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Archived threads in /tg/ - Traditional Games - 529. page

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Acceptable, or is it just furry bullshit? Any characters you have played in the past, or concepts you'd like to try? Do you enjoy a group with a kobold in the party, or is the whole trend irksome?

More in a roleplay sense than mechanical or system-wise.
31 posts and 4 images submitted.
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-2 str
+1 dex
-2 con
-3 int
-2 wis
0 cha
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>>54439322

>kobold
>furry bullshit

What the fuck?
>>
My group tends to view kobolds as off-brand goblins so I don't see a problem with it.

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Some say he's the very elemental of driving. Others say his chariot was made from the remains of a neutronium golem and pulled by a nexus dragon.

All we know is that you need to stat him.
27 posts and 3 images submitted.
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>>54438794
90% sure the latest one is Female, because that's what would enrage the most people, and therefore what I find most entertaining.
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>>54438794
N Oustsider, Greater Mythic Construct (Speed)
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>>54438860
How do pro women even compare to men in racing and stuff? I mean in basically all the other sports they'd get destroyed by men.

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New Spoiler images?! Speculate post.

I'm hoping for Mardu Vampires.
23 posts and 7 images submitted.
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>>54438629
If you look at all the images of each commander the colors used in the art reflect the color identity of the commander so there's no doubt Vampires is going to be Mardu also that's Sorin's granps, not his daddy
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I am so ready for grandpapa Markov!
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>>54438629

I just hope the ambiguous human is a Cleric. I've been meaning to make Cleric tribal for a while.

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Are any kind of roleplays allowed on this board anymore?
Even if run as mechanical tests of homebrews and shit?
52 posts and 4 images submitted.
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>>54438418
Roleplays I do believe are allowed, threads like that happen a lot. I'm also pretty sure mechanical tests would be acceptable. What is not acceptable are quests or what are essentially text adventures, that's been moved to /qst/
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The "NO FUN ALLOWED" is strong these days.

Manchildren screaming like banshees roam, looking for weak-willed mods to appease their fickle desires.

Tread carefully, I hear their squeals even now.
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>>54438442
Why is everyone who says "weak-willed" such a colossal faggot?

How would you go about creating a class or character that's centered around devouring its enemies?

In addition, post character art and ideas for characters that do so.
34 posts and 13 images submitted.
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>>54437902
First I'm going to need a written document from your GM that they have allowed you to insert your disgusting fetish into their game.
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>>54437928

here you go

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Mounts for non-human races. Give me your best alternatives to the standard horse, as well as mounts better suited to non-human quirks.
40 posts and 16 images submitted.
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Robots
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Humans
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>>54438213

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So yesterday someone posted their overhaul of DnD 5e, and gave some details about how they would run classless dnd, and i thought it looked awesome.

I compiled what he did say here:
https://docs.google.com/document/d/1idpV_IYBMx3LQ_VXusMKXjS6w-Fa4on9b480GU6eCFw/edit?usp=sharing

I'm hoping he can be found and wrung for information for the sake of my enjoyment
15 posts and 5 images submitted.
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Bump.

This seems really interesting and would be interested in hearing other people's thoughts on the concept. I wasnt the only one looking for more
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Yeah, this looks really nice. A few pages in, but I assume you just build encounters and such by the DMG?
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>>54437828
I think so, but not sure.

If you go to my google doc, I have some posts of him explaining leveling (only for martial levels though) an it seems like characters are going to be pretty fragile if you play it that way.

How do you like your vampires, teegee?
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Dead.
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So what's the problem with Magic right now? I've been hearing way more complaining than usual.
410 posts and 30 images submitted.
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NWO
>>
The seven year plan
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Story gets more Reddit and tumblr pandering every set, a card gets banned in standard every set because wizards likes to print good creatures without printing appropriate answers to those cards, they're making fnm prizes worse, one of the same 5 planeswalkers gets printed every set, and the art all looks like promotional art for a PS2 game.

I think that covers everything, for paper magic at least.

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Does /tg/ use MapTool?

MapTool General, I suppose!
18 posts and 3 images submitted.
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>>54435428
Roll20 has pretty much steamrolled it in recent times, but I'm guessing some people still use maptool
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>>54435530
How do you figure? There are pound for pound more features available for MapTool, and any premium features are free in MapTool.
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>>54435678
Roll20 is more accessible because of its advertising, licensed material, and... well, being much easier to use. Maptools is a pain in the dick to learn and use.

Fantasy Grounds is better than both of them though.

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I wrapped up my JoJo campaign two weeks ago. Anyone want a storytime?

M
41 posts and 3 images submitted.
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>>54434111
Not if you're just going to say 'I did X'. Give us a reason to believe this story time is not only worthwhile and cap top off the others!
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>>54434220
>cap top off the others

I don't understand.
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>>54434300
S'called a typo, meant to say 'can top'. As in you gotta tell us the good stuff because we've had a few good Jojo-related storytime this last year.

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I'm running Legends of the Wulin in a few weeks, what am I truly in for?

I have read and half-understood the game (well enough that I made a printer-friendly character sheet with a few things missing from the original), but I want to hear about some of the common pitfalls new GM's face in it.

Should I ban some styles?
How should I handle loresheets?
How trained should I begin my players for a shorter game?

The game will run for about 4-7 sessions, it's the style our gaming club goes by, steering away from longer games. We might come back to it, but that's not a concern right now.

Any ideas for campaigns that could run for that length?
31 posts and 9 images submitted.
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>>54433087

In terms of core book styles, Heaven's Lightning is the only super OP one to worry about, although Removing Concepts is also bullshit with secret arts attackers. Meanwhile, Fire Sutra can use some love. Thankfully, the Half Burnt Manual fixes both these problems.

As for loresheets, honestly I'd say wing it, be willing to improvise and don't worry too much about the nitty gritty. Fiddling around with the structure and stuff is just a headache in my experience. Just let players invest points in groups or people they find cool and figure out a cool bonus that investment could result in.

I'd also suggest being more structured with Deeds. The way the game puts it, anyone can basically suggest anything be a Deed, which can lead to a lot of stuff happening really fast and really uneven progression. I tend to assign each player one deed per session, taking ideas from the group on what those Deeds should be and using that to guide how I spend their Entanglement.

Starting characters have plenty of options, but an extra 10D might give them some wiggle room. You also need to decide whether or not people can spend Entanglement on Secret Arts- They're technically laid out as and referred to as loresheets, but they're also very potent combat side stuff if you build for it, so whether you let people will affect people who try to build Secret Arts Attackers.

I'd recommend starting your first session with some PvP duels. It's the best way to teach the system. If you have an even number of players they can pair off, if there's one spare you can pit them against an NPC. Learning how rolling dice and the flow of combat works, as well as the idea that the system puts combat at the heart of storytelling, focusing heavily on how interaction in a fight both express and develop their personality, will put your players in good stead for understanding and enjoying the system.
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>>54433087
run some practice rounds first to get a feel for it

let the players know that focusing on damage is extremely detrimental
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>>54433203

Eh, in my experience this isn't entirely true. Focusing on damage at the expense of all else is bad, yes, but good damage alongside decent Strike can be very effective. One on one you can straight up melt people even on low Ripple values, especially if you're using a Massive weapon to ignore armour, while when fighting as a group you're the team finisher- Other people rack up ripples, but you'll be the one getting major conditions or taken outs.

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How do you come up with unique holidays that aren't generic "hurr durr muh harvest"?
52 posts and 10 images submitted.
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Steal them. Take aspects you like about real world holidays and mash 'em together. Make an Aztec ritual sacrifice more celebratory than ominous with some Diwali color bombs thrown at the target. Have a Dia de Muertos but change the tone to be somber. Etc.
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>>54432221

Harvest time is super important to agrarian societies, shitlord.
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>>54432221
>hurr durr muh winter solstice
>hurr durr muh lunar new year
>hurr durr muh spring equinox
>hurr durr muh important historical event

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I've been here before, i came here a couple months back asking for what system would work for a game set in the wild west that had a good gun system, magic, + good character creation and GURPS was recommended a lot, i kind of knew the meme but went for it anyway.

its been a fucking disaster nobody in our group likes GURPS and the GM is upset because he thinks he has to run it because he doesn't know an alternative.

so i come to you in my time of need in hopes for finding a system that can actually have diverse character (Plenty of fantasy games do this well), a magic system hopefully. but also involve more modern mechanics such as machines/guns/science/etc... without it being the fucking nightmare crunch that is the stupid GURPS book.

Were no strangers to home-brews, so if we need to we can change the vibe and look of the game to become wild west. or if worst comes to worst modify another competent fantasy system to have guns, but I'm hoping it doesn't come to that.
61 posts and 4 images submitted.
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Savage Worlds?
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>>54431191
Yea, Deadlands is exactly what you are looking for.
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>>54431259
Have you personally played deadlands? I'm also scouring for a system and want personally recommendations not just spitting out something you've heard.

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How do you play a PC with this philosophy without making him grating to the other people at the table?
102 posts and 13 images submitted.
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Ensure he keeps getting away with it, to the incredulous dismay of everyone else.
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Your PC must, for the most part, see the other PCs as "strong", or else you'll be too antagonistic to the party.

Also, ham it up.
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>>54426072
Make them a musclegirl.

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