Hey boys, gonna try and run a campaign where the players play a delivery crew and go on sci fi adventures similar to Futurama. New to dming, whats a good system and any general tips?
>>54482272
Bulldogs for Fate is literally this
>>54482272
I can't believe I'm recommending MAID for the second time today.
Most sci-fi RPGs are kind of too detail heavy to really suit this sort of thing. The first two suggestions or something similar are probably the way to go
FAQs Updated edition
Sanguinus will never get a model and Tau are Football Hooligans subedition
>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Latest news :
https://www.warhammer-community.com
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
>Other megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
>WIP Math-hammer doc (Chart-Anon doing Abaddon's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
First for enclaves
>>54481723
What's the ghost app thing?
>>54481065
Figured I'd put it here
How about this:
Have CP and reroll charges
>need 9 in charge
>roll pair of 4s
>spend command point and roll another 4
Because I am allowed to reroll my charge, can I reroll the remaining die since no die can be rerolled more than once?
Stat me /tg/
>>54481093
Large Magical Abobeast
STR: Abobo
DEX: Abobo
CON: Abobo
INT: Abobo
WIS: Abobo
CHA: Abobo
HP: dAbobo + CON/lvl
Attack: Abobo (dAbobo + STAR, bludgeoning damage)
I never noticed he has a keyhole on his belt before.
>>54482540
What hangs at your belt and often pokes into holes? A key.
>In which we Google Image Search "Warhammer + [date of your birth]" and post one of the images that shows up
>>54480801
First picture to show up
>>54480801
>>54480801
I don't even know why.
Dis iz da fread fer Orks.
What a wonderful WAAAGH!!! edition
LMAO Orks got cucked.
No longer reroll a single charge dice instead of both.
>>54481210
Ho hum. A reroll's still a reroll.
Blood Axes iz best!
One of my regular players recently suggested he could run a game in the Stalker/Roadside picnic setting, of which he's a fan, because he found a rules system for it.
Since I almost never get to play, I was on board from the beginning, so I had him send me the rulebook and began reading it. IT's something from a finnish guy called simply Stalker, pic related.
Now, I don't mind too much that it's written in comic sans, or that it has low production values.
The thing is, it's barely a game at all.
Basically, to make your character you select a bunch of traits from a pre-made list, mostly the usual boring stuff. Then, the game goes like this - you describe your action, the GM rates it according to how good the idea was and how well you roleplayed, then decides if you passed or not. THe only bit of agency a character has is a small reserve of points he can spend to succeed anyway.
No dice, barely any stats or depth to the characters. It's unabashed "mother may I", everything is in the hands of the GM.
What's worse is that the foreword is a wankery about how the game is better than those other stupid games that still roll dice.
Now, I don't need an heavy system. In fact, lately I've been spending a lot of time with more storygame-oriented games. The thing is, those usually have a lot of things in place to say who gets to say what - too many of 'em, in some cases. This Stalker shit is really just GM masturbation.
And yet, all the reviews I've seen for the game are glowing. Are we really that shit at evaluating games?
>>54480700
>And yet, all the reviews I've seen for the game are glowing. Are we really that shit at evaluating games?
First, yes we are that shit.
Second, if it's glowing it's a reminder not to touch it.
>>54480700
Have you never played a diceless game before?
>>54480700
sounds like most lame dieless game systems. I just surprise how many are being pushed right now. I know amber kind of so;d in the day but I believed to was mostly due to being a new idea and based on great books
For all your 40k stories. Fails, dramatic, feelsy and funny moments from all your DH, OW, DW or RT.
Particularly interested in RT stories, also hoping the anons who were in the group of Ovi the navigator are around to share how did their campaign go.
>>54481313
>come onto /tg/ to escape my pain
>run into picture that captures my pain
just gonna repost from /40krpg/
>mission starts with all of us dropping from a valkyrie using grav chutes
>4/6 people fail their tests and slam into the ground arm/face first
>a while later a small combat piece
>1 group of enemies rolls better initiative than anyone in our squad, but both their weapons jam
>then our lieutenant's weapon jams
>then I miss with a 94, emperor bless Reliable weapons
>enemies can't hit me because a ratling in a chameleoline cloak is -40 to hit all the time
>get through the combat, our gunner just ripping people in half with his heavy stubber, me sniping people's heads off, and our shotgun demolitionist fucking one guy up
>gotta find water now
>trek through the mountains
>spot some water
>squad commander is climbing up a wall to a place where some rainwater collected
>gets us water, throws it all down
>starts climbing down
>slips and starts falling
>fails a roll to catch another ledge
>our gunner jumps with a grav chute trying to catch him
>fails, has to catch a ledge to avoid falling, succeds
>fuck it, the idea is good, but not the execution
>ratling to the rescue
>roll perception well to notice the gunner failing
>roll shit on agility for grav chute
>ARE YOU READY FOR A MIRACLE
>spend fate to reroll
>second roll goes well
>now have to roll strength to actually grab the lieutenant
>fail
>ARE YOU READY FOR A MIRACLE
>spend my last fate to reroll
>roll well, slam the commander into the wall to stop him from falling
>grab him by his hand and lift him up
>he's down to exactly 0 wounds
>we still haven't contacted command
Question:
Is it possible to create a story for a campaign centered around various philosophical ideals without being too heavy handed? Like how could you subtlety teach the ideas of absurdism, existentialism, or nihilism in a game centered on killing Dragons and collecting loot?
Have any of you ever tried such a thing before and if so how did it go? If it failed what would have done differently or was it even worth the attempt at all?
Also, I already know I'm a massive faggot so no need to waste the first few post telling me so.
>Also, I already know I'm a massive faggot so no need to waste the first few post telling me so.
Saying you understand it's wrong, but still proceeding to commit the crime, does not magically make it less wrong.
>>54479610
>Also, I already know I'm a massive faggot so no need to waste the first few post telling me so.
Since you recognize your flaws you arent a massive one just a regular sized faggot.
As for your question i think it is possible but you need to be really careful about how you go about presenting the Ideals.
>>54479610
The story? Maaaybe. It'd depend on the players since they're technically the co-writers. If I were you I'd focus on making the world contain these things and have people interact with characters that exemplify or underline certain themes. That way, if your characters don't agree with the views they have the option to fight them and win.
"Unstable Has Broken Me" Edition
Last Thread: >>54471169
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>/tg/ EDH General Discord
https://discord.gg/UE9Vqzu
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question:
Did Maro keep his promise by putting riggers in Unstable?
I was looking into cards that may have some relation to the unknown commander, and here's Disciple of Phenax, a black cleric depicted as a rogue with a discard effect.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373520
I also found out that there are a surprisingly large number of blue/black clerics. Could it be that the commander is both a cleric and a rogue having the prebuilt as UB clerics + rogues, allowing players to build fully for UB clerics or UB rogues?
>>54479591
Clerics without white would feel too bizarre.
>>54479668
What is the Cabal?
So I'm trying to get into AoS since I love the skeletons so much, however I don't really understand it conceptually. What are realms? Are they like planets, or like never ending stretches of land? Do they touch or are realm gates the only connection? Is there really a whole plain that's on fire all the time? (Cuz that would suck)
If this thread is still up in a couple hours I will have time to answer your questions
>>54479484
Thanks!
>>54479307
i have the same questions as you do op so ill bump your thread so the other anon can post answers.
>yfw he ends up being the Chapter Master of the Fulminators
who even an ultramaerine theyrs so gay wow guy
>>54479239
>>54479239
Sicarius is already dead. But replaced with primaris, not Titus.
By the will of the Ethereals and the T'au Empire, we will roll up a T'au Cadre!
https://1d4chan.org/wiki/Tau_Cadre_Creation_Tables
First roll:
>What Phase was your Sept founded in?(d10)
Rolled 7 (1d10)
>>54478449
Rolling
>>54478956
3rd Sphere of Expansion
So we are a kinda recent addition to the T'au Empire
>What is the predominant terrain of your homeworld? (d10)
Rolled 8 (1d10)
>>54478984
So, I've been fucking around with some ideas for a semi-light rp system.
I threw together some basic mechanics, and would be delighted if anyone could point me to the most obvious retardations I have already written in.
The plan is to add more mechanics after I'm sure the old one's don't have some really glaring faults in them, and maybe someday arrive at a finished game.
Also, even though the system is very barebones, if people are interested, I could run a short scenario with it here.
Idea is to end up with a handy system that can handle a variety of things, original idea was actually urban fantasy, that has a lot of focus on the characters, and where destroying your own character, bit by bit, would be fun and rewarding.
>>54478236
2d6+bonus contested isn't exactly a new idea.
This has been done well a thousand times. Maybe you can draft a mediocre version of it, without extensive playtesting. But why?
Just use one of the dozen systems already doing exactly this.
Why are assassins character and, in general, everything related to professional assassins (organization of assassins, etc...), so appealing in RPG or even in fictions in general ?
>>54478047
Because it's cool
99% of an adventurer's problems can be solved by killing someone.
>>54478104
The remaining 1% can only be solved by killing everyone.
Didn't see a character art thread, so bam. Done. Donion rings. Let's get this party started.
Me, I'm looking for good art that would fit in World of Darkness, so I'll post a little!
>>54477405
>>54477410
>>54477417