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Archived threads in /tg/ - Traditional Games - 254. page

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How do I roll on a d666 random table?

How many possible results are there? Is it a curved probability or linear?
16 posts and 2 images submitted.
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>>55024090

it's a flat distribution for 1d666, so there are exactly 667 possible results.
>>
Let a computer do it for you. This can potentially give you any distribution you want.

Roll d8-1 for each of the three digits. Re-roll eights. If you need to be told the distribution that gives you, then there's no hope for you.
>>
>>55024090
Depends if you mean
>a single die from 1 to 666
in which case there's 666 possible results with a flat probability, or
>roll 1d6 for each place
which gives 216 equally-likely results.

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How does /tg/ make their guys? I feel like every time I write up the lore for them, it comes out either incredibly boring or Mary sueish. The closest I've gotten so far is a chapter that is essentially Warehouse 13 with xenos artifacts.
19 posts and 1 images submitted.
>>
Fuck off, frogposter.
>>
>>55023720

Thanks dad
>>
I think of a cool army paint scheme and build it off from that.

Initially my admech were going to be covered in ancient scrolls so I made up lore for a library like forge that sends out skitarii to hunt down ancient writings and histories.

Then I wanted to go conversion crazy and decided to add in that they have a huge amount of biologis priests to fit the lore.

From there I built it as I went, I play with Delmar vs marines a lot so now my forge world is in league with haemonculus to become master genetic engineers and their quest is hunting down marines to study them.

It might not be first founding tier of depth but it's enough for me to build from and be happy to share with anyone interested.

Now I'm just working on fluff for my major characters and I think I'll be happy.

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>55015227
805 posts and 142 images submitted.
>>
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>>55022794
That is my mother you are speaking of.
>>
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>>55022696
>"...Master, what are you saying?"
"STSaerB: Htworg Decnahne!"
>>
>>55022829
Could I get an english translation of this strange foreign language you're using?

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I decided to finally get around to running this, and I need some advice. The game is Pathfinder, and I'm Gming for a group of five, all fourth level. I think I've figured out a couple important things to make this actually functional, and not a frustrating grind.

First, the switches that change between the tesserects require five people to stand in a circle and touch a pedestal, teleporting them to the corresponding pedestal on the other side. This will keep them from splitting up too much. It also works well with how I intend to flavor this place, as a magical prison. A series of interconnected demiplanes, requiring five humanoids to move through. Everything else is trapped in it's own tesserect.

Second, each door is identical, even the top and bottom hatches. They're all perfectly centered in their own wall. The size of the rooms are not all the same, just always perfect cubes.
6 posts and 2 images submitted.
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>>55022287
Third, the players have to be constrained in their movement somehow, otherwise they would be overwhelmed. I'll be starting them in the center room of the blue tesserect. The blue tesserect's center, east, west, north, and south rooms will be split vertically in thirds, and the players will start in the middle third of the center cube. This means they will not have access to the switch, or the top and bottom hatches in any of these rooms. This means the top and bottom thirds of each of these rooms will be difficult to access. For the four surrounding rooms, the top thirds will be completely inaccessible, and the bottom thirds will only be accessible through the switches. The top and bottom thirds of the center cube are only accessible from the top and bottom cubes, respectively, and these rooms are only accessible from the double cube. This means the players will have time to figure out that the doors don't work exactly like they would expect, and that they must understand or luck their way through the double cube (which will be full of murkey water and nothing else) before they have access to any switches, and thus any other tesserects.

Fourth, the bottom rooms accessible only by the switches will be the goals of the dungeon. To escape, the pics must reach these four bottom sections and activate some magical alignment rune or something, and once they do all four, they'll be able to teleport out. Therefore, at each of the other ends of these four switches, I'll be placing a boss that they have to defeat. The goal then becomes 'kill the four bosses'.

Here's an image to help understand the thirds thing.
>>
>>55022300
Fifth, the eight tesserects will each have their own unique theme. The blue tesserect will be generic thassilonian ruin themed. The red tesserect will be cold themed. The green tesserect will be jungle themed. The purple tesserect will be bayou graveyard themed. The orange tesserect will be desert themed. The light blue tesserect will be spider/ghost themed. I don't have an idea for the pink tesserect yet. The yellow tesserect is prison block themed.

I need ideas for individual rooms for every theme, and just feedback in general. Thanks /tg/.
>>
>>55022325
What exactly are you looking for? Combat encounters that match those themes? Themed traps? What sizes are the rooms? Do they have structures in them? You need to be more specific if you're going to ask for advice.

>Hey lets play a quick one shot
>3 hours later people are still building their PC's

ahhhhh... I hate this so much. You wanna run a one shot then be ready to run it.

What annoys you when setting up games / oneshots?
36 posts and 6 images submitted.
>>
It's almost always better to use pregens for one-shot games, unless if characters can be made in less than 15 minutes.
>>
Character creation shouldn't take that long even for a regular game.
>>
>>55022652
That's what I'm saying dude. Games should start within 30mins.

>one shot game, that is two sessions long
> add on a session 0

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Your Marines matter, no matter what color they are edition

Waifu wars sub edition
>Death Guard preview
https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

>Konor Campaign: Will Chaos finally get one?
https://konor.warhammer40000.com/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
https://www.warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/
>Codex: Chaos Space Marine and Codex Grey Knights FAQ
https://www.warhammer-community.com/2017/08/20/chaos-space-marines-and-grey-knights-updates-now-availablegw-homepage-post-4/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
455 posts and 94 images submitted.
>>
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>>55022223
I like this OP.
>>
Whats the appeal of space wolves exactly? Why would play space marines with extra furfaggotry?

Like I get you don't want to make even more ultramarines but you can always go Blood Angels or Imperial Fists or something else that doesn't involve fursuits
>>
Death Guard here, been on holiday, what have I missed?

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In this setting, all AFV are alive and have different personalities from each other. Tanks from the same family have a similar personality (Leopards, Abrahams and so on), and vehicles with different roles have a different spirit as well.
How's your favourite tank here, /tg/?
46 posts and 27 images submitted.
>>
>>55021854
>T-90 and her mad, staring eyes
>>
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>>55021854
Aside from
>Hello, time to go!
and
>Fuck hedges
I have no clue what the personality quirks of a Sherman would even be.

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>Learning how to pronounce a West African language just to have a cool character in my game
>My players will probably kill him after 5 minutes or ignore the plot hook.
20 posts and 2 images submitted.
>>
>Spend several hours creating a complex backstory for what you plan as a major player
>He gets killed due to shitty rolls in a battle and you forgot to hide your rolls.
>>
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>>55021467
>not reusing cool ideas
>>
>>55023554
Doesnt really work with names friendo

'This is Oṣóbẹ̀rù's brother... Oṣóbẹ̀rù.'

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>Playing unspecified RPG system
>It includes some sort of charisma or related speechcraft attribute and skills
>GM announces after chargen that players are expected to RP through every scene, and the charisma attribute doesn't mean shit.

Shouldn't the GM be expected to refund any points spent on charisma-related attributes and skills in that case?
15 posts and 1 images submitted.
>>
You roleplay charisma character events because you have control over your character. This means you can make them say what you want them to say, same as why a game that isn't cancer will allow a low Int character to make plans and do art things even though there character isn't.

However when these things cannot be easily abjucated, so as using body language to intimidate, or putting your heart into a performance, or doing something over several hours in gane time that would be boring and unwieldy to roleplay, the stats are then used.

Stats cam also be partially or purely a gameplay abstraction divorced from their in - world connotations. Intelligence adds to magic damage and charisma increases your number of hirelings you can have with you passively, it doesn't have to be a real factor in the gane world beyond that if you don't want.

Yet another solution- remove Intelligence as a stat and replace with Knowledge or Magic. Charisma can be replaced or removed as well.

Hope this helps. Season to taste, stir well.
>>
>>55021281
yes, much the same as I'd expect to be allowed to reroll if I made any character who was rendered useless by the campaign premise without knowing ahead of time, if social stats and skills hold no value, and learning that changes how you would make your character, then it's only fair that the players should have the chance to build their characters accordingly.
>>
>>55021281
A GM who penalizes you for your roleplaying is an asshole.

A GM who gives you a bonus because you roleplayed is a good GM.

If you aren't able to think of anything, you can wave your hand and go "I say something like this to the guard" and roll your skill normally.

Why is this such a fucking problem for people?

Let's make an (early) iron age fantasy setting.
8 posts and 3 images submitted.
>>
allready did that when 5E came out
>>
>>55020658
How early are we talking?
>>
>>55020658
There are like a thousand of those.

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she did nothing wrong.
9 posts and 1 images submitted.
>>
>>55020287
She did everything wrong
>>
>>55020287
She did a couple of things wrong.
>>
>>55020287
The things she did wrong are between 0 things and everything.

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Does something like this exist? A big compendium of horror races, lovecraftian and not, with explanations of their biology and culture?

Pics of dissected bodies like in Lords of Madness would be awesome.

In mean time post your favorite horror race.
13 posts and 7 images submitted.
>>
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And a shot form the actual Lords of Madness. Man the illustrations quality really improved in the past 10 years.
>>
>>55020174
yes
>>
>>55020474
Thanks

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Follow your leader Edition

Old thread
>>55016321

>Death Guard preview
https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

>Konor Campaign: Will Chaos finally get one?
https://konor.warhammer40000.com/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
https://www.warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/
>Codex: Chaos Space Marine and Codex Grey Knights FAQ
https://www.warhammer-community.com/2017/08/20/chaos-space-marines-and-grey-knights-updates-now-availablegw-homepage-post-4/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
456 posts and 85 images submitted.
>>
When do thousand sons get their codex
>>
8th edition is pretty bland so far. Maybe the DG and 1kSons codexes will spice things up, if they don't, I may be focusing on other hobbies for the next few years.
>>
>>55019901
Dunno

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I know it's based on Lovecraft, but what the fuck is this, and what is it doing on my Yu-Gi-Oh card. This shit should've been on a MTG card.
14 posts and 6 images submitted.
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>>55019498
At least find a better picture OP.
>>
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>>55019521
Sorry.

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>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55005957

DMs: What was a ridiculous boss idea that looked bad on paper but ended up being a success when you ran it?
Players: Got any "disappointing boss after great build-up" stories to share?
435 posts and 27 images submitted.
>>
>>55019254
Tempted to play a Kenku Wu Jen or Awakened Mystic attempting to correct the whole lack of creativity and unable to speak thing by elevating his mind. Would his races curse affect telepathy?
>>
>>55019396
Even if telepathy wouldn't work Mind Meld bypasses the language requirements and also gives you memories which is great.
>>
I wanna make a character that is an artist (more specifically, a painter), that either arted so hard it became magic, or arted so hard it impressed some fairies or some shit and they gave them magic.

Fey Warlock or Lore Bard? I'm not looking for the optimum here, I'm just going for style. Attacks styled as flinging magical paint at people from a magical brush, colorful abilities, that sorta thing.

Likewise I can't decide between half-elf (Drow Descent) for the aesthetics of Dancing Lights and Faerie Fire,
or VHuman with a feat I can't even decide.

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