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Archived threads in /tg/ - Traditional Games - 372. page

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[something funny and relevant to 40k that sets the mood for the new thread] edition

Reddit tier humor sub edition

>Hilarious™ Mortarion Reveal, also some terminators and stuff
https://www.youtube.com/watch?v=eJMu9G7Pyw8 [Open] [Open]

>Konor Campaign: Chaos Losing again...
https://konor.warhammer40000.com/

>Check your local store's contribution to the Campaign.
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf & epub, SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Other Megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing Chaos' work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
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M-Morty
We've gotta *burp* we've gotta overthrow the Imperium Morty
>>
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Got to say I'm surprised the Grey Knights and normal Chaos Marines don't seem to be getting new releases with their dexes. Thought at least the GK would get some kind of Primaris thing.

Does any standard DnD class make for a worse waifu than a female Bard?

That blue shit isn't magic, it's VD grown so potent that it glows as it scours the air for dick to contaminate.
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Stop taking drugs before you turn on your computer...
>your saved brain cells thank you
>>
>>54808696
Assassin rogues.
>>
>>54810351
>limber
>loyal
>probably yandere
>can be anyone for you
>always has money

Assassin Rogues are god-tier waifus

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Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Discord
https://discord.gg/wDQVYng

>Last Thread
>>54800295
666 posts and 73 images submitted.
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>>54808338
Is it possible for us to add species to our empire post-jump?
>>
>>54808355
Oh yeah, I can add that easily while I'm still here.

>>54808360
They already do with the Hivemind Perk.

>>54808428
It was meant more like you had to switch out with them so even though you could have like a hundred powers you still have to switch between them, but honestly I just realized Sylar never had to do that in canon. However I think I'll keep it for non-Heroes powers.

>>54808440
Basically if you're trying to learn magic that your body is completely incapable of learning then you could shift yourself, if it's based on the soul however, you'd need to get a good look at the soul instead. If the power is based on something like their genetics then you'll need to study that instead of their brain.

>>54808530
Yes.

>>54808544
I'm thinking of lowering the cost a bit to like 600 CP now. I'll need some more opinions though.
>>
What are some jumps with clowns?

Real clowns, not people dressed like them.

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>play d&d with friends
>always plenty of adventure hooks, try to keep things interesting with stuff to affect each character, manage shitty pulp fiction tier descriptions of things
>players constantly go off topic, show funny gifs to me midgame
>I present a situation and have to repeatedly ask players what they do or even suggest actions because they do fuckall
>start to wonder if I am a shit GM
>GMing is one of my few reasons for living so I seriously want to get better at it
>watch Matt Mercer DM because apparently he's so good at it
>he reminds me of myself, literally cannot see anything he does that I don't
>play RPGs with family
>100% on topic

Wtfuck is wrong with me? Is it me or does 95% of the population have ADHD nowadays? This shit is why I can't play on roll20, the fucking technology is like a drug. I mean when I play it's the same thing. I'm the one who takes charge, even the self professed group leader just kinda looks at me. And it feels like half the group are just making off topic comments or arguing or asking "did you see x yet?" I cannot fucking stand it. I just saw that other thread about a reddo autist looking for "serious roleplayers", is this what it's like? All I want is for people to actually role play. I've been GMing for ten years now. If I'm actually this much shit then how do other GAme even shittier even function?
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>>54808547
Group management is no small part of GMing. Now, some groups are essentially unmanageable, and sometimes your individual dynamic with the people at your table isn't conducive to a healthy GM/player relationship, so it's quite possible that you're screwed from the get-go. But for cases that don't fall into that hopeless category, there is an art to establishing and maintaining the authority you need to run a campaign. You've gotta be the guy in charge, and people need to respect that position and defer to you. And if people go off-topic and show each other funny gifs--well, ideally that would never happen, because that's disrespectful and detracts from the game, but if it did--you need to be able to ask them not to do that and have them heed you, without anybody getting bent out of shape.

So it sounds like you may need to work on the social / group-management aspect of GMing. If you've got a group of good, respectful players, that might never be an issue, but you're gonna have to steer most groups at least a little. With that said, the fact that you have to suggest actions for your players tends to indicate that even if you potentially need to work on your management skills, there are significant deficiencies on their side of the table. Some people aren't very imaginative and make for poor gamers. Some people just don't care enough to put forth the effort, and they suck as gamers too. Sometimes people can overcome their deficiencies, but a lot of them are lost causes, and it can be especially difficult if you've got a whole group of them.
>>
>>54808547
>show funny gifs to me midgame
My players did that exactly once. I looked them in the eye and asked them if they knew how shitty it was to sit down in front of a group of people and try to entertain them and give them a fun time, only to have those people ignore me and even interrupt me with things they found more entertaining. They stop when they realize that what they're doing is actually very embarrassing and hurtful to be subject to.
In that vein, something you should definitely try is having everyone GM for at least 3 sessions each. It gives them a chance to see exactly how it feels when players are inattentive or inactive in the session. Really helped my group at least. Also get in the habit of using the phrase "Well, what do you think [enter player character's name here] would do?" when they get stuck. It helps players remember that they aren't looking for keyword actions for a board game, but personal actions for a character they have written.
>>
>>54809039
To follow up, I'd say that you need to have a talk with your group--collectively or individually--about the issues you're having. Convince them to stay off their phones and to pay attention the game. I can't tell you how to accomplish that because it's a matter of social finesse, and the best approach is going to vary according to the situation. But if you get that accomplished, then you should consider throwing in the towel with that particular group.

As far as having to repeatedly ask what the PCs do, that's a pretty big issue to, and one that's potentially harder to fix. If it's because your players just don't care enough to put forth the effort, then it's probably time to move on. You can, of course, request that they put forth more effort, and it *might* work, at least for any given one of them, but I wouldn't count on it.

If it's because they don't know what to do, it's possible you could coax them into being better role-gamers. The first thing I would do is to set up things up to be very straightforward, so that their potential courses of actions are more obvious--don't do some nuanced political scenario. Try to tie things to motivations and goals of their individual characters in an obvious way, so they're connected to the course of events in a blatant and visceral way. (The ranger wants to find out who killed his family, and they're on the trail of a guy with that information, etc.) Don't get too sophisticated with things or they lose their bearings. Then, if necessary, when you get to a decision point where the players seem directionless, try to provide them with the options without *looking like* you're providing them the options.

"The place is in disarray, with things thrown this way and that, as if somebody was looking for something--perhaps the same thing you're trying to find? But the effort looks hurried--even frantic--and not everything has been overturned, so it's quite possible they missed something."

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>You find a large mysterious egg

What should you absolutely never do when this happens?
27 posts and 8 images submitted.
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>>54808163

Giant Omelette is tempting but inadvisable across the board.
>>
>>54808163
I've seen this movie.
>>
>>54808163
Make scrambled eggs

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Would your character romance someone that is very nice but also very ugly?
42 posts and 8 images submitted.
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>>54808156
Depends on your concept of ugly.

I will flirt with anything with scales
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>>54808257
Someone/something you consider ugly but it's very virtuos.
>>
>I have to look this up to see what the gimmick of this one is
>There's no way he actually fucks it
I was wrong. God I was so wrong.

Heya /TG gonna start a fallout themed rp some some friends tomorrow, I've put a lot of time and effort into this to make it enjoyable, I have GM'd before so I know what I'm doing but would like some more ideas for the world, items ,npc and creatures if people are willing to share, don't think it would be that fun to be a carbon copy of Fallout. Thanks in advance
14 posts and 4 images submitted.
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>>54808127
When talking about "Fallout themed", which Fallout do you mean? Also, are you going for retrofuturism or not? Do Rads mutate people positively or not?
>>
Organizations are always fun. I made up a few years ago an organization of thieves/scavengers call Crows. They operated closer to high buldings and high places. They would go down into the street to steal from tribes (usually big groups of survivors that got somekind of trait, for instance, there were the Faithful who used an abandoned church, did not understand the catholic god but worship anyway). The Crows would go back to their Nest, at the highest bulding they could. To get there though they would have all of these equipment to get up, their High Tech Grappling Hooks being the basis for them to get up there. My players liked so much that the next game (after they all died) they decided to play a full group of Crows, and basic it went as full stealth/steal/loot campaing that we all really enjoyed.
>>
>>54808323
well any post-apocolyptic theme RP, but Fallout I guess is the most recognised by games so I went with that. what do you mean by retrofuturism specifically? and yes I have implemented a rad system that will sicken players to a degree and players can even start off as or become ghouls, one of my friends was quite keen on the idea. there is also a food and water mechanics in place

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>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread
>>54801426

Rogues and bards, which skills did you take Expertise in? Have they served you well?
434 posts and 35 images submitted.
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Take expertise in religion, the most useful skill.
>>
>>54807977
>Rogues
Stealth and Thieves' Tools, then two from Investigation, Perception, and Sleight of Hand depending on which ones have been more common in the campaign

>Bards
Persuasion, History, Insight, and Deception, in no particular order
>>
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>>54807977
cute merfolk bard

I seriously hope your chess pieces are hand-made.
12 posts and 2 images submitted.
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>>54807974
Chess is boring.

I can't imagine how boring you must be to make a bait thread about chess that isn't checkmate.jpg.
>>
>>54807974
Because?
>>
>>54808109

It's edifying.

Large space bound ships have the ability to enter in and out of a planet's atmosphere via short scale warp jump/gates.

How would you implement these in a setting or your setting?
18 posts and 1 images submitted.
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Colony ships. Just land on the surface, open the top parts for natural sunshine to come, and you have a fully developed city - no need to build anything until the population starts growing
>>
>>54808585

There's something similar to that with Xenoblade although their landing was forced due to attacks but their ship was basically and arc/colony all of its own.
>>
I enjoy the Halo school of thought when it comes to space travel, or warping. That is depending on the size of the ship, you have a variety of issues.

Small ships, freighters and the like, no problem so long as they're at least a mile above the nearest settlement or in the upper atmosphere, that way when they "Jump" away they don't create an insane high or low pressure field, and the radiation put off by the warp jump doesn't cook and explode the nearby atmosphere once the ship is done warping away. (I'm looking at You, Halo 2!)

Subsequently, warping away, even if it didn't cook the air around it, would essentially leave a massive void where a sip was, especially Capital-class ships, where the low pressure caused by there suddenlybeing literally nothing there would cause the local weather to almost spontaneously start raining as clouds condense into the region, creating heavy flooding and rainstorms.
Subsequently, a ship warping in... would still cause effects An instant high pressure zone as a hunk of space machine enters the area, forcing all other things away besides itself, causing drought-like conditions, pope ears and bloody noses everywhere around it- for once, not due to crippling radiation.

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How would you stat a Tigger?

All I know about them is that apparently their tops are made out of rubber and their bottoms are made out of springs.
13 posts and 3 images submitted.
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>>54807826
The wonderful thing about tiggers

Is tiggers are unstattable things

inb4 /pol/tards thinking they're clever
>>
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>>54807826
>>54807861
Made me smile on a shit morning. Thanks, anons.
>>
>>54807826
"a" Tigger?

Surely it's THE Tigger - the most wonderful thing about tiggers is that there's only one.
Like the Tarrasque.

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Hey, /tg/, you guys want a storytime?
It's cute witch girls and a cool magic system.
186 posts and 151 images submitted.
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Stat me /tg/
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Edgy /v/-tier trash
>>
>>54807252
He's /co/'s fucking shooter m8
>>
>>54807209
STR 10
DEX 11
CON 9
INT 11
WIS 8
CHA 7

Proficiency in degeracy and Stealth

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Gimme some cool factions for my upcoming space opera campaign.
56 posts and 17 images submitted.
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>>54806722

Give us something to work with you lazy cock suckling whelp!
>>
>>54806746

Goddamn, stop being a bitch. If the thread doesn't interest you then let it die.
>>
A race of war crazy space pirates who's actual population is all frozen in hypersleep. Their automated war ships and robots have gone crazy from years of working, and are now trying to colonize every living planet for their masters, whom they have long since forgotten how to wake up.

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What faction(s) from other franchises would you want in Warhammer 40,000 /tg/? Pic related is my first choice as a small elite army like Harlequins or Grey Knights. A second wish would be a Helghast IG Regiment.
43 posts and 15 images submitted.
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We need another goof race. They're like Orks, but sneakier.
>>
I'm planning to, at some point, buy some Tau and fluff them as farsight colonists who got ensnared in a Deldar hunting planet (ie knockoff Predators) before escaping.

40k basically has a means of replicating every major sci-fi movie setting's gimmick somehow already. Only thing I'd really like to see is a Ferengi expy.
>>
Id like to see an Alien infection on a hive world. Just pretend it is some strain of nids and make las guns pretty useless against their silicium body. Throw in space marines to save the day until one gets infected and births something really scary.

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