I've started quantifying PCs' personal relationships in order to make my players give a fuck about their survival and that of allied NPCs.
The presence of a single Loved One negates up to one point of morale penalty, but does not provide any bonuses. The presence of any additional Loved Ones provides a cumulative +1 morale bonus to everything you do.
Witnessing the death of a Loved One inflicts a -2 morale penalty. This penalty can be removed by passing (the equivalent of a) Will check with an impossible DC. One check per day, and the DC is lowered by one for each passing day.
They've suddenly stopped murderhoboing and backstabbing everything in sight and started actually giving a shit about each other's characters.
And all it took was concentrated, numerical autism.
Pic unrelated.
>>55364284
No amount of numbers is going to make roll-players and That Guys actually Roleplay. If anything, they're just going to game this too, as if it were any other rule.
Rules aren't the solution to bad players. Having the balls to kick the out of your group is.
>>55364558
Sounds like they give at least token appreciation towards NPCs now instead of treating them like mobs from a MMORPG, which is an improvement.
>>55364558
A bad player is someone that disrupts the group of real people trying to enjoy the game together. On the other hand someone that has a different style of play isn't a bad player.
You could point to real life analogues of these emotion rules and say that real life doesn't ask you to story your way out of a situation. It forces you to deal or take a handicap. Just like you can't story your way out of a real phobia, you don't get that choice, if mechanics don't reflect that disadvantage it's not likely to be taken seriously.
Game mechanics are supposed to be a tool to help you express what is going on, the gravity of the situation, and how it affects the characters. If you intend to run a game where the game mechanics run parallel as a separate system to the story then you are doing it wrong.
/tg/, I ask a noble advice here, my character lost a lot of people dear to him and he is already mentally unstable for the rest of the campaign (He still works as a Paladin despite this, and still can hold his oath), the guy who killed the people he cared is a another player on the party that plays as a thief.
My character is not that kind of guy that would get over her death, and he wants revenge, what would be the most painful and humiliating death he can deal to his fellow party member?
>>55364207
Give the thief a hug and forgive him.
>>55364207
More context is required.
>>55364279
Ok, where do I start here...
>My paladin alongside the thief, a warrior and a cleric were in the same party.
>The thief wasn't exactly the most social guy ever but I guess that was expected from his line of work so I ignore it.
>We went on some missions for the church
>Basically we were doing the crusades, but the objective wasn't to purge the greater evil, only helping people on the way if they needed.
>Some several missions later, our party returns to the city, my character went to greet his friends and family before reporting to the church
>Warrior decides to go drinking in some pub
>Cleric decides to follow me, only to get sidetracked by some people that needed her medical attention
>So I went alone to the church, Bishop speaks greatly about our party deeds to the Pope and the same thinks about giving us some rewards.
>Bishop later warns me about a powerful necromancer going around destroying minor cities
>The thief however, decided while I gave in my report, he decided to walk around the graveyard.
>He mets the necromancer, that promises him great fortune and eternal life, if he could find a way to get him inside the city.
>He agrees to help the necromancer
>Later that night, the warrior passed out in the bar and the cleric was trying to help him get his ass out of there
>My character meanwhile was at the church, getting a new blessing for his armor and confessing his sins to the Bishop.
>Meanwhile the thief was looking for a way to enter the town with the necromancer.
>They find a way to enter through the sewers and get in the main city, before unleashing hell on earth, the necromancer asks the thief if he wants to spare someone in the city.
>He says "Quite the contrary, I have someone I want you to kill and raise"
>Necromancer laughs
>He guides the necromancer to the house that was my character family, he kills each and single one in cold blood and asks the necromancer to revive them as mindless beast.
Text limit, I'll continue on the next
How would you roleplay a generic anime heroine in an RPG?
>middle-of-the-pack in terms of age and body type, relative to the other characters
>cheerful and hard-working, usually smiling
>charming and popular with people around her
>just a bit ditzy
>clumsy, both physically and socially, except when fighting and singing/dancing
>naïve, insecure, emotionally vulnerable, doubtful about the future
>frequently the one to lift her friends' spirits
>"I will work hard and do my best, everyone!"
What would you do other than play a charismatic quasi-support character with the personality above?
Would you be fine with this kind of character in the party? Would you like it?
>>55364179
Depends entirely on your group. Mine wouldn't bat an eye, because we don't mind anime-influences. Some people spaz out over that sort of thing.
If your DM and group are fine with an anime heroine, just invoke tons of anime tropes.
>>55364179
As long as:
A: Shit doesn't get ridiculous when uncalled for.
B: You don't start handing me pages of unique abilities you have
C: I can't find your character after a 5 minute internet safari
D: Your backstory doesn't make me reshape the world beyond putting a bullet point on the map or three
E: Your character isn't creepy
F: You don't tantrum when it dies to something reasonable
G: The rest of the table doesn't sperg out (not exactly in your control)
You're fine.
Beyond this, if you
A: Are actually invested in this character
B: Are willing to make your character do what is needed, rather than bitch when the game doesn't warp to them
C: Are an intelligent user of "counts as"
D: Contribute to the game rather than further your own story at all costs
I'm actually happy to have you.
I hope that you will find new and amusing was to look at your basic concept, but that is just icing.
>>55364179
A collection of tropes is not a character. Playing one shows only that you're attracted to the idea of anime tropes and are fulfilling some sort of Magical Realm, even if it's not a sexual fetish one.
So to answer your question, no, I wouldn't personally be fine with it. I wouldn't vehemently HATE it, but I;d still be annoyed and would still rather play with a real character instead of someone's "KAWAII DESU UGUU XD" anime fetish.If you're still super insistent, probably go with a Bard of some kind. They're cheerleaders if Cheerleaders actually helped you fight better instead of just shaking their asses at you. I mean, they do that too, but (at least in DnD) it helps everyone fight better.
How would you incorporate the ability to Blink into dancing?
>>55363736
Give me some more parameters. How often can you do it, how far can you do it, is there a visual affect that accompanies the blink, does it make a noise, how many times can you do it, what?
>>55363736
Sudden changes of stance that appear instant due to the in-between motions happening during the blink
Complex intrapersonal choreography involving switching places/changing formations by blink
>>55363736
https://www.youtube.com/watch?v=3oUMkoKEcyc
Alright /tg/ I'm gonna tell you the story of Lunk the Barbarian.
Also looking to see if any of you artistic people out there would draw this olympian
>DMing a game over Curse Voice (was before discord)
>Group of mostly noobs and dime-a-dozen casters/theives
>One guy rolls a half orc barbarian named Lunk
>Lunk is Chaotic Good
>Chaotic only in that he would accidently break things from his size
>LOVED gardening, kept the party fed
>One day Lunk's garden is attacked
>Lunk goes BERSERK
>Takes smashed watermelon and wears it as helmet as he destroys every raider in his melon patch
>Never takes it off
>Party complains of its rotting smell weeks later
>Lunk goes to village
>Finds blacksmith
>"I want a helmet that looks like a watermelon"
>Asked him to roll persuasion for shits and giggles
> SUPER high due to his abnormal charisma
>Blacksmith makes him a gorgeous barbarian helmet stained in the likeness of a watermelon, even painted it with scratch resistant paint for him
>Fast forward a year later
> Group has made it to the final trial
>Fighting the Cult of Yig, the god of Serpents
> Psionic Archer captured and ready to be sacrificed
>Battle going south, assassin bleeding out, cleric unconscious
>Portal to Yig's Domain opens, serpentlike hand reaches out for the Archer.
>Lunk lifts his head from his character sheet
>" I charge the hand, I want to force it back through."
>Silence at the table
>"Its very possible you might miss and/or be dragged into the portal."
>" I know."
>Lunk rolls... and goes quiet.
>Picture Image comes up: Nat 20
(He had custom dice, watermelon themed for this character, knew it was his. Most trustworthy guy I've ever known)
>Group erupts in cheers
>Just as the hand of Yig is about to grab the archer, Lunk grabs it by the finger and lets out the mightiest of roars, ripping the hand of a god back into its domain, him with it.
>Portal shuts behind him
>Cultists in despair, and quickly routed.
>Party crawls their way out of the temple
continued..
>>55363669
>Party crawls from the temple, barely alive
>Look up
>The skies are flashing with watermelon green lightning and serpentine fire
>As Lunk entered the realm of Yig, he ascended to godhood so that he might keep the Serpent King at bay and protect the world from his slithery tyranny
>Has been a god in every campaign I've ever run since
I miss that glorious bastard.
>>55363669
>>55363693
screencapped for eternity
>>55364124
>p
Swear if I see this shit somewhere I will be a happy man. Lunk deserves to be remembered.
Are most systems too inclined to quick death?
I just want to have a jolly battle with my foes.
>>55363411
Always found lengthy battles really tedious. Give me sudden death any day.
4th ed of D&D
>>55363411
It's hard to strike a good balance, especially a good balance that remains as your dudes get stronger.
FATE does it okay, 4e D&D is okay for about 2/3rds of the game, Strike! is pretty good too, but that's just about all I know of.
In which we design a fantastical setting wherein the many misconceptions (or popular misconceptions of what misconceptions were had) of Medieval peoples are in fact, true, and the consequences thereof and how we might establish a working setting there-upon such matters.
To wit:
The Earth is actually flat, the oceans run off at the side and more water bubbles up from below
The Sun and the Moon orbit the Earth
Gravity and Physics function on "kindly enclyning" powered by God (Gods?)
Supernatural creatures such as Elves are one of - ancient races, the spirits of the dead, fallen angels, or demoted/earth bound angels
Disease is caused by miasma/bad smell vapors which rise up from the ground
Monsters and ancient things live deep in the earth
>he thinks the earth is a sphere
You're describing disc world.
>>55362662
You mean as depicted in yonder literature?
I see a lot of stereotypical sexy sorceresses
But why not sexy sorcerers?
Are old bearded men just more appealing or what?
>>55362312
I've actually played a sexy sorcerer, so where are you going with this?
>>55362312
You see what you look for. Chances are you aren't looking hard enough.
>>55362312
For sorcerers you usually want someone old because it makes them look more knowledgeable. It's just that for female characters either they're sexy or they're background characters. Mostly because not even women really care about old/ugly women.
Has anyone found any useful tips on dealing with a That Guy in a constructive way?
Would I be correct in assuming most That Guys have anger issues of sorts?
>>55362238
Anger issues are sometimes a smokescreen, a facade they perpetuate so that they can browbeat other people with fake, perpetuated outrage until other, more decent people who tend to be averse to conflict, let them have their way.
Other times it's true, honest-to-god impotent rage.
>>55362238
No, most have a variety of issues, or no "issues" at all, outside not gelling with the group.
My usual way of dealing with it is pulling them aside, explaining what the issue is, and trying to resolve it. Sometimes I need to pull players out and have them talk it out, sometimes it's just me putting down the law.
>>55362238
>Would I be correct in assuming
Any time you ever ask this, the answer is most likely "no". "That Guy" covers a wide range of dysfunction, and every single encounter will vary on a case-by-case basis.
Describe That Guy.
Why aren't there good settings about human hunters in a vampire-dominated world?
>>55362225
Are the humans terrorizing the vampires? Or are the vampires just hungry and their supply is running low? You'd think in a vampire-dominated world they'd have human livestock to supply blood. What's the motivation here?
>>55362242
humans would probably be kept as livestock, which would result in rebellions.
>>55362225
>>55362225
Vampire Hunter D, anon
Hi /tg/,
I'm DMing a 3.5 campaign and am designing a villain.
First, please save your 3.5 hate for this thread: >>55333883
Now that's out of the way...I want a recurring villain who is a Cleric7. Domains are Darkness and Ice, maybe plus Madness.
How can I let him get away from his first few encounters with the PCs witnessing him but not being able to catch him?
I'm after spells that let him escape easily. Wizards have invisibility, phantom steed and others, Clerics don't have so much.
Any suggestions?
The best I have at the moment is some physical barrier combined with windwall. Possibly windwall and waterwalk too.
>>55362148
sanctuary + meld into ice?
too bad your guy is too low level for plane shift or mirror walking
>>55362148
>3.5
Ugh.
>>55362148
Word of Recall is the standby but you don't exactly have it at level 7. My suggestion would be leading them on a goose chase into Hand of the Faithful(fort to stun people entering who worship a different god than the caster) while they have Grace going(+2 Dex, +10 land speed) and that's still not all that amazing. Only so much you can do with a level 7 Cleric with domains not optimized for the job.
Always remember, one individual has to play as the Party's Commissar. It is his/her job to execute those in the party who stray from the path of good/evil.
Oh is that so? Because from what I know from experience, playing the commissar gets you merk'd by the rest of the party until you stop playing commissars.
In Only War, the one way you will get anything done is by being the Sergeant. Have you never read the oh so good storytime The All Guardsmen Party?
>>55361589
I think he means in a more general sense anon. someone who keeps the party, in whatever system, from being needlessly retarded on pain of pain.
Also, for myself, I have fervently wished down the years that online video games came with a commissariat to shoot cowards.
>>55361589
I played a Commissar in only war that was extremely paternal, but only in a vaguely uncomfortable way.
"Hey Corporal, I knit you this sweater."
"...Thank you, Comissar?"
"Please, call me Dad."
Has anyone ever drawn a Tech-Priest without robes?
>>55361377
Sure. I dont have any on hand, but there are several canon pics floating around somewhere.
>>55361377
Without the robes they'd look just like some generic ass dystopian cyborg.
>>55361471
This the robes and gas mask make the aesthetic.
"Disappointed" Edition
Previous: >>55352364
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question: What opportunities do you lament WotC missing or squandering?
>Thread Question: What opportunities do you lament WotC missing or squandering?
iconic masters
>>55361208
>What opportunities do you lament WotC missing or squandering?
O-Kagachi as you posted. Ludevic. Pirate legend being mediocre.
>>55361208
>O-Kagachi
>Killing off Kozilek and Ulamog
>Eliminating Core Sets
>Rashmi not being connected to Mishra
Would a chaotic good paladin spare an enemy who has genuinely surrendered to them?
>>55361205
depends on the paladin
you can argue that he would be more likely to spare him, since he would more likely act on his initiative, rules be damned, and spare him even if the rules say he should be executed
>>55361205
Depends on the enemy
Depends on the situation
>>55361205
Depends on the oath.