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Archived threads in /tg/ - Traditional Games - 258. page

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I have a player who is good and upstanding. They are helpful out-of-game, and they roleplay well enough in-game.

There is just one problem. They have lost all interest in the way I run my combats: brutal, difficult affairs that demand in-depth tactics, grid-based positioning, and good usage of powers. This is a light- and fluffy-themed campaign, so death is hardly ever on the table, but my fights are nevertheless hard (albeit still weighted in favor of the PCs), my enemies are almost always intelligent and tactically optimal, and I never go easy on the party or cut them some slack.

While the other players are... *mostly* fine with this, it has become clear from my talks with the one player in question that our differences are irreconcilable. I am not going to get them to like my combats without drastically revamping them in a way that would be distasteful to me. They no longer wish to participate in any combats, even under a dead-simple build.

Simultaneously, they do not want their character to be a non-presence in combat, because it would be lame in the fiction for their character to suddenly stop fighting or become incapable of fighting. It would also be contrived to regularly have the PC conveniently square off against a designated enemy in a segregated duel. Also, I have a very tough time designing interesting fights for only three PCs, due to my encounter design style.

The player would prefer that I control their PC in combat, or have another player do so. However, I think that this would unduly increase my workload, two of the players lack the confidence to control two PCs, and the remaining player thinks it would be cumbersome as well. In other words, it would be a hassle for anyone involved.

How can I resolve this issue?
225 posts and 49 images submitted.
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Make your combat better. It sounds boring.
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>>55006114
Not being a tremendous faggot would be a start. Also learn to actually design encounters. You are apparently shit in it.
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>>55006114
>Brutal, difficult affairs
>light and fluffy
Which is it anon? If it really is both, that sounds boring. An all out slug fest with no real danger? I wouldn't want to do that. Sounds like grinding on an old school rpg vidya

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>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:>>54994138

What does your party do in their downtime?
402 posts and 42 images submitted.
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Are there any relatively short primers on forgotten realms? I want to run some of the AL modules, but I can't find any short introductions to FR. I'm thinking about just converting them to Eberron
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>>55006004
>Are there any relatively short primers on forgotten realms?
The Sword Coast Adventurer's Guide
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>>55005957
Drink lots of ale and wine, they drank so much that I homebrewed a prismatic ale that gives them weird little effects on a failed constitution save.

They also like looking for Fighting Clubs and Fighting Rings to get some money, which is quite tricky to find considering most of the time they are illegal in most locations.

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>Paladins who worship ideals
>Rogues , not thieves, who don't steal and aren't scummy
>Vegetarian Druids
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>>55005742

The first one makes my blood boil. Double so for clerics.
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>>55005742
>Clerics always carry maces.
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>>55005742
>playing a race that isn't in a pre-4E players handbook

Starfinder General /sfg/

How can you do comfy sci-fi adventures in Starfinder?

Pastebin (Includes CRB): https://pastebin.com/6HjrnNZG
Cheatsheet: http://paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet
FAQ: http://paizo.com/starfinder/faq

Old Thread: >>54993802
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>>55005632
Fuck off and die. Reported.
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Skill chance for an Operative with skills based on primary and secondary stats
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>>55005669
Paizo fags already this fucking salty?
I mean, starfinder looks like a dud they are selling as the real thing, but you don't need to be this hostile

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What would a Paleolithic 40K setting look like?
28 posts and 5 images submitted.
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https://1d4chan.org/wiki/Feral_World_Religion

?
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What would the caveman equivalent of Space Marines be?
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>>55005186

Dudes on herbal roids that fucked up their reproductive systems but made them huge?

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I just found out that the first tabletop wargames where developed in germany during the Napoleonic wars while reading about them. Apparently as education tools for officers. Does anyone have sources on such 200 year old wargaems around here? Would like to know how they where.
16 posts and 6 images submitted.
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>>55004536
If the Peninsular war was the kind of stupid shit that the wargames taught you to do, they obviously weren't very good.
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>>55004536
I think there are some British versions of those floating around somewhere. HG Wells has a version he adapted to be more fun (since he said the wargames were quite dull) called Little Wars
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>>55004536
You're looking for something like this:
https://en.wikipedia.org/wiki/Kriegsspiel_(wargame)

This is the original 1812 table with porcelain tiles to lay out the battlefields.

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Typhus looking like one chunky boi
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>>55004524
Wait are those new Inquisition Stormtroopers?
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Love Chunky Bois

>And that leaked terminator IS typhus
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non Nurgle Chaos confirmed suicide Watch

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Welcome to the Old School Renaissance General!
>Trove:
http://pastebin.com/QWyBuJxd
>Online Tools:
http://pastebin.com/KKeE3etp
>Blogosphere:
http://pastebin.com/ZwUBVq8L

Previous thread: >>54983275

Which class is your favorite? >>54985782
328 posts and 75 images submitted.
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>>55003792
>city of never

What is this picture from? A novel or a movie?
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>>55003801
It's one of Sidney Sime's illustrations of Lord Dunsany's stories, specifically The Book of Wonder. The story in question is "How One Came, As Was Foretold, to the City of Never".
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>>55003555
I have the PDF, I'll clean and upload it this evening for you and that other guy that asked for it in the PDF share thread.

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previous one hit image limit
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>>55002817
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>>55002820
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>>55002854

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Have you decided on what kind of character you'd like to play?
>Oh yes! My character is a [race][class]. He has [funny accent] and a [trivial distinguishing feature]
Does he have a story? What did he do before he became an adventurer?
>Oh yes, he was a [occupation directly related to class]
How does his race fit into the story, what effect did that have on his upbringing?
>Well it gave me a +2 to [desirable stat]

How do I get my players to create interesting characters, /tg/?
47 posts and 3 images submitted.
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Have you tried giving them reasons to get invested? Because in most campaigns, writing a backstory of any complexity whatsoever is a waste of time and won't matter at all.
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>Here DM, have my 15 pages long fanfiction-tier story about his previous life, his relatives and ancestors, as well as a collection of short stories about his daily routines that will never come up in any session!
Here, have fun. Backstories are overrated
>>
Building characters should really be a sort of cooperative process between player and DM. If they're reluctant to give details, make suggestions based on your ideas for the world, rather than just asking questions.

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When will these subhuman communist mantees finally get Thunderhawk rides? They just keep expanding and every weeb thinks they are the good guys. They are not. They need and exterminatus.
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>>55000381
>Thunderhawk rides
?
golly, I'd like amusement park rides too
>>
Tau are literally built for getting skull fucked by slaanesh marines.
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>>55000512
That's kinda hot

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Pathfinder General /pfg/

When was the last time you had a beach episode? What was it like?

/pfg/ Link Repository (Pathfinder): https://pastebin.com/JLu5xXML
Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>54978973
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Help me, /pfg/, you're my only hope

I'm designing a wizard's tower style dungeon and I need your help
>Floor 1: main door traps everyone inside. Massive room in the middle contains clockwork dragon. Escape through sewer grates or die. Other parts of the floor contain simple traps
>Basement: Filled with undead. Past adventurers that couldn't cut it
>Floor 2: The workshop. Constructs and traps
>Floor 3:???
>Floor 4: Arcane-magnetic heart of the tower. A troglodyte society has grown around it, trapped in the tower (yes, I stole this)
>Floor 5: A Dread Wight (wizard's former apprentice) is kept from gowing lower by a magic field. He's willing to work with the party (offering a shortcut) if they'll disable it so he can be free
>Floor 6:???
Floor 7: Surprise! It's a Lich. But he's grateful. Thinks they're just here to wake him up. Shuts them down if they try to attack and flies off on the clockwork dragon
The party is level 4 so there's no way they could take on the Lich or Clockwork Dragon

What should I put on those two levels? I am out of ideas. Also accepting general advice and critiques
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>>55000202
It was basically the last time for happy fun times before heavy shit started happening.
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>>54999782
Anyone?

How do you make a map based on the Eurasian steppes geographically interesting?
21 posts and 4 images submitted.
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What makes a map interesting isn't the places it depicts, it's the people that live in those places. Filling even a completely featureless plain with interesting and varied cultures that interact in interesting ways will make things interesting.
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>>54999480
I don't think he asked for a demographic map.
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>>54999463
Rivers.
Rivers are obstacles.
Rivers have riparian biomes, differing from the steppe. Trees, wetlands, reed beds.
Rivers serve as trade ways.
Rivers create gullies and ravines.
Use rivers, anon.

Stat me, /tg/
37 posts and 3 images submitted.
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Battle Monk CR 4

XP 1,200
Human monk 5
LN Medium humanoid
Init +2; Senses Perception +12
DEFENSE

AC 19, touch 18, flat-footed 16 (+1 armor, +2 Dex, +1 dodge, +1 monk, +4 monk)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +9; +2 vs. enchantment
Defensive Abilities evasion; Immune disease
OFFENSE

Speed 50 ft.
Melee unarmed strike +5 (1d8+1) or unarmed strike flurry of blows +5/+5 (1d8+1) or kama +5 (1d6+1) or kama flurry of blows +5/+5 (1d6+1)
Ranged mwk light crossbow +6 (1d8/19–20)
Special Attacks flurry of blows, stunning fist (5/day, DC 16, fatigued)
STATISTICS

Str 13, Dex 14, Con 12, Int 10, Wis 18, Cha 8
Base Atk +3; CMB +6; CMD 22
Feats Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Finesse
Skills Acrobatics +10 (+19 jump), Climb +7, Escape Artist +7, Perception +12, Sense Motive +12, Stealth +10
Languages Common
SQ fast movement, high jump, ki pool (6 points, magic), maneuver training, slow fall 20 ft.
Combat Gear alchemist’s fire, smokesticks (2); Other Gear masterwork light crossbow with 10 bolts, kama, bracers of armor +1, cloak of resistance +1
Boon A battle monk can assist the PCs in a single fight (or send several initiates) if it serves the interest of her academy or her master. A battle monk could also introduce the PCs to the master of her academy or to a diplomat, merchant, or other NPC from the land where her martial art originated.
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>>54998923
Fuck Me Greed/10
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>>54999127
>if it serves the interest of her academy or her master


Well then

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what would be some good effects for an eclipse to cause in a fantasy setting?
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>>54995851
A softening of planar boundaries.
>>
Undead
Magic Fails
Old God Awakens
Toast lands butter side up
>>
They all die. The end.

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