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Archived threads in /tg/ - Traditional Games - 358. page

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Starfinder is coming out and we have already seen the core races.

Now is the right moment to write a race we can proudly declare being THE /tg/ race.

We had amazing fantasy races. Now it is time for space.

What would it be? Cute black butterflies that came from the void between the stars? Giant frogs so bloated they float on their gas home world, and praise the lord KEK? How would undead go into space? [besides necrons].
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>>54822740
I'm Gandalf the White and I'm here to conquer your planet!
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>>54822720
>How would undead go into space?

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You know there are other alignment systems right? Palladium's Principled (Good), Scrupulous (Good), Unprincipled (Selfish), Anarchist (Selfish), Aberrant (Evil), Miscreant (Evil), and Diabolic (Evil). And old World of Darkness got really complicated. Doesn't make for cute little memes though.
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Is there a Trump alignment chart? He's said so many things across the radar that you could pick out a quote for every possible alignment.
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What the fuck is the "bottle hack"?
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>>54822121
lawful evil here, i put it in a box afterwards so i guess i pretend to be lawful good

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/BGG/ Board Game General - 'Twilight Imperium Fourth Edition' Edition

Last thread:
>>54760776

Pastebin:
http://pastebin.com/NA2W929q

Alright it's official guys.
https://www.fantasyflightgames.com/en/news/2017/8/11/twilight-imperium-fourth-edition/

>For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage.

>Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.

I never played it but I'm excited.
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>>54819371
>Barely get TI3 to the table
>Coveting the expansions, praying for reprint
>TI4

I don't know whether to be excited or furious.
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>>54819421
>I don't know whether to be excited or furious.

Why not both?

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Why do we never have these threads anymore?
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Filename Thread
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Is your villain cool enough to have his own theme song?

https://www.youtube.com/watch?v=-NP-RsRGzVo
165 posts and 39 images submitted.
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>>54808042
Yes, some Themes that I have used

https://www.youtube.com/watch?v=XfI7gSO-Fgc
https://www.youtube.com/watch?v=5k3casyhOis
https://www.youtube.com/watch?v=9_IFb5YimMw
https://www.youtube.com/watch?v=Dll329ggLIY

For non villains
https://www.youtube.com/watch?v=If1yxmaJ14M
The god of death
https://www.youtube.com/watch?v=uP0sC_s5EfE
The god of trade, goes by the name greed to prevent anyone from getting him wrong.
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>>54808042
i hope we get to Paris in KingdomHearts 3 so we get a fight against Minister Frollo.

I can totally see him using fire spells and attacks to this version of Hellfire
https://www.youtube.com/watch?v=4H5zOJnxBHc&ab_channel=BlueNctrn
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https://www.youtube.com/watch?v=XKjOJuPjiu4

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Did you ever want to be a hero as a kid of course you did. Tell me, what type of hero were you? What was your greatest adventure?

what do you do when you've become paralyzed below the waist due to a work accident and you'll never be the world adventurer you wanted to be?
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>>54790280
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>>54790280
If you can't be a hero, then be the best villain ever.
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>>54790280
Well, when I was a kid I dreamt of torturing people, but it sounds really bad when I say it out of context.

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Talk about GURPS.
Do it.

Random question: How apocalyptic should the apocalypse before your post-apocalyptic setting be?
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How would you stat the LAPD 2019 Special?

Let's say we go with the H3VR incarnation of it, which seems to make the most logical sense out of anything's interpretation of the gun.
https://youtu.be/hAn7FI5cdto?t=2m20s

So it's a five shot revolver, that can be fired as normal, but then second "barrel" above the gun is the mechanism for a railgun enhancer that helps to accelerate the projectile up to "three to four times it's normal speed" according to the devs of the game. A battery slots into a port under the barrel to power the railgun functionality and the bolt handle on the top of the gun opens up a port and acts as an ejector for a disposable thermal clip, which sucks heat out of the gun and prevents overheating when using the railgun firemode.

Each battery is good for about 15 shots at normal heat capacity. A thermal clip can safely absorb around 10 shots worth of heat before performance starts to degrade. Over 10 shots the gun begins to smoke, accuracy is made worse and battery life is decreased so that each shot drains about 10% of the battery, more than 15 shots and gun is glowing red, accuracy is significantly hampered and each shot drains 20% of the battery instead of merely replacing the clip, by this point one must be used just to cool the gun down, then replaced with a fresh one for normal operation, by the time you've fired 20 shots without replacing the clip the gun becomes yellow hot and it permanently damages the accuracy, as well as requiring two clips to cool it down to normal temperatures instead of a standard replacement.
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>>54725437
How to Fix Gurps:
Beginning from the core (ST, DX, IQ, HT), I would make everything else explicitly modular. The core set would simply have multiple playstyle sets (with genres suggestions therein) played off the same 3D6 mechanic. Splat books would expand on the core playstyles and genres as well as add entirely new ones.

The "Classic" set would use the same Realistic Skills, Advantages/Perks and Disadvantages we all know and love. Point balanced with an edge toward real-world difficulty. It would be suggested toward Hard Sci-Fi, Midieval Fantasy and Modern. Combat would be a detailed, tactical affair with a large common set of maneuvers for all characters. This is directed right toward Gurps current fanbase and would be near or completely compatible with previous Gurps releases.

The Powers play style set would use simple skills, and game mechanic powers. Powers would relate almost completely to combat and the combat game's mechanical element. This would assume the use of a Hex grid. This would be designed to appeal to 'Game' focused players. The application of a character's unique mechanics is assumed to be exploited by players and combat is supposed to be the focus and main interest of the game. Suggested genre's would be Super Heroes, Dungeon Fantasy and Pulp. It would be meant to resemble D&D 4e and Savage Worlds type play.

The Genre set would use Templates, genre based Skills, Cinamatic/Supernatural Advantages/Disadvantages.

Obviously, the playstyle sets are all just a collection of rules modules. Many of the modules are based on things that currently exist in Gurps. As such, players could easily mix and match modules between sets. The main point is that each playstyle set is complete within a genre(s), can stand alone and that each playstyle plays differently from another at the table.

So, that's my long winded idea. Any thoughts?
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>>54725907
It has several ammo types included in the game, Slugger, which is a standard heavy hitting round with lots of impact force, Fragmentation, which shoots mini-grenades, Swarm, which shoots small bundles of flechettes like a shotgun round, Turbo-Penetrator, which fires a spinning drill like target that is especially good at penetrating armor and boring through cover, and railgun mode increasing this penetration dramatically, and then Proxy Mine, which fires a slow short range projectile (probably because it has a low powder load to make room for a large payload and the electronics on the mine) that can be lobbed about 30 feet normally, or 120 feet in railgun mode, and sticks to surfaces, detonating whenever something moves within 5 feet of it.

Could probably make up some other neat rounds for it as well, such as gyrojet airburst rocket rounds and such, or electric shock rounds, incindiary capsules and whatnot, something to think about.

I think it's probably somewhere between 10mm (which is about .40 caliber, the slugger round is described as 10mm Discarding Sabot Magnetic rounds) and 11.5mm (slightly larger than .45 caliber) but I'm not really sure what the two triggers does. In the original gun the triggers are a way of "setting the trigger" with one trigger being able to fire the gun normally, or the other trigger will be pulled and sets the main trigger to hair-fire mode where it has an extremely light pull and becomes very easy to fire, which helps with accuracy when fire aiming is needing, which sounds like a neat trait for a gun to have, though I don't know how to reflect that in rules.

What kind of stats should it have? I'm not used to statting guns.

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/dcg/ Dropzone/Dropfleet Commander General

A New Challenger Enters The Field edition

Last Thread:
>>54358175

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

Reminder to ignore bait, unless it is masterfully crafted.
310 posts and 56 images submitted.
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>>54594473
Mothman is so very talented.

And that anon a true hero.
>>
Repostan from last thread:

Anyone waiting to jump into Dropzone, TrollTrader are selling the two player starter with the current 1.1 rulebook before the 2.0 release in their eBay store for stupidly fucking cheap at ÂŁ30:
http://www.ebay.co.uk/itm/352120158799
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>>54594473
welp, based on OP's pick I new have my new faction.

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When you play female characters, do you make them flat or do you prefer them to be tittymonsters?
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>play female characters
fagget
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>>54851866
Flat.

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MYFAROG
Putting aside all the claims of racism and the fac that the author is a retarded murderer vikingboo, how does it hold up? Is it fun?
12 posts and 2 images submitted.
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it was self defense
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>>54845651
Even the part with burning a church down?
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>>54845666
That wasn't part of the Euronymous slaying.

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So why have the traitor primarchs been sitting on their asses doing nothing for 10 thousand years? At least Abaddon has tried to do something.
26 posts and 2 images submitted.
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>>54844868
Angron went on a rampage agisnt the Imperium
Mortarian also did some stuff against the Imperium
Perturabo helped a little bit during a Black Crusade
>>
Cause the traitor primarchs are mopey dopey losers
Then again, loyalists have been doing the same. What the hell happened to Khan and Vulkan?
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Because they're daemon princes and daemonhood is overrated.

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Iron Warriors Edition

>Hilarious™ Mortarion Reveal, also some terminators and stuff
https://www.youtube.com/watch?v=eJMu9G7Pyw8

>Konor Campaign: Chaos Losing again...
https://konor.warhammer40000.com/

>Check your local store's contribution to the Campaign.
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf & epub, SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Other Megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing Chaos' work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
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First for slaanesh
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>>54843499
First for Dusk Raiders
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So what happened to the guy who wrote stranded in fantasy? Has he written anything else? Does he still post here?
18 posts and 2 images submitted.
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>>54842137
OwO What's this?
>>
It's a pretty good TG story about what would happen if a bunch of 4channers ended up in a semi realistic fantasy setting. Bretty gud stuff
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>>54843720
So isekai

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Why hasn't it been done before and how can we fix that

pic v related
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>>54841541
https://1d4chan.org/wiki/VeloCITY

lurk moar.
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>>54841541
it only works when you have flat roads
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>>54841541
>Xtreme sports 90's themed fantasy setting
>Dwarves have a seattle-themed culture, with mac jackets and being dour and chubby
>World is littered by the remnants of an ancient culture who performed tricks off of their strangely geometrical structures as a message to the gods
>Rogues rollerblade across the rooftops
>There's still that one douche trying to make unicycles cool
>BMX jousting
>The prophecy tells of a dude that was aaaaalright, came, n' savexizzled the kingdizzle drom certain bad times.

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