>54353385
Let him try running a game with eight people, he'll realize you're right
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>>54353385
By articulating a convincing argument, either appealing to reason or emotion, depending on the guy you're addressing.
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>when you run the game use 5 players kick the rest

>When he runs it he can do whatever he wants and see what a clusterfuck it is

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/pdmtg/ - Penny Dreadful General
Card database - scryfall.com
League and deck info - Pennydreadfulmagic.com

So /tg/, why arent you playing the dirt cheap necropotence format on MODO?
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Is there any sourcebook or fan resource that gives deep flavor text for the city of Suzail (Forgotten Realms)? In particular, location information. The tour of the realms provides this map and location information, but not much more. The sourcebook Cormyr gives some more details, but not location specific.
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Thought I'd try to get some feedback on a list I'm thinking of running at a local tourney next Saturday.

Battalion Detachment

Chaplain with Jump Pack 90 pts

Librarian with Jump Pack 130 pts
Force Stave
Psychic Powers: Veil of Time, Null Zone

Tactical Squad (10 man) 158 pts
1 Combi-plasma
1 Plasma Gun

Tactical Squad (10 man) 158 pts
1 Combi-plasma
1 Plasma Gun

Tactical Squad (10 man) 158 pts
1 Combi-plasma
1 Plasma Gun

Scout Squad (5 man) 90 pts
5 Sniper Rifles
5 Camo Cloaks

Scout Squad (5 man) 90 pts
5 Sniper Rifles
5 Camo Cloaks

Vanguard Veteran Squad (10 man) 276 pts
4 Chainswords
3 Pairs of Lightning Claws
3 Bolt Pistols
2 Plasma Pistols
1 Grav Pistol
1 Power Axe
1 Power Sword
1 Relic Blade
1 Storm Shield

Rhino 78 pts
2 Storm Bolters

Rhino 78 pts
2 Storm Bolters

Rhino 78 pts
2 Storm Bolters

Spearhead Detachment

Captain 93 pts
Storm shield
Power sword

Predator Tank 171 pts
Predator Autocannon
2 Heavy Bolter Sponsons

Predator Tank 171 pts
Predator Autocannon
2 Heavy Bolter Sponsons

Devastator Squad (10 man) 170 pts
4 Heavy Bolters
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Nice thread OP

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For some reason, World War 3 Breaks out and as a result, space travel is pushed way forward. To stop the war, planets and moons are given to different factions to develop in the galaxy to terraform and use as they see fit.

Which countries/groups would get what celestial bodies and how would those planets develop?
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>>54352172
Planets are doled out to the more powerful factions, moons for smaller allies under the protection of the faction of the moon's planet.

The way they progress depends on the environment of the planet and its available resources, flora and fauna.

cultures evolve like normal but change to adapt to the new world and regular pace.
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>>54352172
space slavs get mars, turn it into a more unhospitable wasteland, mosin rifle still prevalent weapon.

China and the Poos get the asteroid belt since they need the space and available resources, they are still overpopulated as fuck in space.

the NATO (minus USA) allies band together and make tons of space stations that are held back by shitty bureaucracy.

US wastes their opportunities to get majorly offworld on earth stopping brown people and africans from making any space race progress.

mexico is bandito drug cartels IN SPESS
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>>54352172
The activation of the Giza Mass Autism array was truely a dark day for Finnish kind.

Seriously though, it would heavily depend on several factors, such as whether there's FTL or not and how said FTL works.
I could imagine the Moon and LEO being either owned by some sort of central authority in like a UN Trust territories sort of way

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Are there any Generic Universal WarGaming Systems? (Detailed logistics rules are a must--pic related.)

Or, even better, are there any tabletop grand-strategy games that pay attemption to logistics (unlike Paradox Development Studio video games)?
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>>54352148
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>>54352148
Have you asked in /awg/? They'd probably know.
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>>54353440
Oops--I'm not a regular of this board.

>>54353609

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/tg/ ive been playing magic on and offf for around 16 years now and I think its about time to cash out, I have a lot of eternal format cards; what would the optimal way to sell off my collection
pic related as a few of the cards that were sitting around
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Ebay if you're good at it.
Bulk list the chaff to StarCity or another big buyer.
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Ebay and similar.

Selling in bulk or packs or to LGS is a good way to lose money,
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>>54351907

Ebay is the way to make the most amount of money from your collection, but it also takes the most amount of time.
Sell lists from Card Kingdom or other stores are good way to get rid of cards quickly, but for 50-60% of their value.

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https://www.youtube.com/watch?v=qH9BVEeeoSQ
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