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Archived threads in /tg/ - Traditional Games - 310. page

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In a fantasy game, would you allow a player to play an ancient holy sword that is possessing/life coaching some worthless peasant "chosen one"?
10 posts and 2 images submitted.
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>>54727192
Is peasant human?
Then yes.
Is peasant not human?
Then he is snowflake faggot
>>
>life coaching
No.
>possessing
Yes.
>>
>>54727192
>shitty ideas always = creative
haha so quirky XD

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Broken or worth it?
http://www.oldehouserules.com/diceless-dungeons.html
8 posts and 1 images submitted.
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DM will fuck you.
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>>54727168
>worth it?
well the site says pay what you want, so I guess if it's free then why not. But if you just want to tell a fantasy story with your friend then I'm not sure you really need a guidebook for that
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>>54727292
Which site?

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I want to run an underdark campaign based in a city of Dwarves, with a few gnomes and a few surface races. Party will not be composed of dwarves only.

Sourcebooks for the Underdark?
Sourcebooks for Dwarves?
Novels etc for inspiration?
Adventures that are appropriate or ones that i can adapt to such a campaign?

Thank you
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Regardless of system, editions etc let them only be in English
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Well, the most applicable stuff I can think of:

>D1 - Descent into the Depths of the Earth (1)
>D2 - Shrine of the Kuo-Toa (1)
>D3 - Vault of the Drow (1)
>H2 - Mines of Bloodstone (1)
>The Night Below (2)
>Labyrinth of Madness (2)
>Out of the Abyss (5)

Some useful sourcebooks:
>Dungeoneer's Survival Guide (1)
>The Complete Book of Dwarves (2)
>Drow of the Underdark (2)
>Dwarves Deep (2)
>Drizz't Do'Urdan's Guide to the Underdark (2)
>The Illithiad (2)
>Underdark (3)
>Underdark (4)
>>
Aren't there good "underdark" sourcebooks and adventures in non-d&d systems?

How many of your characters have died in a single game?
7 posts and 1 images submitted.
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>>54721388
Worst I've ever done was two dead characters and seven deaths (and various resurrections, body jumps, magical re-constitutions, and undeath) with a single other character in one campaign.
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>>54721388
Are we counting clone bodies with mind uploads as deaths?

And what about hive-mind gestalt organisms?

If the former, 87. If the latter, 1.2 million or so. If neither, 3.
>>
Question: Are you making these characters and letting your players use them, or are they actually making them on their own?

When my players die they're response is usually "No, I didn't even come up with a concept for a second character, no I don't want to make a new character, I'd rather just go and play GTA5" or something along those lines.

As a result, neither I, nor my players, have died.

Trying to run an Eldar campaign for friends.

Question. Suppose the craftworld rescued eldar slaves from dark eldar.

They find one of their own people was transformed into a grotesque/aberrant. One who just has enough sanity left to recognize the craft world as his allies and follow orders.

Would they mercy kill it or try to help and keep it alive?
6 posts and 2 images submitted.
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I would assume a mercy kill, both to end its suffering, and because it would be a drain on resources.

Presumably they'd also give it a soul stone first, so that it won't be consumed by Slaanesh, and to give the Eldar some peace.
>>
Mercykill -> Soulstone -> Wraithguard

Alternatively they would study it to understand ways of their fallen kin and how to undo them. Possibly killing it in the process.
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>>54721256
Tell your friend that no he can't play as an aberrant.

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lost the link to the last thread

https://pastebin.com/vrqYhnpu
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>>54721106
>CYOA General
>In the name
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>What is the archieve
>>>54707352
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>>54721106
You can delete this and remake it.

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So, based on what we know about this guy, how would he react if one of his sons had managed to forge a significant stellar empire before he reached him, one that was scientifically flourishing and included a whole bunch of tightly-knit alien council races/allies/whatever? Not a handful of sectors here, but something that would look significant on the galactic map, like around half the size of the current Sautekh Dynasty?

Also, not hostile or "hhghhh fuk u dad my way is better" toward the Emperor. Instead when he meets this Primarch they're enthusiastic as fuck and just assume the Emperor's vision is like theirs, and are completely ready to start putting this domain's resources and armies to use in defeating the enemies of order and civilization.

Would this be something he'd try to contain? Try to destroy? Cautiously give the thumbs-up for?
9 posts and 1 images submitted.
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He would love and cherish them, just as he did with most of his sons (before the current cadre of Black Library writers fucked up his character)
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>>54720909
[REDACTED]
>>
Launch massive propaganda campaign declaring the Xenos in his council as good Xenos while every other Xenos is bad Xenos.

The Emperor is not a man of principles. He does what is needed to ensure humanity's progress.

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Trailer set for release winter 2017

Set during the Horus Heresy

nothing else known
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What happened to that Inquisition-movie? The one with the great trailer...

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do your players like the way you GM?
do you know why?

i got 3 regulars that seem to and claim to love my games, but they are far too vague to form legit reasons about why or what they like in particular. i got that one newbie GM that i want to help out, but i have now idea what to tell him
9 posts and 2 images submitted.
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They want to get in your pants.
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>>54719706
I have one player that is infatuated with me and would listen to me fart into a microphone for 4 hours if I called it a game, two players that I'm convinced hate my game but won't tell me, and an edgy teen that I couldn't give a shit less about whether he has any fun ever.
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>>54719739
pls not

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What powers would the Sword of Friendship possess?
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>>54719457
The power to unify all under the wielder.
Basically Excalibur.
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>>54719457
Basically a constant charm monster/person
Even if you have just met, or were previously enemies, you would see the wielder as an old friend. Even monsters of animal or low intelligence are inclined to trust the wielder.
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>>54719457

oglaf already did a comic about it

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Hey /tg/ it's me Anon, and I thought I would share with you the stories of the current campaign I'm in.
Now some MASSIVE context to everything before I even begin with the story.

Before summer started DM asked me if I wanted to be apart of his summer campaign he was running with 3 other of my friends. He showed me all of his current work and I was pretty fucking impressed with it so I said yes.

Long ago this fucker named the Grand Wizard showed up and fucked Zeini like it was a whore. Speaking of magic, people are born with a certain affinity for magic that goes on a 0-10 scale. Magic is also stored in your head (there are scrolls, but once you read them they poof away) and once you use a spell you forget it and unless you have another use of it, you have to "relearn" it (which is just a fancy way of saying >read another scroll). (edit) Magic was also outlawed after the Grand Wizard fucked everything, but some spells are legal. Along the way he created/brought back Dorish (magic making dwarves) and Kobolds (you know what those are). I will go further into the races of Zeini further, but that requires like two full posts.
All magic is made by a Dorish city named the Aeroclypse (legal and illegal). Magic legally is separated into categorizes.
[L] - Legal
[M] - Minor
[D] - Dangerous
[C] - Catastrophic
And before I wrap this up I would like to note that if you are seen casting a [C] level spell citizens are legally allowed (and encouraged) to kill you.
I'll be talking about races next. Also pic related.
8 posts and 2 images submitted.
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Now before you get thy panties in a bunch about all this exposition I would like to add that it's necessary to hear the context of everything before I even talk about the campaign.


HUMAN
The majority of beings in Zeini are human, and as such, almost all conveniences are built around them. Humans are the most well-rounded and capable of nearly all tasks of all other races, and are generally prone to great ambition. They will rarely receive any form of discrimination, and blend easily into crowds.
HALFLING
As one of the most secluded and isolated races in Zeini, Halflings- whose characteristics resemble shorter and hairier humans- are in stark contrast to most taller counterparts. They largely reside in the Aeroclypse, a massive sprawling underground structure of unknown depth and size on a seaside island called Mage’s Bane. Halflings are known as the last race that still largely uses and creates magic, and almost all spellbooks and spell scrolls originate from the Aeroclypse in some form or another. After centuries of war, a treaty was eventually made, allowing the creation of lower-level, legal spells in Zeini-- but the Aeroclypse still produces many illegal spells, distributed amidst the continent. Halflings are generally seen as paranoid, wiry, sly-- and highly intelligent. However, they are often victim to racism, for their magic-tarnished reputation.
DORISH
One of the many victims of the Tragedy of Wizardry, the Dorish are a race of once-human mutants which used to inhabit a small coastal town on the southern end of Zeini. During the Grand Wizard’s rampage, they were collectively halved in size and muscle mass, and lost the ability to breed with anybody not afflicted by the Dorish curse. By some miracle, they managed to survive and prosper, and grew into what is now classified as their own race. They are weaker in stature, less capable of combat, and considered inferior by some, but retain some of the magic from the spell which made them that way.
>cont
>>
ELF
In the mountains within northern Zeini, infamous, feared and manipulative elven tribes and clans can be found, inhabiting caverns, taiga forests and mountainscapes alike. One of the consequences of the magic ban, elves have slowly devolved from peace-faring spellcasters to people of strength, reduced to the basest and most awful methods to survive in their harsh homeland. They retain their natural beauty and height, but have abandoned magic so far that few still know how to cast.
BEETLE
Originating an unknown amount of time ago in the Valley of Spit, buried within cavern systems and homes dug into the mountains, Beetles remind an observer more of insect than man. They have thick, tough shells, and a short and heavy stature, growing and gaining weight as they age. Beetles once largely kept to themselves-- but that did not stop them being forced out of their residencies after the Tragedy of Wizardry to prevent suspected magic activities. Now, with the caves collapsed and their hovels filled, Beetles find places to exist where they can, despite their alien appearance and speech.
ORCAIL
Some believe the Orcail were delivered unto Zeini by their gods; they are a traditionally faithful people, having been born in the abundant flatlands of the west, where they quickly moved past simple civilization for organized religions. Their capital city of Capita Zeine remains the second-largest on the continent, and Orcail are second in population to humans overall. Many Orcail do stray outside the walls of their faithful settlements and find ambition elsewhere, though they make up a minority, being either criminals of the land they came from or those with a separate- or nonexistent- faith. These bulky, sage creatures are still quite unlike the vicious Orcs of old, whom historians believe were their ascendants.
>cont
>>
KOBOLD
Before the Tragedy of Wizardry, the Grand Wizard granted the human capital city of Ab Platinum with his selection of kobolds, a race previously thought to have been wiped out. The Grand Wizard had imbued these kobolds’ very genetic makeup with a curse that forces them to follow human-made commands to a letter, and disallows them from causing harm or property damage. Kobolds retain cognition, but are utterly bound to the commands of humans around them, making them very effective- and almost always lifetime-bound- slaves. Due to Ab Platinum’s complicated and tedious government restrictions, they do not make up the entire workers’ force, allowing some of the populace to continue working their old jobs.
GOBLIN
Outsiders of Zeini, goblins are most well known as ruthless and effective seafarers; many varieties act as traders to the islands surrounding the continent, as well as transport, while yet others take position as pirates, raiding seaside settlements and camping temporarily on the mainland. They are a bit slow (mentally and physically) and short, but they make up for most weaknesses in numbers. Few can integrate into society effectively, and they are almost always treated as outcasts. Their Orcail and Kobold ancestry, dating back thousands of years, has much to do with this separation-- but even races that dislike Goblins cannot dispute their usefulness as trade partners or mercenaries. As they rarely form any civilized society, their exact numbers are unknown.

Races are done. And if it seems like I copy/pasted all of this I did. Now for the campaign.

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Since there's no real thread for other game mode, and the ask a judge thread isn't up, I'll ask /tg/ at large.
Does this work the way I think it does?
>draw Plots with Laughter out
>Laughter triggers, allowing you to copy Plots
>do so, but because orginal Plots made next scheme set 3 instead, get a copy Plots and 2 new schemes
>because they're simultaneous, you get to decide order
>set the copy Plots to resolve first
>2nd scheme from original plots goes off, get 3 more from copy Plots
>3 new schemes from copy Plots resolve (in order you decide), then 2 new schemes from original Plots (same deal with order)
>5 schemes in 1 turn, that being the turn you first got the original Plots
7 posts and 1 images submitted.
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Pretty sure that archenemy sets are not supposed to be mixed toghether
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>>54718059
Considering the general consensus I've seen has been that original Archenemy was a bit too strong for the archenemy, yet the new set is a bit too weak, so mixing them should provide best results I guess.
Also, Plots was a promo, it didn't come with any of the sealed ones.
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>>54718097
>expanding the cardpool wouldn't raise power
>but oh! check out this gnarly new combo

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>Create a race
>Note that they share many features with the elves. Long lifespans, arrogant, fucked up the world, strong mages etc
>But there are some differences. Could confuse the players.

What do?
9 posts and 1 images submitted.
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Replace elves
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>>54716524
if only there were someone there your players could talk to if they got confused about it
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>>54716524
Players are capable of understanding the differences between D&D elves, TES elves, 40k elves, and Santa's elves, while accepting that all of them are elves.

As long as you don't lead them to believe that your elves are exactly the same as some other setting's elves, they'll be able to handle it.

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Did anything ever come of that thread about fairies fighting their misunderstood version of WWI for the honor of their patron Princesses?

Basic concept was:
>Princesses have entourages of standard Tinkerbell type fairies
>Princesses don't usually require the specific constant attention of a gigantic fairy swarm, so the fairies have tons of free time
>fairies spend their tons of free time organizing displays of how their Princess is the bestest ever of all time forever and ever
>two fairy squads having military parades on opposite sides of the kitchen table is a disaster waiting to happen
>alliance spirals, diplomacy, early industrial tech, strategy, tactics, and other relevant things all work exactly how a simultaneously innocent and vicious magical creature with no real world knowledge expect them to work
>death is less of a big deal because a fairy is either fine, fatigued, or exploded into their component magical particles to respawn in good health a few days later inexplicably
>Princesses are mainly standard Princesses that mainly do standard Princess stuff like ballroom dancing and embroidery and tea parties
>Princesses usually don't specifically order the fairies to stop fighting because it makes the fairies sit around sighing a lot
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I'm pasting in a selection of shorter greentexts from the last thread.

>a complex series of alliances keeps the tea party running smoothly until Priscilla trips and falls in the cake before it can be served

>Dear dairy,
>Today was a good day. Why was it a good day? Princess Priscilla told me I did a good job, that's why! I've not been able to stop smiling all day!
>Okay, so she didn't say it to me specifically; she was addressing the entire Fifth Army Corps, but still!
>We were all lined up on parade, neat blue skirts pressed, rifles oiled and bayonets polished and Priscilla said she was proud of each and every one of us for our brave efforts taking Picnic Hill.
>The colonel even got a pat on the head! So lucky! It just makes me all the more eager to keep going! The Fifth isn't stopping until we've pushed the Daisies into the duckpond!
>Just wait, princess! I'll make you proud!

>From the journal of Private Sunny Skies
>Sunny was killed in action by a strafing run, during the Daisy Federation's counter-push to take back Picnic Hill and secure the commanding position for their artillery
>After returning to service, Private Sunny transferred to the army air corps
>Her given reasons were "To get revenge on those flygirls who think they're such hot shit. Also, the air corps is flashier, so the Princess is bound to notice me then!"

Pack up your troubles in your old kit bag and smile, smile, smile!
Euphemia is ugly and her tits sag!
Smile girls that's the style!
What's the use of worrying?
It's never worth the while, so
Pack up your troubles in your old kit bag and smile, smile, smile!
>Pillowland marching song in month 3 of the Great Palace War
>After Euphemia was seen sniffling after hearing it while a column marched past in the gardens, the fairies of Pillowland apologised deeply and anxiously, voluntarily agreeing to stop
>"We're sorry; we got a little carried away. There was no call to get so mean about things." - Captain Sparkledance, 47th Cuddles County Infantry
>>
>There was a quiet *pung!* from the planer nearby.
>"How do you like that, you cheesy bastard?! Making it take seven goddamn hours to take like, two feet of trench-! Maybe I'll get myself one of those broken-ass pieces of shit and see how you like it next time, fuckgirl!"
>"Uhm- Yellowrose, maybe you should calm down?"
>"YOU calm down! I've had mud soaking into my panties for an hour and a half and she shot my second-favourite hat!"
>"No, I mean the princesses are right over there and can hear you!"
>"Urk-!"

>"Shimmersplash, I... what was it that you wanted to be called again?"
>"Double Admiral Triple General Shimmersplash, your highness!"
>"I... will endeavor to remember. Now, about the dreadful racket outside."
>"The girls are really letting them have it, your highness! We'll be in the azaleas by Tuesday!"
>"I'm sure you're quite capable. But... Jocelyn is quite a lovely woman, and I'm sure her fairies are quite nice if you get to know them. You must have a lot in common. You might discuss the little horseless carriages that all of you seem to like so much?"
>"I will give the order to withdraw if you wish, your highness. I know the girls want to keep you happy, even if it means missing the big attack we have planned."
>"Well, finish by sundown. And find Petalpuff before I go to bed, I find her voice incredibly soothing."

>"So it's settled, then. We all agree to officially state, per terms of the surrender, that Princess Gwyneth's servants put her dress on upside down half the time because they can't tell the difference between her face and her butt."
>Sniffle.
>"You know that if the negotiations break down, the conflict will resume?"
>Sniffle.
>"You're such a baby!"
>Sniffle.
>"Fine. Just give us three barrel's of pixie dust and we'll leave, but we're gonna brag about this forever and make a holiday about the time we beat you up."
>later, Blueblossom was awarded the Gwyneth Triple Star for excellence in the field of negotiation
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>>54714620
>>54715682
>>54716010
Cute as fuck.

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What went wrong?
6 posts and 2 images submitted.
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>>54714272
Tampering with the warp for the purposes of warefare for one.
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>>54714272
Space elves
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>>54714272
Slaanesh doesn't have a giant, throbbing cock.

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