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Would you a genderswapped primarch?
41 posts and 12 images submitted.
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>>54561532
Why is it that every genderflipped primarch picture, without exception, looks like it was drawn by a child who has yet to learn body proportions?

They are all uniquely garbage in their own way, it's almost impressive how shit it is.
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>>54561532
Would let a genderswapped Curze peg me while we listen to some Sisters of Mercy and other 80s goth rock bands
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>>54561532
This is heretical

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I was looking for a warband type game to run a small campaign in and both This is Not a Test and Wreck Age have caught my eye along with Scrappers, though I have heard mixed things about the system.

Does anyone have experience with these systems/have a preference? I generally prefer more high-tech settings if that would make a difference.

Also if anyone wants to post inspo art, feel free
35 posts and 30 images submitted.
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>>54561090
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>>54561238
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>>54561353

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Alright folks lets settle it here, what is the best edition of Dungeons & Dragons? Do you prefer the traditional feel of 1st? Or the shiny new 5th? Let the discussion begin!
55 posts and 6 images submitted.
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4th
>>
GURPS Dungeon Fantasy

I'm only being half sarcastic.

OSR's cool too tho.
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OD&D + CHAINMAIL + Greyhawk - Greyhawk classes

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I don't even need to get up to beat you edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Snotling Fling: https://itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Previous thread: >>54542908
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First for High elf waifus!
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>>54560183
Love how he casualy behead a wyvern the way you would grab a drink while sitting in front of your computer.
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>>54560222
Second for cute hydra

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I`ve been meaning to ask this about 40k for a long time, /tg/. This is about the recent 112 years or so time-skip they did. My question is: why so long?
Let`s imagine GW are not pulling shit out of their asses and actually had some reason to do it. What reason could it be? Was the Indomitus Crusade and all that tearing Empire apart bullshit too boring to them and they wanted to just skip it or something? If they plan to (and they cearly do) elaborate on this particular period of history, then why the fuck did they spoil so much with such a gigantic time-skip? I am at a loss, guys. I am not the most knowledgable person on 40k and worldbuilding, but to me this seems like stupidest shit ever. Please tell me there was/is a reason to do it.
78 posts and 15 images submitted.
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>>54559874
Well, apparently time is no longer totally linear on a wide scale so it doesn't really matter how long it was anyway.

But mainly it's a feeble attempt to justify anyone being able to field shit like a hover predator or the Primaris already have their own dreadnought.
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>>54559874
>My question is: why so long?
I would have said to justify Primaris Marines being in dreadnoughts. But then GW's facebook shoveled us that "time is no longer linear" shit.
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40k, even with the plot moved forward, is a setting, not a story. Starting the new normal enmedia res allows you to play around in the outcome of a narrative they crafted rather than having it contradicted by developing lore etc

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this is a Thread made for fun/write fag exorcises Please do not take anything here seriously.

Basic outline
>After the horrus heresy the Cabal retreted to the Halo Stars/Borders of the Imperium to make a Coalition with the Numerous alien refuges And Empires that suffered the Hammer of the Imperium

>The Faction as a whole resides in the Halo Stars. there are some systems in the Greater Imperium who still have foot holds like the Tau, But there usually Under Fire by the Imperium

>There Not a Unified organization, they only really unite if the Imperium starts barging into the Halo Stars to fuck shit up.

>Exodite Eldar are "United" With them

>And there are small human empires scattered here and there who are also part of the Coalition
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>>54559520
>Its rumored that some of the Species are decedents of the Old Ones themselves. not in the since of "we evolved from them", but that they where made as a Servitor Race much like the Krork and Eldar.

>However these races are few and far between. the Bulk of the client races are "young"(in the since of they where around during the Horrus Heresy) in the Galaxy
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a lot of the Xeno Empires are lifted straight up from the early editions/forgotten/throw away ideas GW had in the past. some of the concepts they had where too good to throw away
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>The Cosmic Coalitionâ„¢ in the last Century have suffered numerous Tyranid raids from Hive Fleets entering the galaxy.
>some of the reports are muddied, but numerous reports with in the Halo Stars claim that a Unknown Species Zoats where the first race to make contact with the Tyranids, Not the Planet Tyran what the Majority of the Imperium believe

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Why is the YGO meta so much better than the MtG meta?
>Jewish Dragon people
>Dinosaurs
>Spirit Dragons
>Robots
>Cosplayers
36 posts and 4 images submitted.
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Meanwhile standard has 10 plus decks in standard, probably its worst format current, that are tier 1 and 2, and eternal formats have like 25+ decks that are considered viable and capable of winning a tourney.
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I wanna see where this goes
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>>54559507
FUCK YOU WHEN WILL MY X-SABERS BE GOOD AGAIN

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First time DM. I'm running my first game monday night and I have the pre-campaign jitters. Anyone have any good guides, youtube videos, or otherwise full of little tips and things to keep in mind? I'm trying to give my players as enjoyable an experience as possible, and I could use any advice I could get.
13 posts and 1 images submitted.
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https://www.youtube.com/watch?v=6XikjjQok5Y
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Look for more ways to say "yes" than "no."

If your players are terrible at coming up with what they want to do next, don't be afraid to drop in an NPC that is super chill and is all "come with me, friends, adventure awaits!"
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>>54559506

This is the guy you want. You don't need to do the exact rooms, but he has a lot of great ideas to utilize as a fresh DM. He has a whole New to D&D playlist that you could go through in an afternoon.

https://www.youtube.com/watch?v=AIFxPXlTzlQ

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"Misery" Edition

Previous: >>54550621

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCH

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

Thread Question:
How have you brought sorrow and ruin to your table this week?
373 posts and 59 images submitted.
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First for waifus
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Second for MLD
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third for m'lady

> "And then there were three. I didn't want to annoy your dear departed necromancer, but between us, I admit I know a fair bit of necromancy. Do you have an opening in your Gatewatch? Is there some type of application process?"

...So, what would have happened if they took him up on it? Oath of Bolas? He joins up, and basically makes the rest of the team redundant?
> Alright, it's time to fight planer threat [XYZ]! I'll connect-"
Sorry Jace, but my telepathy is stronger than yours. Let me handle communications.
> "A-alright. Gideon-"
"Absolutely terrible plan. Mine however-"
> "W-we still need some soldi-"
"My necromancy should take care of that. I don't have the chain veil, but my eternals should serve fine.
> "Um... m-maybe we use the leylin-"
"No I don't think that's necessary. Besides, I've already tied up all the available mana in the area for my own spells"
> "Ch-ch-chandra..."
"Please Jace, stop embarrassing yourself. Get some rest, that paperwork back in Ravnica needs filing"
11 posts and 3 images submitted.
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>>54559211
your forced meme requires too much work. tell you what, you do all the "Bolas posting" you want and see how it goes. Be the change you want to see in the world.

>saged
>>
I've seen more forced stuff frankly.
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>>54559655
It's hardly forced, it just has no potential

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What would their stats be like, both as they are and as more of workable characters one could play as?
30 posts and 4 images submitted.
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I dunno, Rick is mainly a rogue - because he's a slippery motherfucker that always gets away with shit. You can stack science, alchemy, magic or hacking on top of him, but he's primary a rogue. Just specced to taking advantage of people, making people do things for him, etc, instead of sneaking around.
Morty is really just a barbarian. If he gets pushed around for too long, he'll just start killing people.

Really, creating Rick&Morty-esque characters isn't about what stats you assign to them, it's about how you roleplay their personalities.

A Rick-like character will basically be a manipulative asshole who's completely unable to not be a manipulative asshole, even to the people he loves and cares.

A Morty-like character is a fucking timebomb of emotional and social frustration, overlaid with a simultaneous paradoxical lack of self-esteem and pride. Because Morty will one moment brag about how much adventures he had with Rick, and the next he'll be a blubbering social retard unable to communicate with a girl in class.
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>>54559054
fuck off reddit
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>>54559701
Fuck off /co/.

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Let's talk about bullshit skills, /tg/.

Almost every tabletop RPG has them. Skills that are actually just straight up shitty. Generally these will be things like cooking, crafting, or things of that nature. Skills that take up resources to acquire, and give little-to-no in game benefit.

Games shouldn't include these skills. Now don't me wrong, if you want your character to be able to do things like maintain their own weapons and armor, weave their own baskets, spend their time adventuring making goblin gumbo, or whatever it is you want, go for it. Thing is though, these things ultimately don't matter unless you have a terrible GM that say you are limited only by what your sheet can do, or you are trying to cram in a bunch of rules that no one wants to use because they're basically universally bad.
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>>54558996
go fuck yourself. if all you want to do is spend 4 hours rolling initiative and attack rolls, swinging your sword around then go play Diablo 3.

In the end non of this shit really matters, but I don't care. I want to play as a character who makes giant crab congee and spicy griphon wings. I do this because it makes me feel happy and not because it gives you a +1 to your attack rolls (although if I had my way it would also do that thing or maybe con saves instead).

When my character spends their down time creating a embroidered tapestry depicting the adventuring party to treasure forever it is for my own personal enjoyment and I hope just a little bit that the other players characters appreciate it too.

When my halfling rogue weaves a basket and trades that basket for a loaf of bread to share with the party I do it because I like that level of interacting in the game world with the other players. My enjoyment of the game is not predicated on endless, mindless combat. At least not in table top role playing games.
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>>54559302
You misunderstand me, my man.

I am not saying that these aren't things that player characters should be able to do. It's quite the opposite.

I don't think you should need to be made to invest resources into skills that don't give you a tangible benefit in order to roleplay your character. Think about it, that's actively penalizing you for roleplaying. Your character is worse at their primary role, in order to get something that basically never nets you any real advantage.

Why should your wizard be a slightly shittier wizard because he's taken a cooking class? Why should your fighter be a shittier fighter because he's also into whittling and quite good at it. Why should your rogue take a hit to his efficiency as a rogue because he's got a knack for singing?

Rules like these don't encourage roleplaying, they discourage it. By making these sorts of choices into mechanics that consume limited, often non-renewable resources, it means that every point sunk into a bullshit skill is a point spent not making an actually useful character. If they are not going to be mechanically important or useful skills, there is little reason to actually have them consume the same resources as the important and useful skills. If they exist solely to be used for roleplaying, why are they behind a distinctively mechanical gate? Why are they something that you are not freely able to weave into your character?
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>>54559483
That's what I like about 13th Age. Instead of skills you have descriptors. Descriptors you define, with broad potential for interpretation. It's like Aspects in Fate. So that makes them much more versatile, since instead of having to have separate Cooking, Wine Tasting, Tailoring, and Theater Appreciation skills you could just have a more widely-encompassing Aesthete descriptor. Also, you only role for them when it matters to the plot, so if you want to be a good cook but don't plan on your cooking skills ever being able to solve problems, you can just not invest points into that descriptor. And since those points are entirely separate from the ones for your class abilities, you don't have to worry about investing in them reducing your capability in your core competencies.

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>ITT: Shit you've always wanted to do in game but never got to/will

I've always wanted to have a fight on top of a speeding train
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>>54558717
Have a character development arc
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>>54558717
I've always wanted to make an NPC's story arc make the players feel genuine emotion.
Technically I've succeeded, but only with two players. I want to make everyone emotionally invested, but I'm not good enough.
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>>54558897
This, I'd also like a personal quest that, if successful, ends with me getting an ability or item specific to my character

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What would you say the minimum market capitalization for a cyberpunk "megacorporation" would be?

(market cap being the size of the company tabulated from total share value https://en.wikipedia.org/wiki/Market_capitalization)

I'd say $300 billion is a good cutoff. That includes Samsung, which is probably the closest firm to a real-life megacorp, with its massive diversification
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>>54558336
>which is probably the closest firm to a real-life megacorp, with its massive diversification

He doesnt know about kraft...
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>>54558374
Kraft only has a 100 billion market cap vs Samsung's ~300
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>>54558336
Minimum of $3 trillion. "Megacorporations" are basically conglomerates of several giant corporations today. They make *everything*. They are supposed to be the size of very large economies or trade blocs. Add up GE, Apple, GM, Microsoft, Vale and Boeing and THAT'S a megacorporation. Otherwise it's just a big corporation, subject to national governments.

France has a GDP of $2.5 trillion. If your megacorporation is smaller than that then it's shit and not really a megacorporation at all.

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Right, /tg/, I thought this might be a fun experiment - WWI Regiment Creation using adapted Chapter Creation rules. Anyone up for it?
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>>54558157
Well what do we roll senpai?
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>>54558157
Seems like it could be cool. What we need to roll?
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>>54558887
>>54558933
Right, roll 2d10 to decide for which front was this regiment created!

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