I'm stuck.And it's the simplest thing to pull off.
I have two players already in a "team" or a "party", with third guy joining us today.
First couple took a looot of time to explain, why their characters are together. One character is a human rogue, the other aasimar paladin. Guy who is joining the team plays kenku rogue.
How do I hook them up IG?
>>54835283
>How do I hook them up IG?
One thing I've done in the past is to require players to come up with the reason why their characters would join and cooperate with the party. It's a bit easier that way, because they can shape and tweak their characters and backgrounds to make things work. It also means that you don't have players fighting you on stuff, and you don't end up with loners who have no interests in cooperating--at least not if they do their job right.
But if you don't want to do that, just make it clear to your players that it's their cooperate as best they can and find excuses to work together and act in a way that's conducive to a successful adventure. Then simply give them a common goal. They're all trying to rescue the princess, though maybe for different reasons. They all have different leads on a burial vault full of treasure (one has done research, another has heard a rumor, and the last has a treasure map). They all have a common enemy they need to eliminate, or a common friend they need to help. Etc. And after they've worked together, well, it's kind of up to the players to continue the arrangement. You continue to present them with adventuring opportunities, and they need to decide they like each others' company enough--or at least find it mutually beneficial enough--to stick together.
Of course, you could also just have the new rogue know the old rogue. They've worked together before--maybe they're even old friends--and one of them pulls the other in on a mission or something.
>>54835393
Holy hell, you did not call me retarded. I'm quite flabbergasted.
And some great advice there. Appreciated.
>>54835456
Not everybody here is always an asshole.
Anyway, Spirit of the Century had an interesting way of tying PCs together though past adventures (pic related), though something like that might not work as well if you're playing with 1st level characters who aren't yet exceptional and therefore aren't likely to have previously had wondrous adventures.
So /tg/ we've had a previous OTP thread.
>>54750508
How 'bout another one then? Post your OTPs, ships and pairings. Be it /tg/ or crossboarding funzies.
Stat the best race from Guild Wars 2.
>>54834930
Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
20 (+5) DEX
12 (+1) CON
17 (+3) INT
3 (-4) WIS
12 (+1) CHA
7 (-2)
Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge 3 (700 XP)
Keen Sight and Smell. The Charr has advantage on Wisdom (Perception) checks that rely on sight or smell.
ACTIONS
Multiattack. The Charr makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
>>54834930
That's not a Quaggan.
>>54835072
Was just about to post that.
stat me /tg/
Sword 10
Armor 5
Personality 0
That's a big sword
>>54835902
For you.
What game lets me BE the little girl?
>>54833520
I know a place down the street with "those" kind of games
Unironically, Nechronica
>>54833520
any game you want!
Comfy Risk? Comfy Risk
> Name
> Location
> Color
Hey, I played the boardgame of Risk, but never quite understood how to play on 4chan. Can someone please explain how to play, since the game haven't started yet?
I'll play. Got nothing better to do and I think I know how it works
>>54837193
Can you explain it to me?
No site I can find has a photo worth a damn of tabletop gaming for generic purposes. Submitting macro and 60mm photos of gaming for people to use does not get accepted by Adobe either.
I take these a bunch but have no clients, I want you all to use them for free. If you have requests for a specific photo I will post more. I will link the patreon if you wish to pay anything at all, but these are not watermarked and you are not required to.
I give full consent for people to use what I post on my patreon and other sites 100% free with no watermarks.I do ask that you give me credit if anyone asks and that you do not resell any images without at the VERY LEAST letting me know.
https://www.patreon.com/user?u=7276446
Are any of you playing Adventurers League? If so, be prepared to lose some characters as Wizards just disabled all resurrection magic for season 7.
http://dndadventurersleague.org/the-death-curse-has-arrived/
Personally I'm going to bench all old characters I care about for a while. I think this change is really good tough, as death has had no meaning whatsoever for far to long in AL games.
Here's the PDF for anyone who's interested.
I guess no one plays AL?
Or there is already a topic for this in the 5e thread.
I'm DraftAnon from last night, and just got back from my first event.
It went really well, but it was weird and small. We had six people total, so there was only one pod. I won all but one games, because I ended up getting monowhite and four Ambuscade, along with some great bombs.
However, in my last game, I had a rules question, and when I checked it on my own, I realized the judge miscalled the interaction. I wasn't sure if Act of Heroism could target an untapped card, and wanted to ask about it. The judge said it couldn't, but there's a clear ruling about it. In the future, if there's something a judge calls wrong, what do I do? I feel kind of guilty, since the difference was a huge swing.
Let's see if I can post with a fucking subject this time, christ.
>>54831456
>monowhite and four Ambuscade
wat?
>if there's something a judge calls wrong, what do I do?
Step 1: appeal. Even in a small event, a judge responding to your judgecall can be a trainee or freshly-minted L1 working with an oversight. Politely state that you want to appeal a ruling, if possible and wait for them to summon the headjudge.
Step 2: if you are sure they are making a wrong call, tell them so politely and ask them to reconsider and check the gatherer. Most judges will oblige. If that takes longer than a 3-5 minutes, don't forget to ask for a time extention afterwards.
Step 3: if there is noone to appeal to and they insist that the ruling is correct, their word is final. You can complain about the wrong ruling after the tounrnament ends.
>>54832054
Er, green. Typo, am retarded.
>>54832054
Also comes to mind, although I've never seen that happen -- you can ask to see Gatherer for the card and scroll down to the Rulings part. For your Act of Heroism example there is a ruling right there:
27/06/2017 Act of Heroism can target an untapped creature. It still gets +2/+2 and can block an additional creature.
Not sure if that is completely within the expected player-judge interaction during the call but you can always ask your judge if it's OK. Was I the judge called I'd be fine with that but my training was a long time ago.
>players are idiots so they got the IMMORTAL caretakers of a chain of orphanages killed
>players are impulsive so their characters take up the reigns
>players are trying to be pragmatic but they're still idiots, decide to do something useful with the orphans
>player characters are neutral at best so they come up with two ideas
>players are dicks so they want to train the orphans as assassins
>players are greedy perverts so they want to train the orphans as whores
>players believe in compromise
>the dice gods are laughing at me so the orphan whore-assassin training rolls are really good
It's not even really at odds with tone of the game or setting but... did you ever in your games reach a point where you wondered what you did as a GM to deserve this? Because as I made tokens from images of scantily-clad lolis holding knives, I started to wonder.
>>54830820
Would be fine without the whore-assassin thing.
>>54830820
Whore assassins make a lot of sense, but wouldn't be effective if it's a bunch of kids. I feel like they'd have better luck making it a thieves guild, an army of tiny pickpocketting little nimble fellas at your disposal.
What are some sci-fi settings where humanity isn't isn't the most populous race and doesn't revolve around HFY wank? Preferably where humanity is just another race among the teeming multitudes of known space.
>>54829864
Endless Space
Your setting.
My setting.
>>54829864
Star Wars?
https://www.youtube.com/watch?v=WjHDOq-Mv-Y
MtG is a fundamentally flawed game and the colors are part of that.
>>54829736
not even a little bit. no one mechanic in the core 5 colors is so broken that the game stops being fun. the issue is R&D being fallible, and the long-term formats like legacy and modern allow you to pull from such huge card pools.
also this guy is walking garbage for playing a fucking bethesda card game.
Too video; didn't watch
Okay guys, we're making a fantasy movie.
Schlub of an employee 1: go round up some guys at the bus shelter to get most of the cast, you can splurge on some guy out of acting school or kid from a local theater group if you must.
Schlub of an employee 2: go to Fabric-World, a toy shop, a hardware store and get your granny to sew up some medieval style clothes.
Schlub of an employee 3: Get some paper mache and old furniture and rent some fairground to make our castle of wonders
Schlub of an employee 4: Go down to the film school and get one of their D average graduates to direct the film, another to work the camera and another to make the masks.
Schlub of an employee 5: Make some sandwiches while we shoot.
You got $100,000 to make this pile of crap to dump on local cable and peddle to those weirdo basement dwellers. Now if you excuse me I got an appointment with Mr Nakimura.
>>54829615
But the 80s had the absolute best fantasy films ever...
>>54829888
>/thread
>>54829888
exactly. maybe if we still followed op's formula, we'd get some good movies again
What is his endgame?
A nice hat
>>54829165
Crystalization.
>>54829165
Hot mon'keigh vag.
So me and my friend are at an impasse. We're discussing the boundaries between In Character and Out Of Character knowledge. We've basically come down to a thesis and antithesis that boils down to the following:
A) What the Player and what the Character know is one and the same, unless told otherwise
B) What the Player and what the Character know is completely separate, unless told otherwise.
What do you think?
B is the safer bet, unless the player can come up with a clever way of their character realizing something the player knows.
B. Otherwise anachronistic chemistry.
>>54829148
I think you've got it wrong on both counts.
The player knows all things that the character knows, but not vice versa.
Additionally, there are no unknown unknowns. Any gaps in character knowledge which the character should have but does not because the player doesn't have that information, it is your obligation to fill that in as the GM.
So, the character, walking into the room, would see what the floor is made of, how many chairs are in the room, if the window is low enough to jump through, etc etc. the player would not have that information until asked and answered, but the GM is required to answer that question truthfully.